cleanup
This commit is contained in:
+1
-9
@@ -34,14 +34,6 @@
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<echoprop prop="user.home"/>
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<echoprop prop="user.dir"/>
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<target name="unzipDependencies">
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<unzip dest="ideaSDK">
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<fileset dir="ideaSDK" includes="ideaIC*.zip"/>
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</unzip>
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<delete dir="ideaSDK" includes="ideaIC*.zip"/>
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</target>
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<target name="cleanupArtifacts">
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<delete dir="${artifact.output.path}" includes="*"/>
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</target>
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@@ -100,7 +92,7 @@
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<delete file="${compiler.version.java.bk}" quiet="true"/>
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</target>
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<target name="pre_build" depends="writeVersionToTemplateFiles, cleanupArtifacts, unzipDependencies, dist, generateInjectors">
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<target name="pre_build" depends="writeVersionToTemplateFiles, cleanupArtifacts, dist, generateInjectors">
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</target>
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<target name="zipArtifact">
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@@ -1,59 +0,0 @@
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/**
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* "Bottles.kt" that doesn't compile, see line 6.
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*/
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package bottles
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fun main(args : Array<String>
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if (args.isEmpty) {
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printBottles(99)
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}
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else {
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try {
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printBottles(Integer.parseInt(args[0]))
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}
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catch (e : NumberFormatException) {
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System.err?.println("You have passed '${args[0]}' as a number of bottles, " +
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"but it is not a valid integral number")
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}
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}
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}
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fun printBottles(bottleCount : Int) {
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if (bottleCount <= 0) {
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println("No bottles - no song")
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return
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}
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println("The \"${bottlesOfBeer(bottleCount)}\" song\n")
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var bottles = bottleCount
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while (bottles > 0) {
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val bottlesOfBeer = bottlesOfBeer(bottles)
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print("$bottlesOfBeer on the wall, $bottlesOfBeer.\nTake one down, pass it around, ")
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bottles--
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println("${bottlesOfBeer(bottles)} on the wall.\n")
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}
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println("No more bottles of beer on the wall, no more bottles of beer.\n" +
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"Go to the store and buy some more, ${bottlesOfBeer(bottleCount)} on the wall.")
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}
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fun bottlesOfBeer(count : Int) : String =
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when (count) {
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0 -> "no more bottles"
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1 -> "1 bottle"
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else -> "$count bottles"
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} + " of beer"
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/*
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* An excerpt from the Standard Library
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*/
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// From the kotlin.io package
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// These are simple functions that wrap standard Java API calls
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fun print(message : String) { System.out?.print(message) }
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fun println(message : String) { System.out?.println(message) }
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// From the kotlin package
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// This is an extension property, i.e. a property that is defined for the
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// type Array<T>, but does not sit inside the class Array
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val <T> Array<T>.isEmpty : Boolean get() = size == 0
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@@ -1,3 +0,0 @@
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import kotlin.modules.*
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fun proj
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@@ -1,3 +0,0 @@
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fun main(args : Array<String>) {
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System.out?.println("Hello, world!")
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}
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@@ -1,7 +0,0 @@
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fun main(args : Array<String>) {
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if (args.size == 0) {
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System.out?.println("Please provide a name as a command-line argument")
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return
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}
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System.out?.println("Hello, ${args[0]}!")
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}
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@@ -1,4 +0,0 @@
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fun main(args : Array<String>) {
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for (name in args)
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System.out?.println("Hello, $name!")
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}
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@@ -1,9 +0,0 @@
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fun main(args : Array<String>) {
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val language = if (args.size == 0) "EN" else args[0]
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System.out?.println(when (language) {
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"EN" -> "Hello!"
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"FR" -> "Salut!"
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"IT" -> "Ciao!"
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else -> "Sorry, I can't greet you in $language yet"
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})
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}
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@@ -1,9 +0,0 @@
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class Greeter(val name : String) {
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fun greet() {
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System.out?.println("Hello, ${name}!");
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}
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}
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fun main(args : Array<String>) {
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Greeter(args[0]).greet()
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}
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@@ -1,80 +0,0 @@
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/**
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* This example implements the famous "99 Bottles of Beer" program
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* See http://99-bottles-of-beer.net/
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*
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* The point is to print out a song with the following lyrics:
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*
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* The "99 bottles of beer" song
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*
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* 99 bottles of beer on the wall, 99 bottles of beer.
