working on examples
This commit is contained in:
Generated
-3
@@ -6,14 +6,11 @@
|
||||
<element id="module-output" name="frontend" />
|
||||
<element id="module-output" name="frontend.java" />
|
||||
<element id="module-output" name="stdlib" />
|
||||
<element id="module-output" name="jetTests" />
|
||||
<element id="module-output" name="translator" />
|
||||
<element id="module-output" name="js" />
|
||||
<element id="extracted-dir" path="$PROJECT_DIR$/translator/lib/js.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$PROJECT_DIR$/translator/lib/junit-4.10.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$PROJECT_DIR$/translator/lib/guava-10.0.1.jar" path-in-jar="/" />
|
||||
<element id="extracted-dir" path="$PROJECT_DIR$/../../Kotlin/jet/lib/asm-util-3.3.1.jar" path-in-jar="/" />
|
||||
<element id="module-output" name="idea_fix" />
|
||||
</root>
|
||||
</artifact>
|
||||
</component>
|
||||
Generated
+1
@@ -5,6 +5,7 @@
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||||
<module fileurl="file://$PROJECT_DIR$/../../Kotlin/jet/compiler/backend/backend.iml" filepath="$PROJECT_DIR$/../../Kotlin/jet/compiler/backend/backend.iml" />
|
||||
<module fileurl="file://$PROJECT_DIR$/../../Kotlin/jet/compiler/cli/cli.iml" filepath="$PROJECT_DIR$/../../Kotlin/jet/compiler/cli/cli.iml" />
|
||||
<module fileurl="file://$PROJECT_DIR$/../../Kotlin/jet/compiler/tests/compiler-tests.iml" filepath="$PROJECT_DIR$/../../Kotlin/jet/compiler/tests/compiler-tests.iml" />
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||||
<module fileurl="file://$PROJECT_DIR$/examplesForWebDemo/examplesForWebDemo.iml" filepath="$PROJECT_DIR$/examplesForWebDemo/examplesForWebDemo.iml" />
|
||||
<module fileurl="file://$PROJECT_DIR$/../../Kotlin/jet/compiler/frontend/frontend.iml" filepath="$PROJECT_DIR$/../../Kotlin/jet/compiler/frontend/frontend.iml" />
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||||
<module fileurl="file://$PROJECT_DIR$/../Kotlin/jet/compiler/frontend/frontend.iml" filepath="$PROJECT_DIR$/../Kotlin/jet/compiler/frontend/frontend.iml" />
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||||
<module fileurl="file://$PROJECT_DIR$/../../Kotlin/jet/compiler/frontend.java/frontend.java.iml" filepath="$PROJECT_DIR$/../../Kotlin/jet/compiler/frontend.java/frontend.java.iml" />
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@@ -0,0 +1,44 @@
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||||
<body>
|
||||
<canvas height="450" width="800"></canvas>
|
||||
<script>
|
||||
|
||||
var context = document.getElementsByTagName('canvas')[0].getContext('2d');
|
||||
|
||||
var lastX = context.canvas.width * Math.random();
|
||||
var lastY = context.canvas.height * Math.random();
|
||||
var hue = 0;
|
||||
function line() {
|
||||
context.save();
|
||||
context.translate(context.canvas.width / 2, context.canvas.height / 2);
|
||||
context.scale(0.9, 0.9);
|
||||
context.translate(-context.canvas.width / 2, -context.canvas.height / 2);
|
||||
context.beginPath();
|
||||
context.lineWidth = 5 + Math.random() * 10;
|
||||
context.moveTo(lastX, lastY);
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||||
lastX = context.canvas.width * Math.random();
|
||||
lastY = context.canvas.height * Math.random();
|
||||
context.bezierCurveTo(context.canvas.width * Math.random(),
|
||||
context.canvas.height * Math.random(),
|
||||
context.canvas.width * Math.random(),
|
||||
context.canvas.height * Math.random(),
|
||||
lastX, lastY);
|
||||
|
||||
hue = hue + 10 * Math.random();
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||||
context.strokeStyle = 'hsl(' + hue + ', 50%, 50%)';
|
||||
context.shadowColor = 'white';
|
||||
context.shadowBlur = 10;
|
||||
context.stroke();
|
||||
context.restore();
|
||||
}
|
||||
setInterval(line, 50);
|
||||
|
||||
function blank() {
|
||||
context.fillStyle = 'rgba(0,0,0,0.1)';
|
||||
context.fillRect(0, 0, context.canvas.width, context.canvas.height);
|
||||
}
|
||||
setInterval(blank, 40);
|
||||
|
||||
</script>
|
||||
|
||||
|
||||
</body>
|
||||
@@ -0,0 +1,51 @@
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||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
|
||||
"http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html>
|
||||
<head>
|
||||
<title>Canvas demo</title>
|
||||
</head>
|
||||
<body>
|
||||
<canvas height="450" width="800"></canvas>
|
||||
<script>
|
||||
|
||||
var context = document.getElementsByTagName('canvas')[0].getContext('2d');
|
||||
|
||||
var lastX = context.canvas.width * Math.random();
|
||||
var lastY = context.canvas.height * Math.random();
|
||||
var hue = 0;
|
||||
function line() {
|
||||
context.save();
|
||||
context.translate(context.canvas.width / 2, context.canvas.height / 2);
|
||||
context.scale(0.9, 0.9);
|
||||
context.translate(-context.canvas.width / 2, -context.canvas.height / 2);
|
||||
context.beginPath();
|
||||
context.lineWidth = 5 + Math.random() * 10;
|
||||
context.moveTo(lastX, lastY);
|
||||
lastX = context.canvas.width * Math.random();
|
||||
lastY = context.canvas.height * Math.random();
|
||||
context.bezierCurveTo(context.canvas.width * Math.random(),
|
||||
context.canvas.height * Math.random(),
|
||||
context.canvas.width * Math.random(),
|
||||
context.canvas.height * Math.random(),
|
||||
lastX, lastY);
|
||||
|
||||
hue = hue + 10 * Math.random();
|
||||
context.strokeStyle = 'hsl(' + hue + ', 50%, 50%)';
|
||||
context.shadowColor = 'white';
|
||||
context.shadowBlur = 10;
|
||||
context.stroke();
|
||||
context.restore();
|
||||
}
|
||||
setInterval(line, 50);
|
||||
|
||||
function blank() {
|
||||
context.fillStyle = 'rgba(0,0,0,0.1)';
|
||||
context.fillRect(0, 0, context.canvas.width, context.canvas.height);
|
||||
}
|
||||
setInterval(blank, 40);
|
||||
|
||||
</script>
|
||||
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,13 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
|
||||
"http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html>
|
||||
<head>
|
||||
<title>Canvas demo</title>
|
||||
</head>
|
||||
<body>
|
||||
<canvas height="450" width="800"></canvas>
|
||||
<script src="../kotlin_lib.js" type="text/javascript"></script>
|
||||
<script src="../canvas_helper.js" type="text/javascript"></script>
|
||||
<script src="test.js" type="text/javascript"></script>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,459 @@
|
||||
{
|
||||
var classes = function () {
|
||||
var Vector = Kotlin.Class.create({initialize:function (x, y) {
|
||||
this.$x = x;
|
||||
this.$y = y;
|
||||
}, get_x:function () {
|
||||
return this.$x;
|
||||
}, get_y:function () {
|
||||
return this.$y;
|
||||
}, plus:function (v) {
|
||||
{
|
||||
return interactive2.v_0(this.get_x() + v.get_x(), this.get_y() + v.get_y());
|
||||
}
|
||||
}, minus:function () {
|
||||
{
|
||||
return interactive2.v_0(-this.get_x(), -this.get_y());
|
||||
}
|
||||
}, minus$0:function (v) {
|
||||
{
|
||||
return interactive2.v_0(this.get_x() - v.get_x(), this.get_y() - v.get_y());
|
||||
}
|
||||
}, times:function (coef) {
|
||||
{
|
||||
return interactive2.v_0(this.get_x() * coef, this.get_y() * coef);
|
||||
}
|
||||
}, distanceTo:function (v) {
|
||||
{
|
||||
return Math.sqrt(this.minus$0(v).get_sqr());
|
||||
}
|
||||
}, rotatedBy:function (theta) {
|
||||
{
|
||||
var sin = Math.sin(theta);
|
||||
var cos = Math.cos(theta);
|
||||
return interactive2.v_0(this.get_x() * cos - this.get_y() * sin, this.get_x() * sin + this.get_y() * cos);
|
||||
}
|
||||
}, isInRect:function (topLeft, size) {
|
||||
{
|
||||
return this.get_x() >= topLeft.get_x() && this.get_x() <= topLeft.get_x() + size.get_x() && this.get_y() >= topLeft.get_y() && this.get_y() <= topLeft.get_y() + size.get_y();
|
||||
}
|
||||
}, get_sqr:function () {
|
||||
{
|
||||
return this.get_x() * this.get_x() + this.get_y() * this.get_y();
|
||||
}
|
||||
}, get_normalized:function () {
|
||||
{
|
||||
return this.times(1 / Math.sqrt(this.get_sqr()));
|
||||
}
|
||||
}
|
||||
});
|
||||
var RadialGradientGenerator = Kotlin.Class.create({initialize:function (context) {
|
||||
this.$context = context;
|
||||
this.$gradients = new Kotlin.ArrayList;
|
||||
this.$current = 0;
|
||||
{
|
||||
this.newColorStops([
|
||||
[0, '#F59898'],
|
||||
[0.5, '#F57373'],
|
||||
[1, '#DB6B6B']
|
||||
]);
|
||||
this.newColorStops([
|
||||
[0.39, 'rgb(140,167,209)'],
|
||||
[0.7, 'rgb(104,139,209)'],
|
||||
[0.85, 'rgb(67,122,217)']
|
||||
]);
|
||||
this.newColorStops([
|
||||
[0, 'rgb(255,222,255)'],
|
||||
[0.5, 'rgb(255,185,222)'],
|
||||
[1, 'rgb(230,154,185)']
|
||||
]);
|
||||
this.newColorStops([
|
||||
[0, 'rgb(255,209,114)'],
|
||||
[0.5, 'rgb(255,174,81)'],
|
||||
[1, 'rgb(241,145,54)']
|
||||
]);
|
||||
this.newColorStops([
|
||||
[0, 'rgb(132,240,135)'],
|
||||
[0.5, 'rgb(91,240,96)'],
|
||||
[1, 'rgb(27,245,41)']
|
||||
]);
|
||||
this.newColorStops([
|
||||
[0, 'rgb(250,147,250)'],
|
||||
[0.5, 'rgb(255,80,255)'],
|
||||
[1, 'rgb(250,0,217)']
|
||||
]);
|
||||
}
|
||||
}, get_context:function () {
|
||||
return this.$context;
|
||||
}, get_gradients:function () {
|
||||
return this.$gradients;
|
||||
}, get_current:function () {
|
||||
return this.$current;
|
||||
}, set_current:function (tmp$0) {
|
||||
this.$current = tmp$0;
|
||||
}, newColorStops:function (colorStops) {
|
||||
{
|
||||
this.get_gradients().add(colorStops);
|
||||
}
|
||||
}, getNext:function () {
|
||||
{
|
||||
var result = this.get_gradients().get(this.get_current());
|
||||
this.set_current((this.get_current() + 1) % this.get_gradients().size());
|
||||
return result;
|
||||
}
|
||||
}
|
||||
});
|
||||
var CanvasState = Kotlin.Class.create({initialize:function (canvas) {
|
||||
this.$canvas = canvas;
|
||||
this.$width = this.get_canvas().width;
|
||||
this.$height = this.get_canvas().height;
|
||||
this.$context = getContext();
|
||||
this.$valid = false;
|
||||
