[!!!!!!!!!!!!!!!] Remove new-home

This commit is contained in:
Azalea Gui
2023-03-09 15:06:03 -05:00
parent b66a52e58e
commit 58462de365
13 changed files with 0 additions and 799 deletions
-3
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@@ -14,10 +14,8 @@
"emoji-regex": "^10.2.1",
"linkify-urls": "^4.0.0",
"marked": "^4.2.12",
"meshline": "^3.1.6",
"moment": "^2.29.4",
"tg-blog": "^1.1.0",
"three": "^0.150.1",
"vue": "^3.2.47",
"vue-i18n": "^9.2.2",
"vue-router": "^4.1.6",
@@ -28,7 +26,6 @@
"@types/jqueryui": "^1.12.16",
"@types/marked": "^4.0.7",
"@types/node": "^18.14.5",
"@types/three": "^0.149.0",
"@vitejs/plugin-vue": "^4.0.0",
"eslint": "^8.35.0",
"sass": "^1.58.3",
-34
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@@ -1,34 +0,0 @@
import {Color} from "three";
/**
* Configurations
*/
export const config = {
// Field of vision and cutoff frustum for near and far
cam: {fov: 50, near: 1, far: 5000},
// Smooth movements (speeds are in terms of pixels per ms)
smooth: {mouseSpeed: 10 * window.devicePixelRatio},
// Cursor
cursor: {radius: 2, width: 0.3, color: new Color('#333')},
// Debug mode
debug: false,
// Edit mode
editMode: true,
// Editor config
editor: {zMin: 70, zMax: 90}
}
export const colors = {
sky: {
top: new Color('#3284ff'),
bottom: new Color('#ffffff'),
ground: new Color('#ffc87f'),
dirLight: new Color('#fff4e5')
},
}
-62
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@@ -1,62 +0,0 @@
import * as THREE from 'three'
/**
* Create a 3D box geometry made out of dashed lines
* @param width
* @param height
* @param depth
*/
export function box(width: number, height: number, depth: number): THREE.BufferGeometry
{
width = width * 0.5
height = height * 0.5
depth = depth * 0.5
const geometry = new THREE.BufferGeometry();
const position = [];
for (const x of [-1, 1])
for (const y of [-1, 1])
for (const z of [-1, 1])
{
const rx = x * width, ry = y * height, rz = z * depth
position.push(rx, ry, rz)
position.push(rx * -x, ry, rz)
position.push(rx, ry, rz)
position.push(rx, ry * -y, rz)
position.push(rx, ry, rz)
position.push(rx, ry, rz * -z)
}
geometry.setAttribute('position', new THREE.Float32BufferAttribute(position, 3))
return geometry
}
/**
* Create a 2D circle
* @param color
* @param z
* @param r
* @param hollow
*/
export function circle(color: THREE.Color | number | string, z: number, r: number): THREE.Mesh
{
const geometry = new THREE.CircleGeometry(r, 64)
const material = new THREE.MeshBasicMaterial({color})
const circle = new THREE.Mesh(geometry, material)
circle.position.z = z
return circle
}
/**
* Ignore depth https://stackoverflow.com/a/62818553/7346633
* @param obj
* @param material
*/
export function alwaysOnTop(obj: THREE.Object3D, material: THREE.Material): void
{
obj.renderOrder = 999
material.depthTest = false
material.depthWrite = false
obj.onBeforeRender = (r) => r.clearDepth()
}
-156
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@@ -1,156 +0,0 @@
import * as THREE from 'three'
import {Color} from 'three'
import * as helper from "@/animation/Helpers"
import {initMouseTracker} from "@/animation/Trackers"
import {addDirLight, addGround, addHemiLight, addSky} from "@/animation/Shaders"
import {config} from "@/animation/Config"
import Cursor from "@/animation/components/Cursor";
import IUpdatable from "@/animation/components/IUpdatable";
import Grid from "@/animation/components/Grid";
import Editor from "@/animation/components/Editor";
export let renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.PerspectiveCamera
export let editor: Editor
const clock = new THREE.Clock()