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* Take one down, pass it around, 98 bottles of beer on the wall.
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*
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* 98 bottles of beer on the wall, 98 bottles of beer.
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* Take one down, pass it around, 97 bottles of beer on the wall.
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*
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* ...
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*
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* 2 bottles of beer on the wall, 2 bottles of beer.
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* Take one down, pass it around, 1 bottle of beer on the wall.
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*
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* 1 bottle of beer on the wall, 1 bottle of beer.
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* Take one down, pass it around, no more bottles of beer on the wall.
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*
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* No more bottles of beer on the wall, no more bottles of beer.
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* Go to the store and buy some more, 99 bottles of beer on the wall.
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*
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* Additionally, you can pass the desired initial number of bottles to use (rather than 99)
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* as a command-line argument
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*/
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package bottles
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fun main(args : Array<String>) {
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if (args.isEmpty) {
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printBottles(99)
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}
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else {
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try {
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printBottles(Integer.parseInt(args[0]))
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}
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catch (e : NumberFormatException) {
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System.err?.println("You have passed '${args[0]}' as a number of bottles, " +
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"but it is not a valid integral number")
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}
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}
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}
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fun printBottles(bottleCount : Int) {
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if (bottleCount <= 0) {
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println("No bottles - no song")
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return
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}
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println("The \"${bottlesOfBeer(bottleCount)}\" song\n")
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var bottles = bottleCount
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while (bottles > 0) {
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val bottlesOfBeer = bottlesOfBeer(bottles)
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print("$bottlesOfBeer on the wall, $bottlesOfBeer.\nTake one down, pass it around, ")
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bottles--
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println("${bottlesOfBeer(bottles)} on the wall.\n")
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}
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println("No more bottles of beer on the wall, no more bottles of beer.\n" +
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"Go to the store and buy some more, ${bottlesOfBeer(bottleCount)} on the wall.")
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}
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fun bottlesOfBeer(count : Int) : String =
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when (count) {
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0 -> "no more bottles"
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1 -> "1 bottle"
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else -> "$count bottles"
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} + " of beer"
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/*
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* An excerpt from the Standard Library
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*/
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// From the kotlin package
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// This is an extension property, i.e. a property that is defined for the
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// type Array<T>, but does not sit inside the class Array
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val <T> Array<T>.isEmpty : Boolean get() = size == 0
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@@ -1,146 +0,0 @@
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/**
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* This is an example of a Type-Safe Groovy-style Builder
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*
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* Builders are good for declaratively describing data in your code.
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* In this example we show how to describe an HTML page in Kotlin.
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*
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* See this page for details:
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* http://confluence.jetbrains.net/display/Kotlin/Type-safe+Groovy-style+builders
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*/
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package html
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import java.util.*
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fun main(args : Array<String>) {
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val result =
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html {
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head {
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title {+"XML encoding with Kotlin"}
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}
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body {
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h1 {+"XML encoding with Kotlin"}
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p {+"this format can be used as an alternative markup to XML"}
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// an element with attributes and text content
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a(href = "http://jetbrains.com/kotlin") {+"Kotlin"}
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// mixed content
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p {