this.$shapes = new Kotlin.ArrayList;
|
||||
this.$selection = null;
|
||||
this.$dragOff = new interactive2.Vector_0(0, 0);
|
||||
this.$interval = 1000 / 30;
|
||||
{
|
||||
var tmp$4;
|
||||
var tmp$3;
|
||||
var tmp$2;
|
||||
var tmp$1;
|
||||
var tmp$0_0;
|
||||
$(this.get_canvas()).mousedown((tmp$0_0 = this , function (it) {
|
||||
{
|
||||
var tmp$0;
|
||||
tmp$0_0.set_valid(false);
|
||||
tmp$0_0.set_selection(null);
|
||||
var mousePos = tmp$0_0.mousePos_0(it);
|
||||
{
|
||||
tmp$0 = tmp$0_0.get_shapes().iterator();
|
||||
while (tmp$0.hasNext()) {
|
||||
var shape = tmp$0.next();
|
||||
{
|
||||
if (shape.contains(mousePos)) {
|
||||
tmp$0_0.set_dragOff(mousePos.minus$0(shape.get_pos()));
|
||||
shape.set_selected(true);
|
||||
tmp$0_0.set_selection(shape);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
));
|
||||
$(this.get_canvas()).mousemove((tmp$1 = this , function (it) {
|
||||
{
|
||||
if (tmp$1.get_selection() != null) {
|
||||
Kotlin.sure(tmp$1.get_selection()).set_pos(tmp$1.mousePos_0(it).minus$0(tmp$1.get_dragOff()));
|
||||
tmp$1.set_valid(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
));
|
||||
$(this.get_canvas()).mouseup((tmp$2 = this , function (it) {
|
||||
{
|
||||
if (tmp$2.get_selection() != null) {
|
||||
Kotlin.sure(tmp$2.get_selection()).set_selected(false);
|
||||
}
|
||||
tmp$2.set_selection(null);
|
||||
tmp$2.set_valid(false);
|
||||
}
|
||||
}
|
||||
));
|
||||
$(this.get_canvas()).dblclick((tmp$3 = this , function (it) {
|
||||
{
|
||||
var redTransparentCircle = new interactive2.Creature_0(tmp$3.mousePos_0(it), tmp$3);
|
||||
tmp$3.addShape(redTransparentCircle);
|
||||
tmp$3.set_valid(false);
|
||||
}
|
||||
}
|
||||
));
|
||||
interactive2.doWithPeriod(this.get_interval(), (tmp$4 = this , function () {
|
||||
{
|
||||
tmp$4.draw();
|
||||
}
|
||||
}
|
||||
));
|
||||
}
|
||||
}, get_canvas:function () {
|
||||
return this.$canvas;
|
||||
}, get_width:function () {
|
||||
return this.$width;
|
||||
}, get_height:function () {
|
||||
return this.$height;
|
||||
}, get_context:function () {
|
||||
return this.$context;
|
||||
}, get_valid:function () {
|
||||
return this.$valid;
|
||||
}, set_valid:function (tmp$0) {
|
||||
this.$valid = tmp$0;
|
||||
}, get_shapes:function () {
|
||||
return this.$shapes;
|
||||
}, set_shapes:function (tmp$0) {
|
||||
this.$shapes = tmp$0;
|
||||
}, get_selection:function () {
|
||||
return this.$selection;
|
||||
}, set_selection:function (tmp$0) {
|
||||
this.$selection = tmp$0;
|
||||
}, get_dragOff:function () {
|
||||
return this.$dragOff;
|
||||
}, set_dragOff:function (tmp$0) {
|
||||
this.$dragOff = tmp$0;
|
||||
}, get_interval:function () {
|
||||
return this.$interval;
|
||||
}, mousePos_0:function (e) {
|
||||
{
|
||||
var offset = new interactive2.Vector_0(0, 0);
|
||||
var element = this.get_canvas();
|
||||
while (element != null) {
|
||||
var el = Kotlin.sure(element);
|
||||
offset = offset.plus(new interactive2.Vector_0(el.offsetLeft, el.offsetTop));
|
||||
element = el.offsetParent;
|
||||
}
|
||||
return (new interactive2.Vector_0(e.pageX, e.pageY)).minus$0(offset);
|
||||
}
|
||||
}, addShape:function (shape) {
|
||||
{
|
||||
this.get_shapes().add(shape);
|
||||
this.set_valid(false);
|
||||
}
|
||||
}, clear:function () {
|
||||
{
|
||||
this.get_context().fillStyle = '#FFFFFF';
|
||||
this.get_context().fillRect(0, 0, this.get_width(), this.get_height());
|
||||
this.get_context().strokeStyle = '#000000';
|
||||
this.get_context().lineWidth = 4;
|
||||
this.get_context().strokeRect(0, 0, this.get_width(), this.get_height());
|
||||
}
|
||||
}, draw:function () {
|
||||
{
|
||||
var tmp$0;
|
||||
if (this.get_valid())
|
||||
return;
|
||||
this.clear();
|
||||
{
|
||||
tmp$0 = this.get_shapes().iterator();
|
||||
while (tmp$0.hasNext()) {
|
||||
var shape = tmp$0.next();
|
||||
{
|
||||
shape.draw(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
this.set_valid(true);
|
||||
}
|
||||
}
|
||||
});
|
||||
var Shape = Kotlin.Class.create({initialize:function () {
|
||||
this.$selected = false;
|
||||
}, draw:function (state) {
|
||||
}, contains:function (mousePos) {
|
||||
}, get_pos:function () {
|
||||
return this.$pos;
|
||||
}, set_pos:function (tmp$0) {
|
||||
this.$pos = tmp$0;
|
||||
}, get_selected:function () {
|
||||
return this.$selected;
|
||||
}, set_selected:function (tmp$0) {
|
||||
this.$selected = tmp$0;
|
||||
}
|
||||
});
|
||||
var Creature = Kotlin.Class.create(Shape, {initialize:function (pos, state) {
|
||||
this.$pos = pos;
|
||||
this.$state = state;
|
||||
this.super_init();
|
||||
this.$shadowOffset = interactive2.v_0(-5, 5);
|
||||
this.$colorStops = interactive2.get_gradientGenerator().getNext();
|
||||
this.$relSize = 0.05;
|
||||
}, get_pos:function () {
|
||||
return this.$pos;
|
||||
}, set_pos:function (tmp$0) {
|
||||
this.$pos = tmp$0;
|
||||
}, get_state:function () {
|
||||
return this.$state;
|
||||
}, set_state:function (tmp$0) {
|
||||
this.$state = tmp$0;
|
||||
}, get_shadowOffset:function () {
|
||||
return this.$shadowOffset;
|
||||
}, get_colorStops:function () {
|
||||
return this.$colorStops;
|
||||
}, get_relSize:function () {
|
||||
return this.$relSize;
|
||||
}, get_radius:function () {
|
||||
{
|
||||
return this.get_state().get_width() * this.get_relSize();
|
||||
}
|
||||
}, get_position:function () {
|
||||
var tmp$0;
|
||||
if (this.get_selected())
|
||||
tmp$0 = this.get_pos().minus$0(this.get_shadowOffset());
|
||||
else
|
||||
tmp$0 = this.get_pos();
|
||||
{
|
||||
return tmp$0;
|
||||
}
|
||||
}, get_directionToLogo:function () {
|
||||
{
|
||||
return interactive2.get_JB().get_centre().minus$0(this.get_position()).get_normalized();
|
||||
}
|
||||
}, contains:function (mousePos) {
|
||||
{
|
||||
return this.get_pos().distanceTo(mousePos) < this.get_radius();
|
||||
}
|
||||
}, fillCircle:function (receiver, position, rad) {
|
||||
{
|
||||
receiver.beginPath();
|
||||
receiver.arc(position.get_x(), position.get_y(), rad, 0, 2 * Math.PI, false);
|
||||
receiver.closePath();
|
||||
receiver.fill();
|
||||
}
|
||||
}, draw:function (state) {
|
||||
{
|
||||
var context = state.get_context();
|
||||
if (!this.get_selected()) {
|
||||
this.drawCreature(context);
|
||||
}
|
||||
else {
|
||||
this.drawCreatureWithShadow(context);
|
||||
}
|
||||
}
|
||||
}, drawCreature:function (context) {
|
||||
{
|
||||
context.fillStyle = this.getGradient(context);
|
||||
this.fillCircle(context, this.get_position(), this.get_radius());
|
||||
this.drawEye(context);
|
||||
this.drawTail(context);
|
||||
}
|
||||
}, getGradient:function (context) {
|
||||
{
|
||||
var tmp$0;
|
||||
var gradientCentre = this.get_position().plus(this.get_directionToLogo().times(this.get_radius() / 4));
|
||||
var gradient = context.createRadialGradient(gradientCentre.get_x(), gradientCentre.get_y(), 1, gradientCentre.get_x(), gradientCentre.get_y(), 2 * this.get_radius());
|
||||
{
|
||||
tmp$0 = Kotlin.arrayIterator(this.get_colorStops());
|
||||
while (tmp$0.hasNext()) {
|
||||
var colorStop = tmp$0.next();
|
||||
{
|
||||
gradient.addColorStop(colorStop[0], colorStop[1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
return gradient;
|
||||
}
|
||||
}, drawTail:function (context) {
|
||||
{
|
||||
var tailDirection = this.get_directionToLogo().minus();
|
||||
var tailPos = this.get_position().plus(tailDirection.times(this.get_radius()).times(0.7));
|
||||
var tailSize = this.get_radius() * 1.6;
|
||||
var angle = Math.PI / 6;
|
||||
var p1 = tailPos.plus(tailDirection.rotatedBy(angle).times(tailSize));
|
||||
var p2 = tailPos.plus(tailDirection.rotatedBy(-angle).times(tailSize));
|
||||
context.fillStyle = this.getGradient(context);
|
||||
context.beginPath();
|
||||
context.moveTo(tailPos.get_x(), tailPos.get_y());
|
||||
context.lineTo(p1.get_x(), p1.get_y());
|
||||
var middlePoint = this.get_position().plus(tailDirection.times(this.get_radius()).times(1));
|
||||
context.quadraticCurveTo(middlePoint.get_x(), middlePoint.get_y(), p2.get_x(), p2.get_y());
|
||||
context.lineTo(tailPos.get_x(), tailPos.get_y());
|
||||
context.closePath();
|
||||
context.fill();
|
||||
}
|
||||
}, drawEye:function (context) {
|
||||
{
|
||||
var eyePos = this.get_directionToLogo().times(this.get_radius()).times(0.6).plus(this.get_position());
|
||||
var eyeRadius = this.get_radius() / 3;
|
||||
var eyeLidRadius = eyeRadius / 2;
|
||||
context.fillStyle = '#FFFFFF';
|
||||
this.fillCircle(context, eyePos, eyeRadius);
|
||||
context.fillStyle = '#000000';
|
||||
this.fillCircle(context, eyePos, eyeLidRadius);
|
||||
}
|
||||
}, drawCreatureWithShadow:function (context) {
|
||||
{
|
||||
context.save();
|
||||
this.setShadow(context);
|
||||
context.fillStyle = this.getGradient(context);
|
||||
this.fillCircle(context, this.get_position(), this.get_radius());
|
||||
context.restore();
|
||||
this.drawEye(context);
|
||||
this.drawTail(context);
|
||||
}
|
||||
}, setShadow:function (context) {
|
||||
{
|
||||
context.shadowColor = 'rgba(100, 100, 100, 0.7)';
|
||||
context.shadowBlur = 5;
|
||||
context.shadowOffsetX = this.get_shadowOffset().get_x();
|
||||
context.shadowOffsetY = this.get_shadowOffset().get_y();
|
||||
}
|
||||
}
|
||||
});
|
||||
var Logo = Kotlin.Class.create(Shape, {initialize:function (pos, relSize) {
|
||||
this.$pos = pos;
|
||||
this.$relSize = relSize;
|
||||
this.super_init();
|
||||
this.$imageSize = interactive2.v_0(704, 254);
|
||||
this.$canvasSize = this.get_imageSize().times(this.get_relSize());
|
||||
}, get_pos:function () {
|
||||
return this.$pos;
|
||||
}, set_pos:function (tmp$0) {
|
||||
this.$pos = tmp$0;
|
||||
}, get_relSize:function () {
|
||||
return this.$relSize;
|
||||
}, set_relSize:function (tmp$0) {
|
||||
this.$relSize = tmp$0;
|
||||
}, get_imageSize:function () {
|
||||
return this.$imageSize;
|
||||
}, get_canvasSize:function () {
|
||||
