Add memory mgmt.

This commit is contained in:
Nikolay Igotti
2016-10-11 13:25:11 +03:00
parent ce10b5fb15
commit fb61896825
9 changed files with 728 additions and 28 deletions
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#include <stdlib.h>
#include <cassert>
#include "Memory.h"
void FreeObject(ContainerHeader* header) {
free(header);
}
ArenaContainer::ArenaContainer(uint32_t size) {
ArenaContainerHeader* header = reinterpret_cast<ArenaContainerHeader*>(
calloc(size + sizeof(ArenaContainerHeader), 1));
header_ = header;
header->ref_count_ = 1;
header->current_ = reinterpret_cast<uint8_t*>(header_) + sizeof(ArenaContainerHeader);
header->end_ = header->current_ + size;
}
void ObjectContainer::Init(const TypeInfo* type_info, uint32_t elements) {
header_ = reinterpret_cast<ContainerHeader*>(
calloc(sizeof(ContainerHeader) + sizeof(ObjHeader) +
type_info->size_ * elements, 1));
header_->ref_count_ = 1;
SetMeta(GetPlace(), type_info);
}
ObjHeader* ArenaContainer::PlaceObject(const TypeInfo* type_info) {
int size = type_info->size_ + sizeof(ObjHeader);
ObjHeader* result = reinterpret_cast<ObjHeader*>(Place(size));
if (!result) {
return nullptr;
}
SetMeta(result, type_info);
return result;
}
ArrayHeader* ArenaContainer::PlaceArray(const TypeInfo* type_info, int count) {
int size = sizeof(ArrayHeader) + type_info->size_ * count;
ArrayHeader* result = reinterpret_cast<ArrayHeader*>(Place(size));
if (!result) {
return nullptr;
}
SetMeta(result, type_info);
result->count_ = count;
return result;
}
#ifdef __cplusplus
extern "C" {
#endif
void InitMemory() {
// TODO: initialize heap here.
}
// Now we ignore all placement hints and always allocate heap space for new object.
void* AllocInstance(const TypeInfo* type_info, PlacementHint hint) {
return ObjectContainer(type_info).GetPlace();
}
void* AllocArrayInstance(const TypeInfo* type_info, PlacementHint hint, uint32_t elements) {
return ObjectContainer(type_info, elements).GetPlace();
}
#ifdef __cplusplus
}
#endif
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#ifndef RUNTIME_MEMORY_H
#define RUNTIME_MEMORY_H
#include <cassert>
#include "TypeInfo.h"
typedef enum {
FRAME_SCOPE = 0,
GLOBAL_SCOPE = 1,
ARENA_SCOPE = 2
} PlacementHint;
// Could be made 64-bit for large memory configs.
typedef uint32_t container_offset_t;
// Header of every object.
struct ObjHeader {
const TypeInfo* type_info_;
container_offset_t container_offset_negative_;
};
// Header of value type array objects.
struct ArrayHeader : public ObjHeader {
uint32_t count_;
};
// Header of all container objects. Contains reference counter.
struct ContainerHeader {
// Reference counter of container. Maybe use some upper bit of counter for
// container type (for polymorphism in ::Release()).
uint32_t ref_count_;
};
struct ArenaContainerHeader : public ContainerHeader {
// Current allocation limit.
uint8_t* current_;
// Allocation end. Maybe consider having chunked backing storage
// at cost of smarter ::Release() polymorphic on container type.
uint8_t* end_;
};
// Thos two operations are implemented by translator when storing references
// to objects.
inline void AddRef(ContainerHeader* header) {
// Looking at container type we may want to skip AddRef() totally
// (non-escaping stack objects).
header->ref_count_++;
}
void FreeObject(ContainerHeader* header);
inline void Release(ContainerHeader* header) {
// Looking at container type we may want to skip Release() totally
// (non-escaping stack objects, permanent objects).
if (--header->ref_count_ == 0) {
FreeObject(header);
}
}
// Class representing arbitrary placement container.
class Container {
protected:
// Data where everything is being stored.
ContainerHeader* header_;
void SetMeta(ObjHeader* obj, const TypeInfo* type_info) {
obj->container_offset_negative_ =
reinterpret_cast<uintptr_t>(obj) - reinterpret_cast<uintptr_t>(header_);
obj->type_info_ = type_info;
}
public:
// Increment reference counter associated with container.
void AddRef() {
if (header_) ::AddRef(header_);
}
// Decrement reference counter associated with container.