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+"This is some"
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b {+"mixed"}
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+"text. For more see the"
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a(href = "http://jetbrains.com/kotlin") {+"Kotlin"}
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+"project"
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}
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p {+"some text"}
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// content generated from command-line arguments
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p {
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+"Command line arguments were:"
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ul {
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for (arg in args)
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li {+arg}
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}
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}
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}
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}
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println(result)
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}
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trait Element {
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fun render(builder : StringBuilder, indent : String)
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fun toString() : String? {
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val builder = StringBuilder()
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render(builder, "")
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return builder.toString()
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}
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}
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class TextElement(val text : String) : Element {
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override fun render(builder : StringBuilder, indent : String) {
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builder.append("$indent$text\n")
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}
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}
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abstract class Tag(val name : String) : Element {
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val children = ArrayList<Element>()
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val attributes = HashMap<String, String>()
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protected fun initTag<T : Element>(tag : T, init : T.() -> Unit) : T {
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tag.init()
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children.add(tag)
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return tag
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}
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override fun render(builder : StringBuilder, indent : String) {
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builder.append("$indent<$name${renderAttributes()}>\n")
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for (c in children) {
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c.render(builder, indent + " ")
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}
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builder.append("$indent</$name>\n")
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}
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private fun renderAttributes() : String? {
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val builder = StringBuilder()
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for (a in attributes.keySet()) {
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builder.append(" $a=\"${attributes[a]}\"")
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}
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return builder.toString()
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}
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}
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abstract class TagWithText(name : String) : Tag(name) {
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fun String.plus() {
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children.add(TextElement(this))
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}
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}
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class HTML() : TagWithText("html") {
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fun head(init : Head.() -> Unit) = initTag(Head(), init)
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fun body(init : Body.() -> Unit) = initTag(Body(), init)
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||||
}
|
||||
|
||||
class Head() : TagWithText("head") {
|
||||
fun title(init : Title.() -> Unit) = initTag(Title(), init)
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||||
}
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||||
|
||||
class Title() : TagWithText("title")
|
||||
|
||||
abstract class BodyTag(name : String) : TagWithText(name) {
|
||||
fun b(init : B.() -> Unit) = initTag(B(), init)
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||||
fun p(init : P.() -> Unit) = initTag(P(), init)
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||||
fun h1(init : H1.() -> Unit) = initTag(H1(), init)
|
||||
fun ul(init : UL.() -> Unit) = initTag(UL(), init)
|
||||
fun a(href : String, init : A.() -> Unit) {
|
||||
val a = initTag(A(), init)
|
||||
a.href = href
|
||||
}
|
||||
}
|
||||
|
||||
class Body() : BodyTag("body")
|
||||
class UL() : BodyTag("ul") {
|
||||
fun li(init : LI.() -> Unit) = initTag(LI(), init)
|
||||
}
|
||||
|
||||
class B() : BodyTag("b")
|
||||
class LI() : BodyTag("li")
|
||||
class P() : BodyTag("p")
|
||||
class H1() : BodyTag("h1")
|
||||
class A() : BodyTag("a") {
|
||||
public var href : String
|
||||
get() = attributes["href"]
|
||||
set(value) {
|
||||
attributes["href"] = value
|
||||
}
|
||||
}
|
||||
|
||||
fun html(init : HTML.() -> Unit) : HTML {
|
||||
val html = HTML()
|
||||
html.init()
|
||||
return html
|
||||
}
|
||||
|
||||
// An excerpt from the Standard Library
|
||||
fun <K, V> Map<K, V>.set(key : K, value : V) = this.put(key, value)
|
||||
@@ -1,167 +0,0 @@
|
||||
/**
|
||||
* This is a straightforward implementation of The Game of Life
|
||||
* See http://en.wikipedia.org/wiki/Conway's_Game_of_Life
|
||||
*/
|
||||
package life
|
||||
|
||||
import java.util.Collections.*
|
||||
import java.util.*
|
||||
|
||||
/*
|
||||
* A field where cells live. Effectively immutable
|
||||
*/
|
||||
class Field(
|
||||
val width : Int,
|
||||
val height : Int,
|
||||
// This function tells the constructor which cells are alive
|
||||
// if init(i, j) is true, the cell (i, j) is alive
|
||||
init : (Int, Int) -> Boolean
|
||||
) {
|
||||
private val live : Array<Array<Boolean>> = Array(height) {i -> Array(width) {j -> init(i, j)}}
|
||||
|
||||
private fun liveCount(i : Int, j : Int)
|
||||
= if (i in 0..height-1 &&
|
||||
j in 0..width-1 &&
|
||||
live[i][j]) 1 else 0
|
||||
|
||||
// How many neighbors of (i, j) are alive?
