move html5 examples intended for webDemo to a separate module
This commit is contained in:
@@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<module type="JAVA_MODULE" version="4">
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<component name="NewModuleRootManager" inherit-compiler-output="true">
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<exclude-output />
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<content url="file://$MODULE_DIR$">
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<sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
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</content>
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<orderEntry type="inheritedJdk" />
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<orderEntry type="sourceFolder" forTests="false" />
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<orderEntry type="module" module-name="jslib" />
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</component>
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</module>
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@@ -0,0 +1,323 @@
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{
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var classes = function () {
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var Vector = Kotlin.Class.create({initialize:function (x, y) {
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this.$x = x;
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this.$y = y;
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}, get_x:function () {
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return this.$x;
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}, set_x:function (tmp$0) {
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this.$x = tmp$0;
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}, get_y:function () {
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return this.$y;
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}, set_y:function (tmp$0) {
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this.$y = tmp$0;
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}, plus:function (v) {
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{
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return interactive.v_0(this.get_x() + v.get_x(), this.get_y() + v.get_y());
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}
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}, minus:function (v) {
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{
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return interactive.v_0(this.get_x() - v.get_x(), this.get_y() - v.get_y());
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}
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}, times:function (coef) {
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{
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return interactive.v_0(this.get_x() * coef, this.get_y() * coef);
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}
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}, distanceTo:function (v) {
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{
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return Math.sqrt(this.minus(v).get_sqr());
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}
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}, isInRect:function (topLeft, size) {
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{
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return this.get_x() >= topLeft.get_x() && this.get_x() <= topLeft.get_x() + size.get_x() && this.get_y() >= topLeft.get_y() && this.get_y() <= topLeft.get_y() + size.get_y();
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}
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}, get_sqr:function () {
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{
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return this.get_x() * this.get_x() + this.get_y() * this.get_y();
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}
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}
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});
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var CanvasState = Kotlin.Class.create({initialize:function (canvas) {
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this.$canvas = canvas;
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this.$width = this.get_canvas().width;
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this.$height = this.get_canvas().height;
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this.$context = getContext();
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this.$valid = false;
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this.$shapes = new Kotlin.ArrayList;
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this.$selection = null;
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this.$dragOff = new interactive.Vector_0(0, 0);
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this.$interval = 1000 / 30;
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this.$size = 20;
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{
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var tmp$4;
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var tmp$3;
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var tmp$2;
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var tmp$1;
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var tmp$0_0;
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$(this.get_canvas()).mousedown((tmp$0_0 = this , function (it) {
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{
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var tmp$0;
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tmp$0_0.set_valid(false);
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tmp$0_0.set_selection(null);
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var mousePos = tmp$0_0.mousePos_0(it);
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{
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tmp$0 = tmp$0_0.get_shapes().iterator();
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while (tmp$0.hasNext()) {
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var shape = tmp$0.next();
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{
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if (shape.contains(mousePos)) {
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tmp$0_0.set_dragOff(mousePos.minus(shape.get_pos()));
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shape.set_selected(true);
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tmp$0_0.set_selection(shape);
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break;
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}
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}
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}
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}
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}
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}
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));
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$(this.get_canvas()).mousemove((tmp$1 = this , function (it) {
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{
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if (tmp$1.get_selection() != null) {
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Kotlin.sure(tmp$1.get_selection()).set_pos(tmp$1.mousePos_0(it).minus(tmp$1.get_dragOff()));
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tmp$1.set_valid(false);
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}
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}
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}
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));
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$(this.get_canvas()).mouseup((tmp$2 = this , function (it) {
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{
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if (tmp$2.get_selection() != null) {
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Kotlin.sure(tmp$2.get_selection()).set_selected(false);
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}
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tmp$2.set_selection(null);
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tmp$2.set_valid(false);
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}
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}
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));
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$(this.get_canvas()).dblclick((tmp$3 = this , function (it) {
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{
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var redTransparentCircle = new interactive.Circle_0(tmp$3.mousePos_0(it), tmp$3.get_size(), 'rgba(200, 100, 100, 0.3)');
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tmp$3.addShape(redTransparentCircle);
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tmp$3.set_valid(false);
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}
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}
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));
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interactive.doWithPeriod(this.get_interval(), (tmp$4 = this , function () {
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{
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tmp$4.draw();
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}
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}
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));
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}
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}, get_canvas:function () {
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return this.$canvas;
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}, get_width:function () {
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return this.$width;
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}, get_height:function () {
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return this.$height;
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}, get_context:function () {
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return this.$context;
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}, get_valid:function () {
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return this.$valid;
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}, set_valid:function (tmp$0) {
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this.$valid = tmp$0;
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}, get_shapes:function () {
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return this.$shapes;
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}, set_shapes:function (tmp$0) {
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this.$shapes = tmp$0;
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}, get_selection:function () {
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return this.$selection;
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}, set_selection:function (tmp$0) {
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this.$selection = tmp$0;
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}, get_dragOff:function () {
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return this.$dragOff;
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}, set_dragOff:function (tmp$0) {
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this.$dragOff = tmp$0;
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}, get_interval:function () {
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return this.$interval;
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}, get_size:function () {
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return this.$size;
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}, mousePos_0:function (e) {
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{
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var offset = new interactive.Vector_0(0, 0);
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var element = this.get_canvas();
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while (element != null) {
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var el = Kotlin.sure(element);
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offset = offset.plus(new interactive.Vector_0(el.offsetLeft, el.offsetTop));
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element = el.offsetParent;
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}
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return (new interactive.Vector_0(e.pageX, e.pageY)).minus(offset);
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}
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}, addShape:function (shape) {
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{
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this.get_shapes().add(shape);
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this.set_valid(false);