return this.$canvasSize;
|
||||
}, draw:function (state) {
|
||||
{
|
||||
var context = state.get_context();
|
||||
context.drawImage(getJBLogo(), 0, 0, this.get_imageSize().get_x(), this.get_imageSize().get_y(), this.get_pos().get_x(), this.get_pos().get_y(), this.get_canvasSize().get_x(), this.get_canvasSize().get_y());
|
||||
}
|
||||
}, contains:function (mousePos) {
|
||||
{
|
||||
return mousePos.isInRect(this.get_pos(), this.get_canvasSize());
|
||||
}
|
||||
}, get_centre:function () {
|
||||
{
|
||||
return this.get_pos().plus(this.get_canvasSize().times(0.5));
|
||||
}
|
||||
}
|
||||
});
|
||||
return {Shape_0:Shape, Logo_0:Logo, Creature_0:Creature, RadialGradientGenerator_0:RadialGradientGenerator, CanvasState_0:CanvasState, Vector_0:Vector};
|
||||
}
|
||||
();
|
||||
var interactive2 = Kotlin.Namespace.create({initialize:function () {
|
||||
interactive2.$gradientGenerator = new interactive2.RadialGradientGenerator_0(getContext());
|
||||
interactive2.$JB = new interactive2.Logo_0(interactive2.v_0(20, 20), 0.3);
|
||||
}, get_gradientGenerator:function () {
|
||||
return interactive2.$gradientGenerator;
|
||||
}, get_JB:function () {
|
||||
return interactive2.$JB;
|
||||
}, doWithPeriod:function (period, f) {
|
||||
{
|
||||
setInterval(f, period);
|
||||
}
|
||||
}, v_0:function (x, y) {
|
||||
{
|
||||
return new interactive2.Vector_0(x, y);
|
||||
}
|
||||
}, main:function () {
|
||||
{
|
||||
var state = new interactive2.CanvasState_0(getCanvas());
|
||||
state.addShape(interactive2.get_JB());
|
||||
setTimeout(function () {
|
||||
{
|
||||
state.set_valid(false);
|
||||
}
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
}, classes);
|
||||
interactive2.initialize();
|
||||
}
|
||||
|
||||
var args = [];
|
||||
interactive2.main(args);
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 9.1 KiB |
@@ -0,0 +1,280 @@
|
||||
package interactive2;
|
||||
|
||||
import jquery.*;
|
||||
import html5.*;
|
||||
import java.util.ArrayList;
|
||||
import js.*;
|
||||
import js.Math;
|
||||
import js.setInterval
|
||||
import html5.getCanvas
|
||||
import html5.getJBLogo
|
||||
import jquery.jq
|
||||
import js.setTimeout
|
||||
|
||||
val gradientGenerator = RadialGradientGenerator(getContext())
|
||||
val JB = Logo(v(20.0, 20.0))
|
||||
|
||||
fun doWithPeriod(period : Int, f : ()->Unit) {
|
||||
setInterval(f, period);
|
||||
}
|
||||
|
||||
abstract class Shape() {
|
||||
abstract fun draw(state : CanvasState);
|
||||
abstract fun contains(mousePos : Vector) : Boolean;
|
||||
abstract var pos : Vector;
|
||||
var selected : Boolean = false;
|
||||
}
|
||||
|
||||
class Logo(override var pos : Vector,
|
||||
var relSize : Double = 0.3)
|
||||
: Shape()
|
||||
{
|
||||
val imageSize = v(704.0, 254.0)
|
||||
val canvasSize = imageSize * relSize
|
||||
|
||||
override fun draw(state : CanvasState) {
|
||||
val context = state.context;
|
||||
context.drawImage(getJBLogo(), 0.0, 0.0, imageSize.x, imageSize.y, pos.x, pos.y, canvasSize.x, canvasSize.y)
|
||||
}
|
||||
|
||||
override fun contains(mousePos: Vector): Boolean = mousePos.isInRect(pos, canvasSize)
|
||||
|
||||
val centre : Vector
|
||||
get() = pos + canvasSize * 0.5
|
||||
}
|
||||
|
||||
class Creature(override var pos : Vector,
|
||||
var state : CanvasState) : Shape() {
|
||||
|
||||
val shadowOffset = v(-5.0, 5.0)
|
||||
val colorStops = gradientGenerator.getNext()
|
||||
val relSize = 0.05;
|
||||
val radius : Double
|
||||
get() = state.width * relSize;
|
||||
|
||||
val position : Vector
|
||||
get() = if (selected) pos - shadowOffset else pos
|
||||
|
||||
val directionToLogo : Vector
|
||||
get() = (JB.centre - position).normalized
|
||||
|
||||
override fun contains(mousePos : Vector) = pos.distanceTo(mousePos) < radius;
|
||||
|
||||
fun Context.fillCircle(position : Vector, rad : Double) {
|
||||
beginPath();
|
||||
arc(position.x, position.y, rad, 0.0, 2 * Math.PI, false);
|
||||
closePath();
|
||||
fill()
|
||||
}
|
||||
|
||||
override fun draw(state : CanvasState) {
|
||||
val context = state.context;
|
||||
if (!selected) {
|
||||
drawCreature(context)
|
||||
} else {
|
||||
drawCreatureWithShadow(context)
|
||||
}
|
||||
}
|
||||
|
||||
fun drawCreature(context : Context) {
|
||||
context.fillStyle = getGradient(context);
|
||||
context.fillCircle(position, radius)
|
||||
drawEye(context)
|
||||
drawTail(context)
|
||||
}
|
||||
|
||||
fun getGradient(context : Context) : CanvasGradient {
|
||||
val gradientCentre = position + directionToLogo * (radius / 4)
|
||||
val gradient = context.createRadialGradient(gradientCentre.x, gradientCentre.y, 1.0, gradientCentre.x, gradientCentre.y, 2 * radius)
|
||||
for (colorStop in colorStops) {
|
||||
gradient.addColorStop(colorStop._1, colorStop._2)
|
||||
}
|
||||
return gradient;
|
||||
}
|
||||
|
||||
fun drawTail(context : Context) {
|
||||
val tailDirection = -directionToLogo;
|
||||
val tailPos = position + tailDirection * radius * 0.7
|
||||
val tailSize = radius * 1.6
|
||||
val angle = Math.PI / 6.0;
|
||||
val p1 = tailPos + tailDirection.rotatedBy(angle) * tailSize
|
||||
val p2 = tailPos + tailDirection.rotatedBy(-angle) * tailSize
|
||||
context.fillStyle = getGradient(context)
|
||||
context.beginPath()
|
||||
context.moveTo(tailPos.x, tailPos.y)
|
||||
context.lineTo(p1.x, p1.y)
|
||||
val middlePoint = position + tailDirection * radius * 1.0
|
||||
context.quadraticCurveTo(middlePoint.x, middlePoint.y, p2.x, p2.y)
|
||||
context.lineTo(tailPos.x, tailPos.y)
|
||||
context.closePath()
|
||||
context.fill()
|
||||
}
|
||||
|
||||
fun drawEye(context : Context) {;
|
||||
val eyePos = directionToLogo * radius * 0.6 + position;
|
||||
val eyeRadius = radius / 3;
|
||||
val eyeLidRadius = eyeRadius / 2;
|
||||
context.fillStyle = "#FFFFFF";
|
||||
context.fillCircle(eyePos, eyeRadius)
|
||||
context.fillStyle = "#000000"
|
||||
context.fillCircle(eyePos, eyeLidRadius)
|
||||
}
|
||||
|
||||
fun drawCreatureWithShadow(context : Context) {
|
||||
context.save()
|
||||
setShadow(context)
|
||||
context.fillStyle = getGradient(context)
|
||||
context.fillCircle(position, radius)
|
||||
context.restore();
|
||||
drawEye(context)
|
||||
drawTail(context)
|
||||
}
|
||||
|
||||
fun setShadow(context : Context) {
|
||||
context.shadowColor = "rgba(100, 100, 100, 0.7)";
|
||||
context.shadowBlur = 5.0;
|
||||
context.shadowOffsetX = shadowOffset.x;
|
||||
context.shadowOffsetY = shadowOffset.y;
|
||||
}
|
||||
}
|
||||
|
||||
class CanvasState(val canvas : Canvas) {
|
||||
val width = canvas.width;
|
||||
val height = canvas.height;
|
||||
val context = getContext();
|
||||
var valid = false;
|
||||
var shapes = ArrayList<Shape>();
|
||||
var selection : Shape? = null;
|
||||
var dragOff = Vector();
|
||||
val interval = 1000 / 30;
|
||||
|
||||
{
|
||||
jq(canvas).mousedown {
|
||||
valid = false;
|
||||
selection = null;
|
||||
val mousePos = mousePos(it);
|
||||
for (shape in shapes) {
|
||||
if (mousePos in shape) {
|
||||
dragOff = mousePos - shape.pos;
|
||||
shape.selected = true;
|
||||
selection = shape;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
jq(canvas).mousemove {
|
||||
if (selection != null) {
|
||||
selection.sure().pos = mousePos(it) - dragOff;
|
||||
valid = false;
|
||||
}
|
||||
}
|
||||
|
||||
jq(canvas).mouseup {
|
||||
if (selection != null) {
|
||||
selection.sure().selected = false;
|
||||
}
|
||||
selection = null;
|
||||
valid = false;
|
||||
}
|
||||
|
||||
jq(canvas).dblclick {
|
||||
val redTransparentCircle = Creature(mousePos(it), this @CanvasState);
|
||||
addShape(redTransparentCircle);
|
||||
valid = false;
|
||||
}
|
||||
|
||||
doWithPeriod(interval) {
|
||||
draw();
|
||||
}
|
||||
}
|
||||
|
||||
fun mousePos(e : MouseEvent) : Vector {
|
||||
var offset = Vector();
|
||||
var element : DomElement? = canvas;
|
||||
while (element != null) {
|
||||
val el : DomElement = element.sure();
|
||||
offset += Vector(el.offsetLeft, el.offsetTop);
|
||||
element = el.offsetParent;
|
||||
}
|
||||
return Vector(e.pageX, e.pageY) - offset;
|
||||
}
|
||||
|
||||
fun addShape(shape : Shape) {
|
||||
shapes.add(shape);
|
||||
valid = false;
|
||||
}
|
||||
|
||||
fun clear() {
|
||||
context.fillStyle = "#FFFFFF"
|
||||
context.fillRect(0.0, 0.0, width, height)
|
||||
context.strokeStyle = "#000000"
|
||||
context.lineWidth = 4.0;
|
||||
context.strokeRect(0.0, 0.0, width, height)
|
||||
}
|
||||
|
||||
fun draw() {
|
||||
if (valid) return
|
||||
|
||||
clear();
|
||||
for (shape in shapes) {
|
||||
shape.draw(this);
|
||||
}
|
||||
valid = true;
|
||||
}
|
||||
}
|
||||
|
||||
class RadialGradientGenerator(val context : Context) {
|
||||
val gradients = ArrayList<Array<#(Double, String)>>();
|
||||
var current = 0
|
||||
|
||||
fun newColorStops(vararg colorStops : #(Double, String)) {
|
||||
gradients.add(colorStops)
|
||||
}
|
||||
|
||||
{
|
||||
newColorStops(#(0.0, "#F59898"), #(0.5, "#F57373"), #(1.0, "#DB6B6B"))
|
||||
newColorStops(#(0.39, "rgb(140,167,209)"), #(0.7, "rgb(104,139,209)"), #(0.85, "rgb(67,122,217)"))
|
||||
newColorStops(#(0.0, "rgb(255,222,255)"), #(0.5, "rgb(255,185,222)"), #(1.0, "rgb(230,154,185)"))
|
||||
newColorStops(#(0.0, "rgb(255,209,114)"), #(0.5, "rgb(255,174,81)"), #(1.0, "rgb(241,145,54)"))
|
||||
newColorStops(#(0.0, "rgb(132,240,135)"), #(0.5, "rgb(91,240,96)"), #(1.0, "rgb(27,245,41)"))
|
||||
newColorStops(#(0.0, "rgb(250,147,250)"), #(0.5, "rgb(255,80,255)"), #(1.0, "rgb(250,0,217)"))
|
||||
}
|
||||
|
||||
fun getNext() : Array<#(Double, String)> {
|
||||
val result = gradients.get(current)
|
||||
current = (current + 1) % gradients.size()
|
||||
return result
|
||||
}
|
||||
}
|
||||
|
||||
fun v(x : Double, y : Double) = Vector(x, y);
|
||||
|
||||
class Vector(val x : Double = 0.0, val y : Double = 0.0) {
|
||||
fun plus(v : Vector) = v(x + v.x, y + v.y);
|
||||
fun minus() = v(-x, -y)
|
||||
