[U] Update channel content
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<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="zh-cn">
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<id>https://aza.moe/life</id>
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<title>小桂桂的回忆录 📒</title>
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<updated>2025-01-18T00:12:56.856957+00:00</updated>
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<updated>2025-01-18T02:28:35.260233+00:00</updated>
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<link href="https://aza.moe/life" rel="alternate"/>
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<generator uri="https://lkiesow.github.io/python-feedgen" version="0.9.0">python-feedgen</generator>
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<logo>https://aza.moe/meru_256px.png</logo>
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<subtitle>「我们所经历的每个平凡的日常,也许就是连续发生的奇迹」</subtitle>
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<entry>
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<id>4868</id>
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<title>小桂桂的回忆录 📒 #4868</title>
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<updated>2025-01-18T02:17:14+00:00</updated>
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<content><p>PRiSM 新更新的游戏内容是这个万花镜挑战模式,叫做「KaleidxScope」...</p>
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<p>玩法是,一般游戏打完某个地图之后解锁这个模式并且提示你需要找到钥匙,然后打通所有区域曲目之后拿到钥匙就可以开始挑战了。挑战难度是全服同步的,最开始是 1 血(必须三首歌都 AP 才能通关),有一个人打通之后难度降到 10 血,有 10 个人打通之后降到 50 血,以此类推</p>
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<p>今天因为新版本漏了,被催着给服务器加适配就随便写了一个看上去没问题的实现方法,然后我还没拿到数据还没有测试就部署上去了... 结果完全搞错了,地图跑完了模式解锁存不上,修了之后发现打完所有歌钥匙拿不到,又修了之后发现难度锁定在了 1 血的难度... <i class="custom-emoji" emoji-src="emoji/6170424195260877091.webm">🤗</i> 可能这个服务器再过一年也不会有人打通 1 血难度</p></content>
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<link href="https://aza.moe/life?post=4868" rel="alternate"/>
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</entry>
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<entry>
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<id>4867</id>
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<title>小桂桂的回忆录 📒 #4867</title>
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<updated>2025-01-18T01:53:38+00:00</updated>
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<content><p>好累</p></content>
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<link href="https://aza.moe/life?post=4867" rel="alternate"/>
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</entry>
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<entry>
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<id>4866</id>
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<title>小桂桂的回忆录 📒 #4866</title>
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"id": 4806,
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"date": "2024-12-26T06:02:33",
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"text": "\"...was granted to <em>first name last name</em> by the Ontario Business Information System\" 🌚\n\n唉都是什么草台班子",
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"views": 134,
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@@ -66675,7 +66675,7 @@
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"id": 4837,
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"date": "2025-01-04T02:38:14",
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"text": "听听中二企鹅在说什么:\n<span class=\"spoiler\"><span>gay gay gay ........ gay!</span></span>\ngood job",
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"views": 128,
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"name": "Azalea",
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@@ -66702,14 +66702,14 @@
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"id": 4838,
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"date": "2025-01-04T11:46:38",
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"text": "想要把作息修好就很早上了床,然后六点醒了 <i class=\"custom-emoji\" emoji-src=\"emoji/5445059765778521446.tgs\">📦</i>",
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"views": 111,
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{
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"id": 4839,
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"date": "2025-01-04T15:41:55",
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"text": "试了一下 VMWare 的在线不关机调内存功能居然真的能用,好奇妙\n\nLinux: 我怎么突然多了 8GB 内存 🌚",
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@@ -66728,7 +66728,7 @@
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"id": 4840,
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"date": "2025-01-05T02:28:49",
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"text": "<a href=\"##戴上耳机\">#戴上耳机</a>\n好震撼 <i class=\"custom-emoji\" emoji-src=\"emoji/6323275213672810256.webp\">😀</i> \n\n从快节奏的自责不知所措逐渐失真发狂,又一下子降慢节拍变成浪漫的曲调<span class=\"spoiler\"><span>开始在车后座做爱</span></span>真的震撼",