// For objects whith tricky lifetime (such as ones shared between threads objects)
// individual container per object (ObjectContainer) shall be created.
// As an alternative, such objects could be evacuated from short-lived containers.
void Release() {
if (header_) ::Release(header_);
}
};
// Container for a single object.
class ObjectContainer : public Container {
public:
explicit ObjectContainer(const TypeInfo* type_info) {
Init(type_info, 1);
}
ObjectContainer(const TypeInfo* type_info, uint32_t elements) {
Init(type_info, elements);
}
// Object container shalln't have any dtor, as it's being freed by ::Release().
ObjHeader* GetPlace() const {
return reinterpret_cast<ObjHeader*>(
reinterpret_cast<uint8_t*>(header_) + sizeof(ContainerHeader));
}
private:
void Init(const TypeInfo* type_info, uint32_t elements);
};
// Class representing arena-style placement container.
// Container is used for reference counting,
// and it is assumed that objects with related placement will share container. Only
// whole container can be freed, individual objects are not taken into account.
class ArenaContainer : public Container {
public:
explicit ArenaContainer(uint32_t size);
~ArenaContainer() {
if (header_) {
assert(header_->ref_count_ == 0);
Dispose();
}
}
// Allocation function.
void* Place(int size) {
ArenaContainerHeader* header = reinterpret_cast<ArenaContainerHeader*>(header_);
if (header->current_ + size > header->end_) {
return nullptr;
}
void* result = header->current_;
header->current_ += size;
return result;
}
// Place individual object in this container.
ObjHeader* PlaceObject(const TypeInfo* type_info);
// Places an array of certain type in this container. Note that array_type_info
// is type info for an array, not for an individual element. Also note that exactly
// same operation could be used to place strings.
ArrayHeader* PlaceArray(const TypeInfo* array_type_info, int count);
// Dispose whole container ignoring non-zero refcount. Use with care.
void Dispose() {
if (header_) {
FreeObject(header_);
header_ = nullptr;
}
}
};
// Raw reference to data, meaning T*, invented only for cleaness of intentions.
template <class T>
class RawRef {
private:
T* ptr_;
public:
RawRef(T* ptr) : ptr_(ptr) {}
const T& get() const { return *ptr_; }
void set(const T& value) { *ptr_ = value; }
};
// Object reference, adds reference counting in container and type information.
class AnyObjRef {
protected:
ObjHeader* ptr_;
explicit AnyObjRef(ObjHeader* ptr) : ptr_(ptr) {
if (ptr_) {
AddRef(container_header());
}
}
public:
~AnyObjRef() {
if (ptr_) {
Release(container_header());
}
}
ContainerHeader* container_header() const {
return reinterpret_cast<ContainerHeader*>(
reinterpret_cast<uint8_t*>(ptr_) - ptr_->container_offset_negative_);
}
const TypeInfo* type_info() const {
return ptr_->type_info_;
}
// Accesses raw data inside object specified by offset. Typing by M is optional and
// will be replaced by translator typing.
template<typename M, int offset>
RawRef<M> at() const {
return RawRef<M>(
reinterpret_cast<M*>(reinterpret_cast<uint8_t*>(any_ref()) + offset));
}
// Assign reference to certain object. Releases currently held object in its container and
// adds reference to container storing given object.
void Assign(const AnyObjRef& other) {
// TODO: optimize for an important case where containers match?
if (ptr_) {
Release(container_header());
}
ptr_ = other.ptr_;
if (ptr_) {
AddRef(container_header());
}
}
// Returns pointer to the raw data referred by this reference.
uint8_t* any_ref() const {
if (!ptr_) return nullptr;
return reinterpret_cast<uint8_t*>(ptr_) + sizeof(ObjHeader);
}
// Uses pointer stored in object's field to create a reference to that object.
AnyObjRef any_obj_at(int offset) const {
assert(ptr_);
return AnyObjRef(*reinterpret_cast<ObjHeader**>(any_ref() + offset));
}
// Checks if given reference has null value.
bool null() const { return ptr_ == nullptr; }
};
// Returns typeinfo for array of type T. Specialize for types which are allowed as array elements.
template <typename T>
const TypeInfo* GetArrayTypeInfo() {
return nullptr;
}
// Reference to an object with particular memory layout specified by T.
// In real runtime will be compile time only type, on runtime all references are
// AnyObjRef.
template <class T>
class ObjRef : public AnyObjRef {
private:
explicit ObjRef(ObjHeader* ptr) : AnyObjRef(ptr) {}
// Reference to raw data in owned class.