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}
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}, clear:function () {
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{
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this.get_context().fillStyle = '#FFFFFF';
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this.get_context().fillRect(0, 0, this.get_width(), this.get_height());
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this.get_context().strokeStyle = '#000000';
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this.get_context().lineWidth = 4;
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this.get_context().strokeRect(0, 0, this.get_width(), this.get_height());
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}
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}, draw:function () {
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{
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var tmp$0;
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if (this.get_valid())
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return;
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this.clear();
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{
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tmp$0 = this.get_shapes().iterator();
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while (tmp$0.hasNext()) {
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var shape = tmp$0.next();
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{
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shape.draw(this);
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}
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}
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}
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this.set_valid(true);
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}
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}
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});
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var Shape = Kotlin.Class.create({initialize:function () {
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this.$selected = false;
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}, draw:function (state) {
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}, contains:function (mousePos) {
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}, get_pos:function () {
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return this.$pos;
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}, set_pos:function (tmp$0) {
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this.$pos = tmp$0;
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}, get_selected:function () {
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return this.$selected;
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}, set_selected:function (tmp$0) {
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this.$selected = tmp$0;
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}
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});
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var JB = Kotlin.Class.create(Shape, {initialize:function (pos, relSize) {
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this.$pos = pos;
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this.$relSize = relSize;
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this.super_init();
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this.$imageSize = interactive.v_0(704, 254);
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this.$canvasSize = this.get_imageSize().times(this.get_relSize());
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}, get_pos:function () {
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return this.$pos;
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}, set_pos:function (tmp$0) {
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this.$pos = tmp$0;
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}, get_relSize:function () {
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return this.$relSize;
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}, set_relSize:function (tmp$0) {
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this.$relSize = tmp$0;
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}, get_imageSize:function () {
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return this.$imageSize;
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}, get_canvasSize:function () {
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return this.$canvasSize;
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}, draw:function (state) {
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{
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var context = state.get_context();
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context.drawImage(getJBLogo(), 0, 0, this.get_imageSize().get_x(), this.get_imageSize().get_y(), this.get_pos().get_x(), this.get_pos().get_y(), this.get_canvasSize().get_x(), this.get_canvasSize().get_y());
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}
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}, contains:function (mousePos) {
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{
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return mousePos.isInRect(this.get_pos(), this.get_canvasSize());
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}
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}
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});
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var Rectangle = Kotlin.Class.create(Shape, {initialize:function (pos, size) {
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this.$pos = pos;
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this.$size = size;
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this.super_init();
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}, get_pos:function () {
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return this.$pos;
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}, set_pos:function (tmp$0) {
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this.$pos = tmp$0;
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}, get_size:function () {
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return this.$size;
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}, set_size:function (tmp$0) {
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this.$size = tmp$0;
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}, draw:function (state) {
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{
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var context = state.get_context();
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context.fillStyle = 'rgba(0,255,0,.6)';
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context.fillRect(this.get_pos().get_x(), this.get_pos().get_y(), this.get_size().get_x(), this.get_size().get_y());
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if (this.get_selected()) {
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context.strokeStyle = '#FF0000';
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context.lineWidth = 2;
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context.strokeRect(this.get_pos().get_x(), this.get_pos().get_y(), this.get_size().get_x(), this.get_size().get_y());
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}
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}
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}, contains:function (mousePos) {
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{
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return mousePos.isInRect(this.get_pos(), this.get_size());
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}
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}
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});
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var Circle = Kotlin.Class.create(Shape, {initialize:function (pos, radius, fillColor) {
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this.$pos = pos;
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this.$radius = radius;
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this.$fillColor = fillColor;
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this.super_init();
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}, get_pos:function () {
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return this.$pos;
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}, set_pos:function (tmp$0) {
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this.$pos = tmp$0;
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}, get_radius:function () {
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return this.$radius;
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}, set_radius:function (tmp$0) {
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this.$radius = tmp$0;
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}, get_fillColor:function () {
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return this.$fillColor;
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}, set_fillColor:function (tmp$0) {
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this.$fillColor = tmp$0;
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}, draw:function (state) {
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{
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var context = state.get_context();
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context.shadowColor = 'white';
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context.shadowBlur = 10;
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context.fillStyle = this.get_fillColor();
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context.beginPath();
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context.arc(this.get_pos().get_x(), this.get_pos().get_y(), this.get_radius(), 0, 2 * Math.PI, false);
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context.closePath();
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context.fill();
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}
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}, contains:function (mousePos) {
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{
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return this.get_pos().distanceTo(mousePos) < this.get_radius();
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}
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}
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});
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return {Shape_0:Shape, JB_0:JB, Rectangle_0:Rectangle, Circle_0:Circle, CanvasState_0:CanvasState, Vector_0:Vector};
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}
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();
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var interactive = Kotlin.Namespace.create({initialize:function () {
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interactive.$state = new interactive.CanvasState_0(getCanvas());
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}, get_state:function () {
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return interactive.$state;
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}, doWithPeriod:function (period, f) {
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{
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setInterval(f, period);
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}
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}, v_0:function (x, y) {
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{
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return new interactive.Vector_0(x, y);
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}
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}, main:function () {
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{
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var state = new interactive.CanvasState_0(getCanvas());
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state.addShape(new interactive.JB_0(interactive.v_0(1, 1), 0.3));
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setTimeout(function () {
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{
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state.set_valid(false);
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}
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}
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);
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}
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}
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}, classes);
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interactive.initialize();
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}
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var args = [];
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interactive.main(args);
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Binary file not shown.
