[O] Try to fix rendering with framebuffer

This commit is contained in:
Azalea Gui
2023-03-08 20:56:25 -05:00
parent b8dcb8dba8
commit 7b80cce303
+51 -36
View File
@@ -111,7 +111,8 @@ struct Mutes {
x: u16,
buf: Vec<Vec<Option<Pixel>>>,
last_buf: Vec<Vec<Option<Pixel>>>,
fb_char: Vec<Vec<char>>,
fb_color: Vec<Vec<Option<&'static str>>>,
last_update: Instant,
@@ -178,7 +179,8 @@ impl Mutes {
// Initialize the buffers
let buf = vec![vec![None; width as usize]; height as usize];
let last_buf = buf.clone();
let fb_char = vec![vec![' '; width as usize]; height as usize];
let fb_color = vec![vec![None; width as usize]; height as usize];
// Place cat x in the middle of the screen
let x = (width - consts.asc_cat.w) / 2;
@@ -189,7 +191,7 @@ impl Mutes {
Self {
w: width,
h: height, x,
buf, last_buf,
buf, fb_char, fb_color,
last_update: Instant::now(),
snow,
should_exit: false,
@@ -253,54 +255,67 @@ impl Mutes {
// Keep the current cursor
let mut cursor = (0, 0);
let mut ensure_cursor = |x: u16, y: u16, a: u16, buf_str: &mut String|
let mut ensure_cursor = |x: usize, y: usize, a: usize, buf_str: &mut String|
if cursor != (x, y) {
// Go to the pixel position
buf_str.push_str(&Goto(x + 1, y + 1).to_string());
buf_str.push_str(&Goto(x as u16 + 1, y as u16 + 1).to_string());
cursor = (x + a, y);
};
// No optimization method: clear the screen
// buf_str.push_str(&CLEAR);
// Loop through all pixels in the buffer
for y in 0..self.h {
for x in 0..self.w {
for y in 0..self.h as usize {
for x in 0..self.w as usize {
// Get the pixel
let p = &self.buf[y as usize][x as usize];
let ppr = &mut self.buf[y][x];
let fb_ch = &mut self.fb_char[y][x];
let fb_cl = &mut self.fb_color[y][x];
// Get the last pixel
let last_p = &self.last_buf[y as usize][x as usize];
// If color changed and isn't the same as last color, update the color prefix
if let Some(p) = p && (last_p.is_none() || p.color != last_p.as_ref().unwrap().color) && p.color != last_color {
ensure_cursor(x, y, 0, &mut buf_str);
// Set the color
buf_str.push_str(p.color);
last_color = p.color;
}
// If the char changed, update the char
if let Some(p) = p && (last_p.is_none() || p.char != last_p.as_ref().unwrap().char) {
ensure_cursor(x, y, 1, &mut buf_str);
// Set the char
buf_str.push(p.char);
}
// If the pixel is empty but the last pixel wasn't, clear the pixel
if last_p.is_some() {
if p.is_none() {
// If the current pixel isn't empty
if let Some(p) = ppr {
// If color changed and isn't the same as last color, update the color prefix
if fb_cl.is_none() || p.color != fb_cl.unwrap() {
ensure_cursor(x, y, 1, &mut buf_str);
// Clear the pixel
buf_str.push(' ');
// Set the color
buf_str.push_str(p.color);
buf_str.push(p.char);
last_color = p.color;
*fb_cl = Some(p.color);
*fb_ch = p.char;
}
// Clear the last pixel
self.last_buf[y as usize][x as usize] = None;
// If the char changed, update the char
if p.char != *fb_ch {
ensure_cursor(x, y, 1, &mut buf_str);
// Set the char
buf_str.push(p.char);
*fb_ch = p.char;
}
// No optimization method:
// ensure_cursor(x, y, 1, &mut buf_str);
// // Set the color
// buf_str.push_str(p.color);
// buf_str.push(p.char);
// last_color = p.color;
// *fb_cl = Some(p.color);
// *fb_ch = p.char;
// Clear the pixel
*ppr = None;
}
// If the pixel is empty but the pixel on the frame buffer wasn't, clear the pixel
else if *fb_ch != ' ' {
ensure_cursor(x, y, 1, &mut buf_str);
// Clear the pixel
buf_str.push(' ');
*fb_ch = ' ';
}
}
}
// Since last_buf is cleared, we can swap it with buf
mem::swap(&mut self.buf, &mut self.last_buf);
// Reset the color
buf_str.push_str(RESET);