T* ref() const {
if (!ptr_) return nullptr;
return reinterpret_cast<T*>(any_ref());
}
template <typename T1> friend class ArrayRef;
public:
// Assigns reference, compile time type-safe.
ObjRef(const ObjRef& other) : AnyObjRef(nullptr) {
Assign(other);
}
void Assign(const ObjRef<T>& other) {
AnyObjRef::Assign(other);
}
// Copies data bits to another place, reference counting is properly accounted for
// by consulting type information.
void CopyTo(ObjRef<T> other) const;
// Clones object to given container.
ObjRef<T> Clone(ArenaContainer* container) {
ObjRef<T> result = Alloc(container);
CopyTo(result);
return result;
}
// Takes typed object reference at offset.
template<typename M, int offset>
ObjRef<M> obj_at() const {
return ObjRef<M>(reinterpret_cast<M*>(any_ref() + offset));
}
// Allocates properly typed object in container.
static ObjRef<T> Alloc(ArenaContainer* container) {
return ObjRef<T>(container->PlaceObject(T::GetTypeInfo()));
}
};
// This is an array of value types only, no object references here.
template <class T>
class ArrayRef : public AnyObjRef {
protected:
explicit ArrayRef(ArrayHeader* ptr) : AnyObjRef(ptr) {}
ArrayHeader* header() { return reinterpret_cast<ArrayHeader*>(ptr_); }
public:
static ArrayRef<T> Alloc(ArenaContainer* container, int count) {
auto result = ArrayRef<T>(container->PlaceArray(GetArrayTypeInfo<T>(), count));
result.header()->count_ = count;
return result;
}
RawRef<T> element_at(int index) const {
assert(header() && index >= 0 && index < header()->count_);
return reinterpret_cast<T*>(any_ref() + index * sizeof(T));
}
};
#ifdef __cplusplus
extern "C" {
#endif
void InitMemory();
void* AllocInstance(const TypeInfo* type_info, PlacementHint hint);
void* AllocArrayInstance(const TypeInfo* type_info, PlacementHint hint, uint32_t elements);
#ifdef __cplusplus
}
#endif
#endif // RUNTIME_MEMORY_H
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#include <cassert>
#include "Names.h"
#include "Sha1.h"
namespace {
void Printable(const uint8_t* data, uint32_t data_length, char* hex) {
static const char* hex_digits = "0123456789ABCDEF";
int i = 0;
for(int i = 0; i < data_length; ++i) {
*hex++ = hex_digits[(*data >> 4) & 0xf];
*hex++ = hex_digits[(*data++) & 0xf];
}
}
} // namespace
extern "C" {
// Make local hash out of arbitrary data.
void MakeLocalHash(const void* data, uint32_t size, LocalHash* hash) {
assert(false); // not implemented yet
}
// Make global hash out of arbitrary data.
void MakeGlobalHash(const void* data, uint32_t size, GlobalHash* hash) {
SHA1_CTX ctx;
SHA1Init(&ctx);
SHA1Update(&ctx, reinterpret_cast<const unsigned char *>(data), size);
SHA1Final(&hash->bits[0], &ctx);
}
// Make printable C string out of local hash.
void PrintableLocalHash(const LocalHash* hash, char* buffer, uint32_t size) {
if (size < sizeof(*hash) * 2) {
assert(false);
return;
}
Printable(reinterpret_cast<const uint8_t*>(&hash), sizeof(*hash), buffer);
}
// Make printable C string out of global hash.
void PrintableGlobalHash(const GlobalHash* hash, char* buffer, uint32_t size) {
if (size < sizeof(*hash) * 2) {
assert(false);
return;
}
Printable(hash->bits, sizeof(*hash), buffer);
}
} // extern "C"
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#ifndef RUNTIME_NAMES_H
#define RUNTIME_NAMES_H
#include <cstdint>
// All names in system are stored as hashes (or maybe, for debug builds,
// as pointers to uniqued C strings containing names?).
// There are two types of hashes:
// - local hash, must be unique per class (CitiHash64 is being used)
// - global hash, must be unique globally (SHA1 is being used)
// Generic guideline is that global hash is being used in global persistent context, while local
// hashes are more local in scope.
