[U] Update channel content
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@@ -2,7 +2,7 @@
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<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="zh-cn">
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<id>https://aza.moe/life</id>
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<title>小桂桂的回忆录 📒</title>
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<updated>2026-03-08T22:21:09.690216+00:00</updated>
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<updated>2026-03-09T00:25:59.178194+00:00</updated>
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<link href="https://aza.moe/life" rel="alternate"/>
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<generator uri="https://lkiesow.github.io/python-feedgen" version="0.9.0">python-feedgen</generator>
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<logo>https://aza.moe/meru_256px.png</logo>
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@@ -106512,7 +106512,7 @@
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"id": 7977,
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"date": "2026-03-04T02:44:23",
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"text": "插座长了胡子!🧔",
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"views": 238,
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"views": 239,
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"forwards": 0,
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"images": [
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{
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@@ -106531,7 +106531,7 @@
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"id": 7978,
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"date": "2026-03-04T06:11:26",
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"text": "发现自己每次停止录音过一会继续录音的时候声线就会变,而且怎样都找不到之前的声线 <i class=\"custom-emoji\" emoji-src=\"emoji/5445226814236533679.tgs\">🧐</i> 为什么呢?",
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"views": 239,
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"views": 242,
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"forwards": 1,
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"files": [
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{
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@@ -106628,7 +106628,7 @@
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"id": 7984,
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"date": "2026-03-05T18:58:01",
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"text": "猫箱",
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"views": 190,
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"views": 191,
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"forwards": 1,
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"images": [
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{
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@@ -106647,7 +106647,7 @@
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"id": 7985,
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"date": "2026-03-06T04:43:17",
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"text": "<a href=\"##桂桂今天吃什么\">#桂桂今天吃什么</a>\n不是麻婆豆腐\n\n想做麻婆豆腐但是用软豆腐挤出来做成豆腐碎了,应该用豆腐块...",
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"views": 186,
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"views": 187,
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"forwards": 0,
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"media_group_id": 14182177581103685,
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"images": [
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@@ -106687,7 +106687,7 @@
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"id": 7988,
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"date": "2026-03-07T20:22:54",
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"text": "唉 Affinity 还是不够好啊\n\nAffinity 里面有一个「Symbol」功能,大概就是把一个图形组变成一个变量,可以复制很多个,然后改变原本的图形的时候复制的也会一起改变(和 Unity Prefab 是同样的概念)\n\n然后我尝试做递归,把一个 Symbol 放进定义它自己的图形组里,Affinity 闪退了 <i class=\"custom-emoji\" emoji-src=\"emoji/6323412532367198064.webp\">🍔</i>",
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"views": 170,
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"views": 172,
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"forwards": 1,
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"files": [
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{
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@@ -106710,14 +106710,14 @@
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"id": 7989,
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"date": "2026-03-08T07:03:10",
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"text": "咦 一个小时消失了!<i class=\"custom-emoji\" emoji-src=\"emoji/6169979404152735531.webm\">❓</i>",
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"views": 153,
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"views": 157,
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"forwards": 2
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},
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{
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"id": 7990,
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"date": "2026-03-08T13:51:43",
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"text": "感觉设计和工程完全是两个世界... 用工程软件做出好看的设计好难,同样的用设计软件做出能完美定义出生产规格和细节的生产稿也好难\n\n无论在什么领域都是,比如 Blender vs Onshape/Shapr、比如 Affinity vs 立创 EDA 面板模式\n\n今天想要定制一个孔位尺寸精准的亚克力板,用 Affinity 做完设计发现找厂商生产的时候把点阵图转成精确的生产稿是很难的事情... 立创 EDA 可以导入图片但是似乎也没办法把一个非矢量轮廓转成切割边框 <i class=\"custom-emoji\" emoji-src=\"emoji/6169953432485496291.webm\">😶</i>\n\n所以又花了好久矢量化、对齐尺寸之类的,累累 <i class=\"custom-emoji\" emoji-src=\"emoji/6323364467388188938.webp\">😴</i>",
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"views": 109,
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"views": 116,
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"forwards": 1,
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"media_group_id": 14183823231330373,
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"images": [
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@@ -106747,7 +106747,7 @@
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"id": 7992,
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"date": "2026-03-08T14:25:18",
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"text": "……?",
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"views": 104,
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"views": 118,
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"forwards": 2,
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"images": [
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{
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@@ -12,7 +12,7 @@
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<link>https://aza.moe/life</link>
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</image>
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<language>zh-cn</language>
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<lastBuildDate>Sun, 08 Mar 2026 22:21:09 +0000</lastBuildDate>
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<lastBuildDate>Mon, 09 Mar 2026 00:25:59 +0000</lastBuildDate>
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<item>
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<title>小桂桂的回忆录 📒 #7992</title>
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<link>https://aza.moe/life?post=7992</link>
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