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After Width: | Height: | Size: 9.1 KiB |
@@ -0,0 +1,183 @@
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package interactive;
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import jquery.*;
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import html5.*;
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import java.util.ArrayList;
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import js.*;
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import js.Math;
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import js.setInterval
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import html5.getCanvas
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import html5.getJBLogo
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import jquery.jq
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import js.setTimeout
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val state = CanvasState(getCanvas());
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fun doWithPeriod(period : Int, f : ()->Unit) {
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setInterval(f, period);
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}
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abstract class Shape() {
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abstract fun draw(state : CanvasState);
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abstract fun contains(mousePos : Vector) : Boolean;
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abstract var pos : Vector;
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var selected : Boolean = false;
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}
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class Circle(override var pos : Vector,
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var radius : Double = 1.0,
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var fillColor : String = "#AAAAAA") : Shape() {
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override fun draw(state : CanvasState) {
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val context = state.context;
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context.shadowColor = "white";
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context.shadowBlur = 10.0;
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context.fillStyle = fillColor;
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context.beginPath();
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context.arc(pos.x, pos.y, radius, 0.0, 2 * Math.PI, false);
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context.closePath();
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context.fill();
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}
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override fun contains(mousePos : Vector) = pos.distanceTo(mousePos) < radius;
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}
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class Rectangle(override var pos : Vector,
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var size : Vector) : Shape()
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{
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override fun draw(state : CanvasState) {
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val context = state.context;
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context.fillStyle = "rgba(0,255,0,.6)";
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context.fillRect(pos.x, pos.y, size.x, size.y);
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if (selected) {
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context.strokeStyle = "#FF0000"
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context.lineWidth = 2.0;
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context.strokeRect(pos.x, pos.y, size.x, size.y)
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}
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}
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override fun contains(mousePos : Vector) = mousePos.isInRect(pos, size);
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}
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class JB(override var pos : Vector,
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var relSize : Double = 0.3) : Shape()
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{
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val imageSize = v(704.0, 254.0)
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val canvasSize = imageSize * relSize
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override fun draw(state : CanvasState) {
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val context = state.context;
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context.drawImage(getJBLogo(), 0.0, 0.0, imageSize.x, imageSize.y, pos.x, pos.y, canvasSize.x, canvasSize.y)
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}
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override fun contains(mousePos: Vector): Boolean = mousePos.isInRect(pos, canvasSize)
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}
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class CanvasState(val canvas : Canvas) {
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val width = canvas.width;
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val height = canvas.height;
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val context = getContext();
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var valid = false;
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var shapes = ArrayList<Shape>();
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var selection : Shape? = null;
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var dragOff = Vector();
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val interval = 1000 / 30;
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val size = 20.0;
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{
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jq(canvas).mousedown {
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valid = false;
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selection = null;
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val mousePos = mousePos(it);
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for (shape in shapes) {
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if (mousePos in shape) {
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dragOff = mousePos - shape.pos;
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shape.selected = true;
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selection = shape;
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break;
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}
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}
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}
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jq(canvas).mousemove {
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if (selection != null) {
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selection.sure().pos = mousePos(it) - dragOff;
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valid = false;
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}
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}
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jq(canvas).mouseup {
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if (selection != null) {
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selection.sure().selected = false;
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}
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selection = null;
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valid = false;
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}
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jq(canvas).dblclick {
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val redTransparentCircle = Circle(mousePos(it), size, "rgba(200, 100, 100, 0.3)");
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addShape(redTransparentCircle);
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valid = false;
|
||||
}
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||||
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doWithPeriod(interval) {
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draw();
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||||
}
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||||
}
|
||||
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||||
fun mousePos(e : MouseEvent) : Vector {
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||||
var offset = Vector();
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||||
var element : DomElement? = canvas;
|
||||
while (element != null) {
|
||||
val el : DomElement = element.sure();
|
||||
offset += Vector(el.offsetLeft, el.offsetTop);
|
||||
element = el.offsetParent;
|
||||
}
|
||||
return Vector(e.pageX, e.pageY) - offset;
|
||||
}
|
||||
|
||||
fun addShape(shape : Shape) {
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||||
shapes.add(shape);
|
||||
valid = false;
|
||||
}
|
||||
|
||||
fun clear() {
|
||||
context.fillStyle = "#FFFFFF"
|
||||
context.fillRect(0.0, 0.0, width, height)
|
||||
context.strokeStyle = "#000000"
|
||||
context.lineWidth = 4.0;
|
||||
context.strokeRect(0.0, 0.0, width, height)
|
||||
}
|
||||
|
||||
fun draw() {
|
||||
if (valid) return
|
||||
|
||||
clear();
|
||||
for (shape in shapes) {
|
||||
shape.draw(this);
|
||||
}
|
||||
valid = true;
|
||||
}
|
||||
}
|
||||
|
||||
fun v(x : Double, y : Double) = Vector(x, y);
|
||||
|
||||
class Vector(var x : Double = 0.0, var y : Double = 0.0) {
|
||||
fun plus(v : Vector) = v(x + v.x, y + v.y);
|
||||
fun minus(v : Vector) = v(x - v.x, y - v.y);
|
||||
fun times(coef : Double) = v(x * coef, y * coef);
|
||||
fun distanceTo(v : Vector) = Math.sqrt((this - v).sqr);
|
||||
fun isInRect(topLeft : Vector, size : Vector) = (x >= topLeft.x) && (x <= topLeft.x + size.x) &&
|
||||
(y >= topLeft.y) && (y <= topLeft.y + size.y)
|
||||
val sqr : Double
|
||||
get() = x * x + y * y;
|
||||
}
|
||||
|
||||
fun main() {
|
||||
val state = CanvasState(getCanvas());
|
||||
state.addShape(JB(v(1.0, 1.0)));
|
||||
setTimeout({
|
||||
state.valid = false
|
||||
})
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
|
||||
"http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html>
|
||||
<head>
|
||||
<title>Canvas demo</title>
|
||||
</head>
|
||||
<body>
|
||||
<canvas height="450" width="800"></canvas>
|
||||
<script src="http://code.jquery.com/jquery-latest.js"></script>
|
||||
<script src="../../../../translator/testFiles/kotlin_lib.js" type="text/javascript"></script>
|
||||
<script src="../../../../translator/testFiles/canvas_helper.js" type="text/javascript"></script>
|
||||
<script src="interactive.js" type="text/javascript"></script>
|
||||
<img src="jbLogo.png" hidden=true/>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,14 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
|
||||
"http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html>
|
||||
<head>
|
||||
<title>Canvas demo</title>
|
||||
</head>
|
||||
<body>
|
||||
<canvas height="450" width="800"></canvas>
|
||||
<script src="http://code.jquery.com/jquery-latest.js"></script>
|
||||
<script src="../../kotlin_lib.js" type="text/javascript"></script>
|
||||
<script src="../../canvas_helper.js" type="text/javascript"></script>
|
||||
<script src="tutorial.js" type="text/javascript"></script>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,222 @@
|
||||
// By Simon Sarris
|
||||
// www.simonsarris.com
|
||||
// sarris@acm.org
|
||||
//
|
||||
// Last update December 2011
|
||||
//
|
||||
// Free to use and distribute at will
|
||||
// So long as you are nice to people, etc
|
||||
|
||||
// Constructor for Shape objects to hold data for all drawn objects.
|
||||
// For now they will just be defined as rectangles.
|
||||
function Shape(x, y, w, h, fill) {
|
||||
// This is a very simple and unsafe constructor. All we're doing is checking if the values exist.
|
||||
// "x || 0" just means "if there is a value for x, use that. Otherwise use 0."
