Commit Graph

  • c67c9582c4 Thanks IntelliJ for that amazingly helpful performance optimization suggestion Leijurv 2018-08-14 13:23:57 -07:00
  • 3a68009194 don't allocate for up(0) Leijurv 2018-08-14 11:25:30 -07:00
  • 86f1f472f5 more benching Leijurv 2018-08-14 11:22:13 -07:00
  • 7fa04f3423 add bench test Leijurv 2018-08-14 11:04:34 -07:00
  • 2e7f5048dc this is so sad Leijurv 2018-08-14 10:50:41 -07:00
  • 60d246ecc9 betterblockpos Leijurv 2018-08-14 10:47:31 -07:00
  • 46593fc1a4 less indentation Leijurv 2018-08-14 08:28:35 -07:00
  • 1e731b3246 path fading leijurv 2018-08-13 21:05:35 -07:00
  • 578e08a893 split out into baritone api leijurv 2018-08-13 20:57:29 -07:00
  • c9a6a36f67 init before init leijurv 2018-08-13 20:37:48 -07:00
  • d399857309 Merge branch 'leijurv-settings' leijurv 2018-08-13 20:20:54 -07:00
  • e4d6d6ff64 missed a spot leijurv 2018-08-13 20:19:27 -07:00
  • ebee78b035 optim leijurv 2018-08-13 20:18:12 -07:00
  • 04005b6e59 more settings leijurv 2018-08-13 20:17:16 -07:00
  • b97852dd68 vines patch tempfix leijurv 2018-08-13 20:09:27 -07:00
  • f881ba5e59 first attempt at settings Leijurv 2018-08-13 17:15:59 -07:00
  • eee43ad5d1 sanik Leijurv 2018-08-13 17:03:48 -07:00
  • b15ebef880 refactor Leijurv 2018-08-13 16:59:59 -07:00
  • 25b0348916 tweaks Leijurv 2018-08-13 16:56:09 -07:00
  • bc9f76d1c7 misc fixes to coefficients, descend, and pathexecutor Leijurv 2018-08-13 16:41:08 -07:00
  • 4ba5d81b5c maybe fixed descend Leijurv 2018-08-13 15:44:52 -07:00
  • 4eb46ebe0f guard Leijurv 2018-08-13 13:49:05 -07:00
  • 532d4d1f31 sprinting yay Leijurv 2018-08-13 13:40:50 -07:00
  • 5acb86e390 im idiot Leijurv 2018-08-13 13:32:10 -07:00
  • 40dfed7e9d hopefully deal with soul sand properly Leijurv 2018-08-13 13:18:42 -07:00
  • dbca100e55 cancel paths on exit Leijurv 2018-08-13 13:13:42 -07:00
  • 4c653e1d31 cooler messages Leijurv 2018-08-13 13:00:57 -07:00
  • 7a28b029ce render next path Leijurv 2018-08-13 12:57:21 -07:00
  • 58a1f65044 cutoff at edge of loaded chunks Leijurv 2018-08-13 12:56:08 -07:00
  • 9190e82b20 tweak time limit Leijurv 2018-08-13 12:42:28 -07:00
  • 85fdc2df34 planning ahead Leijurv 2018-08-13 12:35:44 -07:00
  • 88c81a9635 we do this Leijurv 2018-08-13 11:50:49 -07:00
  • 5d46a3d0d9 fixed recalculating movement cost Leijurv 2018-08-13 11:49:36 -07:00
  • 2e184c1b4c disallow place ascend when no throwaway is present Leijurv 2018-08-13 08:38:49 -07:00
  • 945d5ef3f7 add comment Leijurv 2018-08-13 08:31:59 -07:00
  • 2bf09cc5a3 allow some break and fall Leijurv 2018-08-13 08:28:43 -07:00
  • a311829605 oh my god i'm literally an idiot leijurv 2018-08-13 07:14:11 -07:00
  • e2f8561847 auto tool v1 lol leijurv 2018-08-13 07:08:53 -07:00
  • 83cc5ec861 soul sand sucks leijurv 2018-08-13 07:07:42 -07:00
  • 3a228803b6 soul sand fixes leijurv 2018-08-13 07:05:28 -07:00
  • 7c175bac67 highlight walkaround blocks better Leijurv 2018-08-12 08:40:44 -07:00
  • 462ac1b03a i literally hate magma Leijurv 2018-08-12 08:24:53 -07:00
  • df1f6da526 fixed walking through fire Leijurv 2018-08-12 08:17:23 -07:00
  • 524a32375d tweaked Leijurv 2018-08-12 07:58:22 -07:00
  • b61863661f todo Leijurv 2018-08-11 21:36:54 -07:00
  • f8d1675973 pushing around corners Leijurv 2018-08-11 21:27:46 -07:00
  • cf3d3cb48d i cannot believe that actually fixed it Leijurv 2018-08-11 20:55:51 -07:00
  • 31113c2702 Merge branch 'master' of github.com:cabaletta/baritone Leijurv 2018-08-11 20:05:50 -07:00
  • 816253cc87 maybe this will fix it Leijurv 2018-08-11 20:05:46 -07:00
  • 3eb28f39cb Fix integer division in floating point context Brady 2018-08-11 20:49:00 -05:00
  • 6480c8ce73 added movementpillar Leijurv 2018-08-11 18:45:02 -07:00
  • b5b7863d9a this actually fixes breaking blocks Leijurv 2018-08-11 18:05:55 -07:00
  • d3ae1d27c8 setting goal to playerFeet is fixed and misc cleanup Leijurv 2018-08-11 17:13:12 -07:00