|
||||
fun liveNeighbors(i : Int, j : Int) =
|
||||
liveCount(i - 1, j - 1) +
|
||||
liveCount(i - 1, j) +
|
||||
liveCount(i - 1, j + 1) +
|
||||
liveCount(i, j - 1) +
|
||||
liveCount(i, j + 1) +
|
||||
liveCount(i + 1, j - 1) +
|
||||
liveCount(i + 1, j) +
|
||||
liveCount(i + 1, j + 1)
|
||||
|
||||
// You can say field[i, j], and this function gets called
|
||||
fun get(i : Int, j : Int) = live[i][j]
|
||||
}
|
||||
|
||||
/**
|
||||
* This function takes the present state of the field
|
||||
* and return a new field representing the next moment of time
|
||||
*/
|
||||
fun next(field : Field) : Field {
|
||||
return Field(field.width, field.height) {i, j ->
|
||||
val n = field.liveNeighbors(i, j)
|
||||
if (field[i, j])
|
||||
// (i, j) is alive
|
||||
n in 2..3 // It remains alive iff it has 2 or 3 neighbors
|
||||
else
|
||||
// (i, j) is dead
|
||||
n == 3 // A new cell is born if there are 3 neighbors alive
|
||||
}
|
||||
}
|
||||
|
||||
/** A few colony examples here */
|
||||
fun main(args : Array<String>) {
|
||||
// Simplistic demo
|
||||
printField("***", 3)
|
||||
// "Star burst"
|
||||
printField("""
|
||||
__*__
|
||||
_***_
|
||||
__*__
|
||||
""", 10)
|
||||
// Stable colony
|
||||
printField("""
|
||||
__*__
|
||||
_*_*_
|
||||
__*__
|
||||
""", 3)
|
||||
// Stable from the step 2
|
||||
printField("""
|
||||
__**__
|
||||
__**__
|
||||
__**__
|
||||
""", 3)
|
||||
// Oscillating colony
|
||||
printField("""
|
||||
__**__
|
||||
__**__
|
||||
__**__
|
||||
__**__
|
||||
""", 6)
|
||||
// A fancier oscillating colony
|
||||
printField("""
|
||||
---------------
|
||||
---***---***---
|
||||
---------------
|
||||
-*----*-*----*-
|
||||
-*----*-*----*-
|
||||
-*----*-*----*-
|
||||
---***---***---
|
||||
---------------
|
||||
---***---***---
|
||||
-*----*-*----*-
|
||||
-*----*-*----*-
|
||||
-*----*-*----*-
|
||||
---------------
|
||||
---***---***---
|
||||
---------------
|
||||
""", 10)
|
||||
}
|
||||
|
||||
// UTILITIES
|
||||
|
||||
fun printField(s : String, steps : Int) {
|
||||
var field = makeField(s)
|
||||
for (step in 1..steps) {
|
||||
println("Step: $step")
|
||||
for (i in 0..field.height-1) {
|
||||
for (j in 0..field.width-1) {
|
||||
print(if (field[i, j]) "*" else " ")
|
||||
}
|
||||
println("")
|
||||
}
|
||||
field = next(field)
|
||||
}
|
||||
}
|
||||
|
||||
fun makeField(s : String) : Field {
|
||||
val lines = s.split("\n").sure()
|
||||
val w = max<String?>(lines.toList(), comparator<String?> {o1, o2 ->
|
||||
val l1 : Int = o1?.size ?: 0
|
||||
val l2 = o2?.size ?: 0
|
||||
l1 - l2
|
||||
}).sure()
|
||||
val data = Array(lines.size) {Array(w.size) {false}}
|
||||
|
||||
// workaround
|
||||
for (i in data.indices) {
|
||||
data[i] = Array(w.size) {false}
|
||||
for (j in data[i].indices)
|
||||
data[i][j] = false
|
||||
}
|
||||
|
||||
for (line in lines.indices) {
|
||||
for (x in lines[line].indices) {
|
||||
val c = lines[line].sure()[x]
|
||||
data[line][x] = c == '*'
|
||||
}
|
||||
}
|
||||
|
||||
return Field(w.size, lines.size) {i, j -> data[i][j]}
|
||||
}
|
||||
|
||||
|
||||
|
||||
// An excerpt from the Standard Library
|
||||
val String?.indices : IntRange get() = IntRange(0, this.sure().size)
|
||||
|
||||
fun <K, V> Map<K, V>.set(k : K, v : V) { put(k, v) }
|
||||
|
||||
fun comparator<T> (f : (T, T) -> Int) : Comparator<T> = object : Comparator<T> {
|
||||
override fun compare(o1 : T, o2 : T) : Int = f(o1, o2)
|
||||
override fun equals(p : Any?) : Boolean = false
|
||||
}
|
||||
|
||||
val <T> Array<T>.isEmpty : Boolean get() = size == 0
|
||||
|
||||
fun <T, C: Collection<T>> Array<T>.to(result: C) : C {
|
||||
for (elem in this)
|
||||
result.add(elem)
|
||||
return result
|
||||
}
|
||||
@@ -1,226 +0,0 @@
|
||||
/**
|
||||
* Let's Walk Through a Maze.