fun minus(v : Vector) = v(x - v.x, y - v.y)
|
||||
fun times(coef : Double) = v(x * coef, y * coef)
|
||||
fun distanceTo(v : Vector) = Math.sqrt((this - v).sqr)
|
||||
fun rotatedBy(theta : Double) : Vector {
|
||||
val sin = Math.sin(theta)
|
||||
val cos = Math.cos(theta)
|
||||
return v(x * cos - y * sin, x * sin + y * cos)
|
||||
}
|
||||
|
||||
fun isInRect(topLeft : Vector, size : Vector) = (x >= topLeft.x) && (x <= topLeft.x + size.x) &&
|
||||
(y >= topLeft.y) && (y <= topLeft.y + size.y)
|
||||
|
||||
val sqr : Double
|
||||
get() = x * x + y * y
|
||||
val normalized : Vector
|
||||
get() = this * (1.0 / Math.sqrt(sqr))
|
||||
}
|
||||
|
||||
fun main() {
|
||||
val state = CanvasState(getCanvas());
|
||||
state.addShape(JB);
|
||||
setTimeout({
|
||||
state.valid = false
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
|
||||
"http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html>
|
||||
<head>
|
||||
<title>Canvas demo</title>
|
||||
</head>
|
||||
<body>
|
||||
<canvas height="450" width="800"></canvas>
|
||||
<script src="http://code.jquery.com/jquery-latest.js"></script>
|
||||
<script src="../../../../translator/testFiles/kotlin_lib.js" type="text/javascript"></script>
|
||||
<script src="../../../../translator/testFiles/canvas_helper.js" type="text/javascript"></script>
|
||||
<script src="interactive2.js" type="text/javascript"></script>
|
||||
<img src="jbLogo.png" hidden=true/>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,459 @@
|
||||
{
|
||||
var classes = function () {
|
||||
var Vector = Kotlin.Class.create({initialize:function (x, y) {
|
||||
this.$x = x;
|
||||
this.$y = y;
|
||||
}, get_x:function () {
|
||||
return this.$x;
|
||||
}, get_y:function () {
|
||||
return this.$y;
|
||||
}, plus:function (v) {
|
||||
{
|
||||
return interactive2.v_0(this.get_x() + v.get_x(), this.get_y() + v.get_y());
|
||||
}
|
||||
}, minus:function () {
|
||||
{
|
||||
return interactive2.v_0(-this.get_x(), -this.get_y());
|
||||
}
|
||||
}, minus$0:function (v) {
|
||||
{
|
||||
return interactive2.v_0(this.get_x() - v.get_x(), this.get_y() - v.get_y());
|
||||
}
|
||||
}, times:function (coef) {
|
||||
{
|
||||
return interactive2.v_0(this.get_x() * coef, this.get_y() * coef);
|
||||
}
|
||||
}, distanceTo:function (v) {
|
||||
{
|
||||
return Math.sqrt(this.minus$0(v).get_sqr());
|
||||
}
|
||||
}, rotatedBy:function (theta) {
|
||||
{
|
||||
var sin = Math.sin(theta);
|
||||
var cos = Math.cos(theta);
|
||||
return interactive2.v_0(this.get_x() * cos - this.get_y() * sin, this.get_x() * sin + this.get_y() * cos);
|
||||
}
|
||||
}, isInRect:function (topLeft, size) {
|
||||
{
|
||||
return this.get_x() >= topLeft.get_x() && this.get_x() <= topLeft.get_x() + size.get_x() && this.get_y() >= topLeft.get_y() && this.get_y() <= topLeft.get_y() + size.get_y();
|
||||
}
|
||||
}, get_sqr:function () {
|
||||
{
|
||||
return this.get_x() * this.get_x() + this.get_y() * this.get_y();
|
||||
}
|
||||
}, get_normalized:function () {
|
||||
{
|
||||
return this.times(1 / Math.sqrt(this.get_sqr()));
|
||||
}
|
||||
}
|
||||
});
|
||||
var RadialGradientGenerator = Kotlin.Class.create({initialize:function (context) {
|
||||
this.$context = context;
|
||||
this.$gradients = new Kotlin.ArrayList;
|
||||
this.$current = 0;
|
||||
{
|
||||
this.newColorStops([
|
||||
[0, '#F59898'],
|
||||
[0.5, '#F57373'],
|
||||
[1, '#DB6B6B']
|
||||
]);
|
||||
this.newColorStops([
|
||||
[0.39, 'rgb(140,167,209)'],
|
||||
[0.7, 'rgb(104,139,209)'],
|
||||
[0.85, 'rgb(67,122,217)']
|
||||
]);
|
||||
this.newColorStops([
|
||||
[0, 'rgb(255,222,255)'],
|
||||
[0.5, 'rgb(255,185,222)'],
|
||||
[1, 'rgb(230,154,185)']
|
||||
]);
|
||||
this.newColorStops([
|
||||
[0, 'rgb(255,209,114)'],
|
||||
[0.5, 'rgb(255,174,81)'],
|
||||
[1, 'rgb(241,145,54)']
|
||||
]);
|
||||
this.newColorStops([
|
||||
[0, 'rgb(132,240,135)'],
|
||||
[0.5, 'rgb(91,240,96)'],
|
||||
[1, 'rgb(27,245,41)']
|
||||
]);
|
||||
this.newColorStops([
|
||||
[0, 'rgb(250,147,250)'],
|
||||
[0.5, 'rgb(255,80,255)'],
|
||||
[1, 'rgb(250,0,217)']
|
||||
]);
|
||||
}
|
||||
}, get_context:function () {
|
||||
return this.$context;
|
||||
}, get_gradients:function () {
|
||||
return this.$gradients;
|
||||
}, get_current:function () {
|
||||
return this.$current;
|
||||
}, set_current:function (tmp$0) {
|
||||
this.$current = tmp$0;
|
||||
}, newColorStops:function (colorStops) {
|
||||
{
|
||||
this.get_gradients().add(colorStops);
|
||||
}
|
||||
}, getNext:function () {
|
||||
{
|
||||
var result = this.get_gradients().get(this.get_current());
|
||||
this.set_current((this.get_current() + 1) % this.get_gradients().size());
|
||||
return result;
|
||||
}
|
||||
}
|
||||
});
|
||||
var CanvasState = Kotlin.Class.create({initialize:function (canvas) {
|
||||
this.$canvas = canvas;
|
||||
this.$width = this.get_canvas().width;
|
||||
this.$height = this.get_canvas().height;
|
||||
this.$context = getContext();
|
||||
this.$valid = false;
|
||||
this.$shapes = new Kotlin.ArrayList;
|
||||
this.$selection = null;
|
||||
this.$dragOff = new interactive2.Vector_0(0, 0);
|
||||
this.$interval = 1000 / 30;
|
||||
{
|
||||
var tmp$4;
|
||||
var tmp$3;
|
||||
var tmp$2;
|
||||
var tmp$1;
|
||||
var tmp$0_0;
|
||||
$(this.get_canvas()).mousedown((tmp$0_0 = this , function (it) {
|
||||
{
|
||||
var tmp$0;
|
||||
tmp$0_0.set_valid(false);
|
||||
tmp$0_0.set_selection(null);
|
||||
var mousePos = tmp$0_0.mousePos_0(it);
|
||||
{
|
||||
tmp$0 = tmp$0_0.get_shapes().iterator();
|
||||
while (tmp$0.hasNext()) {
|
||||
var shape = tmp$0.next();
|
||||
{
|
||||
if (shape.contains(mousePos)) {
|
||||
tmp$0_0.set_dragOff(mousePos.minus$0(shape.get_pos()));
|
||||
shape.set_selected(true);
|
||||
tmp$0_0.set_selection(shape);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
));
|
||||
$(this.get_canvas()).mousemove((tmp$1 = this , function (it) {
|
||||
{
|
||||
if (tmp$1.get_selection() != null) {
|
||||
Kotlin.sure(tmp$1.get_selection()).set_pos(tmp$1.mousePos_0(it).minus$0(tmp$1.get_dragOff()));
|
||||
tmp$1.set_valid(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
));
|
||||
$(this.get_canvas()).mouseup((tmp$2 = this , function (it) {
|
||||
{
|
||||
if (tmp$2.get_selection() != null) {
|
||||
Kotlin.sure(tmp$2.get_selection()).set_selected(false);
|
||||
}
|
||||
tmp$2.set_selection(null);
|
||||
tmp$2.set_valid(false);
|
||||
}
|
||||
}
|
||||
));
|
||||
$(this.get_canvas()).dblclick((tmp$3 = this , function (it) {
|
||||
{
|
||||
var redTransparentCircle = new interactive2.Creature_0(tmp$3.mousePos_0(it), tmp$3);
|
||||
tmp$3.addShape(redTransparentCircle);
|
||||
tmp$3.set_valid(false);
|
||||
}
|
||||
}
|
||||
));
|
||||
interactive2.doWithPeriod(this.get_interval(), (tmp$4 = this , function () {
|
||||
{
|
||||
tmp$4.draw();
|
||||
}
|
||||
}
|
||||
));
|
||||
}
|
||||
}, get_canvas:function () {
|
||||
return this.$canvas;
|
||||
}, get_width:function () {
|
||||
return this.$width;
|
||||
}, get_height:function () {
|
||||
return this.$height;
|
||||
}, get_context:function () {
|
||||
return this.$context;
|
||||
}, get_valid:function () {
|
||||
return this.$valid;
|
||||
}, set_valid:function (tmp$0) {
|
||||
this.$valid = tmp$0;
|
||||
}, get_shapes:function () {
|
||||
return this.$shapes;
|
||||
}, set_shapes:function (tmp$0) {
|
||||
this.$shapes = tmp$0;
|
||||
}, get_selection:function () {
|
||||
return this.$selection;
|
||||
}, set_selection:function (tmp$0) {
|
||||
this.$selection = tmp$0;
|
||||
}, get_dragOff:function () {
|
||||
return this.$dragOff;
|
||||
}, set_dragOff:function (tmp$0) {
|
||||
this.$dragOff = tmp$0;
|
||||
}, get_interval:function () {
|
||||
return this.$interval;
|
||||
}, mousePos_0:function (e) {
|
||||
{
|
||||
var offset = new interactive2.Vector_0(0, 0);
|
||||
var element = this.get_canvas();
|
||||
while (element != null) {
|
||||
var el = Kotlin.sure(element);
|
||||
offset = offset.plus(new interactive2.Vector_0(el.offsetLeft, el.offsetTop));
|
||||
element = el.offsetParent;
|
||||
}
|
||||
return (new interactive2.Vector_0(e.pageX, e.pageY)).minus$0(offset);
|
||||
}
|
||||
}, addShape:function (shape) {
|
||||
{
|
||||
this.get_shapes().add(shape);
|
||||
this.set_valid(false);
|
||||
}
|
||||
}, clear:function () {
|
||||
{
|
||||
this.get_context().fillStyle = '#FFFFFF';
|
||||
this.get_context().fillRect(0, 0, this.get_width(), this.get_height());
|
||||
this.get_context().strokeStyle = '#000000';
|
||||
this.get_context().lineWidth = 4;
|
||||
this.get_context().strokeRect(0, 0, this.get_width(), this.get_height());
|
||||
}
|
||||
}, draw:function () {
|
||||
{
|
||||
var tmp$0;
|
||||
if (this.get_valid())
|
||||
return;
|
||||
this.clear();
|
||||
{
|
||||
tmp$0 = this.get_shapes().iterator();
|
||||
while (tmp$0.hasNext()) {
|
||||
var shape = tmp$0.next();
|
||||
{
|
||||
shape.draw(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
this.set_valid(true);
|
||||
}
|
||||
}
|
||||
});
|
||||
var Shape = Kotlin.Class.create({initialize:function () {
|
||||
this.$selected = false;
|
||||
}, draw:function (state) {
|
||||
}, contains:function (mousePos) {
|
||||
}, get_pos:function () {
|
||||
return this.$pos;
|
||||
}, set_pos:function (tmp$0) {
|
||||
this.$pos = tmp$0;
|
||||
}, get_selected:function () {
|
||||
return this.$selected;
|
||||
}, set_selected:function (tmp$0) {
|
||||
this.$selected = tmp$0;
|
||||
}
|
||||
});
|
||||
var Creature = Kotlin.Class.create(Shape, {initialize:function (pos, state) {
|
||||
this.$pos = pos;
|
||||
this.$state = state;
|
||||
this.super_init();
|
||||
this.$shadowOffset = interactive2.v_0(-5, 5);
|
||||
this.$colorStops = interactive2.get_gradientGenerator().getNext();
|
||||
this.$relSize = 0.05;
|
||||
}, get_pos:function () {
|
||||
return this.$pos;
|
||||
}, set_pos:function (tmp$0) {
|
||||
this.$pos = tmp$0;
|
||||
}, get_state:function () {
|