|
||||
// But we aren't checking anything else! We could put "Lalala" for the value of x
|
||||
this.x = x || 0;
|
||||
this.y = y || 0;
|
||||
this.w = w || 1;
|
||||
this.h = h || 1;
|
||||
this.fill = fill || '#AAAAAA';
|
||||
}
|
||||
|
||||
// Draws this shape to a given context
|
||||
Shape.prototype.draw = function (ctx) {
|
||||
ctx.fillStyle = this.fill;
|
||||
ctx.fillRect(this.x, this.y, this.w, this.h);
|
||||
}
|
||||
|
||||
// Determine if a point is inside the shape's bounds
|
||||
Shape.prototype.contains = function (mx, my) {
|
||||
// All we have to do is make sure the Mouse X,Y fall in the area between
|
||||
// the shape's X and (X + Height) and its Y and (Y + Height)
|
||||
return (this.x <= mx) && (this.x + this.w >= mx) &&
|
||||
(this.y <= my) && (this.y + this.h >= my);
|
||||
}
|
||||
|
||||
function CanvasState(canvas) {
|
||||
// **** First some setup! ****
|
||||
|
||||
this.canvas = canvas;
|
||||
this.width = canvas.width;
|
||||
this.height = canvas.height;
|
||||
this.ctx = canvas.getContext('2d');
|
||||
// This complicates things a little but but fixes mouse co-ordinate problems
|
||||
// when there's a border or padding. See getMouse for more detail
|
||||
// if (document.defaultView && document.defaultView.getComputedStyle) {
|
||||
// this.stylePaddingLeft = parseInt(document.defaultView.getComputedStyle(canvas, null)['paddingLeft'], 10) || 0;
|
||||
// this.stylePaddingTop = parseInt(document.defaultView.getComputedStyle(canvas, null)['paddingTop'], 10) || 0;
|
||||
// this.styleBorderLeft = parseInt(document.defaultView.getComputedStyle(canvas, null)['borderLeftWidth'], 10) || 0;
|
||||
// this.styleBorderTop = parseInt(document.defaultView.getComputedStyle(canvas, null)['borderTopWidth'], 10) || 0;
|
||||
// }
|
||||
// Some pages have fixed-position bars (like the stumbleupon bar) at the top or left of the page
|
||||
// They will mess up mouse coordinates and this fixes that
|
||||
var html = document.body.parentNode;
|
||||
this.htmlTop = html.offsetTop;
|
||||
this.htmlLeft = html.offsetLeft;
|
||||
|
||||
// **** Keep track of state! ****
|
||||
|
||||
this.valid = false; // when set to false, the canvas will redraw everything
|
||||
this.shapes = []; // the collection of things to be drawn
|
||||
this.dragging = false; // Keep track of when we are dragging
|
||||
// the current selected object. In the future we could turn this into an array for multiple selection
|
||||
this.selection = null;
|
||||
this.dragoffx = 0; // See mousedown and mousemove events for explanation
|
||||
this.dragoffy = 0;
|
||||
|
||||
// **** Then events! ****
|
||||
|
||||
// This is an example of a closure!
|
||||
// Right here "this" means the CanvasState. But we are making events on the Canvas itself,
|
||||
// and when the events are fired on the canvas the variable "this" is going to mean the canvas!
|
||||
// Since we still want to use this particular CanvasState in the events we have to save a reference to it.
|
||||
// This is our reference!
|
||||
var myState = this;
|
||||
|
||||
//fixes a problem where double clicking causes text to get selected on the canvas
|
||||
canvas.addEventListener('selectstart', function (e) {
|
||||
e.preventDefault();
|
||||
return false;
|
||||
}, false);
|
||||
// Up, down, and move are for dragging
|
||||
canvas.addEventListener('mousedown', function (e) {
|
||||
var mouse = myState.getMouse(e);
|
||||
var mx = mouse.x;
|
||||
var my = mouse.y;
|
||||
var shapes = myState.shapes;
|
||||
var l = shapes.length;
|
||||
for (var i = l - 1; i >= 0; i--) {
|
||||
if (shapes[i].contains(mx, my)) {
|
||||
var mySel = shapes[i];
|
||||
// Keep track of where in the object we clicked
|
||||
// so we can move it smoothly (see mousemove)
|
||||
myState.dragoffx = mx - mySel.x;
|
||||
myState.dragoffy = my - mySel.y;
|
||||
myState.dragging = true;
|
||||
myState.selection = mySel;
|
||||
myState.valid = false;
|
||||
return;
|
||||
}
|
||||
}
|
||||
// havent returned means we have failed to select anything.
|
||||
// If there was an object selected, we deselect it
|
||||
if (myState.selection) {
|
||||
myState.selection = null;
|
||||
myState.valid = false; // Need to clear the old selection border
|
||||
}
|
||||
}, true);
|
||||
canvas.addEventListener('mousemove', function (e) {
|
||||
if (myState.dragging) {
|
||||
var mouse = myState.getMouse(e);
|
||||
// We don't want to drag the object by its top-left corner, we want to drag it
|
||||
// from where we clicked. Thats why we saved the offset and use it here
|
||||
myState.selection.x = mouse.x - myState.dragoffx;
|
||||
myState.selection.y = mouse.y - myState.dragoffy;
|
||||
myState.valid = false; // Something's dragging so we must redraw
|
||||
}
|
||||
}, true);
|
||||
canvas.addEventListener('mouseup', function (e) {
|
||||
myState.dragging = false;
|
||||
}, true);
|
||||
// double click for making new shapes
|
||||
canvas.addEventListener('dblclick', function (e) {
|
||||
var mouse = myState.getMouse(e);
|
||||
myState.addShape(new Shape(mouse.x - 10, mouse.y - 10, 20, 20, 'rgba(0,255,0,.6)'));
|
||||
}, true);
|
||||
|
||||
// **** Options! ****
|
||||
|
||||
this.selectionColor = '#CC0000';
|
||||
this.selectionWidth = 2;
|
||||
this.interval = 30;
|
||||
setInterval(function () {
|
||||
myState.draw();
|
||||
}, myState.interval);
|
||||
}
|
||||
|
||||
CanvasState.prototype.addShape = function (shape) {
|
||||
this.shapes.push(shape);
|
||||
this.valid = false;
|
||||
}
|
||||
|
||||
CanvasState.prototype.clear = function () {
|
||||
this.ctx.clearRect(0, 0, this.width, this.height);
|
||||
}
|
||||
|
||||
// While draw is called as often as the INTERVAL variable demands,
|
||||
// It only ever does something if the canvas gets invalidated by our code
|
||||
CanvasState.prototype.draw = function () {
|
||||
// if our state is invalid, redraw and validate!