export const objects: { [id: string]: THREE.Object3D } = {}
const updatable: IUpdatable[] = []
// ////////////////////
// Three.js scene code
function init(): void
{
const geometryBox = helper.box(50, 50, 1000)
const lineSegments = new THREE.LineSegments(geometryBox, new THREE.LineDashedMaterial({
color: "#420000",
dashSize: 3,
gapSize: 1
}))
lineSegments.computeLineDistances()
updatable.push(new Cursor(scene, config.cursor, camera))
updatable.push(new Grid(), editor = new Editor())
objects.box = lineSegments
scene.add(lineSegments)
// scene.add(circle(0xffff00, 0, 5))
// scene.add(circle(0xff00ff, 1, 4))
// scene.add(circle(0x0000ff, 2, 3))
// scene.add(circle(0x00ffff, 3, 2))
// scene.add(circle(0xff0000, 4, 1))
}
// Buffer for smooth update
const smoothBuffer = {cam: {x: 0, y: 0}}
function pn(b: boolean): number
{
return b ? 1 : -1
}
/**
* Update frame
*
* @param dt delta time in ms
*/
function update(dt: number): void
{
// objects['cursor'].position.set(moused.x, moused.y, 150)
// smoothBuffer.cam.x = moused.x * config.mouseFactor
// smoothBuffer.cam.y = moused.y * config.mouseFactor
// smoothUpdate()
// const time = Date.now() * 0.001
// objects.box.rotation.x = 0.25 * time
// objects.box.rotation.y = 0.25 * time
function smoothUpdate(): void
{
// Pixels moved = speed * time
const delta = config.smooth.mouseSpeed * dt
// Current position
const cp = camera.position
// Target position
const tp = smoothBuffer.cam
if (Math.abs(cp.x - tp.x) > delta)
{
cp.x = cp.x + delta * pn(cp.x < tp.x)
} else
{
cp.x = tp.x
}
if (Math.abs(cp.y - tp.y) > delta)
{
cp.y = cp.y + delta * pn(cp.y < tp.y)
} else
{
cp.y = tp.y
}
}
}
// ///////////////////
// Three.js meta code
/**
* Start the three.js rendering engine
*
* @param id: Canvas element id
*/
export function start(id: string): void
{
scene = new THREE.Scene()
scene.background = new Color('#f9f2e0')
// Create camera
camera = new THREE.PerspectiveCamera(config.cam.fov, window.innerWidth / window.innerHeight,
config.cam.near, config.cam.far)
camera.position.set(0, 0, 200)
camera.lookAt(0, 0, 0)
// @ts-ignore Create WebGL Renderer
renderer = new THREE.WebGLRenderer({canvas: document.getElementById(id), antialias: true})
onWindowResize()
window.addEventListener('resize', onWindowResize)
addLights()
init()
initMouseTracker()
animate()
}
function addLights(): void
{
objects.hemiLight = addHemiLight(scene)
objects.dirLight = addDirLight(scene)
objects.ground = addGround(scene)
objects.sky = addSky(scene)
objects.sky.visible = false
objects.ground.visible = false
renderer.outputEncoding = THREE.sRGBEncoding
renderer.shadowMap.enabled = true
}
function onWindowResize()
{
camera.aspect = window.innerWidth / window.innerHeight
camera.updateProjectionMatrix()
renderer.setPixelRatio(window.devicePixelRatio)
renderer.setSize(window.innerWidth, window.innerHeight)
}
function animate(): void
{
requestAnimationFrame(animate)
const dt = clock.getDelta()
update(dt)
for (const o of updatable) o.update(dt)
renderer.render(scene, camera)
}
-118
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@@ -1,118 +0,0 @@
import * as THREE from 'three'
import {DirectionalLight, HemisphereLight, Mesh} from 'three'
import {colors, config} from "@/animation/Config";
export const vertexShader = `
varying vec3 vWorldPosition;
void main() {
vec4 worldPosition = modelMatrix * vec4( position, 1.0 );
vWorldPosition = worldPosition.xyz;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`;
export const fragmentShader = `
uniform vec3 topColor;
uniform vec3 bottomColor;
uniform float offset;
uniform float exponent;
varying vec3 vWorldPosition;