||||
return this.$state;
|
||||
}, set_state:function (tmp$0) {
|
||||
this.$state = tmp$0;
|
||||
}, get_shadowOffset:function () {
|
||||
return this.$shadowOffset;
|
||||
}, get_colorStops:function () {
|
||||
return this.$colorStops;
|
||||
}, get_relSize:function () {
|
||||
return this.$relSize;
|
||||
}, get_radius:function () {
|
||||
{
|
||||
return this.get_state().get_width() * this.get_relSize();
|
||||
}
|
||||
}, get_position:function () {
|
||||
var tmp$0;
|
||||
if (this.get_selected())
|
||||
tmp$0 = this.get_pos().minus$0(this.get_shadowOffset());
|
||||
else
|
||||
tmp$0 = this.get_pos();
|
||||
{
|
||||
return tmp$0;
|
||||
}
|
||||
}, get_directionToLogo:function () {
|
||||
{
|
||||
return interactive2.get_JB().get_centre().minus$0(this.get_position()).get_normalized();
|
||||
}
|
||||
}, contains:function (mousePos) {
|
||||
{
|
||||
return this.get_pos().distanceTo(mousePos) < this.get_radius();
|
||||
}
|
||||
}, fillCircle:function (receiver, position, rad) {
|
||||
{
|
||||
receiver.beginPath();
|
||||
receiver.arc(position.get_x(), position.get_y(), rad, 0, 2 * Math.PI, false);
|
||||
receiver.closePath();
|
||||
receiver.fill();
|
||||
}
|
||||
}, draw:function (state) {
|
||||
{
|
||||
var context = state.get_context();
|
||||
if (!this.get_selected()) {
|
||||
this.drawCreature(context);
|
||||
}
|
||||
else {
|
||||
this.drawCreatureWithShadow(context);
|
||||
}
|
||||
}
|
||||
}, drawCreature:function (context) {
|
||||
{
|
||||
context.fillStyle = this.getGradient(context);
|
||||
this.fillCircle(context, this.get_position(), this.get_radius());
|
||||
this.drawEye(context);
|
||||
this.drawTail(context);
|
||||
}
|
||||
}, getGradient:function (context) {
|
||||
{
|
||||
var tmp$0;
|
||||
var gradientCentre = this.get_position().plus(this.get_directionToLogo().times(this.get_radius() / 4));
|
||||
var gradient = context.createRadialGradient(gradientCentre.get_x(), gradientCentre.get_y(), 1, gradientCentre.get_x(), gradientCentre.get_y(), 2 * this.get_radius());
|
||||
{
|
||||
tmp$0 = Kotlin.arrayIterator(this.get_colorStops());
|
||||
while (tmp$0.hasNext()) {
|
||||
var colorStop = tmp$0.next();
|
||||
{
|
||||
gradient.addColorStop(colorStop[0], colorStop[1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
return gradient;
|
||||
}
|
||||
}, drawTail:function (context) {
|
||||
{
|
||||
var tailDirection = this.get_directionToLogo().minus();
|
||||
var tailPos = this.get_position().plus(tailDirection.times(this.get_radius()).times(0.7));
|
||||
var tailSize = this.get_radius() * 1.6;
|
||||
var angle = Math.PI / 6;
|
||||
var p1 = tailPos.plus(tailDirection.rotatedBy(angle).times(tailSize));
|
||||
var p2 = tailPos.plus(tailDirection.rotatedBy(-angle).times(tailSize));
|
||||
context.fillStyle = this.getGradient(context);
|
||||
context.beginPath();
|
||||
context.moveTo(tailPos.get_x(), tailPos.get_y());
|
||||
context.lineTo(p1.get_x(), p1.get_y());
|
||||
var middlePoint = this.get_position().plus(tailDirection.times(this.get_radius()).times(1));
|
||||
context.quadraticCurveTo(middlePoint.get_x(), middlePoint.get_y(), p2.get_x(), p2.get_y());
|
||||
context.lineTo(tailPos.get_x(), tailPos.get_y());
|
||||
context.closePath();
|
||||
context.fill();
|
||||
}
|
||||
}, drawEye:function (context) {
|
||||
{
|
||||
var eyePos = this.get_directionToLogo().times(this.get_radius()).times(0.6).plus(this.get_position());
|
||||
var eyeRadius = this.get_radius() / 3;
|
||||
var eyeLidRadius = eyeRadius / 2;
|
||||
context.fillStyle = '#FFFFFF';
|
||||
this.fillCircle(context, eyePos, eyeRadius);
|
||||
context.fillStyle = '#000000';
|
||||
this.fillCircle(context, eyePos, eyeLidRadius);
|
||||
}
|
||||
}, drawCreatureWithShadow:function (context) {
|
||||
{
|
||||
context.save();
|
||||
this.setShadow(context);
|
||||
context.fillStyle = this.getGradient(context);
|
||||
this.fillCircle(context, this.get_position(), this.get_radius());
|
||||
context.restore();
|
||||
this.drawEye(context);
|
||||
this.drawTail(context);
|
||||
}
|
||||
}, setShadow:function (context) {
|
||||
{
|
||||
context.shadowColor = 'rgba(100, 100, 100, 0.7)';
|
||||
context.shadowBlur = 5;
|
||||
context.shadowOffsetX = this.get_shadowOffset().get_x();
|
||||
context.shadowOffsetY = this.get_shadowOffset().get_y();
|
||||
}
|
||||
}
|
||||
});
|
||||
var Logo = Kotlin.Class.create(Shape, {initialize:function (pos, relSize) {
|
||||
this.$pos = pos;
|
||||
this.$relSize = relSize;
|
||||
this.super_init();
|
||||
this.$imageSize = interactive2.v_0(704, 254);
|
||||
this.$canvasSize = this.get_imageSize().times(this.get_relSize());
|
||||
}, get_pos:function () {
|
||||
return this.$pos;
|
||||
}, set_pos:function (tmp$0) {
|
||||
this.$pos = tmp$0;
|
||||
}, get_relSize:function () {
|
||||
return this.$relSize;
|
||||
}, set_relSize:function (tmp$0) {
|
||||
this.$relSize = tmp$0;
|
||||
}, get_imageSize:function () {
|
||||
return this.$imageSize;
|
||||
}, get_canvasSize:function () {
|
||||
return this.$canvasSize;
|
||||
}, draw:function (state) {
|
||||
{
|
||||
var context = state.get_context();
|
||||
context.drawImage(getJBLogo(), 0, 0, this.get_imageSize().get_x(), this.get_imageSize().get_y(), this.get_pos().get_x(), this.get_pos().get_y(), this.get_canvasSize().get_x(), this.get_canvasSize().get_y());
|
||||
}
|
||||
}, contains:function (mousePos) {
|
||||
{
|
||||
return mousePos.isInRect(this.get_pos(), this.get_canvasSize());
|
||||
}
|
||||
}, get_centre:function () {
|
||||
{
|
||||
return this.get_pos().plus(this.get_canvasSize().times(0.5));
|
||||
}
|
||||
}
|
||||
});
|
||||
return {Shape_0:Shape, Logo_0:Logo, Creature_0:Creature, RadialGradientGenerator_0:RadialGradientGenerator, CanvasState_0:CanvasState, Vector_0:Vector};
|
||||
}
|
||||
();
|
||||
var interactive2 = Kotlin.Namespace.create({initialize:function () {
|
||||
interactive2.$gradientGenerator = new interactive2.RadialGradientGenerator_0(getContext());
|
||||
interactive2.$JB = new interactive2.Logo_0(interactive2.v_0(20, 20), 0.3);
|
||||
}, get_gradientGenerator:function () {
|
||||
return interactive2.$gradientGenerator;
|
||||
}, get_JB:function () {
|
||||
return interactive2.$JB;
|
||||
}, doWithPeriod:function (period, f) {
|
||||
{
|
||||
setInterval(f, period);
|
||||
}
|
||||
}, v_0:function (x, y) {
|
||||
{
|
||||
return new interactive2.Vector_0(x, y);
|
||||
}
|
||||
}, main:function () {
|
||||
{
|
||||
var state = new interactive2.CanvasState_0(getCanvas());
|
||||
state.addShape(interactive2.get_JB());
|
||||
setTimeout(function () {
|
||||
{
|
||||
state.set_valid(false);
|
||||
}
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
}, classes);
|
||||
interactive2.initialize();
|
||||
}
|
||||
|
||||
var args = [];
|
||||
interactive2.main(args);
|
||||
@@ -0,0 +1,529 @@
|
||||
{
|
||||
var classes = function () {
|
||||
var Vector = Kotlin.Class.create({initialize:function (x, y) {
|
||||
this.$x = x;
|
||||
this.$y = y;
|
||||
}, get_x:function () {
|
||||
return this.$x;
|
||||
}, get_y:function () {
|
||||
return this.$y;
|
||||
}, plus:function (v) {
|
||||
{
|
||||
return interactive3.v_0(this.get_x() + v.get_x(), this.get_y() + v.get_y());
|
||||
}
|
||||
}, minus:function () {
|
||||
{
|
||||
return interactive3.v_0(-this.get_x(), -this.get_y());
|
||||
}
|
||||
}, minus$0:function (v) {
|
||||
{
|
||||
return interactive3.v_0(this.get_x() - v.get_x(), this.get_y() - v.get_y());
|
||||
}
|
||||
}, times:function (koef) {
|
||||
{
|
||||
return interactive3.v_0(this.get_x() * koef, this.get_y() * koef);
|
||||
}
|
||||
}, distanceTo:function (v) {
|
||||
{
|
||||
return Math.sqrt(this.minus$0(v).get_sqr());
|
||||
}
|
||||
}, rotatedBy:function (theta) {
|
||||
{
|
||||
var sin = Math.sin(theta);
|
||||
var cos = Math.cos(theta);
|
||||
return interactive3.v_0(this.get_x() * cos - this.get_y() * sin, this.get_x() * sin + this.get_y() * cos);
|
||||
}
|
||||
}, isInRect:function (topLeft, size) {
|
||||
{
|
||||
return this.get_x() >= topLeft.get_x() && this.get_x() <= topLeft.get_x() + size.get_x() && this.get_y() >= topLeft.get_y() && this.get_y() <= topLeft.get_y() + size.get_y();
|
||||
}
|
||||
}, get_sqr:function () {
|
||||
{
|
||||
return this.get_x() * this.get_x() + this.get_y() * this.get_y();
|
||||
}
|
||||
}, get_normalized:function () {
|
||||
{
|
||||
return this.times(1 / Math.sqrt(this.get_sqr()));
|
||||
}
|
||||
}
|
||||
});
|
||||
var RadialGradientGenerator = Kotlin.Class.create({initialize:function (context) {
|
||||
this.$context = context;
|
||||
this.$gradients = new Kotlin.ArrayList;
|
||||
this.$current = 0;
|
||||
{
|
||||
this.newColorStops([
|
||||
[0, '#F59898'],
|
||||
[0.5, '#F57373'],
|
||||
[1, '#DB6B6B']
|
||||
]);
|
||||
this.newColorStops([
|
||||
[0.39, 'rgb(140,167,209)'],
|
||||
[0.7, 'rgb(104,139,209)'],
|
||||
[0.85, 'rgb(67,122,217)']
|
||||
]);
|
||||
this.newColorStops([
|
||||
[0, 'rgb(255,222,255)'],
|
||||
[0.5, 'rgb(255,185,222)'],
|
||||
[1, 'rgb(230,154,185)']
|
||||
]);
|
||||
this.newColorStops([
|
||||
[0, 'rgb(255,209,114)'],
|
||||
[0.5, 'rgb(255,174,81)'],
|
||||
[1, 'rgb(241,145,54)']
|
||||
]);
|
||||
this.newColorStops([
|
||||
[0, 'rgb(132,240,135)'],
|
||||
[0.5, 'rgb(91,240,96)'],
|
||||
[1, 'rgb(27,245,41)']
|
||||
]);
|
||||
this.newColorStops([
|
||||
[0, 'rgb(250,147,250)'],
|
||||
[0.5, 'rgb(255,80,255)'],
|
||||
[1, 'rgb(250,0,217)']
|
||||
]);
|
||||
}
|
||||
}, get_context:function () {
|
||||
return this.$context;
|
||||
}, get_gradients:function () {
|
||||
return this.$gradients;
|
||||
}, get_current:function () {
|
||||
return this.$current;
|
||||
}, set_current:function (tmp$0) {
|
||||
this.$current = tmp$0;
|
||||
}, newColorStops:function (colorStops) {
|
||||
{
|
||||
this.get_gradients().add(colorStops);
|
||||
}
|
||||
}, getNext:function () {
|
||||
{
|
||||
var result = this.get_gradients().get(this.get_current());