  • ae2d1131a5 oh wait yeah you also have to jump Leijurv 2018-08-11 17:10:23 -07:00
  • ebad3de005 it helps to actually walk towards where you're going lol Leijurv 2018-08-11 17:09:32 -07:00
  • d1e999dc8f this fixes soul sand but it does not fix my soul Leijurv 2018-08-11 17:05:47 -07:00
  • 4afce12785 ascend placable Leijurv 2018-08-11 17:03:18 -07:00
  • df8e0d313b throwaway context Leijurv 2018-08-11 15:03:14 -07:00
  • b4d389d432 no water buckets in the nether Leijurv 2018-08-11 14:44:23 -07:00
  • 48227bae60 so annoying Leijurv 2018-08-11 13:31:21 -07:00
  • 141c71cb8b too much talking Leijurv 2018-08-11 13:09:13 -07:00
  • 6d78b7f083 Merge branch 'master' of github.com:cabaletta/baritone Leijurv 2018-08-11 13:08:22 -07:00
  • b829a666d4 sprinting Leijurv 2018-08-11 13:08:16 -07:00
  • 273a00753d Refactor some event related things Brady 2018-08-11 00:03:16 -05:00
  • 6900fb2ade Replace some GL 1.1 calls with GlStateManager calls Brady 2018-08-10 23:43:23 -05:00
  • 2d16157d1b Create CachedChunk BitSet validity method Brady 2018-08-10 22:25:02 -05:00
  • ff929b9260 Add hotbar check for presence of water bucket Brady 2018-08-10 22:24:26 -05:00
  • 3dc544b120 goal parsing Leijurv 2018-08-10 10:45:18 -07:00
  • 9dd5aa21b1 nudge to level Leijurv 2018-08-10 10:45:13 -07:00
  • 22a6a4285f Use the actual game's code in ToolSet#getStrVsBlock Brady 2018-08-10 00:08:29 -05:00
  • 326d979c0b Clean up PathRenderer Brady 2018-08-09 20:25:43 -05:00
  • e6494cdf53 hell merge Leijurv 2018-08-09 16:44:41 -07:00
  • f4f67d77b6 more optim Leijurv 2018-08-09 16:37:56 -07:00
  • 71c36a7b0b render optim Leijurv 2018-08-09 16:37:08 -07:00
  • 9fd207040e Fix unnecessary unboxing/reboxing of Floats in Rotation Brady 2018-08-09 18:26:17 -05:00
  • 4ea4e5fa43 Simplify LookBehaviorUtils's reachableCenter method Brady 2018-08-09 18:24:46 -05:00
  • ef3c9999c8 LookBehaviorUtils cleanups Brady 2018-08-09 17:07:35 -05:00
  • 80ef73c279 Move path rendering methods to new class Brady 2018-08-09 16:48:10 -05:00
  • 2b6d86dcdd Move fromAngleAndDirection to GoalXZ Brady 2018-08-09 16:35:42 -05:00
  • 4d32ba131a Fix deprecation warning Brady 2018-08-09 16:05:14 -05:00
  • d3891a8f11 don't render parts of the path you've already finished Leijurv 2018-08-09 13:08:56 -07:00
  • 28ee485a87 render the same movement many times in a row as just one longer line Leijurv 2018-08-09 13:03:07 -07:00
  • a1dc98589c fixed descend into water Leijurv 2018-08-09 12:53:34 -07:00
  • f55686295c Remove redundant inheritance of Helper in PathExecutor Brady 2018-08-08 23:13:36 -05:00
  • a6b5d423d5 Merge branch 'master' of github.com:cabaletta/baritone Leijurv 2018-08-08 17:04:06 -07:00
  • ea10c136c8 better output Leijurv 2018-08-08 17:04:01 -07:00
  • f7037bf775 Some general cleanups to goal implementations Brady 2018-08-08 18:55:20 -05:00
  • 1f5874876b don't pick up the water before landing Leijurv 2018-08-08 16:07:08 -07:00
  • 64ecbe20bf select the bucket Leijurv 2018-08-08 16:02:29 -07:00
  • 879e2135e6 look at same coord as later location check Leijurv 2018-08-08 16:01:35 -07:00
  • 0bf9567833 it returns so no else needed Leijurv 2018-08-08 16:00:54 -07:00
  • c23ed73321 unbraced ifs are a crime Leijurv 2018-08-08 16:00:04 -07:00
  • e131734657 todo Leijurv 2018-08-08 15:59:29 -07:00
  • 0ba018388a optim Leijurv 2018-08-08 15:56:13 -07:00
  • 24496d1de7 fixed crucial bug that prevented you from falling all the way to bedrock Leijurv 2018-08-08 15:55:18 -07:00
  • 6148166f71 optim Leijurv 2018-08-08 15:55:04 -07:00
  • 9f803bc185 Fix target rotation logic Howard Stark 2018-08-08 15:54:20 -07:00
  • 3023a5b4f6 lol Leijurv 2018-08-08 15:53:28 -07:00
  • cbdb4fb5ea fix bucket pathfind issue Leijurv 2018-08-08 15:41:58 -07:00
  • c6998198a2 efficiency Leijurv 2018-08-08 15:38:17 -07:00