void main() {
float h = normalize( vWorldPosition + offset ).y;
gl_FragColor = vec4( mix( bottomColor, topColor, max( pow( max( h , 0.0), exponent ), 0.0 ) ), 1.0 );
}`;
/**
* Create sky dome
* @param scene
*/
export function addSky(scene: THREE.Scene): Mesh
{
const uniforms = {
"topColor": { value: colors.sky.top },
"bottomColor": { value: colors.sky.bottom },
"offset": { value: 33 },
"exponent": { value: 0.6 }
}
const skyGeo = new THREE.SphereGeometry( 4000, 32, 15 );
const skyMat = new THREE.ShaderMaterial({
uniforms: uniforms,
vertexShader: vertexShader,
fragmentShader: fragmentShader,
side: THREE.BackSide
});
const sky = new THREE.Mesh(skyGeo, skyMat)
scene.add(sky)
scene.fog = new THREE.Fog(colors.sky.bottom, 1, 5000)
return sky
}
/**
* Create ground
* @param scene
*/
export function addGround(scene: THREE.Scene): Mesh
{
const groundGeo = new THREE.PlaneGeometry(10000, 10000)
const groundMat = new THREE.MeshLambertMaterial({color: colors.sky.ground})
const ground = new THREE.Mesh(groundGeo, groundMat)
ground.position.y = -33
ground.rotation.x = -Math.PI / 2
ground.receiveShadow = true
scene.add(ground)
return ground
}
/**
* Add hemisphere light
* @param scene
*/
export function addHemiLight(scene: THREE.Scene): HemisphereLight
{
const hemiLight = new THREE.HemisphereLight(colors.sky.top, colors.sky.ground, 0.6)
hemiLight.position.set(0, 50, 0)
scene.add(hemiLight)
if (config.debug) scene.add(new THREE.HemisphereLightHelper(hemiLight, 10))
return hemiLight
}
/**
* Add directional light
* @param scene
*/
export function addDirLight(scene: THREE.Scene): DirectionalLight
{
// Directional light
const dirLight = new THREE.DirectionalLight(colors.sky.dirLight, 1)
dirLight.position.set(-1, 1.75, 1)
dirLight.position.multiplyScalar(30)
scene.add(dirLight)
dirLight.castShadow = true
dirLight.shadow.mapSize.width = 2048
dirLight.shadow.mapSize.height = 2048
const d = 50
dirLight.shadow.camera.left = -d
dirLight.shadow.camera.right = d
dirLight.shadow.camera.top = d
dirLight.shadow.camera.bottom = -d
dirLight.shadow.camera.far = 3500
dirLight.shadow.bias = -0.0001
if (config.debug) scene.add(new THREE.DirectionalLightHelper(dirLight, 10))
return dirLight
}
-41
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@@ -1,41 +0,0 @@
import * as THREE from 'three'
import {Vector3} from 'three'
import {camera} from "@/animation/Home";
export let mouse: MouseEvent
export const moused = {x: 0, y: 0, pos: new Vector3()}
/**
* Initialize mouse tracker
*/
export function initMouseTracker(): void
{
document.onmousemove = (e: MouseEvent) =>
{
mouse = e
moused.x = e.clientX / window.innerWidth * 2 - 1
moused.y = -(e.clientY / window.innerHeight * 2 - 1)
moused.pos = projectTo3D(moused.x, moused.y, 0)
}
}
/**
* Project to 3D position
* https://www.reddit.com/r/threejs/comments/eba9l3/3d_cursor_using_threejs_html_css/
* https://jsfiddle.net/atwfxdpd/10/
*
* @param screenX X position on 2D canvas
* @param screenY Y position on 2D canvas
* @param z Z position in 3D
*/
export function projectTo3D(screenX: number, screenY: number, z: number): Vector3
{
const vector = new THREE.Vector3(screenX, screenY, 0.5)
vector.unproject(camera)
const dir = vector.sub(camera.position).normalize()
const distance = (-camera.position.z + z) / dir.z
const pos = camera.position.clone().add(dir.multiplyScalar(distance))
// console.log('Dir:', dir)
// console.log('Pos:', pos)
return pos
}
-62
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@@ -1,62 +0,0 @@
import * as THREE from "three";
import {Color, Material} from "three";
import {MeshLineGeometry, MeshLineMaterial} from 'meshline';