|
||||
this.set_current((this.get_current() + 1) % this.get_gradients().size());
|
||||
return result;
|
||||
}
|
||||
}
|
||||
});
|
||||
var CanvasState = Kotlin.Class.create({initialize:function (canvas) {
|
||||
this.$canvas = canvas;
|
||||
this.$width = this.get_canvas().width;
|
||||
this.$height = this.get_canvas().height;
|
||||
this.$context = getContext();
|
||||
this.$valid = false;
|
||||
this.$shapes = new Kotlin.ArrayList;
|
||||
this.$selection = null;
|
||||
this.$dragOff = new interactive3.Vector_0(0, 0);
|
||||
this.$interval = 1000 / 30;
|
||||
{
|
||||
var tmp$4;
|
||||
var tmp$3;
|
||||
var tmp$2;
|
||||
var tmp$1;
|
||||
var tmp$0_0;
|
||||
$(this.get_canvas()).mousedown((tmp$0_0 = this , function (it) {
|
||||
{
|
||||
var tmp$0;
|
||||
tmp$0_0.set_valid(false);
|
||||
tmp$0_0.set_selection(null);
|
||||
var mousePos = tmp$0_0.mousePos_0(it);
|
||||
{
|
||||
tmp$0 = tmp$0_0.get_shapes().iterator();
|
||||
while (tmp$0.hasNext()) {
|
||||
var shape = tmp$0.next();
|
||||
{
|
||||
if (shape.contains(mousePos)) {
|
||||
tmp$0_0.set_dragOff(mousePos.minus$0(shape.get_pos()));
|
||||
shape.set_selected(true);
|
||||
tmp$0_0.set_selection(shape);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
));
|
||||
$(this.get_canvas()).mousemove((tmp$1 = this , function (it) {
|
||||
{
|
||||
if (tmp$1.get_selection() != null) {
|
||||
Kotlin.sure(tmp$1.get_selection()).set_pos(tmp$1.mousePos_0(it).minus$0(tmp$1.get_dragOff()));
|
||||
tmp$1.set_valid(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
));
|
||||
$(this.get_canvas()).mouseup((tmp$2 = this , function (it) {
|
||||
{
|
||||
if (tmp$2.get_selection() != null) {
|
||||
Kotlin.sure(tmp$2.get_selection()).set_selected(false);
|
||||
}
|
||||
tmp$2.set_selection(null);
|
||||
tmp$2.set_valid(false);
|
||||
}
|
||||
}
|
||||
));
|
||||
$(this.get_canvas()).dblclick((tmp$3 = this , function (it) {
|
||||
{
|
||||
var newCreature = new interactive3.Creature_0(tmp$3.mousePos_0(it), tmp$3);
|
||||
tmp$3.addShape(newCreature);
|
||||
tmp$3.set_valid(false);
|
||||
}
|
||||
}
|
||||
));
|
||||
setInterval((tmp$4 = this , function () {
|
||||
{
|
||||
tmp$4.draw();
|
||||
}
|
||||
}
|
||||
), this.get_interval());
|
||||
}
|
||||
}, get_canvas:function () {
|
||||
return this.$canvas;
|
||||
}, get_width:function () {
|
||||
return this.$width;
|
||||
}, get_height:function () {
|
||||
return this.$height;
|
||||
}, get_size:function () {
|
||||
{
|
||||
return interactive3.v_0(this.get_width(), this.get_height());
|
||||
}
|
||||
}, get_context:function () {
|
||||
return this.$context;
|
||||
}, get_valid:function () {
|
||||
return this.$valid;
|
||||
}, set_valid:function (tmp$0) {
|
||||
this.$valid = tmp$0;
|
||||
}, get_shapes:function () {
|
||||
return this.$shapes;
|
||||
}, set_shapes:function (tmp$0) {
|
||||
this.$shapes = tmp$0;
|
||||
}, get_selection:function () {
|
||||
return this.$selection;
|
||||
}, set_selection:function (tmp$0) {
|
||||
this.$selection = tmp$0;
|
||||
}, get_dragOff:function () {
|
||||
return this.$dragOff;
|
||||
}, set_dragOff:function (tmp$0) {
|
||||
this.$dragOff = tmp$0;
|
||||
}, get_interval:function () {
|
||||
return this.$interval;
|
||||
}, mousePos_0:function (e) {
|
||||
{
|
||||
var offset = new interactive3.Vector_0(0, 0);
|
||||
var element = this.get_canvas();
|
||||
while (element != null) {
|
||||
var el = Kotlin.sure(element);
|
||||
offset = offset.plus(new interactive3.Vector_0(el.offsetLeft, el.offsetTop));
|
||||
element = el.offsetParent;
|
||||
}
|
||||
return (new interactive3.Vector_0(e.pageX, e.pageY)).minus$0(offset);
|
||||
}
|
||||
}, addShape:function (shape) {
|
||||
{
|
||||
this.get_shapes().add(shape);
|
||||
this.set_valid(false);
|
||||
}
|
||||
}, clear:function () {
|
||||
{
|
||||
this.get_context().fillStyle = '#FFFFFF';
|
||||
this.get_context().fillRect(0, 0, this.get_width(), this.get_height());
|
||||
this.get_context().strokeStyle = '#000000';
|
||||
this.get_context().lineWidth = 4;
|
||||
this.get_context().strokeRect(0, 0, this.get_width(), this.get_height());
|
||||
}
|
||||
}, draw:function () {
|
||||
{
|
||||
var tmp$0;
|
||||
if (this.get_valid())
|
||||
return;
|
||||
this.clear();
|
||||
{
|
||||
tmp$0 = interactive3.reversed(this.get_shapes()).iterator();
|
||||
while (tmp$0.hasNext()) {
|
||||
var shape = tmp$0.next();
|
||||
{
|
||||
shape.draw(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
interactive3.get_Kotlin().draw(this);
|
||||
this.set_valid(true);
|
||||
}
|
||||
}
|
||||
});
|
||||
var Shape = Kotlin.Class.create({initialize:function () {
|
||||
this.$selected = false;
|
||||
}, draw:function (state) {
|
||||
}, contains:function (mousePos) {
|
||||
}, get_pos:function () {
|
||||
return this.$pos;
|
||||
}, set_pos:function (tmp$0) {
|
||||
this.$pos = tmp$0;
|
||||
}, get_selected:function () {
|
||||
return this.$selected;
|
||||
}, set_selected:function (tmp$0) {
|
||||
this.$selected = tmp$0;
|
||||
}, shadowed:function (receiver, shadowOffset, alpha, render) {
|
||||
{
|
||||
receiver.save();
|
||||
receiver.shadowColor = 'rgba(100, 100, 100, ' + alpha + ')';
|
||||
receiver.shadowBlur = 5;
|
||||
receiver.shadowOffsetX = shadowOffset.get_x();
|
||||
receiver.shadowOffsetY = shadowOffset.get_y();
|
||||
render.call(receiver);
|
||||
receiver.restore();
|
||||
}
|
||||
}, fillPath:function (receiver, constructPath) {
|
||||
{
|
||||
receiver.beginPath();
|
||||
constructPath.call(receiver);
|
||||
receiver.closePath();
|
||||
receiver.fill();
|
||||
}
|
||||
}
|
||||
});
|
||||
var Creature = Kotlin.Class.create(Shape, {initialize:function (pos, state) {
|
||||
this.$pos = pos;
|
||||
this.$state = state;
|
||||
this.super_init();
|
||||
this.$shadowOffset = interactive3.v_0(-5, 5);
|
||||
this.$colorStops = interactive3.get_gradientGenerator().getNext();
|
||||
this.$relSize = 0.05;
|
||||
}, get_pos:function () {
|
||||
return this.$pos;
|
||||
}, set_pos:function (tmp$0) {
|
||||
this.$pos = tmp$0;
|
||||
}, get_state:function () {
|
||||
return this.$state;
|
||||
}, set_state:function (tmp$0) {
|
||||
this.$state = tmp$0;
|
||||
}, get_shadowOffset:function () {
|
||||
return this.$shadowOffset;
|
||||
}, get_colorStops:function () {
|
||||
return this.$colorStops;
|
||||
}, get_relSize:function () {
|
||||
return this.$relSize;
|
||||
}, get_radius:function () {
|
||||
{
|
||||
return this.get_state().get_width() * this.get_relSize();
|
||||
}
|
||||
}, get_position:function () {
|
||||
var tmp$0;
|
||||
if (this.get_selected())
|
||||
tmp$0 = this.get_pos().minus$0(this.get_shadowOffset());
|
||||
else
|
||||
tmp$0 = this.get_pos();
|
||||
{
|
||||
return tmp$0;
|
||||
}
|
||||
}, get_directionToLogo:function () {
|
||||
{
|
||||
return interactive3.get_Kotlin().get_centre().minus$0(this.get_position()).get_normalized();
|
||||
}
|
||||
}, contains:function (mousePos) {
|
||||
{
|
||||
return this.get_pos().distanceTo(mousePos) < this.get_radius();
|
||||
}
|
||||
}, circlePath:function (receiver, position, rad) {
|
||||
{
|
||||
receiver.arc(position.get_x(), position.get_y(), rad, 0, 2 * Math.PI, false);
|
||||
}
|
||||
}, fillCircle:function (receiver, position, rad) {
|
||||
{
|
||||
var tmp$0;
|
||||
this.fillPath(receiver, (tmp$0 = this , function () {
|
||||
{
|
||||
tmp$0.circlePath(receiver, position, rad);
|
||||
}
|
||||
}
|
||||
));
|
||||
}
|
||||
}, draw:function (state) {
|
||||
{
|
||||
var context = state.get_context();
|
||||
if (!this.get_selected()) {
|
||||
this.drawCreature(context);
|
||||
}
|
||||
else {
|
||||
this.drawCreatureWithShadow(context);
|
||||
}
|
||||
}
|
||||
}, drawCreature:function (context) {
|
||||
{
|
||||
var tmp$0;
|
||||
context.fillStyle = this.getGradient(context);
|
||||
this.fillPath(context, (tmp$0 = this , function () {
|
||||
{
|
||||
tmp$0.tailPath(context);
|
||||
tmp$0.circlePath(this, tmp$0.get_position(), tmp$0.get_radius());
|
||||
}
|
||||
}
|
||||
));
|
||||
this.drawEye(context);
|
||||
}
|
||||
}, getGradient:function (context) {
|
||||
{
|
||||
var tmp$0;
|
||||
var gradientCentre = this.get_position().plus(this.get_directionToLogo().times(this.get_radius() / 4));
|
||||
var gradient = context.createRadialGradient(gradientCentre.get_x(), gradientCentre.get_y(), 1, gradientCentre.get_x(), gradientCentre.get_y(), 2 * this.get_radius());
|
||||
{
|
||||
tmp$0 = Kotlin.arrayIterator(this.get_colorStops());
|
||||
while (tmp$0.hasNext()) {
|
||||
var colorStop = tmp$0.next();
|
||||
{
|
||||
gradient.addColorStop(colorStop[0], colorStop[1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
return gradient;
|
||||
}
|
||||
}, tailPath:function (context) {
|
||||
{
|
||||
var tailDirection = this.get_directionToLogo().minus();
|
||||
var tailPos = this.get_position().plus(tailDirection.times(this.get_radius()).times(1));
|
||||
var tailSize = this.get_radius() * 1.6;
|
||||
var angle = Math.PI / 6;
|
||||
var p1 = tailPos.plus(tailDirection.rotatedBy(angle).times(tailSize));
|
||||
var p2 = tailPos.plus(tailDirection.rotatedBy(-angle).times(tailSize));
|
||||
var middlePoint = this.get_position().plus(tailDirection.times(this.get_radius()).times(1));
|
||||
context.moveTo(tailPos.get_x(), tailPos.get_y());
|
||||
context.lineTo(p1.get_x(), p1.get_y());
|
||||
context.quadraticCurveTo(middlePoint.get_x(), middlePoint.get_y(), p2.get_x(), p2.get_y());
|
||||
context.lineTo(tailPos.get_x(), tailPos.get_y());
|
||||
}
|
||||
}, drawEye:function (context) {
|
||||
{
|
||||
var eyePos = this.get_directionToLogo().times(this.get_radius()).times(0.6).plus(this.get_position());
|
||||
var eyeRadius = this.get_radius() / 3;
|
||||
var eyeLidRadius = eyeRadius / 2;
|
||||
context.fillStyle = '#FFFFFF';
|
||||
this.fillCircle(context, eyePos, eyeRadius);
|
||||
context.fillStyle = '#000000';
|
||||
this.fillCircle(context, eyePos, eyeLidRadius);
|
||||
}
|
||||
