[U] Split main into mutable and constants
This commit is contained in:
+29
-12
@@ -95,7 +95,7 @@ struct Consts {
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asc_house: AsciiArt,
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}
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struct Main {
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struct Mutes {
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width: u16,
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height: u16,
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x: u16,
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@@ -108,6 +108,11 @@ struct Main {
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snow: Vec<SnowParticle>,
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}
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struct Main {
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mt: Mutes,
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cn: Consts,
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}
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impl Consts {
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fn new() -> Self {
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// Initialize the ascii art
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@@ -145,7 +150,7 @@ impl Consts {
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}
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}
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impl Main {
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impl Mutes {
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fn new(consts: &Consts) -> Self {
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// Get the terminal size
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let (width, height) = termion::terminal_size().unwrap();
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@@ -281,16 +286,29 @@ impl Main {
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Ok(buf_str)
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}
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}
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fn draw_ascii_frame(&mut self, consts: &Consts) {
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impl Main {
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fn new() -> Self {
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// Create the mutes object
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let consts = Consts::new();
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let mut mutes = Mutes::new(&consts);
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Self {
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cn: consts,
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mt: mutes,
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}
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}
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fn draw_ascii_frame(&mut self) {
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// Draw the cat
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self.print_ascii(&consts.asc_cat, self.x, 0, "\x1b[38;2;255;231;151m");
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self.mt.print_ascii(&self.cn.asc_cat, self.mt.x, 0, "\x1b[38;2;255;231;151m");
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// Draw the tree
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self.print_ascii(&consts.asc_tree, 0, 0, "\x1b[38;2;0;255;0m");
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self.mt.print_ascii(&self.cn.asc_tree, 0, 0, "\x1b[38;2;0;255;0m");
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// Draw the house
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self.print_ascii(&consts.asc_house, 0, 0, "\x1b[38;2;255;0;0m");
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self.mt.print_ascii(&self.cn.asc_house, 0, 0, "\x1b[38;2;255;0;0m");
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}
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fn start_loop(&mut self) {
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@@ -304,15 +322,15 @@ impl Main {
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let now = Instant::now();
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// Calculate the delta time
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let dt = (now - self.last_update).as_secs_f32();
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self.last_update = now;
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let dt = (now - self.mt.last_update).as_secs_f32();
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self.mt.last_update = now;
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// Update the snow
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self.update_snow(dt);
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self.mt.update_snow(dt);
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// Draw the buffer, time it, and print it
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let start = Instant::now();
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let txt = self.draw_buf().unwrap();
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let txt = self.mt.draw_buf().unwrap();
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let end = Instant::now();
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let draw_time = (end - start).as_secs_f32();
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print!("\rDraw time: {:.2}ms", draw_time * 1000.0);
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@@ -331,7 +349,6 @@ fn main() {
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pretty_env_logger::init();
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// Create the Main object
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let consts = Consts::new();
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let mut main = Main::new(&consts);
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let mut main = Main::new();
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main.start_loop();
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}
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