// Local hash.
typedef int64_t LocalHash;
// Hash of field name.
typedef LocalHash FieldNameHash;
// Hash of open method name.
typedef LocalHash MethodNameHash;
// Global hash.
typedef struct {
uint8_t bits[20];
} GlobalHash;
// Hash of function name.
typedef GlobalHash FunctionNameHash;
// Hash of class name.
typedef GlobalHash ClassNameHash;
#ifdef __cplusplus
extern "C" {
#endif
// Make local hash out of arbitrary data.
void MakeLocalHash(const void* data, uint32_t size, LocalHash* hash);
// Make global hash out of arbitrary data.
void MakeGlobalHash(const void* data, uint32_t size, GlobalHash* hash);
// Make printable C string out of local hash.
void PrintableLocalHash(const LocalHash* hash, char* buffer, uint32_t size);
// Make printable C string out of global hash.
void PrintableGlobalHash(const GlobalHash* hash, char* buffer, uint32_t size);
#ifdef __cplusplus
} // extern "C"
#endif
#endif // RUNTIME_NAMES_H
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/*
SHA-1 in C
By Steve Reid <steve@edmweb.com>
100% Public Domain
Test Vectors (from FIPS PUB 180-1)
"abc"
A9993E36 4706816A BA3E2571 7850C26C 9CD0D89D
"abcdbcdecdefdefgefghfghighijhijkijkljklmklmnlmnomnopnopq"
84983E44 1C3BD26E BAAE4AA1 F95129E5 E54670F1
A million repetitions of "a"
34AA973C D4C4DAA4 F61EEB2B DBAD2731 6534016F
*/
/* #define LITTLE_ENDIAN * This should be #define'd already, if true. */
/* #define SHA1HANDSOFF * Copies data before messing with it. */
#define SHA1HANDSOFF
#include <stdio.h>
#include <string.h>
#include <stdint.h>
#include "Sha1.h"
#define rol(value, bits) (((value) << (bits)) | ((value) >> (32 - (bits))))
/* blk0() and blk() perform the initial expand. */
/* I got the idea of expanding during the round function from SSLeay */
#if BYTE_ORDER == LITTLE_ENDIAN
#define blk0(i) (block->l[i] = (rol(block->l[i],24)&0xFF00FF00) \
|(rol(block->l[i],8)&0x00FF00FF))
#elif BYTE_ORDER == BIG_ENDIAN
#define blk0(i) block->l[i]
#else
#error "Endianness not defined!"
#endif
#define blk(i) (block->l[i&15] = rol(block->l[(i+13)&15]^block->l[(i+8)&15] \
^block->l[(i+2)&15]^block->l[i&15],1))
/* (R0+R1), R2, R3, R4 are the different operations used in SHA1 */
#define R0(v,w,x,y,z,i) z+=((w&(x^y))^y)+blk0(i)+0x5A827999+rol(v,5);w=rol(w,30);
#define R1(v,w,x,y,z,i) z+=((w&(x^y))^y)+blk(i)+0x5A827999+rol(v,5);w=rol(w,30);
#define R2(v,w,x,y,z,i) z+=(w^x^y)+blk(i)+0x6ED9EBA1+rol(v,5);w=rol(w,30);
#define R3(v,w,x,y,z,i) z+=(((w|x)&y)|(w&x))+blk(i)+0x8F1BBCDC+rol(v,5);w=rol(w,30);
#define R4(v,w,x,y,z,i) z+=(w^x^y)+blk(i)+0xCA62C1D6+rol(v,5);w=rol(w,30);
/* Hash a single 512-bit block. This is the core of the algorithm. */
static void SHA1Transform(uint32_t state[5], const unsigned char buffer[64])
{
uint32_t a, b, c, d, e;
typedef union {
unsigned char c[64];
uint32_t l[16];
} CHAR64LONG16;
#ifdef SHA1HANDSOFF
CHAR64LONG16 block[1]; /* use array to appear as a pointer */
memcpy(block, buffer, 64);
#else
/* The following had better never be used because it causes the
* pointer-to-const buffer to be cast into a pointer to non-const.
* And the result is written through. I threw a "const" in, hoping
* this will cause a diagnostic.
