[-] Remove framebuffer diff entirely

This commit is contained in:
Azalea Gui
2023-03-08 21:17:30 -05:00
parent 7b80cce303
commit ca14b2e77c
+11 -40
View File
@@ -111,8 +111,6 @@ struct Mutes {
x: u16,
buf: Vec<Vec<Option<Pixel>>>,
fb_char: Vec<Vec<char>>,
fb_color: Vec<Vec<Option<&'static str>>>,
last_update: Instant,
@@ -179,8 +177,6 @@ impl Mutes {
// Initialize the buffers
let buf = vec![vec![None; width as usize]; height as usize];
let fb_char = vec![vec![' '; width as usize]; height as usize];
let fb_color = vec![vec![None; width as usize]; height as usize];
// Place cat x in the middle of the screen
let x = (width - consts.asc_cat.w) / 2;
@@ -191,7 +187,7 @@ impl Mutes {
Self {
w: width,
h: height, x,
buf, fb_char, fb_color,
buf,
last_update: Instant::now(),
snow,
should_exit: false,
@@ -263,65 +259,38 @@ impl Mutes {
};
// No optimization method: clear the screen
// buf_str.push_str(&CLEAR);
buf_str.push_str(&CLEAR);
// Loop through all pixels in the buffer
for y in 0..self.h as usize {
for x in 0..self.w as usize {
// Get the pixel
let ppr = &mut self.buf[y][x];
let fb_ch = &mut self.fb_char[y][x];
let fb_cl = &mut self.fb_color[y][x];
// If the current pixel isn't empty
if let Some(p) = ppr {
// If color changed and isn't the same as last color, update the color prefix
if fb_cl.is_none() || p.color != fb_cl.unwrap() {
ensure_cursor(x, y, 1, &mut buf_str);
if p.color != last_color {
// Set the color
ensure_cursor(x, y, 0, &mut buf_str);
buf_str.push_str(p.color);
buf_str.push(p.char);
last_color = p.color;
*fb_cl = Some(p.color);
*fb_ch = p.char;
}
// If the char changed, update the char
if p.char != *fb_ch {
if p.char != ' ' {
// Draw the pixel
ensure_cursor(x, y, 1, &mut buf_str);
// Set the char
buf_str.push(p.char);
*fb_ch = p.char;
}
// No optimization method:
// ensure_cursor(x, y, 1, &mut buf_str);
// // Set the color
// buf_str.push_str(p.color);
// buf_str.push(p.char);
// last_color = p.color;
// *fb_cl = Some(p.color);
// *fb_ch = p.char;
// Clear the pixel
*ppr = None;
}
// If the pixel is empty but the pixel on the frame buffer wasn't, clear the pixel
else if *fb_ch != ' ' {
ensure_cursor(x, y, 1, &mut buf_str);
// Clear the pixel
buf_str.push(' ');
*fb_ch = ' ';
}
}
}
// Reset the color
buf_str.push_str(RESET);
// Flush the buffer
buf_str.push_str(&Goto(1, self.h as u16 + 1).to_string());
Ok(buf_str)
}
}
@@ -342,11 +311,13 @@ fn draw_ascii_frame(mt: &mut Mutes, cn: &Consts) {
"\x1b[38;2;255;231;151m");
// Draw the cat
mt.print_ascii(&cn.asc_cat, mt.x, mt.h - cn.asc_cat.h, "\x1b[38;2;255;231;151m");
mt.print_ascii(&cn.asc_cat, mt.x, mt.h - cn.asc_cat.h,
"\x1b[38;2;255;231;151m");
// Draw chat bubble
let bubble = gen_bubble_ascii("I wish I could\nlive on that tree.");
mt.print_ascii(&bubble, mt.x + 5, mt.h - cn.asc_cat.h - bubble.h, "\x1b[38;2;255;231;151m");
mt.print_ascii(&bubble, mt.x + 5, mt.h - cn.asc_cat.h - bubble.h,
"\x1b[38;2;255;231;151m");
}
@@ -429,7 +400,7 @@ async fn pull_input(mt: Arc<Mutex<Mutes>>, cn: &Consts) -> Result<()> {
}
// Sleep for 1/100th of a second
tokio::time::sleep(Duration::from_millis(30)).await;
tokio::time::sleep(Duration::from_millis(10)).await;
}
Ok(())