From dbdf9224bf4962602a2123a94865c03c2e379c6e Mon Sep 17 00:00:00 2001 From: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Date: Mon, 9 Mar 2026 00:26:04 +0000 Subject: [PATCH] [U] Update channel content --- exports/hykilp/atom.xml | 2 +- exports/hykilp/index.html | 2 +- exports/hykilp/posts.json | 16 ++++++++-------- exports/hykilp/rss.xml | 2 +- 4 files changed, 11 insertions(+), 11 deletions(-) diff --git a/exports/hykilp/atom.xml b/exports/hykilp/atom.xml index 7a0669b0a..51ff3a24d 100644 --- a/exports/hykilp/atom.xml +++ b/exports/hykilp/atom.xml @@ -2,7 +2,7 @@ https://aza.moe/life 小桂桂的回忆录 📒 - 2026-03-08T22:21:09.690216+00:00 + 2026-03-09T00:25:59.178194+00:00 python-feedgen https://aza.moe/meru_256px.png diff --git a/exports/hykilp/index.html b/exports/hykilp/index.html index 79f96b8d4..d35b1dfef 100644 --- a/exports/hykilp/index.html +++ b/exports/hykilp/index.html @@ -27,7 +27,7 @@ diff --git a/exports/hykilp/posts.json b/exports/hykilp/posts.json index 8ffac3822..7395511bd 100644 --- a/exports/hykilp/posts.json +++ b/exports/hykilp/posts.json @@ -106512,7 +106512,7 @@ "id": 7977, "date": "2026-03-04T02:44:23", "text": "插座长了胡子!🧔", - "views": 238, + "views": 239, "forwards": 0, "images": [ { @@ -106531,7 +106531,7 @@ "id": 7978, "date": "2026-03-04T06:11:26", "text": "发现自己每次停止录音过一会继续录音的时候声线就会变,而且怎样都找不到之前的声线 🧐 为什么呢?", - "views": 239, + "views": 242, "forwards": 1, "files": [ { @@ -106628,7 +106628,7 @@ "id": 7984, "date": "2026-03-05T18:58:01", "text": "猫箱", - "views": 190, + "views": 191, "forwards": 1, "images": [ { @@ -106647,7 +106647,7 @@ "id": 7985, "date": "2026-03-06T04:43:17", "text": "#桂桂今天吃什么\n不是麻婆豆腐\n\n想做麻婆豆腐但是用软豆腐挤出来做成豆腐碎了,应该用豆腐块...", - "views": 186, + "views": 187, "forwards": 0, "media_group_id": 14182177581103685, "images": [ @@ -106687,7 +106687,7 @@ "id": 7988, "date": "2026-03-07T20:22:54", "text": "唉 Affinity 还是不够好啊\n\nAffinity 里面有一个「Symbol」功能,大概就是把一个图形组变成一个变量,可以复制很多个,然后改变原本的图形的时候复制的也会一起改变(和 Unity Prefab 是同样的概念)\n\n然后我尝试做递归,把一个 Symbol 放进定义它自己的图形组里,Affinity 闪退了 🍔", - "views": 170, + "views": 172, "forwards": 1, "files": [ { @@ -106710,14 +106710,14 @@ "id": 7989, "date": "2026-03-08T07:03:10", "text": "咦 一个小时消失了!", - "views": 153, + "views": 157, "forwards": 2 }, { "id": 7990, "date": "2026-03-08T13:51:43", "text": "感觉设计和工程完全是两个世界... 用工程软件做出好看的设计好难,同样的用设计软件做出能完美定义出生产规格和细节的生产稿也好难\n\n无论在什么领域都是,比如 Blender vs Onshape/Shapr、比如 Affinity vs 立创 EDA 面板模式\n\n今天想要定制一个孔位尺寸精准的亚克力板,用 Affinity 做完设计发现找厂商生产的时候把点阵图转成精确的生产稿是很难的事情... 立创 EDA 可以导入图片但是似乎也没办法把一个非矢量轮廓转成切割边框 😶\n\n所以又花了好久矢量化、对齐尺寸之类的,累累 😴", - "views": 109, + "views": 116, "forwards": 1, "media_group_id": 14183823231330373, "images": [ @@ -106747,7 +106747,7 @@ "id": 7992, "date": "2026-03-08T14:25:18", "text": "……?", - "views": 104, + "views": 118, "forwards": 2, "images": [ { diff --git a/exports/hykilp/rss.xml b/exports/hykilp/rss.xml index 795678d31..046937fc5 100644 --- a/exports/hykilp/rss.xml +++ b/exports/hykilp/rss.xml @@ -12,7 +12,7 @@ https://aza.moe/life zh-cn - Sun, 08 Mar 2026 22:21:09 +0000 + Mon, 09 Mar 2026 00:25:59 +0000 小桂桂的回忆录 📒 #7992 https://aza.moe/life?post=7992