import IUpdatable from "@/animation/components/IUpdatable";
import {moused} from "@/animation/Trackers";
import {alwaysOnTop, circle} from "@/animation/Helpers";
type CursorConfig = {radius: number, color: Color, width: number}
export default class Cursor implements IUpdatable
{
camera: THREE.Camera
circle: CursorCircle
dot: THREE.Mesh
constructor(scene: THREE.Scene, conf: CursorConfig, camera: THREE.Camera)
{
this.camera = camera
this.circle = new CursorCircle(conf, camera)
scene.add(this.circle)
this.dot = circle('#000', 0, 0.3)
alwaysOnTop(this.dot, this.dot.material as Material)
scene.add(this.dot)
this.circle.visible = false
}
update(dt: number): void
{
this.circle.update(dt)
this.dot.position.copy(moused.pos)
this.circle.position.copy(moused.pos)
}
}
export class CursorCircle extends THREE.Mesh implements IUpdatable
{
camera: THREE.Camera
constructor(conf: CursorConfig, camera: THREE.Camera)
{
// https://discourse.threejs.org/t/shift-vertices-of-circle-geometry-not-working/26664
const pts = new THREE.Path().absarc(0, 0, conf.radius, 0, Math.PI * 2, true).getPoints(90)
const geometry = new MeshLineGeometry()
geometry.setFromPoints(pts)
// MeshLine: https://stackoverflow.com/a/25759280/7346633
const material = new MeshLineMaterial({color: conf.color, lineWidth: conf.width,
resolution: new THREE.Vector2(window.innerWidth, window.innerHeight)})
super(geometry, material)
this.camera = camera
alwaysOnTop(this, material)
}
update(dt: number): void
{
return
}
}
-92
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@@ -1,92 +0,0 @@
import {Mesh, MeshBasicMaterial, Vector3} from "three";
import IUpdatable from "@/animation/components/IUpdatable";
import {circle} from "@/animation/Helpers";
import {scene} from "@/animation/Home";
import {moused, projectTo3D} from "@/animation/Trackers";
import {config} from "@/animation/Config";
import {minMax} from "@/scripts/utils";
type DisplayCircle = {x: number, y: number, z: number, radius: number, color: string}
export default class Editor implements IUpdatable
{
hand: Mesh
radius = 3
scale = 1
z = config.editor.zMax
data: DisplayCircle[] = []
circles: Mesh[] = []
constructor()
{
this.hand = circle('#ffffff', 0, this.radius)
scene.add(this.hand)
window.addEventListener('mousedown', (e) =>
{
console.log('clicked', e)
this.addCirc(this.radius * this.scale, this.hand.position, this.color)
})
window.addEventListener('wheel', (e) =>
{
let direction = (e.detail < 0 || e.deltaY > 0) ? 1 : -1;
// Shift to micro-adjust
if (e.shiftKey) direction /= 10
// Ctrl + Alt to shift the entire plane
if (e.altKey && e.ctrlKey)
{
// TODO
return
}
// Scroll to adjust z, alt + scroll to adjust radius
if (e.altKey)
{
this.scale -= direction / 10
this.hand.scale.set(this.scale, this.scale, this.scale)
}
else this.z = minMax(this.z - direction * 2, config.editor.zMin, config.editor.zMax)
}, false)
}
addCirc(radius: number, pos: Vector3, color: string): void
{
const data = {...pos, radius, color}
data.z -= config.editor.zMax
this.data.push(data)
this.displayCirc(data)
}
displayCirc(params: DisplayCircle): void
{
const circ = circle(params.color, 0, params.radius)
circ.position.x = params.x
circ.position.y = params.y
circ.position.z = params.z + config.editor.zMax
scene.add(circ)
this.circles.push(circ)
}
update(dt: number): void
{
const pos = projectTo3D(moused.x, moused.y, this.z)
this.hand.position.copy(pos)
return
}
get color(): string
{
return '#' + this.handMaterial.color.getHexString()
}
set color(value: string)
{
this.handMaterial.color.setStyle(value.substr(0, 7))
}