|
||||
*
|
||||
* Imagine there is a maze whose walls are the big 'O' letters.
|
||||
* Now, I stand where a big 'I' stands and some cool prize lies
|
||||
* somewhere marked with a '$' sign. Like this:
|
||||
*
|
||||
* OOOOOOOOOOOOOOOOO
|
||||
* O O
|
||||
* O$ O O
|
||||
* OOOOO O
|
||||
* O O
|
||||
* O OOOOOOOOOOOOOO
|
||||
* O O I O
|
||||
* O O
|
||||
* OOOOOOOOOOOOOOOOO
|
||||
*
|
||||
* I want to get the prize, and this program helps me do so as soon
|
||||
* as I possibly can by finding a shortest path through the maze.
|
||||
*/
|
||||
package maze
|
||||
|
||||
import java.util.Collections.*
|
||||
import java.util.*
|
||||
|
||||
/**
|
||||
* This function looks for a path from max.start to maze.end through
|
||||
* free space (a path does not go through walls). One can move only
|
||||
* straightly up, down, left or right, no diagonal moves allowed.
|
||||
*/
|
||||
fun findPath(maze : Maze) : List<#(Int, Int)>? {
|
||||
val previous = HashMap<#(Int, Int), #(Int, Int)>
|
||||
|
||||
val queue = LinkedList<#(Int, Int)>
|
||||
val visited = HashSet<#(Int, Int)>
|
||||
|
||||
queue.offer(maze.start)
|
||||
visited.add(maze.start)
|
||||
while (!queue.isEmpty()) {
|
||||
val cell = queue.poll()
|
||||
if (cell == maze.end) break
|
||||
|
||||
for (newCell in maze.neighbors(cell._1, cell._2)) {
|
||||
if (newCell in visited) continue
|
||||
previous[newCell] = cell
|
||||
queue.offer(newCell)
|
||||
visited.add(cell)
|
||||
}
|
||||
}
|
||||
|
||||
if (previous[maze.end] == null) return null
|
||||
|
||||
val path = ArrayList<#(Int, Int)>()
|
||||
var current = previous[maze.end]
|
||||
while (current != maze.start) {
|
||||
path.add(0, current)
|
||||
current = previous[current]
|
||||
}
|
||||
return path
|
||||
}
|
||||
|
||||
/**
|
||||
* Find neighbors of the (i, j) cell that are not walls
|
||||
*/
|
||||
fun Maze.neighbors(i : Int, j : Int) : List<#(Int, Int)> {
|
||||
val result = ArrayList<#(Int, Int)>
|
||||
addIfFree(i - 1, j, result)
|
||||
addIfFree(i, j - 1, result)
|
||||
addIfFree(i + 1, j, result)
|
||||
addIfFree(i, j + 1, result)
|
||||
return result
|
||||
}
|
||||
|
||||
fun Maze.addIfFree(i : Int, j : Int, result : List<#(Int, Int)>) {
|
||||
if (i !in 0..height-1) return
|
||||
if (j !in 0..width-1) return
|
||||
if (walls[i][j]) return
|
||||
|
||||
result.add(#(i, j))
|
||||
}
|
||||
|
||||
/**
|
||||
* A data class that represents a maze
|
||||
*/
|
||||
class Maze(
|
||||
// Number or columns
|
||||
val width : Int,
|
||||
// Number of rows
|
||||
val height : Int,
|
||||
// true for a wall, false for free space
|
||||
val walls : Array<out Array<out Boolean>>,
|
||||
// The starting point (must not be a wall)
|
||||
val start : #(Int, Int),
|
||||
// The target point (must not be a wall)
|
||||
val end : #(Int, Int)
|
||||
) {
|
||||
}
|
||||
|
||||
/** A few maze examples here */
|
||||
fun main(args : Array<String>) {
|
||||
printMaze("I $")
|
||||
printMaze("I O $")
|
||||
printMaze("""
|
||||
O $
|
||||
O
|
||||
O
|
||||
O
|
||||
O I
|
||||
""")
|
||||
printMaze("""
|
||||
OOOOOOOOOOO
|
||||
O $ O
|
||||
OOOOOOO OOO
|
||||
O O
|
||||
OOOOO OOOOO
|
||||
O O
|
||||
O OOOOOOOOO
|
||||
O OO
|
||||
OOOOOO IO
|
||||
""")
|
||||
printMaze("""
