Commit Graph

  • 3b5e2f9d87 Refactor map package Howard Stark 2018-08-22 13:12:20 -07:00
  • 7aa071e074 refactored Leijurv 2018-08-22 12:35:57 -07:00
  • 45f69a0f33 fix illegalaccessexception in mc player reference Leijurv 2018-08-22 12:28:35 -07:00
  • 91ce628ec2 removed print Leijurv 2018-08-22 12:06:26 -07:00
  • e6eac166d9 use top block in pathing, and reliability improvements Leijurv 2018-08-22 12:04:44 -07:00
  • 389748356a rework chunk caching Leijurv 2018-08-22 11:41:31 -07:00
  • dc6a9af9c5 Add beginning of surface block caching Howard Stark 2018-08-22 10:03:02 -07:00
  • 01bb5f1712 Merge branch 'master' into mapping Howard Stark 2018-08-21 21:21:40 -07:00
  • 0132dd4a20 Add water shading Howard Stark 2018-08-21 21:11:34 -07:00
  • a407fa66a2 Fix placing blocks when in a gui screen and pathing Brady 2018-08-21 21:07:46 -05:00
  • 9bbb89f616 Merge branch 'master' into mapping Howard Stark 2018-08-21 18:05:33 -07:00
  • 9f12a0ab6f max fall height even with bucket, fixes #57 Leijurv 2018-08-21 17:16:00 -07:00
  • 4c0d581d7f crucial performance optimization Leijurv 2018-08-21 16:56:49 -07:00
  • d4a6618b55 lol that was dumb Leijurv 2018-08-21 16:50:24 -07:00
  • 71abf0c27e Fix MovementFall from forcing rotations when unnecessary Brady 2018-08-21 18:24:31 -05:00
  • c0eb94b318 Merge branch 'master' of github.com:cabaletta/baritone Leijurv 2018-08-21 16:20:09 -07:00
  • 86f45202d0 ignore y coordinate for distance, fixes #62 Leijurv 2018-08-21 16:20:08 -07:00
  • c96b9cb6af Added free look option Brady 2018-08-21 18:19:20 -05:00
  • 843bc17777 Add forceRotations field to MovementState Brady 2018-08-21 17:52:09 -05:00
  • c5c26b73d8 Merge pull request #72 from cabaletta/lazy-chunk Leijurv 2018-08-21 15:24:22 -07:00
  • 5271b7d5c1 merge Leijurv 2018-08-21 15:24:07 -07:00
  • eb34c1fc24 unneeded slowdown Leijurv 2018-08-21 15:20:33 -07:00
  • 14dddfb1de chunk packing linkedblockingqueue Leijurv 2018-08-21 15:18:35 -07:00
  • 194dd7abe7 Automatically disable auto-jump while pathing is active, fixes #31 Brady 2018-08-21 17:04:10 -05:00
  • a9cac7718e Fix inputs overrides not resetting when out of world, fixes #43 Brady 2018-08-21 16:36:51 -05:00
  • 40dd2e33f6 fixed setting name Leijurv 2018-08-21 13:39:28 -07:00
  • 530f87ad14 full integrity check Leijurv 2018-08-21 13:18:58 -07:00
  • 7d6d34c5aa idiocy Leijurv 2018-08-21 13:17:44 -07:00
  • 05cc63f4ff comment Leijurv 2018-08-21 13:10:00 -07:00
  • 7623b8b386 reworked saving Leijurv 2018-08-21 13:06:36 -07:00
  • c89324be5b Fix chunk stitch ordering, fix north border lines Howard Stark 2018-08-21 12:45:41 -07:00
  • 5bc8adc777 debug Leijurv 2018-08-21 12:22:45 -07:00
  • 800078a75c only gzip changed regions Leijurv 2018-08-21 12:18:54 -07:00
  • a64e07685b lazy chunk loading Leijurv 2018-08-21 11:54:55 -07:00
  • 3abacb3b65 Add simple large map stitching Howard Stark 2018-08-21 11:52:12 -07:00
  • 64cf201953 Remove bitwise ops in favor of java.awt.Color Howard Stark 2018-08-21 10:45:51 -07:00
  • aa6f025ff0 Change visibility of getImage, Switch BlockPos impl Howard Stark 2018-08-21 10:44:42 -07:00
  • c301ea5878 Merge branch 'master' into mapping Howard Stark 2018-08-21 10:22:02 -07:00
  • 135149603f Near-perfect match Minecraft map shading Howard Stark 2018-08-21 10:21:43 -07:00
  • 8ee65f1212 add setting to disable unruly vines leijurv 2018-08-20 20:41:45 -07:00
  • 25d3fa7676 Merge branch 'master' of github.com:cabaletta/baritone leijurv 2018-08-20 20:18:00 -07:00
  • 177e15fc09 mine the block anyway, avoid unreachable loop leijurv 2018-08-20 20:17:55 -07:00
  • 4cf5ba0fcc Added QueryItemSlotForBlock event, fixes #37 Brady 2018-08-20 20:32:18 -05:00
  • dcd379f44c Basic single-chunk map generation Howard Stark 2018-08-20 17:25:01 -07:00
  • 7f578bc3bf properly render temporary path, fixes #59 Leijurv 2018-08-20 16:24:06 -07:00
  • 6f10a007d5 movement timeout ticks setting Leijurv 2018-08-20 16:23:32 -07:00
  • d925dddb78 comment Leijurv 2018-08-20 15:01:34 -07:00
  • 77e97b4285 fix descend and fall onto lilypad leijurv 2018-08-20 07:33:39 -07:00