get handMaterial(): MeshBasicMaterial { return (this.hand.material as MeshBasicMaterial) }
}
-38
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@@ -1,38 +0,0 @@
import * as THREE from "three";
import {GridHelper} from "three";
import {scene} from "@/animation/Home";
import IUpdatable from "@/animation/components/IUpdatable";
export default class Grid implements IUpdatable
{
lines = []
grid: GridHelper[] = []
constructor()
{
const size = 100
const divisions = 20
let color = new THREE.Color('#7a0c0c')
let grid = new THREE.GridHelper(size, divisions, color, color)
grid.rotation.x = Math.PI / 2
grid.position.z = 90
this.grid.push(grid)
color = new THREE.Color('#a4a4a4')
grid = new THREE.GridHelper(size, divisions, color, color)
grid.rotation.x = Math.PI / 2
grid.position.z = 70
this.grid.push(grid)
this.grid.forEach(it => scene.add(it))
}
update(dt: number): void
{
// this.grid.rotation.x = 0.25 * Date.now() * 0.001
// console.log(this.grid.rotation.x)
// this.grid.position.z += dt * 10
// console.log(this.grid.position.z)
}
}
-4
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@@ -1,4 +0,0 @@
export default interface IUpdatable
{
update: (dt: number) => void
}
-6
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@@ -8,12 +8,6 @@ const routes: Array<RouteRecordRaw> = [
meta: {title: 'Home', nav: true},
component: Home
},
{
path: '/new-home',
name: 'New Home',
meta: {title: 'Home'},
component: () => import('../views/NewHome.vue')
},
{
path: '/about',
name: 'About',
-161
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@@ -1,161 +0,0 @@
<template>
<div id="NewHome">
<canvas id="three"></canvas>
<!-- Editor controls -->
<div id="editor-controls">
<div>Editor</div>
<div class="separator"/>
<div>New</div>
<div>Save</div>
<div class="separator"/>
<div id="colors" class="fbox-h">
<div class="color" v-for="(c, i) in colors" :key="i" :style="{'background-color': c ?? '#333'}"
@click="e => openPicker(e, c)">
<div>{{(i + 1) % 10}}</div>
</div>
</div>
<div class="f-grow1"></div>
<div class="separator"/>
<div @click="_ => toggle('sky')">Sky</div>
</div>
<MyColorPicker v-if="pickerColor" :color="pickerColor" style="z-index: 3"
@close="pickerColor = ''" :initial-pos="initialPos"
@updatePalette="p => colors = p[0]"/>
</div>
</template>
<script lang="ts">
import {Options} from 'vue-class-component';
import {camera, editor, objects, start} from "@/animation/Home";
import {config} from "@/animation/Config";
import {KeyHandler, range} from "@/scripts/utils";
import MyColorPicker from "@/components/color/ColorPicker.vue";
@Options({components: {MyColorPicker}})
export default class NewHome extends KeyHandler
{
editMode = config.editMode
colors = localStorage.getItem('palette') ? JSON.parse(localStorage.getItem('palette') as string)[0] :
range(10).map(_ => '#ffa8a8')
pickerColor = ''
initialPos = {x: 0, y: 0}
started = false
created(): void
{
// Escape to close picker
this.keybinds.Escape = _ => this.pickerColor = ''
// Pick colors
range(10).forEach(i => this.keybinds[((i + 1) % 10)+''] = _ => editor.color = this.colors[i])
// Camera position binds
this.keybinds.ArrowLeft = _ => camera.position.x -= 1
this.keybinds.ArrowRight = _ => camera.position.x += 1
this.keybinds.ArrowUp = _ => camera.position.y += 1
this.keybinds.ArrowDown = _ => camera.position.y -= 1
this.keybinds.J = _ => camera.rotateY(Math.PI / 60)
this.keybinds.L = _ => camera.rotateY(-Math.PI / 60)
this.keybinds.I = _ => camera.rotateX(Math.PI / 60)
this.keybinds.K = _ => camera.rotateX(-Math.PI / 60)
this.keybinds.Ctrl0 = _ =>
{
camera.position.set(0, 0, 200)
camera.lookAt(0, 0, 0)
}
}
mounted(): void
{
if (!this.started)