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"views": 123,
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@@ -66822,14 +66822,14 @@
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"id": 4845,
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"date": "2025-01-08T15:32:34",
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"text": "哇 pjsk 要上线动森模式了吗 <a href=\"https://twitter.com/pj_sekai/status/1876934708396687379\">https://twitter.com/pj_sekai/status/1876934708396687379</a>",
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"views": 127,
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{
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"id": 4846,
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"date": "2025-01-08T17:53:31",
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"text": "每次想玩中二的时候群里都会有人一起玩好开心 qwq",
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"views": 123,
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"views": 124,
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"reply": {
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"id": 4841,
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@@ -66910,7 +66910,7 @@
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"id": 4852,
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"date": "2025-01-09T21:25:21",
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"text": "🐱🐱🐱?",
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"views": 116,
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@@ -66929,7 +66929,7 @@
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"id": 4853,
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"date": "2025-01-10T03:49:06",
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"text": "今天玩 VR 的时候聊聊过来抱我,我隔着头显看着聊聊揉揉脸蛋,然后就在想,我看到的真的是聊聊吗?<i class=\"custom-emoji\" emoji-src=\"emoji/5445226814236533679.tgs\">🧐</i>\n\n大家肯定都看到过 \"This is not a pipe\" 的那张画,标题是 The Treachery of Images(意思大概就是,画中的管子不是真的管子,而是一张画)\n\n但是有了 AR 之后,感觉真实的边界变得说不清了。我戴着一个封闭的头显,我看到的只有两个显示器和头显摄像头录下来的一个我的手在揉聊聊的视频... 按照 \"This is not a pipe\" 的逻辑的话,它是一个视频所以不是聊聊吗?如果这是真的聊聊的话,我把这段画面录下来重新回放,眼睛看到的内容和之前是一样的,但是这次看到的是聊聊还是视频呢?\n\n换一个角度的话,我在现实中看到的聊聊也只是电灯的光子在聊聊身上的反射而已,但是也不会因此觉得这不真实... <i class=\"custom-emoji\" emoji-src=\"emoji/6323278563747301029.webp\">❓</i> 所以真实的边界到底在哪里呢?",
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"views": 133,
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@@ -66948,7 +66948,7 @@
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"id": 4854,
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"date": "2025-01-11T18:36:34",
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"text": "昨天 tracer 来这里打音游,还给我们带了草莓小蛋糕,开心!<i class=\"custom-emoji\" emoji-src=\"emoji/6323564771777972671.webp\">🤤</i>\n\n以及发现自己打了这么久街机音游体力真的有变得比以前好,从下午四点和 tracer 一直玩到了凌晨一点,第二天胳膊居然没有酸 <i class=\"custom-emoji\" emoji-src=\"emoji/5442931622368257732.tgs\">🐾</i>",
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"views": 92,
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@@ -66988,7 +66988,7 @@
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"id": 4857,
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"date": "2025-01-12T12:48:53",
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"text": "给 AquaDX 写了一个谱面推荐系统,现在可以根据历史玩过的曲子推荐你可能会喜欢的曲子了 <i class=\"custom-emoji\" emoji-src=\"emoji/6170419595350903248.webm\">✨</i>\n\n第一次写推荐系统居然不到一个小时就写完了 PoC,用了 python implicit 库的 ALS(虽然之后集成部署又用了两个小时,因为没办法在 cpu 服务器上跑需要 gpu 的东西所以需要单独部署还有点麻烦 <i class=\"custom-emoji\" emoji-src=\"emoji/6323267916523374069.webp\">🥺</i>\n\n<del>原本考虑了一下要不要用 kotlin 搓,最后决定果然写这种东西还是 python 直接 import solution 比较方便</del>",
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@@ -67007,14 +67007,14 @@
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"id": 4858,
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"date": "2025-01-13T18:21:37",
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"text": "我发现虽然我分不清东南西北,但是比起东南西北我更能分清 NEWS 一点... 问 West 在哪我能下意识反应过来在 North 的左边,但是问西在哪我还要想一想 <i class=\"custom-emoji\" emoji-src=\"emoji/5445226814236533679.tgs\">🧐</i> 为什么会这样呢",
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{
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"id": 4859,
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"date": "2025-01-13T19:54:14",
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"text": "今天出门去取了 oxa 借给我的路由器。回家的路上吃了 shawarma,感觉和赛百味三明治差不多?同样可以选自己喜欢的菜和肉加到一个面饼中间 <i class=\"custom-emoji\" emoji-src=\"emoji/6323564771777972671.webp\">🤤</i>\n\n...然后看店长刚磨完刀也没有洗就开始削肉,感觉今天可能补充了很多铁(?)<i class=\"custom-emoji\" emoji-src=\"emoji/6323556186138346934.webp\">😢</i>\n\n以及路上看到了很棒的画,能够画满整面墙也好厉害。出地铁站还看到了群友(鸽子)聚餐,看起来很丰盛的样子",
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"views": 93,
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@@ -67054,13 +67054,13 @@
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"id": 4862,
