Updated UI for algorithm development convenience

This commit is contained in:
dsavvinov
2016-08-29 14:54:00 +03:00
parent 163a1782e6
commit f0e783531c
2 changed files with 12 additions and 12 deletions
+1 -1
View File
@@ -30,7 +30,7 @@
<!-- Control Pnael -->
<div class="col-md-1 center-block">
<!-- Note that algoID should coincide with enums id in ModeChange -->
<button type="button" class="btn btn-primary center-block btn-block" id="perimeter-btn" onclick="changeMode(1)">Explore Room Perimeter</button>
<button type="button" class="btn btn-primary center-block btn-block" id="perimeter-btn" onclick="changeMode(1)">Enter Room Exploration Mode</button>
<button type="button" class="btn btn-primary center-block btn-block" id="perimeter-btn" onclick="perimeterRequest()">Get Waypoints Info</button>
<button type="button" class="btn btn-primary center-block btn-block" id="manual-btn" onclick="changeMode(2)">Debug Room Exploration</button>
<button type="button" class="btn btn-primary center-block btn-block" id="manual-btn" onclick="perimeterDebugRequest()">Draw algo state</button>
+11 -11
View File
@@ -130,16 +130,16 @@ function changeMode(modeId) {
}
console.log("Got OK for changing request")
switch(modeId) {
case 0:
enterManualMode();
break;
case 1:
buildPerimeter(/* debug = */ false);
break;
case 2:
buildPerimeter(/* debug = */ true);
break;
}
// switch(modeId) {
// case 0:
// enterManualMode();
// break;
// case 1:
// buildPerimeter( debug = false);
// break;
// case 2:
// buildPerimeter(/* debug = */ true);
// break;
// }
});
}