{
start('three')
this.started = true
}
}
toggle(s: string): void
{
if (s == 'sky')
{
objects.hemiLight.visible = !objects.hemiLight.visible
objects.dirLight.visible = !objects.dirLight.visible
objects.sky.visible = !objects.sky.visible
}
}
openPicker(e: MouseEvent, c: string): void
{
this.pickerColor = c
this.initialPos = {x: e.clientX - 150, y: e.clientY + 50}
}
}
</script>
<style lang="sass" scoped>
#three
width: 100vw
height: 100vh
position: absolute
top: 0
left: 0
z-index: 1
cursor: none
#editor-controls
position: absolute
z-index: 2
user-select: none
// Positioning
top: 20px
left: 50px
height: 50px
width: calc(100vw - 100px - 40px)
padding: 0 20px
border-radius: 50px
// Flex center
display: flex
align-items: center
// Colors
color: #ffeedb
background-image: linear-gradient(180deg, #000000 0%, #434343 100%)
// Separator
.separator
width: 1px
height: 50%
border-radius: 100px
background-color: rgba(255, 238, 219, 0.37)
#colors
align-items: center
.color
width: 12px
height: 12px
div
margin-top: -10px
font-size: 8px
color: #8f8f8f
+ .color
margin-left: 5px
#editor-controls > * + *
margin-left: 10px
</style>
-22
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@@ -298,23 +298,11 @@
resolved "https://registry.yarnpkg.com/@types/sizzle/-/sizzle-2.3.3.tgz#ff5e2f1902969d305225a047c8a0fd5c915cebef"
integrity sha512-JYM8x9EGF163bEyhdJBpR2QX1R5naCJHC8ucJylJ3w9/CVBaskdQ8WqBf8MmQrd1kRvp/a4TS8HJ+bxzR7ZJYQ==
"@types/three@^0.149.0":
version "0.149.0"
resolved "https://registry.yarnpkg.com/@types/three/-/three-0.149.0.tgz#f48c03ffcf35b2d196f3532b51bc845e96f6090e"
integrity sha512-fgNBm9LWc65ER/W0cvoXdC0iMy7Ke9e2CONmEr6Jt8sDSY3sw4DgOubZfmdZ747dkPhbQrgRQAWwDEr2S/7IEg==
dependencies:
"@types/webxr" "*"
"@types/web-bluetooth@^0.0.16":
version "0.0.16"
resolved "https://registry.yarnpkg.com/@types/web-bluetooth/-/web-bluetooth-0.0.16.tgz#1d12873a8e49567371f2a75fe3e7f7edca6662d8"
integrity sha512-oh8q2Zc32S6gd/j50GowEjKLoOVOwHP/bWVjKJInBwQqdOYMdPrf1oVlelTlyfFK3CKxL1uahMDAr+vy8T7yMQ==
"@types/webxr@*":
version "0.5.1"
resolved "https://registry.yarnpkg.com/@types/webxr/-/webxr-0.5.1.tgz#4908349419104bd476a4252d04e4c3abb496748d"
integrity sha512-xlFXPfgJR5vIuDefhaHuUM9uUgvPaXB6GKdXy2gdEh8gBWQZ2ul24AJz3foUd8NNKlSTQuWYJpCb1/pL81m1KQ==
"@vitejs/plugin-vue@^4.0.0":
version "4.0.0"
resolved "https://registry.yarnpkg.com/@vitejs/plugin-vue/-/plugin-vue-4.0.0.tgz#93815beffd23db46288c787352a8ea31a0c03e5e"
@@ -1249,11 +1237,6 @@ memoize-one@^6.0.0:
resolved "https://registry.yarnpkg.com/memoize-one/-/memoize-one-6.0.0.tgz#b2591b871ed82948aee4727dc6abceeeac8c1045"
integrity sha512-rkpe71W0N0c0Xz6QD0eJETuWAJGnJ9afsl1srmwPrI+yBCkge5EycXXbYRyvL29zZVUWQCY7InPRCv3GDXuZNw==
meshline@^3.1.6:
version "3.1.6"
resolved "https://registry.yarnpkg.com/meshline/-/meshline-3.1.6.tgz#eee67d9b0fd9841652cc1dc2d3833093ae8e68ca"
integrity sha512-8JZJOdaL5oz3PI/upG8JvP/5FfzYUOhrkJ8np/WKvXzl0/PZ2V9pqTvCIjSKv+w9ccg2xb+yyBhXAwt6ier3ug==
minimatch@^3.0.5, minimatch@^3.1.1, minimatch@^3.1.2:
version "3.1.2"
resolved "https://registry.yarnpkg.com/minimatch/-/minimatch-3.1.2.tgz#19cd194bfd3e428f049a70817c038d89ab4be35b"
@@ -1584,11 +1567,6 @@ tg-blog@^1.1.0:
url-join "^5.0.0"
vue "^3.2.33"
three@^0.150.1:
version "0.150.1"
resolved "https://registry.yarnpkg.com/three/-/three-0.150.1.tgz#870d324a4d2daf1c7d55be97f3f73d83783e28be"
integrity sha512-5C1MqKUWaHYo13BX0Q64qcdwImgnnjSOFgBscOzAo8MYCzEtqfQqorEKMcajnA3FHy1yVlIe9AmaMQ0OQracNA==
tinycolor2@^1.4.2:
version "1.6.0"
resolved "https://registry.yarnpkg.com/tinycolor2/-/tinycolor2-1.6.0.tgz#f98007460169b0263b97072c5ae92484ce02d09e"