  • 1024a1df2d walk on lilypads leijurv 2018-08-20 07:32:54 -07:00
  • a16301b989 max no bucket fall height setting, fixes #58 leijurv 2018-08-20 07:11:15 -07:00
  • 92ec2a35c6 spawn goal setting, addresses #54 Nachiketa Gargi 2018-08-19 22:28:47 -07:00
  • e5128635fc settings documentation Leijurv 2018-08-19 19:12:37 -07:00
  • 0e900f2c05 purge old MineBot Leijurv 2018-08-19 17:28:19 -07:00
  • 519773493e now redundant Leijurv 2018-08-19 17:27:52 -07:00
  • e3f122c371 last second tweaks Leijurv 2018-08-19 17:27:33 -07:00
  • 1b957dc336 GoalBlock heuristic fix Leijurv 2018-08-19 14:08:16 -07:00
  • 8db6438d16 path cutoff and setting refactor and control Leijurv 2018-08-19 13:18:48 -07:00
  • 922671c77d load boundary cutoff setting Leijurv 2018-08-19 11:45:50 -07:00
  • d3bd6ae843 crucial performance optimization Leijurv 2018-08-19 09:39:52 -07:00
  • ff108a55e6 performance and testing Leijurv 2018-08-19 09:37:35 -07:00
  • 494a4a8d18 government mandated curly braces Leijurv 2018-08-18 12:36:40 -07:00
  • d60e0ced67 sigh Leijurv 2018-08-18 12:33:00 -07:00
  • 237ac85b6b recheck positionsToBreak every tick to prepare, fixes #42 Leijurv 2018-08-18 12:21:39 -07:00
  • ee8e44d314 don't start a path midair Leijurv 2018-08-18 12:21:21 -07:00
  • d94e825a79 iron doors, fixes #30 leijurv 2018-08-17 21:02:41 -07:00
  • 0f56af65b1 weird ladder bug, fixes #51 leijurv 2018-08-17 20:46:53 -07:00
  • f23683fbaa admissible heuristic sigh leijurv 2018-08-17 20:46:33 -07:00
  • 85dcedc26a i am an idiot leijurv 2018-08-17 20:46:18 -07:00
  • 47787fc128 it's just not worth it =/ leijurv 2018-08-17 19:52:35 -07:00
  • 1dcad9ac59 fix goal y level render, fixes #48 leijurv 2018-08-17 19:30:41 -07:00
  • 88b276f7c9 minimum improvement repropagation Leijurv 2018-08-17 19:19:25 -07:00
  • bd40c9709d control heuristic Leijurv 2018-08-17 18:18:37 -07:00
  • fb61b47fb2 see costs to all possible movements from current location Leijurv 2018-08-17 16:46:02 -07:00
  • b742704fd0 option to fully disable path backtracking cost favoring Leijurv 2018-08-17 16:17:14 -07:00
  • 21b0f74a76 spaghetti to export list of canWalkThrough and canWalkOn walkthrough-walkon-export Leijurv 2018-08-17 14:12:35 -07:00
  • 03ec4d39ee don't walk or fall through webs or end portals Leijurv 2018-08-17 14:11:58 -07:00
  • f3d9ada675 movement and goal cleanup, more pure with CalculationContext Leijurv 2018-08-17 13:17:16 -07:00
  • 94e3b53f09 added comments Leijurv 2018-08-17 12:29:30 -07:00
  • e71783105c misc movement cleanups Leijurv 2018-08-17 12:24:40 -07:00
  • c635ba69fd sprinting capability. fixes #23 Leijurv 2018-08-17 10:52:58 -07:00
  • 4591895e49 clear goal option. fixes #22 Leijurv 2018-08-16 16:51:43 -07:00
  • e1c6006084 render GoalXZ Leijurv 2018-08-16 15:34:23 -07:00
  • 82f5c21f4a whoops that didn't actually compile Leijurv 2018-08-16 15:14:00 -07:00
  • e0f2159276 better path splicing Leijurv 2018-08-16 15:10:15 -07:00
  • 399fa003dd Address raytrace bush failure when falling (#15) Howard Stark 2018-08-15 18:39:07 -07:00
  • 01cc521a71 fixed Leijurv 2018-08-15 18:02:07 -07:00
  • 6860521403 dank goal render Leijurv 2018-08-15 17:53:42 -07:00
  • 6be7786707 ticks remaining in segment Leijurv 2018-08-15 17:29:45 -07:00
  • 28fd9581bc babe Leijurv 2018-08-15 06:50:43 -07:00
  • d2ad15b79f Merge branch 'master' of github.com:cabaletta/baritone Nachiketa Gargi 2018-08-14 23:49:11 -07:00
  • 3d4f516938 doors Nachiketa Gargi 2018-08-14 23:49:08 -07:00
  • aef3af50c2 unused cases Leijurv 2018-08-14 17:37:19 -07:00
  • ea5914f776 cmt Leijurv 2018-08-14 15:58:53 -07:00
  • c780454b78 comment Leijurv 2018-08-14 15:42:59 -07:00
  • 9aefcebddf api Leijurv 2018-08-14 15:32:16 -07:00
  • 92b3ac93d0 check Leijurv 2018-08-14 15:24:23 -07:00
  • 72f7c564a1 getter Leijurv 2018-08-14 15:22:52 -07:00
  • 7bc9969d93 throwaways setting Leijurv 2018-08-14 15:19:35 -07:00
  • 45375c45bb simplified Leijurv 2018-08-14 15:16:38 -07:00
  • bb453a94b9 beautiful settings Leijurv 2018-08-14 15:04:41 -07:00