|
||||
if (!this.valid) {
|
||||
var ctx = this.ctx;
|
||||
var shapes = this.shapes;
|
||||
this.clear();
|
||||
|
||||
// ** Add stuff you want drawn in the background all the time here **
|
||||
|
||||
// draw all shapes
|
||||
var l = shapes.length;
|
||||
for (var i = 0; i < l; i++) {
|
||||
var shape = shapes[i];
|
||||
// We can skip the drawing of elements that have moved off the screen:
|
||||
if (shape.x > this.width || shape.y > this.height ||
|
||||
shape.x + shape.w < 0 || shape.y + shape.h < 0) continue;
|
||||
shapes[i].draw(ctx);
|
||||
}
|
||||
|
||||
// draw selection
|
||||
// right now this is just a stroke along the edge of the selected Shape
|
||||
if (this.selection != null) {
|
||||
ctx.strokeStyle = this.selectionColor;
|
||||
ctx.lineWidth = this.selectionWidth;
|
||||
var mySel = this.selection;
|
||||
ctx.strokeRect(mySel.x, mySel.y, mySel.w, mySel.h);
|
||||
}
|
||||
|
||||
// ** Add stuff you want drawn on top all the time here **
|
||||
|
||||
this.valid = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Creates an object with x and y defined, set to the mouse position relative to the state's canvas
|
||||
// If you wanna be super-correct this can be tricky, we have to worry about padding and borders
|
||||
CanvasState.prototype.getMouse = function (e) {
|
||||
var element = this.canvas, offsetX = 0, offsetY = 0, mx, my;
|
||||
|
||||
// Compute the total offset
|
||||
if (element.offsetParent !== undefined) {
|
||||
do {
|
||||
offsetX += element.offsetLeft;
|
||||
offsetY += element.offsetTop;
|
||||
} while ((element = element.offsetParent));
|
||||
}
|
||||
|
||||
// Add padding and border style widths to offset
|
||||
// Also add the <html> offsets in case there's a position:fixed bar
|
||||
// offsetX += this.stylePaddingLeft + this.styleBorderLeft + this.htmlLeft;
|
||||
// offsetY += this.stylePaddingTop + this.styleBorderTop + this.htmlTop;
|
||||
|
||||
mx = e.pageX - offsetX;
|
||||
my = e.pageY - offsetY;
|
||||
|
||||
// We return a simple javascript object (a hash) with x and y defined
|
||||
return {x:mx, y:my};
|
||||
}
|
||||
|
||||
// If you dont want to use <body onLoad='init()'>
|
||||
// You could uncomment this init() reference and place the script reference inside the body tag
|
||||
init();
|
||||
|
||||
function init() {
|
||||
var s = new CanvasState(getCanvas());
|
||||
s.addShape(new Shape(40, 40, 50, 50)); // The default is gray
|
||||
s.addShape(new Shape(60, 140, 40, 60, 'lightskyblue'));
|
||||
// Lets make some partially transparent
|
||||
s.addShape(new Shape(80, 150, 60, 30, 'rgba(127, 255, 212, .5)'));
|
||||
s.addShape(new Shape(125, 80, 30, 80, 'rgba(245, 222, 179, .7)'));
|
||||
}
|
||||
|
||||
// Now go make something amazing!
|
||||
@@ -0,0 +1,145 @@
|
||||
{
|
||||
var classes = function () {
|
||||
var Moving = Kotlin.Class.create({initialize:function () {
|
||||
this.$context = getContext();
|
||||
this.$height = getCanvas().height;
|
||||
this.$width = getCanvas().width;
|
||||
this.$relX = 0.5;
|
||||
this.$relY = 0.5;
|
||||
this.$relXVelocity = this.randomVelocity();
|
||||
this.$relYVelocity = this.randomVelocity();
|
||||
this.$message = 'Hello Kotlin';
|
||||
this.$textHeightInPixels = 60;
|
||||
{
|
||||
this.get_context().font = 'bold ' + this.get_textHeightInPixels() + 'px Georgia, serif';
|
||||
}
|
||||
this.$textWidthInPixels = this.get_context().measureText(this.get_message()).width;
|
||||
}, get_context:function () {
|
||||
return this.$context;
|
||||
}, get_height:function () {
|
||||
return this.$height;
|
||||
}, get_width:function () {
|
||||
return this.$width;
|
||||
}, get_relX:function () {
|
||||
return this.$relX;
|
||||
}, set_relX:function (tmp$0) {
|
||||
this.$relX = tmp$0;
|
||||
}, get_relY:function () {
|
||||
return this.$relY;
|
||||
}, set_relY:function (tmp$0) {
|
||||
this.$relY = tmp$0;
|
||||
}, get_absX:function () {
|
||||
{
|
||||
return this.get_relX() * this.get_width();
|
||||
}
|
||||
}, get_absY:function () {
|
||||
{
|
||||
return this.get_relY() * this.get_height();
|
||||
}
|
||||
}, get_relXVelocity:function () {
|
||||
return this.$relXVelocity;
|
||||
}, set_relXVelocity:function (tmp$0) {
|
||||
this.$relXVelocity = tmp$0;
|
||||
}, get_relYVelocity:function () {
|
||||
return this.$relYVelocity;
|
||||
}, set_relYVelocity:function (tmp$0) {
|
||||
this.$relYVelocity = tmp$0;
|
||||
}, get_message:function () {
|
||||
return this.$message;
|
||||
}, get_textHeightInPixels:function () {
|
||||
return this.$textHeightInPixels;
|
||||
}, get_textWidthInPixels:function () {
|
||||
return this.$textWidthInPixels;
|
||||
}, renderText:function () {
|
||||
{
|
||||
this.get_context().save();
|
||||
this.move();
|
||||
this.get_context().shadowColor = 'white';
|
||||
this.get_context().shadowBlur = 10;
|
||||
this.get_context().fillStyle = 'rgba(100,200,0,0.7)';
|
||||
this.get_context().fillText(this.get_message(), this.get_absX(), this.get_absY());
|
||||
this.get_context().restore();
|
||||
}
|
||||
}, move:function () {
|
||||
{
|
||||
var relTextWidth = this.get_textWidthInPixels() / this.get_width();
|
||||
if (this.get_relX() > 1 - relTextWidth - this.get_abs(this.get_relXVelocity()) || this.get_relX() < this.get_abs(this.get_relXVelocity())) {
|
||||
