[+] Better animation
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@@ -10,7 +10,7 @@
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#include <queue>
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const int ANIM_QUEUE_SIZE = 100;
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const int FRAME_DELAY_MS = 10;
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const int FRAME_DELAY_MS = 20;
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using namespace std;
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@@ -83,6 +83,8 @@ public:
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void begin()
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{
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pinModeSafe(LK_PIN, OUTPUT);
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led_key.begin();
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xTaskCreate(loop, "loopLights", 4096, this, 1, &thread);
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}
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@@ -95,9 +97,31 @@ public:
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Serial.printf("Key %d -> Light %d\n", key, start);
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// 2. Start animation
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// Fade out for one light
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// for (int i = 0; i < 50; i++)
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// {
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// animation[(anim_index + i) % ANIM_QUEUE_SIZE][start] = Adafruit_NeoPixel::ColorHSV(0, 255, (50 - i) * 2);
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// }
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// Fade out from the center to both sides
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int hue = random(0, 255);
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for (int i = 0; i < 25; i++)
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{
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// Pick a random hue
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Serial.printf("Hue: %d\n", hue);
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int v = (25 - i) * 2;
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int s = 255;
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auto frame = animation[(anim_index + i) % ANIM_QUEUE_SIZE];
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frame[start] = Adafruit_NeoPixel::ColorHSV(100, s, v);
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// Sides
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for (int j = 1; j <= min(i, 10); j++)
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{
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frame[(start + j) % LK_NUM_LIGHTS] = Adafruit_NeoPixel::ColorHSV(100, s, MAX(v - j * 2, 0));
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frame[(start - j + LK_NUM_LIGHTS) % LK_NUM_LIGHTS] = Adafruit_NeoPixel::ColorHSV(100, s, MAX(v - j * 2, 0));
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}
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}
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}
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};
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