}, drawCreatureWithShadow:function (context) {
|
||||
{
|
||||
var tmp$0_0;
|
||||
this.shadowed(context, this.get_shadowOffset(), 0.7, (tmp$0_0 = this , function () {
|
||||
{
|
||||
var tmp$0;
|
||||
context.fillStyle = tmp$0_0.getGradient(context);
|
||||
tmp$0_0.fillPath(this, (tmp$0 = tmp$0_0 , function () {
|
||||
{
|
||||
tmp$0.tailPath(context);
|
||||
tmp$0.circlePath(context, tmp$0.get_position(), tmp$0.get_radius());
|
||||
}
|
||||
}
|
||||
));
|
||||
}
|
||||
}
|
||||
));
|
||||
this.drawEye(context);
|
||||
}
|
||||
}
|
||||
});
|
||||
var Logo = Kotlin.Class.create(Shape, {initialize:function (pos, relSize) {
|
||||
this.$pos = pos;
|
||||
this.$relSize = relSize;
|
||||
this.super_init();
|
||||
this.$shadowOffset = interactive3.v_0(-3, 3);
|
||||
this.$imageSize = interactive3.v_0(377, 393);
|
||||
this.$size = this.get_imageSize().times(this.get_relSize());
|
||||
}, get_pos:function () {
|
||||
return this.$pos;
|
||||
}, set_pos:function (tmp$0) {
|
||||
this.$pos = tmp$0;
|
||||
}, get_relSize:function () {
|
||||
return this.$relSize;
|
||||
}, set_relSize:function (tmp$0) {
|
||||
this.$relSize = tmp$0;
|
||||
}, get_shadowOffset:function () {
|
||||
return this.$shadowOffset;
|
||||
}, get_imageSize:function () {
|
||||
return this.$imageSize;
|
||||
}, get_size:function () {
|
||||
return this.$size;
|
||||
}, set_size:function (tmp$0) {
|
||||
this.$size = tmp$0;
|
||||
}, get_position:function () {
|
||||
var tmp$0;
|
||||
if (this.get_selected())
|
||||
tmp$0 = this.get_pos().minus$0(this.get_shadowOffset());
|
||||
else
|
||||
tmp$0 = this.get_pos();
|
||||
{
|
||||
return tmp$0;
|
||||
}
|
||||
}, drawLogo:function (state) {
|
||||
{
|
||||
this.set_size(this.get_imageSize().times(state.get_size().get_x() / this.get_imageSize().get_x()).times(this.get_relSize()));
|
||||
state.get_context().drawImage(getJBLogo(), 0, 0, this.get_imageSize().get_x(), this.get_imageSize().get_y(), this.get_position().get_x(), this.get_position().get_y(), this.get_size().get_x(), this.get_size().get_y());
|
||||
}
|
||||
}, draw:function (state) {
|
||||
{
|
||||
var context = state.get_context();
|
||||
if (this.get_selected()) {
|
||||
var tmp$0;
|
||||
this.shadowed(context, this.get_shadowOffset(), 0.2, (tmp$0 = this , function () {
|
||||
{
|
||||
tmp$0.drawLogo(state);
|
||||
}
|
||||
}
|
||||
));
|
||||
}
|
||||
else {
|
||||
this.drawLogo(state);
|
||||
}
|
||||
}
|
||||
}, contains:function (mousePos) {
|
||||
{
|
||||
return mousePos.isInRect(this.get_pos(), this.get_size());
|
||||
}
|
||||
}, get_centre:function () {
|
||||
{
|
||||
return this.get_pos().plus(this.get_size().times(0.5));
|
||||
}
|
||||
}
|
||||
});
|
||||
return {Shape_0:Shape, Logo_0:Logo, Creature_0:Creature, RadialGradientGenerator_0:RadialGradientGenerator, CanvasState_0:CanvasState, Vector_0:Vector};
|
||||
}
|
||||
();
|
||||
var interactive3 = Kotlin.Namespace.create({initialize:function () {
|
||||
interactive3.$gradientGenerator = new interactive3.RadialGradientGenerator_0(getContext());
|
||||
interactive3.$Kotlin = new interactive3.Logo_0(interactive3.v_0(20, 20), 0.25);
|
||||
}, get_gradientGenerator:function () {
|
||||
return interactive3.$gradientGenerator;
|
||||
}, get_Kotlin:function () {
|
||||
return interactive3.$Kotlin;
|
||||
}, v_0:function (x, y) {
|
||||
{
|
||||
return new interactive3.Vector_0(x, y);
|
||||
}
|
||||
}, main:function () {
|
||||
{
|
||||
var state = new interactive3.CanvasState_0(getCanvas());
|
||||
state.addShape(interactive3.get_Kotlin());
|
||||
state.addShape(new interactive3.Creature_0(state.get_size().times(0.25), state));
|
||||
state.addShape(new interactive3.Creature_0(state.get_size().times(0.75), state));
|
||||
setTimeout(function () {
|
||||
{
|
||||
state.set_valid(false);
|
||||
}
|
||||
}
|
||||
);
|
||||
}
|
||||
}, reversed:function (receiver) {
|
||||
{
|
||||
var result = new Kotlin.ArrayList;
|
||||
var i = receiver.size();
|
||||
while (i > 0) {
|
||||
result.add(receiver.get(--i));
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}, classes);
|
||||
interactive3.initialize();
|
||||
}
|
||||
|
||||
var args = [];
|
||||
interactive3.main(args);
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 6.5 KiB |
@@ -0,0 +1,318 @@
|
||||
package interactive3
|
||||
|
||||
import jquery.*
|
||||
import html5.*
|
||||
import java.util.ArrayList
|
||||
import js.*
|
||||
import js.Math
|
||||
import js.setInterval
|
||||
import html5.getCanvas
|
||||
import html5.getJBLogo
|
||||
import jquery.jq
|
||||
import js.setTimeout
|
||||
import java.util.List
|
||||
|
||||
val gradientGenerator = RadialGradientGenerator(getContext())
|
||||
val Kotlin = Logo(v(20.0, 20.0))
|
||||
|
||||
abstract class Shape() {
|
||||
|
||||
abstract fun draw(state : CanvasState)
|
||||
abstract fun contains(mousePos : Vector) : Boolean
|
||||
abstract var pos : Vector
|
||||
|
||||
var selected : Boolean = false
|
||||
|
||||
fun Context.shadowed(shadowOffset : Vector, alpha : Double, render : Context.() -> Unit) {
|
||||
save()
|
||||
shadowColor = "rgba(100, 100, 100, $alpha)"
|
||||
shadowBlur = 5.0
|
||||
shadowOffsetX = shadowOffset.x
|
||||
shadowOffsetY = shadowOffset.y
|
||||
render()
|
||||
restore()
|
||||
}
|
||||
|
||||
fun Context.fillPath(constructPath : Context.() -> Unit) {
|
||||
beginPath()
|
||||
constructPath()
|
||||
closePath()
|
||||
fill()
|
||||
}
|
||||
}
|
||||
|
||||
class Logo(override var pos : Vector,
|
||||
var relSize : Double = 0.25)
|
||||
: Shape()
|
||||
{
|
||||
val shadowOffset = v(-3.0, 3.0)
|
||||
val imageSize = v(377.0, 393.0)
|
||||
var size : Vector = imageSize * relSize
|
||||
val position : Vector
|
||||
get() = if (selected) pos - shadowOffset else pos
|
||||
|
||||
fun drawLogo(state : CanvasState) {
|
||||
size = imageSize * (state.size.x / imageSize.x) * relSize
|
||||
state.context.drawImage(getJBLogo(), 0.0, 0.0, imageSize.x, imageSize.y, position.x, position.y, size.x, size.y)
|
||||
}
|
||||
|
||||
override fun draw(state : CanvasState) {
|
||||
val context = state.context
|
||||
if (selected) {
|
||||
context.shadowed(shadowOffset, 0.2) {
|
||||
drawLogo(state)
|
||||
}
|
||||
} else {
|
||||
drawLogo(state)
|
||||
}
|
||||
}
|
||||
|
||||
override fun contains(mousePos: Vector): Boolean = mousePos.isInRect(pos, size)
|
||||
|
||||
val centre : Vector
|
||||
get() = pos + size * 0.5
|
||||
}
|
||||
|
||||
class Creature(override var pos : Vector,
|
||||
var state : CanvasState) : Shape() {
|
||||
|
||||
val shadowOffset = v(-5.0, 5.0)
|
||||
val colorStops = gradientGenerator.getNext()
|
||||
val relSize = 0.05
|
||||
val radius : Double
|
||||
get() = state.width * relSize
|
||||
val position : Vector
|
||||
get() = if (selected) pos - shadowOffset else pos
|
||||
val directionToLogo : Vector
|
||||
get() = (Kotlin.centre - position).normalized
|
||||
|
||||
override fun contains(mousePos : Vector) = pos distanceTo mousePos < radius
|
||||
|
||||
fun Context.circlePath(position : Vector, rad : Double) {
|
||||
arc(position.x, position.y, rad, 0.0, 2 * Math.PI, false)
|
||||
}
|
||||
|
||||
fun Context.fillCircle(position : Vector, rad : Double) {
|
||||
fillPath {
|
||||
circlePath(position, rad)
|
||||
}
|
||||
}
|
||||
|
||||
override fun draw(state : CanvasState) {
|
||||
val context = state.context
|
||||
if (!selected) {
|
||||
drawCreature(context)
|
||||
} else {
|
||||
drawCreatureWithShadow(context)
|
||||
}
|
||||
}
|
||||
|
||||
fun drawCreature(context : Context) {
|
||||
context.fillStyle = getGradient(context)
|
||||
context.fillPath {
|
||||
tailPath(context)
|
||||
circlePath(position, radius)
|
||||
}
|
||||
drawEye(context)
|
||||
}
|
||||
|
||||
fun getGradient(context : Context) : CanvasGradient {
|
||||
val gradientCentre = position + directionToLogo * (radius / 4)
|
||||
val gradient = context.createRadialGradient(gradientCentre.x, gradientCentre.y, 1.0, gradientCentre.x, gradientCentre.y, 2 * radius)
|
||||
for (colorStop in colorStops) {
|
||||
gradient.addColorStop(colorStop._1, colorStop._2)
|
||||
}
|
||||
return gradient
|
||||
}
|
||||
|
||||
fun tailPath(context : Context) {
|
||||
val tailDirection = -directionToLogo
|
||||
val tailPos = position + tailDirection * radius * 1.0
|
||||
val tailSize = radius * 1.6
|
||||
val angle = Math.PI / 6.0
|
||||
val p1 = tailPos + tailDirection.rotatedBy(angle) * tailSize
|
||||
val p2 = tailPos + tailDirection.rotatedBy(-angle) * tailSize
|
||||
val middlePoint = position + tailDirection * radius * 1.0
|
||||
context.moveTo(tailPos.x, tailPos.y)
|
||||
context.lineTo(p1.x, p1.y)
|
||||
context.quadraticCurveTo(middlePoint.x, middlePoint.y, p2.x, p2.y)
|
||||
context.lineTo(tailPos.x, tailPos.y)
|
||||
}
|
||||
|
||||
fun drawEye(context : Context) {
|
||||
val eyePos = directionToLogo * radius * 0.6 + position
|
||||
val eyeRadius = radius / 3
|
||||
val eyeLidRadius = eyeRadius / 2
|
||||
context.fillStyle = "#FFFFFF"
|
||||
context.fillCircle(eyePos, eyeRadius)
|
||||
context.fillStyle = "#000000"
|
||||
context.fillCircle(eyePos, eyeLidRadius)
|
||||
}
|
||||
|
||||
fun drawCreatureWithShadow(context : Context) {
|
||||
context.shadowed(shadowOffset, 0.7) {
|
||||
context.fillStyle = getGradient(context)
|
||||
fillPath {
|
||||
tailPath(context)
|
||||
context.circlePath(position, radius)
|
||||
}
|
||||
}
|
||||
drawEye(context)
|
||||
}
|
||||
}
|
||||
|
||||
class CanvasState(val canvas : Canvas) {
|
||||
val width = canvas.width
|
||||
val height = canvas.height
|
||||
val size : Vector
|
||||
get() = v(width, height)
|
||||
val context = getContext()
|
||||
var valid = false
|
||||
var shapes = ArrayList<Shape>()
|
||||
var selection : Shape? = null
|
||||
var dragOff = Vector()
|
||||
val interval = 1000 / 30
|
||||
|
||||
|
||||
{
|
||||
jq(canvas).mousedown {
|
||||
valid = false
|
||||
selection = null
|
||||
val mousePos = mousePos(it)
|
||||