this.set_relXVelocity(this.get_relXVelocity() * -1);
|
||||
}
|
||||
var relTextHeight = this.get_textHeightInPixels() / this.get_height();
|
||||
if (this.get_relY() > 1 - this.get_abs(this.get_relYVelocity()) || this.get_relY() < this.get_abs(this.get_relYVelocity()) + relTextHeight) {
|
||||
this.set_relYVelocity(this.get_relYVelocity() * -1);
|
||||
}
|
||||
this.set_relX(this.get_relX() + this.get_relXVelocity());
|
||||
this.set_relY(this.get_relY() + this.get_relYVelocity());
|
||||
}
|
||||
}, changeDirection:function () {
|
||||
{
|
||||
this.set_relYVelocity(this.randomVelocity());
|
||||
this.set_relXVelocity(this.randomVelocity());
|
||||
}
|
||||
}, renderBackground:function () {
|
||||
{
|
||||
this.get_context().save();
|
||||
this.get_context().fillStyle = 'rgba(255,255,1,0.2)';
|
||||
this.get_context().fillRect(0, 0, this.get_width(), this.get_height());
|
||||
this.get_context().restore();
|
||||
}
|
||||
}, randomVelocity:function () {
|
||||
var tmp$0;
|
||||
if (Math.random() < 0.5)
|
||||
tmp$0 = 1;
|
||||
else
|
||||
tmp$0 = -1;
|
||||
{
|
||||
return 0.01 * Math.random() * tmp$0;
|
||||
}
|
||||
}, run:function () {
|
||||
{
|
||||
var tmp$1;
|
||||
var tmp$0;
|
||||
setInterval((tmp$0 = this , function () {
|
||||
{
|
||||
tmp$0.renderBackground();
|
||||
tmp$0.renderText();
|
||||
}
|
||||
}
|
||||
), 10);
|
||||
setInterval((tmp$1 = this , function () {
|
||||
{
|
||||
tmp$1.changeDirection();
|
||||
}
|
||||
}
|
||||
), 3000);
|
||||
}
|
||||
}, get_abs:function (receiver) {
|
||||
var tmp$0;
|
||||
if (receiver > 0)
|
||||
tmp$0 = receiver;
|
||||
else
|
||||
tmp$0 = -receiver;
|
||||
{
|
||||
return tmp$0;
|
||||
}
|
||||
}
|
||||
});
|
||||
return {Moving_0:Moving};
|
||||
}
|
||||
();
|
||||
var moving = Kotlin.Namespace.create({initialize:function () {
|
||||
}, main:function () {
|
||||
{
|
||||
$(function () {
|
||||
{
|
||||
(new moving.Moving_0).run();
|
||||
}
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
}, classes);
|
||||
moving.initialize();
|
||||
}
|
||||
|
||||
var args = [];
|
||||
moving.main(args);
|
||||
@@ -0,0 +1,14 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
|
||||
"http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html>
|
||||
<head>
|
||||
<title>Canvas demo</title>
|
||||
</head>
|
||||
<body>
|
||||
<canvas height="450" width="800"></canvas>
|
||||
<script src="http://code.jquery.com/jquery-latest.js"></script>
|
||||
<script src="../../../../translator/testFiles/kotlin_lib.js" type="text/javascript"></script>
|
||||
<script src="../../../../translator/testFiles/canvas_helper.js" type="text/javascript"></script>
|
||||
<script src="moving.js" type="text/javascript"></script>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,92 @@
|
||||
package moving;
|
||||
|
||||
import js.*;
|
||||
import html5.*;
|
||||
import jquery.*;
|
||||
|
||||
fun main() {
|
||||
jq {
|
||||
Moving().run();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
class Moving() {
|
||||
|
||||
val context = getContext();
|
||||
val height = getCanvas().height;
|
||||
val width = getCanvas().width;
|
||||
|
||||
var relX = 0.5;
|
||||
var relY = 0.5;
|
||||
|
||||
val absX : Double
|
||||
get() = (relX * width);
|
||||
val absY : Double
|
||||
get() = (relY * height);
|
||||
|
||||
var relXVelocity = randomVelocity();
|
||||
var relYVelocity = randomVelocity();
|
||||
|
||||
|
||||
val message = "Hello Kotlin";
|
||||
val textHeightInPixels = 60;
|
||||
{
|
||||
context.font = "bold ${textHeightInPixels}px Georgia, serif"
|
||||
}
|
||||
val textWidthInPixels = context.measureText(message).width;
|
||||
|
||||
fun renderText() {
|
||||
context.save();
|
||||
move();
|
||||
context.shadowColor = "white";
|
||||
context.shadowBlur = 10.0;
|
||||
context.fillStyle = "rgba(100,200,0,0.7)";
|
||||
context.fillText(message, absX, absY);
|
||||
context.restore();
|
||||
}
|
||||
|
||||
fun move() {
|
||||
val relTextWidth = textWidthInPixels / width;
|
||||
if (relX > (1.0 - relTextWidth - relXVelocity.abs) || relX < relXVelocity.abs) {
|
||||
relXVelocity *= -1;
|
||||
}
|
||||
val relTextHeight = textHeightInPixels / height;
|
||||
if (relY > (1.0 - relYVelocity.abs) || relY < relYVelocity.abs + relTextHeight) {
|
||||
relYVelocity *= -1;
|
||||
}
|
||||
relX += relXVelocity;
|
||||
relY += relYVelocity;
|
||||
}
|
||||
|
||||
fun changeDirection() {
|
||||
relYVelocity = randomVelocity();
|
||||
relXVelocity = randomVelocity();
|
||||
}
|
||||
|
||||
|
||||
fun renderBackground() {
|
||||
context.save();
|
||||
context.fillStyle = "rgba(255,255,1,0.2)";
|
||||
context.fillRect(0.0, 0.0, width, height);
|
||||
context.restore();
|
||||
}
|
||||
|
||||
fun randomVelocity() = 0.01 * Math.random() *
|
||||
if (Math.random() < 0.5) 1 else -1;
|
||||
|
||||
fun run() {
|
||||
setInterval({
|
||||
renderBackground();
|
||||
renderText();
|
||||
}, 10);
|
||||
setInterval({
|
||||
changeDirection();
|
||||
}, 3000);
|
||||
}
|
||||
|
||||
val Double.abs : Double
|
||||
get() = if (this > 0) this else -this
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
|
||||
"http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html>
|
||||
<head>
|
||||
<title>Canvas demo</title>
|
||||
</head>
|
||||
<body>
|
||||
<canvas height="450" width="800"></canvas>