|
||||
OOOOOOOOOOOOOOOOO
|
||||
O O
|
||||
O$ O O
|
||||
OOOOO O
|
||||
O O
|
||||
O OOOOOOOOOOOOOO
|
||||
O O I O
|
||||
O O
|
||||
OOOOOOOOOOOOOOOOO
|
||||
""")
|
||||
}
|
||||
|
||||
// UTILITIES
|
||||
|
||||
fun printMaze(str : String) {
|
||||
val maze = makeMaze(str)
|
||||
|
||||
println("Maze:")
|
||||
val path = findPath(maze)
|
||||
for (i in 0..maze.height - 1) {
|
||||
for (j in 0..maze.width - 1) {
|
||||
val cell = #(i, j)
|
||||
print(
|
||||
if (maze.walls[i][j]) "O"
|
||||
else if (cell == maze.start) "I"
|
||||
else if (cell == maze.end) "$"
|
||||
else if (path != null && path.contains(cell)) "~"
|
||||
else " "
|
||||
)
|
||||
}
|
||||
println("")
|
||||
}
|
||||
println("Result: " + if (path == null) "No path" else "Path found")
|
||||
println("")
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* A maze is encoded in the string s: the big 'O' letters are walls.
|
||||
* I stand where a big 'I' stands and the prize is marked with
|
||||
* a '$' sign.
|
||||
*
|
||||
* Example:
|
||||
*
|
||||
* OOOOOOOOOOOOOOOOO
|
||||
* O O
|
||||
* O$ O O
|
||||
* OOOOO O
|
||||
* O O
|
||||
* O OOOOOOOOOOOOOO
|
||||
* O O I O
|
||||
* O O
|
||||
* OOOOOOOOOOOOOOOOO
|
||||
*/
|
||||
fun makeMaze(s : String) : Maze {
|
||||
val lines = s.split("\n").sure()
|
||||
val w = max<String?>(lines.toList(), comparator<String?> {o1, o2 ->
|
||||
val l1 : Int = o1?.size ?: 0
|
||||
val l2 = o2?.size ?: 0
|
||||
l1 - l2
|
||||
}).sure()
|
||||
val data = Array<Array<Boolean>>(lines.size) {Array<Boolean>(w.size) {false}}
|
||||
|
||||
var start : #(Int, Int)? = null
|
||||
var end : #(Int, Int)? = null
|
||||
|
||||
for (line in lines.indices) {
|
||||
for (x in lines[line].indices) {
|
||||
val c = lines[line].sure()[x]
|
||||
data[line][x] = c == 'O'
|
||||
when (c) {
|
||||
'I' -> start = #(line, x)
|
||||
'$' -> end = #(line, x)
|
||||
else -> {}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (start == null) {
|
||||
throw IllegalArgumentException("No starting point in the maze (should be indicated with 'I')")
|
||||
}
|
||||
|
||||
if (end == null) {
|
||||
throw IllegalArgumentException("No goal point in the maze (should be indicated with a '$' sign)")
|
||||
}
|
||||
|
||||
return Maze(w.size, lines.size, data, start.sure(), end.sure())
|
||||
}
|
||||
|
||||
|
||||
// An excerpt from the Standard Library
|
||||
val String?.indices : IntRange get() = IntRange(0, this.sure().size)
|
||||
|
||||
fun <K, V> Map<K, V>.set(k : K, v : V) { put(k, v) }
|
||||
|
||||
fun comparator<T> (f : (T, T) -> Int) : Comparator<T> = object : Comparator<T> {
|
||||
override fun compare(o1 : T, o2 : T) : Int = f(o1, o2)
|
||||
override fun equals(p : Any?) : Boolean = false
|
||||
}
|
||||
|
||||
fun <T, C: Collection<T>> Array<T>.to(result: C) : C {
|
||||
for (elem in this)
|
||||
result.add(elem)
|
||||
return result
|
||||
}
|
||||
@@ -1,5 +0,0 @@
|
||||
package Smoke
|
||||
|
||||
fun main(args: Array<String>) {
|
||||
print("${args[0]}|${args[1]}|${args[2]}")
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
import kotlin.modules.*
|
||||
|
||||
fun project() {
|
||||
module("smoke") {
|
||||
sources += "Smoke.kt"
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user