for (shape in shapes) {
|
||||
if (mousePos in shape) {
|
||||
dragOff = mousePos - shape.pos
|
||||
shape.selected = true
|
||||
selection = shape
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
jq(canvas).mousemove {
|
||||
if (selection != null) {
|
||||
selection.sure().pos = mousePos(it) - dragOff
|
||||
valid = false
|
||||
}
|
||||
}
|
||||
|
||||
jq(canvas).mouseup {
|
||||
if (selection != null) {
|
||||
selection.sure().selected = false
|
||||
}
|
||||
selection = null
|
||||
valid = false
|
||||
}
|
||||
|
||||
jq(canvas).dblclick {
|
||||
val newCreature = Creature(mousePos(it), this @CanvasState)
|
||||
addShape(newCreature)
|
||||
valid = false
|
||||
}
|
||||
|
||||
setInterval({
|
||||
draw()
|
||||
}, interval)
|
||||
}
|
||||
|
||||
fun mousePos(e : MouseEvent) : Vector {
|
||||
var offset = Vector()
|
||||
var element : DomElement? = canvas
|
||||
while (element != null) {
|
||||
val el : DomElement = element.sure()
|
||||
offset += Vector(el.offsetLeft, el.offsetTop)
|
||||
element = el.offsetParent
|
||||
}
|
||||
return Vector(e.pageX, e.pageY) - offset
|
||||
}
|
||||
|
||||
fun addShape(shape : Shape) {
|
||||
shapes.add(shape)
|
||||
valid = false
|
||||
}
|
||||
|
||||
fun clear() {
|
||||
context.fillStyle = "#FFFFFF"
|
||||
context.fillRect(0.0, 0.0, width, height)
|
||||
context.strokeStyle = "#000000"
|
||||
context.lineWidth = 4.0
|
||||
context.strokeRect(0.0, 0.0, width, height)
|
||||
}
|
||||
|
||||
fun draw() {
|
||||
if (valid) return
|
||||
|
||||
clear()
|
||||
for (shape in shapes.reversed()) {
|
||||
shape.draw(this)
|
||||
}
|
||||
Kotlin.draw(this)
|
||||
valid = true
|
||||
}
|
||||
}
|
||||
|
||||
class RadialGradientGenerator(val context : Context) {
|
||||
val gradients = ArrayList<Array<#(Double, String)>>()
|
||||
var current = 0
|
||||
|
||||
fun newColorStops(vararg colorStops : #(Double, String)) {
|
||||
gradients.add(colorStops)
|
||||
}
|
||||
|
||||
{
|
||||
newColorStops(#(0.0, "#F59898"), #(0.5, "#F57373"), #(1.0, "#DB6B6B"))
|
||||
newColorStops(#(0.39, "rgb(140,167,209)"), #(0.7, "rgb(104,139,209)"), #(0.85, "rgb(67,122,217)"))
|
||||
newColorStops(#(0.0, "rgb(255,222,255)"), #(0.5, "rgb(255,185,222)"), #(1.0, "rgb(230,154,185)"))
|
||||
newColorStops(#(0.0, "rgb(255,209,114)"), #(0.5, "rgb(255,174,81)"), #(1.0, "rgb(241,145,54)"))
|
||||
newColorStops(#(0.0, "rgb(132,240,135)"), #(0.5, "rgb(91,240,96)"), #(1.0, "rgb(27,245,41)"))
|
||||
newColorStops(#(0.0, "rgb(250,147,250)"), #(0.5, "rgb(255,80,255)"), #(1.0, "rgb(250,0,217)"))
|
||||
}
|
||||
|
||||
fun getNext() : Array<#(Double, String)> {
|
||||
val result = gradients.get(current)
|
||||
current = (current + 1) % gradients.size()
|
||||
return result
|
||||
}
|
||||
}
|
||||
|
||||
fun v(x : Double, y : Double) = Vector(x, y)
|
||||
|
||||
class Vector(val x : Double = 0.0, val y : Double = 0.0) {
|
||||
fun plus(v : Vector) = v(x + v.x, y + v.y)
|
||||
fun minus() = v(-x, -y)
|
||||
fun minus(v : Vector) = v(x - v.x, y - v.y)
|
||||
fun times(koef : Double) = v(x * koef, y * koef)
|
||||
fun distanceTo(v : Vector) = Math.sqrt((this - v).sqr)
|
||||
fun rotatedBy(theta : Double) : Vector {
|
||||
val sin = Math.sin(theta)
|
||||
val cos = Math.cos(theta)
|
||||
return v(x * cos - y * sin, x * sin + y * cos)
|
||||
}
|
||||
|
||||
fun isInRect(topLeft : Vector, size : Vector) = (x >= topLeft.x) && (x <= topLeft.x + size.x) &&
|
||||
(y >= topLeft.y) && (y <= topLeft.y + size.y)
|
||||
|
||||
val sqr : Double
|
||||
get() = x * x + y * y
|
||||
val normalized : Vector
|
||||
get() = this * (1.0 / Math.sqrt(sqr))
|
||||
}
|
||||
|
||||
fun main() {
|
||||
val state = CanvasState(getCanvas())
|
||||
state.addShape(Kotlin)
|
||||
state.addShape(Creature(state.size * 0.25, state))
|
||||
state.addShape(Creature(state.size * 0.75, state))
|
||||
setTimeout({
|
||||
state.valid = false
|
||||
})
|
||||
}
|
||||
|
||||
fun <T> List<T>.reversed() : List<T> {
|
||||
val result = ArrayList<T>()
|
||||
var i = size()
|
||||
while (i > 0) {
|
||||
result.add(get(--i))
|
||||
}
|
||||
return result
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
|
||||
"http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html>
|
||||
<head>
|
||||
<title>Canvas demo</title>
|
||||
</head>
|
||||
<body>
|
||||
<canvas height="450" width="800"></canvas>
|
||||
<script src="http://code.jquery.com/jquery-latest.js"></script>
|
||||
<script src="../../../../translator/testFiles/kotlin_lib.js" type="text/javascript"></script>
|
||||
<script src="../../../../translator/testFiles/canvas_helper.js" type="text/javascript"></script>
|
||||
<script src="interactive3.js" type="text/javascript"></script>
|
||||
<img src="kotlinlogo.png" hidden=true/>
|
||||
</body>
|
||||
</html>
|
||||
@@ -7,7 +7,7 @@ import jquery.*;
|
||||
fun main() {
|
||||
jq {
|
||||
Test().run();
|
||||
HelloKotlin().run();
|
||||
// HelloKotlin().run();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -106,7 +106,6 @@
|
||||
$(function () {
|
||||
{
|
||||
(new testhtml.Test_0).run();
|
||||
(new testhtml.HelloKotlin_0).run();
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
+66
-29
@@ -5,20 +5,28 @@ import js.DomElement
|
||||
|
||||
native
|
||||
class Context() {
|
||||
fun save() {}
|
||||
fun restore() {}
|
||||
fun save() {
|
||||
}
|
||||
fun restore() {
|
||||
}
|
||||
|
||||
fun scale(x : Double, y : Double) {}
|
||||
fun rotate(angle : Double) {}
|
||||
fun translate(x : Double, y : Double) {}
|
||||
fun scale(x : Double, y : Double) {
|
||||
}
|
||||
fun rotate(angle : Double) {
|
||||
}
|
||||
fun translate(x : Double, y : Double) {
|
||||
}
|
||||
|
||||
fun clearRect(x : Double, y : Double, w : Double, h : Double) {}
|
||||
fun fillRect(x : Double, y : Double, w : Double, h : Double) {}
|
||||
fun strokeRect(x : Double, y : Double, w : Double, h : Double) {}
|
||||
fun clearRect(x : Double, y : Double, w : Double, h : Double) {
|
||||
}
|
||||
fun fillRect(x : Double, y : Double, w : Double, h : Double) {
|
||||
}
|
||||
fun strokeRect(x : Double, y : Double, w : Double, h : Double) {
|
||||
}
|
||||
|
||||
var globalAlpha : Double = 1.0;
|
||||
var strokeStyle : String = ""
|
||||
var fillStyle : String = ""
|
||||
var strokeStyle : Any = ""
|
||||
var fillStyle : Any = ""
|
||||
var lineWidth : Double = 1.0
|
||||
var shadowOffsetX : Double = 0.0
|
||||
var shadowOffsetY : Double = 0.0
|
||||
@@ -26,35 +34,64 @@ class Context() {
|
||||
var shadowColor : String = ""
|
||||
var font : String = ""
|
||||
|
||||
fun beginPath() {}
|
||||
fun moveTo(x : Double, y : Double) {}
|
||||
fun closePath() {}
|
||||
fun beginPath() {
|
||||
}
|
||||
fun moveTo(x : Double, y : Double) {
|
||||
}
|
||||
fun closePath() {
|
||||
}
|
||||
|
||||
fun lineTo(x : Double, y : Double) {}
|
||||
fun quadraticCurveTo(cpx : Double, cpy : Double, x : Double, y : Double) {}
|
||||
fun bezierCurveTo(cp1x : Double, cp1y : Double, cp2x : Double, cp2y : Double, x : Double, y : Double) {}
|
||||
fun arcTo(x1 : Double, y1 : Double, x2 : Double, y2 : Double, radius : Double) {}
|
||||
fun arc(x : Double, y : Double, radius : Double, startAngle : Double, endAngle : Double, anticlockwise : Boolean) {}
|
||||
fun lineTo(x : Double, y : Double) {
|
||||
}
|
||||
fun quadraticCurveTo(cpx : Double, cpy : Double, x : Double, y : Double) {
|
||||
}
|
||||
fun bezierCurveTo(cp1x : Double, cp1y : Double, cp2x : Double, cp2y : Double, x : Double, y : Double) {
|
||||
}
|
||||
fun arcTo(x1 : Double, y1 : Double, x2 : Double, y2 : Double, radius : Double) {
|
||||
}
|
||||
fun arc(x : Double, y : Double, radius : Double, startAngle : Double, endAngle : Double, anticlockwise : Boolean) {
|
||||
}
|
||||
|
||||
fun rect(x : Double, y : Double, w : Double, h : Double) {}
|
||||
fun fill() {}
|
||||
fun stroke() {}
|
||||
fun rect(x : Double, y : Double, w : Double, h : Double) {
|
||||
}
|
||||
fun fill() {
|
||||
}
|
||||
fun stroke() {
|
||||
}
|
||||
|
||||
fun fillText(text : String, x : Double, y : Double) {}
|
||||
fun fillText(text : String, x : Double, y : Double, maxWidth : Double) {}
|
||||
fun strokeText(text : String, x : Double, y : Double) {}
|
||||
fun strokeText(text : String, x : Double, y : Double, maxWidth : Double) {}
|
||||
fun fillText(text : String, x : Double, y : Double) {
|
||||
}
|
||||
fun fillText(text : String, x : Double, y : Double, maxWidth : Double) {
|
||||
}
|
||||
fun strokeText(text : String, x : Double, y : Double) {
|
||||
}
|
||||
fun strokeText(text : String, x : Double, y : Double, maxWidth : Double) {
|
||||
}
|
||||
|
||||
fun measureText(text : String) : TextMetrics = TextMetrics();
|
||||
|
||||
fun drawImage(image : HTMLImageElement, dx : Double, dy : Double) {}
|
||||
fun drawImage(image : HTMLImageElement, dx: Double, dy: Double, dw: Double, dh: Double) {}
|
||||
fun drawImage(image : HTMLImageElement, dx : Double, dy : Double) {
|
||||
}
|
||||
fun drawImage(image : HTMLImageElement, dx: Double, dy: Double, dw: Double, dh: Double) {
|
||||
}
|
||||
fun drawImage(image : HTMLImageElement, sx: Double, sy: Double,
|
||||
sw: Double, sh: Double, dx: Double, dy: Double, dw: Double, dh: Double) {}
|
||||
sw: Double, sh: Double, dx: Double, dy: Double, dw: Double, dh: Double) {
|
||||
}
|
||||
|
||||
fun createLinearGradient(x0 : Double, y0 : Double, x1 : Double, y1 : Double) : CanvasGradient = CanvasGradient()
|
||||
fun createRadialGradient(x0 : Double, y0 : Double, r0 : Double, x1 : Double, y1 : Double, r1 : Double) : CanvasGradient = CanvasGradient();
|
||||
|
||||
}
|
||||
|
||||
native
|
||||
class HTMLImageElement() : DomElement() {}
|
||||
class HTMLImageElement() : DomElement() {
|
||||
}
|
||||
|
||||
native
|
||||
class CanvasGradient() {
|
||||
fun addColorStop(offset : Double, color : String) {}
|
||||
}
|
||||
|
||||
|
||||
native
|
||||
class Canvas() : DomElement() {
|
||||
|
||||
Reference in New Issue
Block a user