[K/N] Rework defines passing to runtime compilation

This commit is contained in:
Pavel Kunyavskiy
2022-08-09 19:12:15 +02:00
committed by Space
parent 339868305e
commit de1dd47ab1
7 changed files with 184 additions and 100 deletions
+1 -5
View File
@@ -25,7 +25,7 @@
#define RUNTIME_WEAK __attribute__((weak))
#define RUNTIME_NODEBUG __attribute__((nodebug))
#if KONAN_ARM32 && (KONAN_IOS || KONAN_WATCHOS)
#if KONAN_NEAD_SMALL_BINARY
// On the one hand, ALWAYS_INLINE forces many performance-critical function to be, well,
// inlined. Which is good for performance, of course.
// On the other hand, 32-bit Mach-O object files can't be really big.
@@ -52,9 +52,5 @@
#define KONAN_TYPE_INFO_HAS_WRITABLE_PART 1
#endif
// should be consistent with hasAddressDependencyInMemoryModel function
#if defined(KONAN_X64) || defined(KONAN_X86) || defined(KONAN_ARM32) || defined(KONAN_ARM64)
#define KONAN_TARGET_HAS_ADDRESS_DEPENDENCY 1
#endif
#endif // RUNTIME_COMMON_H
+1 -1
View File
@@ -26,7 +26,7 @@
#include "PointerBits.h"
#include "Utils.hpp"
#if KONAN_ARM32 && (KONAN_IOS || KONAN_WATCHOS)
#if KONAN_NEAD_SMALL_BINARY
// Currently, codegen places a lot of unnecessary calls to MM functions.
// By forcing NO_INLINE on these functions we keep binaries from growing too big.
#define CODEGEN_INLINE_POLICY NO_INLINE