*/
CHAR64LONG16* block = (const CHAR64LONG16*)buffer;
#endif
/* Copy context->state[] to working vars */
a = state[0];
b = state[1];
c = state[2];
d = state[3];
e = state[4];
/* 4 rounds of 20 operations each. Loop unrolled. */
R0(a,b,c,d,e, 0); R0(e,a,b,c,d, 1); R0(d,e,a,b,c, 2); R0(c,d,e,a,b, 3);
R0(b,c,d,e,a, 4); R0(a,b,c,d,e, 5); R0(e,a,b,c,d, 6); R0(d,e,a,b,c, 7);
R0(c,d,e,a,b, 8); R0(b,c,d,e,a, 9); R0(a,b,c,d,e,10); R0(e,a,b,c,d,11);
R0(d,e,a,b,c,12); R0(c,d,e,a,b,13); R0(b,c,d,e,a,14); R0(a,b,c,d,e,15);
R1(e,a,b,c,d,16); R1(d,e,a,b,c,17); R1(c,d,e,a,b,18); R1(b,c,d,e,a,19);
R2(a,b,c,d,e,20); R2(e,a,b,c,d,21); R2(d,e,a,b,c,22); R2(c,d,e,a,b,23);
R2(b,c,d,e,a,24); R2(a,b,c,d,e,25); R2(e,a,b,c,d,26); R2(d,e,a,b,c,27);
R2(c,d,e,a,b,28); R2(b,c,d,e,a,29); R2(a,b,c,d,e,30); R2(e,a,b,c,d,31);
R2(d,e,a,b,c,32); R2(c,d,e,a,b,33); R2(b,c,d,e,a,34); R2(a,b,c,d,e,35);
R2(e,a,b,c,d,36); R2(d,e,a,b,c,37); R2(c,d,e,a,b,38); R2(b,c,d,e,a,39);
R3(a,b,c,d,e,40); R3(e,a,b,c,d,41); R3(d,e,a,b,c,42); R3(c,d,e,a,b,43);
R3(b,c,d,e,a,44); R3(a,b,c,d,e,45); R3(e,a,b,c,d,46); R3(d,e,a,b,c,47);
R3(c,d,e,a,b,48); R3(b,c,d,e,a,49); R3(a,b,c,d,e,50); R3(e,a,b,c,d,51);
R3(d,e,a,b,c,52); R3(c,d,e,a,b,53); R3(b,c,d,e,a,54); R3(a,b,c,d,e,55);
R3(e,a,b,c,d,56); R3(d,e,a,b,c,57); R3(c,d,e,a,b,58); R3(b,c,d,e,a,59);
R4(a,b,c,d,e,60); R4(e,a,b,c,d,61); R4(d,e,a,b,c,62); R4(c,d,e,a,b,63);
R4(b,c,d,e,a,64); R4(a,b,c,d,e,65); R4(e,a,b,c,d,66); R4(d,e,a,b,c,67);
R4(c,d,e,a,b,68); R4(b,c,d,e,a,69); R4(a,b,c,d,e,70); R4(e,a,b,c,d,71);
R4(d,e,a,b,c,72); R4(c,d,e,a,b,73); R4(b,c,d,e,a,74); R4(a,b,c,d,e,75);
R4(e,a,b,c,d,76); R4(d,e,a,b,c,77); R4(c,d,e,a,b,78); R4(b,c,d,e,a,79);
/* Add the working vars back into context.state[] */
state[0] += a;
state[1] += b;
state[2] += c;
state[3] += d;
state[4] += e;
/* Wipe variables */
a = b = c = d = e = 0;
#ifdef SHA1HANDSOFF
memset(block, '\0', sizeof(block));
#endif
}
#ifdef __cplusplus
extern "C" {
#endif
/* SHA1Init - Initialize new context */
void SHA1Init(SHA1_CTX* context)
{
/* SHA1 initialization constants */
context->state[0] = 0x67452301;
context->state[1] = 0xEFCDAB89;
context->state[2] = 0x98BADCFE;
context->state[3] = 0x10325476;
context->state[4] = 0xC3D2E1F0;
context->count[0] = context->count[1] = 0;
}
/* Run your data through this. */
void SHA1Update(SHA1_CTX* context, const unsigned char* data, uint32_t len)
{
uint32_t i, j;
j = context->count[0];
if ((context->count[0] += len << 3) < j)
context->count[1]++;
context->count[1] += (len>>29);
j = (j >> 3) & 63;
if ((j + len) > 63) {
memcpy(&context->buffer[j], data, (i = 64-j));
SHA1Transform(context->state, context->buffer);
for ( ; i + 63 < len; i += 64) {
SHA1Transform(context->state, &data[i]);
}
j = 0;
}
else i = 0;
memcpy(&context->buffer[j], &data[i], len - i);
}
/* Add padding and return the message digest. */
void SHA1Final(unsigned char digest[20], SHA1_CTX* context)
{
unsigned i;
unsigned char finalcount[8];
unsigned char c;
for (i = 0; i < 8; i++) {
finalcount[i] = (unsigned char)((context->count[(i >= 4 ? 0 : 1)]
>> ((3-(i & 3)) * 8) ) & 255); /* Endian independent */
}
c = 0200;
SHA1Update(context, &c, 1);
while ((context->count[0] & 504) != 448) {
c = 0000;
SHA1Update(context, &c, 1);
}
SHA1Update(context, finalcount, 8); /* Should cause a SHA1Transform() */