|
||||
<script src="http://code.jquery.com/jquery-latest.js"></script>
|
||||
<script src="../../../../translator/testFiles/kotlin_lib.js" type="text/javascript"></script>
|
||||
<script src="../../../../translator/testFiles/canvas_helper.js" type="text/javascript"></script>
|
||||
<script src="testhtml.js" type="text/javascript"></script>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,77 @@
|
||||
package testhtml;
|
||||
|
||||
import js.*;
|
||||
import html5.*;
|
||||
import jquery.*;
|
||||
|
||||
fun main() {
|
||||
jq {
|
||||
Test().run();
|
||||
HelloKotlin().run();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
class Test() {
|
||||
val context = getContext();
|
||||
val height = getCanvas().height;
|
||||
val width = getCanvas().width;
|
||||
var x = width * Math.random();
|
||||
var y = height * Math.random();
|
||||
var hue = 0;
|
||||
|
||||
fun line() {
|
||||
context.save();
|
||||
context.beginPath();
|
||||
context.lineWidth = 20.0 * Math.random();
|
||||
context.moveTo(x, y);
|
||||
|
||||
x = width * Math.random();
|
||||
y = height * Math.random();
|
||||
|
||||
context.bezierCurveTo(width * Math.random(), height * Math.random(),
|
||||
width * Math.random(), height * Math.random(), x, y);
|
||||
|
||||
hue += Math.random() * 10;
|
||||
context.strokeStyle = "hsl($hue, 50%, 50%)";
|
||||
|
||||
context.shadowColor = "white";
|
||||
context.shadowBlur = 10.0;
|
||||
|
||||
context.stroke();
|
||||
context.restore();
|
||||
}
|
||||
|
||||
fun blank() {
|
||||
context.fillStyle = "rgba(255,255,1,0.1)";
|
||||
context.fillRect(0.0, 0.0, width, height);
|
||||
}
|
||||
|
||||
fun run() {
|
||||
setInterval({line()}, 40);
|
||||
setInterval({blank()}, 100);
|
||||
}
|
||||
}
|
||||
|
||||
class HelloKotlin() {
|
||||
val context = getContext();
|
||||
val height = getCanvas().height;
|
||||
val width = getCanvas().width;
|
||||
|
||||
fun run() {
|
||||
setInterval({
|
||||
greet();
|
||||
}, 2000);
|
||||
}
|
||||
|
||||
fun greet() {
|
||||
context.save();
|
||||
val message = "Hello Kotlin";
|
||||
context.font = "bold 20px Georgia, serif";
|
||||
context.scale(5.0, 5.0);
|
||||
context.strokeStyle = "rgba(0,0,0, 0.8)";
|
||||
context.strokeText(message, /*(width / 3) + */ (width / 7) * Math.random(),
|
||||
/*(height / 3) + */ (height / 7) * Math.random());
|
||||
context.restore();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,120 @@
|
||||
{
|
||||
var classes = function () {
|
||||
var HelloKotlin = Kotlin.Class.create({initialize:function () {
|
||||
this.$context = getContext();
|
||||
this.$height = getCanvas().height;
|
||||
this.$width = getCanvas().width;
|
||||
}, get_context:function () {
|
||||
return this.$context;
|
||||
}, get_height:function () {
|
||||
return this.$height;
|
||||
}, get_width:function () {
|
||||
return this.$width;
|
||||
}, run:function () {
|
||||
{
|
||||
var tmp$0;
|
||||
setInterval((tmp$0 = this , function () {
|
||||
{
|
||||
tmp$0.greet();
|
||||
}
|
||||
}
|
||||
), 2000);
|
||||
}
|
||||
}, greet:function () {
|
||||
{
|
||||
this.get_context().save();
|
||||
var message = 'Hello Kotlin';
|
||||
this.get_context().font = 'bold 20px Georgia, serif';
|
||||
this.get_context().scale(5, 5);
|
||||
this.get_context().strokeStyle = 'rgba(0,0,0, 0.8)';
|
||||
this.get_context().strokeText(message, this.get_width() / 7 * Math.random(), this.get_height() / 7 * Math.random());
|
||||
this.get_context().restore();
|
||||
}
|
||||
}
|
||||
});
|
||||
var Test = Kotlin.Class.create({initialize:function () {
|
||||
this.$context = getContext();
|
||||
this.$height = getCanvas().height;
|
||||
this.$width = getCanvas().width;
|
||||
this.$x = this.get_width() * Math.random();
|
||||
this.$y = this.get_height() * Math.random();
|
||||
this.$hue = 0;
|
||||
}, get_context:function () {
|
||||
return this.$context;
|
||||
}, get_height:function () {
|
||||
return this.$height;
|
||||
}, get_width:function () {
|
||||
return this.$width;
|
||||
}, get_x:function () {
|
||||
return this.$x;
|
||||
}, set_x:function (tmp$0) {
|
||||
this.$x = tmp$0;
|
||||
}, get_y:function () {
|
||||
return this.$y;
|
||||
}, set_y:function (tmp$0) {
|
||||
this.$y = tmp$0;
|
||||
}, get_hue:function () {
|
||||
return this.$hue;
|
||||
}, set_hue:function (tmp$0) {
|
||||
this.$hue = tmp$0;
|
||||
}, line:function () {
|
||||
{
|
||||
this.get_context().save();
|
||||
this.get_context().beginPath();
|
||||
this.get_context().lineWidth = 20 * Math.random();
|
||||
this.get_context().moveTo(this.get_x(), this.get_y());
|
||||
this.set_x(this.get_width() * Math.random());
|
||||
this.set_y(this.get_height() * Math.random());
|
||||
this.get_context().bezierCurveTo(this.get_width() * Math.random(), this.get_height() * Math.random(), this.get_width() * Math.random(), this.get_height() * Math.random(), this.get_x(), this.get_y());
|
||||
this.set_hue(this.get_hue() + Math.random() * 10);
|
||||
this.get_context().strokeStyle = 'hsl(' + this.get_hue() + ', 50%, 50%)';
|
||||
this.get_context().shadowColor = 'white';
|
||||
this.get_context().shadowBlur = 10;
|
||||
this.get_context().stroke();
|
||||
this.get_context().restore();
|
||||
}
|
||||
}, blank:function () {
|
||||
{
|
||||
this.get_context().fillStyle = 'rgba(255,255,1,0.1)';
|
||||
