[+] Firmware test
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.pio
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CMakeListsPrivate.txt
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cmake-build-*/
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# !!! WARNING !!! AUTO-GENERATED FILE, PLEASE DO NOT MODIFY IT AND USE
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# https://docs.platformio.org/page/projectconf/section_env_build.html#build-flags
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#
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# If you need to override existing CMake configuration or add extra,
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# please create `CMakeListsUser.txt` in the root of project.
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# The `CMakeListsUser.txt` will not be overwritten by PlatformIO.
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cmake_minimum_required(VERSION 3.13)
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set(CMAKE_SYSTEM_NAME Generic)
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set(CMAKE_C_COMPILER_WORKS 1)
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set(CMAKE_CXX_COMPILER_WORKS 1)
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project("untitled" C CXX)
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include(CMakeListsPrivate.txt)
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if(EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/CMakeListsUser.txt)
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include(CMakeListsUser.txt)
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endif()
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add_custom_target(
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Production ALL
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COMMAND platformio -c clion run "$<$<NOT:$<CONFIG:All>>:-e${CMAKE_BUILD_TYPE}>"
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
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)
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add_custom_target(
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Debug ALL
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COMMAND platformio -c clion debug "$<$<NOT:$<CONFIG:All>>:-e${CMAKE_BUILD_TYPE}>"
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
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)
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add_executable(Z_DUMMY_TARGET ${SRC_LIST})
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## Run
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### View logs
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* `screen /dev/cu.usbserial-142140 9600`
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* Use `↓Ctrl ↓a ↑a ↓\ ↑\` to exit.
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@@ -0,0 +1,39 @@
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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@@ -0,0 +1,46 @@
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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@@ -0,0 +1,14 @@
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:wemos_d1_uno32]
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platform = espressif32
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board = wemos_d1_uno32
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framework = arduino
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#include <Arduino.h>
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#include <chrono>
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#include <cinttypes>
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#define u64 uint64_t
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#define timeMillis() std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch()).count()
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#define min(a, b) ((a) < (b) ? (a) : (b))
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u64 start_time = 0;
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const int NUM_SENSORS = 2;
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int pins[] = {34, 39}; // GPIO34
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int notes[] = {84, 86}; // C6, D6
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int lasts[NUM_SENSORS]; // variable to store the value coming from the sensor
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u64 last_hit_times[NUM_SENSORS];
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int max_sensor = 4096;
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int max_threshold = 700;
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int active_threshold = 400; // Minimum value to be considered as a hit
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void setup()
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{
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// Initialize pin and serial
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for (int pin : pins) pinMode(pin, INPUT);
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Serial.begin(9600);
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Serial.printf("Initialized\r\n");
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start_time = timeMillis();
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}
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/**
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* Called when the sensor value changes
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*
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* @param id Sensor index
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*/
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void on_sensor_update(int id, u64 time, int last, int current)
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{
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// If the last value is larger than the current value, check timeout
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if (last > current && last > active_threshold) {
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u64 elapsed = time - last_hit_times[id];
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if (elapsed < 150) {
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// If the last hit is too close, ignore this hit
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return;
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}
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// The last value is a local maximum,
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// and we read it as the hit strength of our note. Send midi command to the host.
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// /hit <note> <velocity>
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Serial.printf("/hit %d %d\r\n", notes[id], min((last - active_threshold) * 127 / (max_threshold - active_threshold), 127));
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// Update last hit time
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last_hit_times[id] = time;
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}
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}
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void loop() {
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u64 time = timeMillis();
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// Read sensor value from each pin
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for (int i = 0; i < NUM_SENSORS; i++) {
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int v = analogRead(pins[i]);
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if (v != lasts[i]) {
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u64 elapsed = time - start_time;
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Serial.printf("Sensor #%d - %" PRIu64 ": %d\r\n", i, elapsed, v);
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on_sensor_update(i, time, lasts[i], v);
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}
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lasts[i] = v;
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}
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}
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# A REST-API webhook endpoint for OctoEverywhere to make a noise when a print is done.
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import os
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import fastapi
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import uvicorn
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import logging
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from rich.logging import RichHandler
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FORMAT = "%(message)s"
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logging.basicConfig(
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level="NOTSET", format=FORMAT, datefmt="[%X]", handlers=[RichHandler()]
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)
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log = logging.getLogger("rich")
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# Create HTTP Server
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app = fastapi.FastAPI()
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# Create a webhook endpoint
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@app.post('/webhook')
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async def webhook(request: fastapi.Request):
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# log.info(f"Request: {request}")
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# log.info(f"Request Headers: {request.headers}")
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# log.info(f"Request Query: {request.query_params}")
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# Get the JSON body
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obj = await request.json()
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if obj.get('Progress') == 100:
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# Make a noise
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os.system("say 'Meow Meow Meow! Print Complete, Print Complete, Meow Meow Meow Meow Meow!'")
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log.info(obj)
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return 'OK'
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if __name__ == '__main__':
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# Run the server
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uvicorn.run(app, host='0.0.0.0', port=8484)
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