for (i = 0; i < 20; i++) {
digest[i] = (unsigned char)
((context->state[i>>2] >> ((3-(i & 3)) * 8) ) & 255);
}
/* Wipe variables */
memset(context, '\0', sizeof(*context));
memset(&finalcount, '\0', sizeof(finalcount));
}
#ifdef __cplusplus
}
#endif
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#ifndef RUNTIME_SHA1_H
#define RUNTIME_SHA1_H
/* ================ sha1.h ================ */
/*
SHA-1 in C
By Steve Reid <steve@edmweb.com>
100% Public Domain
*/
#ifdef __cplusplus
extern "C" {
#endif
typedef struct SHA1_CTX {
uint32_t state[5];
uint32_t count[2];
unsigned char buffer[64];
} SHA1_CTX;
void SHA1Init(SHA1_CTX* context);
void SHA1Update(SHA1_CTX* context, const unsigned char* data, uint32_t len);
void SHA1Final(unsigned char digest[20], SHA1_CTX* context);
#ifdef __cplusplus
}
#endif
#endif // RUNTIME_UTIL_SHA1_H
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#include "TypeInfo.h"
extern "C" {
int lookupField(TypeInfo* info, NameHash nameSignature) {
assert(false); // not implemented yet
return -1;
}
}
int LookupFieldOffset(const TypeInfo* info, FieldNameHash nameSignature) {
assert(false); // not implemented yet
return -1;
}
void* LookupMethod(const TypeInfo* info, MethodNameHash nameSignature) {
assert(false); // not implemented yet
return nullptr;
}
}
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#include <cstdint>
// All names in system are stored as hashes (or maybe, for debug builds,
// as pointers to uniqued C strings containing names?).
typedef int64_t NameHash;
#include "Names.h"
// An element of sorted by hash in-place array representing methods.
struct MethodTableRecord {
NameHash nameSignature;
void* methodEntryPoint;
MethodNameHash nameSignature_;
void* methodEntryPoint_;
};
// An element of sorted by hash in-place array representing field offsets.
struct FieldTableRecord {
NameHash nameSignature;
int fieldOffset;
FieldNameHash nameSignature_;
int fieldOffset_;
};
// This struct represents runtime type information and by itself is compile time
// constant.
struct TypeInfo {
NameHash name;
int size;
const TypeInfo* superType;
const int* objOffsets;
int objOffsetsCount;
TypeInfo* const* implementedInterfaces;
int implementedInterfacesCount;
void* const* vtable; // TODO: place vtable at the end of TypeInfo to eliminate the indirection
const MethodTableRecord* methods;
int methodsCount;
const FieldTableRecord* fields;
int fieldsCount;
ClassNameHash name_;
int size_;
const TypeInfo* superType_;
const int* objOffsets_;
int objOffsetsCount_;
TypeInfo* const* implementedInterfaces_;
int implementedInterfacesCount_;
void* const* vtable_; // TODO: place vtable at the end of TypeInfo to eliminate the indirection
const MethodTableRecord* methods_;
int methodsCount_;
const FieldTableRecord* fields_;
int fieldsCount_;
};
#ifdef __cplusplus
extern "C" {
#endif
// Find offset of given hash in table.
int LookupFieldOffset(const TypeInfo* type_info, LocalHash hash);
#endif //RUNTIME_TYPEINFO_H
// Find method by its hash.
void* LookupMethod(const TypeInfo* info, MethodNameHash nameSignature);
#ifdef __cplusplus
} // extern "C"
#endif
#endif // RUNTIME_TYPEINFO_H
+6 -3
View File
@@ -1,6 +1,9 @@
#include "Memory.h"
extern "C" void kotlinNativeMain();
int main() {
kotlinNativeMain();
return 0;
}
InitMemory();
kotlinNativeMain();
return 0;
}