this.get_context().fillRect(0, 0, this.get_width(), this.get_height());
|
||||
}
|
||||
}, run:function () {
|
||||
{
|
||||
var tmp$1;
|
||||
var tmp$0;
|
||||
setInterval((tmp$0 = this , function () {
|
||||
{
|
||||
tmp$0.line();
|
||||
}
|
||||
}
|
||||
), 40);
|
||||
setInterval((tmp$1 = this , function () {
|
||||
{
|
||||
tmp$1.blank();
|
||||
}
|
||||
}
|
||||
), 100);
|
||||
}
|
||||
}
|
||||
});
|
||||
return {Test_0:Test, HelloKotlin_0:HelloKotlin};
|
||||
}
|
||||
();
|
||||
var testhtml = Kotlin.Namespace.create({initialize:function () {
|
||||
}, main:function () {
|
||||
{
|
||||
$(function () {
|
||||
{
|
||||
(new testhtml.Test_0).run();
|
||||
(new testhtml.HelloKotlin_0).run();
|
||||
}
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
}, classes);
|
||||
testhtml.initialize();
|
||||
}
|
||||
|
||||
var args = [];
|
||||
testhtml.main(args);
|
||||
+12
-2
@@ -34,7 +34,7 @@ class Context() {
|
||||
fun quadraticCurveTo(cpx : Double, cpy : Double, x : Double, y : Double) {}
|
||||
fun bezierCurveTo(cp1x : Double, cp1y : Double, cp2x : Double, cp2y : Double, x : Double, y : Double) {}
|
||||
fun arcTo(x1 : Double, y1 : Double, x2 : Double, y2 : Double, radius : Double) {}
|
||||
fun arc(x : Double, y : Double, radius : Double, startAngle : Double, endAngle : Double, anticlockwise : Boolean= false) {}
|
||||
fun arc(x : Double, y : Double, radius : Double, startAngle : Double, endAngle : Double, anticlockwise : Boolean) {}
|
||||
|
||||
fun rect(x : Double, y : Double, w : Double, h : Double) {}
|
||||
fun fill() {}
|
||||
@@ -46,8 +46,16 @@ class Context() {
|
||||
fun strokeText(text : String, x : Double, y : Double, maxWidth : Double) {}
|
||||
|
||||
fun measureText(text : String) : TextMetrics = TextMetrics();
|
||||
|
||||
fun drawImage(image : HTMLImageElement, dx : Double, dy : Double) {}
|
||||
fun drawImage(image : HTMLImageElement, dx: Double, dy: Double, dw: Double, dh: Double) {}
|
||||
fun drawImage(image : HTMLImageElement, sx: Double, sy: Double,
|
||||
sw: Double, sh: Double, dx: Double, dy: Double, dw: Double, dh: Double) {}
|
||||
}
|
||||
|
||||
native
|
||||
class HTMLImageElement() : DomElement() {}
|
||||
|
||||
native
|
||||
class Canvas() : DomElement() {
|
||||
val width = 0.0;
|
||||
@@ -63,4 +71,6 @@ class TextMetrics() {
|
||||
native
|
||||
fun getContext() : Context = Context();
|
||||
native
|
||||
fun getCanvas() : Canvas = Canvas();
|
||||
fun getCanvas() : Canvas = Canvas();
|
||||
native
|
||||
fun getJBLogo() : HTMLImageElement = HTMLImageElement();
|
||||
+11
-4
@@ -28,11 +28,18 @@ public final class QualifiedExpressionTranslator {
|
||||
@NotNull
|
||||
public static AccessTranslator getAccessTranslator(@NotNull JetQualifiedExpression expression,
|
||||
@NotNull TranslationContext context) {
|
||||
if (expression instanceof JetDotQualifiedExpression) {
|
||||
JsExpression receiver = translateReceiver(expression, context);
|
||||
return PropertyAccessTranslator.newInstance(getNotNullSimpleNameSelector(expression), receiver, context);
|
||||
|
||||
JsExpression receiver = translateReceiver(expression, context);
|
||||
PropertyAccessTranslator result =
|
||||
PropertyAccessTranslator.newInstance(getNotNullSimpleNameSelector(expression), receiver, context);
|
||||
//TODO: util if this code duplicates
|
||||
if (expression instanceof JetSafeQualifiedExpression) {
|
||||
result.setCallType(PropertyAccessTranslator.CallType.SAFE);
|
||||
}
|
||||
throw new UnsupportedOperationException();
|
||||
if (expression instanceof JetDotQualifiedExpression) {
|
||||
result.setCallType(PropertyAccessTranslator.CallType.NORMAL);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
@NotNull
|
||||
|
||||
@@ -105,8 +105,27 @@ public abstract class PropertyAccessTranslator extends AccessTranslator {
|
||||
return canBePropertyGetterCall(expression, context);
|
||||
}
|
||||
|
||||
public enum CallType {
|
||||
SAFE,
|
||||
//TODO: bang qualifier is not implemented in frontend for now
|
||||
BANG,
|
||||
NORMAL
|
||||
}
|
||||
|
||||
//TODO: we use normal by default but may cause bugs
|
||||
private /*var*/ CallType callType = CallType.NORMAL;
|
||||
|
||||
protected PropertyAccessTranslator(@NotNull TranslationContext context) {
|
||||
super(context);
|
||||
}
|
||||
|
||||
public void setCallType(@NotNull CallType callType) {
|
||||
this.callType = callType;
|
||||
}
|
||||
|
||||
@NotNull
|
||||
protected CallType getCallType() {
|
||||
assert callType != null : "CallType not set";
|
||||
return callType;
|
||||
}
|
||||
}
|
||||
@@ -4,4 +4,8 @@ function getContext() {
|
||||
|
||||
function getCanvas() {
|
||||
return document.getElementsByTagName('canvas')[0];
|
||||
}
|
||||
|
||||
function getJBLogo() {
|
||||
return document.getElementsByTagName('img')[0];
|
||||
}
|
||||
@@ -4,8 +4,6 @@
|
||||
<exclude-output />
|
||||
<content url="file://$MODULE_DIR$">
|
||||
<sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
|
||||
<sourceFolder url="file://$MODULE_DIR$/../translatorTests/test" isTestSource="true" />
|
||||
<sourceFolder url="file://$MODULE_DIR$/examples" isTestSource="true" />
|
||||
</content>
|
||||
<orderEntry type="inheritedJdk" />
|
||||
<orderEntry type="sourceFolder" forTests="false" />
|
||||
|
||||
Reference in New Issue
Block a user