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"date": "2025-01-14T01:39:43",
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"text": "发现自己习惯把 \"serialization\" 读成 \"serialijson\" 改不过来了 <i class=\"custom-emoji\" emoji-src=\"emoji/6323556186138346934.webp\">😢</i>",
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"id": 4863,
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"date": "2025-01-15T21:53:19",
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"views": 78,
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@@ -67079,7 +67079,7 @@
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"id": 4864,
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"date": "2025-01-15T23:56:15",
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"text": "在 线 人 数 显 示",
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"views": 77,
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@@ -67098,7 +67098,7 @@
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"id": 4865,
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"date": "2025-01-16T02:45:46",
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"text": "和 syama 一起花了三天做了一个联机 mod AquaMai.WorldsLink,装上 mod 之后任何网络下任何版本任何服务器上都可以互相联机了!\n\n(原本游戏必须是同一个局域网的基准机/从机才可以互相联机,两个机器必须都互相能访问到对方开放的 TCP 和 UDP 端口,而且必须是相同游戏版本)\n\n实现方法是把游戏原本需要 P2P 互相给对方开放的端口发东西的设计改成两个客户端同时连到一个公网服务器,然后这个服务器会转发互相发送的请求。(其实也是某种分流?每个客户端只和服务器建立一个 TCP 流,然后通过消息内容来分辨每个消息属于哪个分流然后单独处理 qwq\n\n为此手动在 kt 里搓了一个 TCP/UDP over TCP 的<a href=\"https://github.com/MewoLab/AquaDX/blob/v1-dev/src/main/java/icu/samnyan/aqua/sega/maimai2/worldslink/FutariServer.kt\">转发服务器</a>,和一个 C# 里面的<a href=\"https://github.com/MewoLab/AquaMai/blob/futari/AquaMai.Mods/WorldsLink/FutariClient.cs\">连接客户端</a>... 再加上一个 System Socket <a href=\"https://github.com/MewoLab/AquaMai/blob/futari/AquaMai.Mods/WorldsLink/FutariSocket.cs\">兼容层</a>把游戏内的调用都勾走,再修了些奇妙小 bug 就成功啦!感觉去年计网课真的没白学 <i class=\"custom-emoji\" emoji-src=\"emoji/6170075684434610033.webm\">⌨</i>",
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@@ -67117,7 +67117,7 @@
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"id": 4866,
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"date": "2025-01-17T21:29:59",
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"text": "给 AquaDX 加了最新最热 PRiSM 的支持 qwq",
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"views": 30,
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{
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"id": 4867,
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"date": "2025-01-18T01:53:38",
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"text": "好累",
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"views": 23,
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{
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"id": 4868,
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"date": "2025-01-18T02:17:14",
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"text": "PRiSM 新更新的游戏内容是这个万花镜挑战模式,叫做「KaleidxScope」...\n\n玩法是,一般游戏打完某个地图之后解锁这个模式并且提示你需要找到钥匙,然后打通所有区域曲目之后拿到钥匙就可以开始挑战了。挑战难度是全服同步的,最开始是 1 血(必须三首歌都 AP 才能通关),有一个人打通之后难度降到 10 血,有 10 个人打通之后降到 50 血,以此类推\n\n今天因为新版本漏了,被催着给服务器加适配就随便写了一个看上去没问题的实现方法,然后我还没拿到数据还没有测试就部署上去了... 结果完全搞错了,地图跑完了模式解锁存不上,修了之后发现打完所有歌钥匙拿不到,又修了之后发现难度锁定在了 1 血的难度... <i class=\"custom-emoji\" emoji-src=\"emoji/6170424195260877091.webm\">🤗</i> 可能这个服务器再过一年也不会有人打通 1 血难度",
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+15
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<link>https://aza.moe/life</link>
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</image>
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<language>zh-cn</language>
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<lastBuildDate>Sat, 18 Jan 2025 00:12:56 +0000</lastBuildDate>
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<lastBuildDate>Sat, 18 Jan 2025 02:28:35 +0000</lastBuildDate>
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<item>
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||||
<title>小桂桂的回忆录 📒 #4868</title>
|
||||
<link>https://aza.moe/life?post=4868</link>
|
||||
<description><p>PRiSM 新更新的游戏内容是这个万花镜挑战模式,叫做「KaleidxScope」...</p>
|
||||
<p>玩法是,一般游戏打完某个地图之后解锁这个模式并且提示你需要找到钥匙,然后打通所有区域曲目之后拿到钥匙就可以开始挑战了。挑战难度是全服同步的,最开始是 1 血(必须三首歌都 AP 才能通关),有一个人打通之后难度降到 10 血,有 10 个人打通之后降到 50 血,以此类推</p>
|
||||
<p>今天因为新版本漏了,被催着给服务器加适配就随便写了一个看上去没问题的实现方法,然后我还没拿到数据还没有测试就部署上去了... 结果完全搞错了,地图跑完了模式解锁存不上,修了之后发现打完所有歌钥匙拿不到,又修了之后发现难度锁定在了 1 血的难度... <i class="custom-emoji" emoji-src="emoji/6170424195260877091.webm">🤗</i> 可能这个服务器再过一年也不会有人打通 1 血难度</p></description>
|
||||
<guid isPermaLink="false">4868</guid>
|
||||
</item>
|
||||
<item>
|
||||
<title>小桂桂的回忆录 📒 #4867</title>
|
||||
<link>https://aza.moe/life?post=4867</link>
|
||||
<description><p>好累</p></description>
|
||||
<guid isPermaLink="false">4867</guid>
|
||||
</item>
|
||||
<item>
|
||||
<title>小桂桂的回忆录 📒 #4866</title>
|
||||
<link>https://aza.moe/life?post=4866</link>
|
||||
|
||||
Reference in New Issue
Block a user