[samples] Change gradle task in readme: assemble -> build

This commit is contained in:
Ilya Matveev
2018-08-30 12:43:16 +07:00
committed by Ilya Matveev
parent 15a17f1c92
commit d6cef7ec21
12 changed files with 12 additions and 12 deletions
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@@ -4,7 +4,7 @@
A sample data [European Mammals Red List for 2009](https://data.europa.eu/euodp/en/data/dataset?res_format=CSV)
from EU is being used.
To build use `../gradlew assemble` or `./build.sh`.
To build use `../gradlew build` or `./build.sh`.
Now you can run artifact directly
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@@ -4,7 +4,7 @@ This example shows how to communicate with libcurl, HTTP/HTTPS/FTP/etc client li
depend on an artifact published in a maven repository. The sample depends on a library
built by [libcurl sample](../libcurl) so you need to run it first.
To build use `../gradlew assemble`.
To build use `../gradlew build`.
Now you can run the client directly
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@@ -3,7 +3,7 @@
This example shows how one could perform statistics on Git repository.
libgit2 is required for this to work (`apt-get install libgit2-dev`).
To build use `../gradlew assemble` or `./build.sh`.
To build use `../gradlew build` or `./build.sh`.
Now you can run the program directly
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@@ -2,7 +2,7 @@
This example shows how one could implement global shared state using interop mechanisms.
To build use `../gradlew assemble`.
To build use `../gradlew build`.
To run use `./build/exe/main/release/<platform>/globalState.kexe`.
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@@ -3,7 +3,7 @@
This example shows how one may use _Kotlin/Native_ to build GUI
applications with the GTK toolkit.
To build use `../gradlew assemble` or `./build.sh [-I=/include/path]`.
To build use `../gradlew build` or `./build.sh [-I=/include/path]`.
Do not forget to install GTK3. See bellow.
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@@ -4,7 +4,7 @@ This example shows how to build and publish an interop library to communicate wi
HTTP/HTTPS/FTP/etc client library. Debian-like distros may need to
`apt-get install libcurl4-openssl-dev`.
To build use `../gradlew assemble`
To build use `../gradlew build`
To publish the library into a local repo use `../gradlew publish`
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@@ -7,7 +7,7 @@ are being suspended and resumed whenever relevant.
Thus, while server can process multiple connections concurrently,
each individual connection handler is written in simple linear manner.
To build use `../gradlew assemble` or `./build.sh`.
To build use `../gradlew build` or `./build.sh`.
Now you can run the server
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@@ -3,7 +3,7 @@
This example shows interaction with OpenGL library, to render classical 3D test model. Linux build requires `apt-get install freeglut3-dev` or similar,
MacOS shall work as is.
To build use `../gradlew assemble` or `./build.sh`.
To build use `../gradlew build` or `./build.sh`.
Now you can run the application
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@@ -13,7 +13,7 @@ use `apt-get install libsdl2-dev`.
For Windows - `pacman -S mingw-w64-x86_64-SDL2` in MinGW64 console, if you do
not have MSYS2-MinGW64 installed - install it first as described in http://www.msys2.org
To build Tetris application for your host platform (Mac or Linux) use `../gradlew assemble`.
To build Tetris application for your host platform (Mac or Linux) use `../gradlew build`.
Aleternatively for Mac and Linux `./build.sh`.
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@@ -11,7 +11,7 @@ ffmpeg and SDL2 is needed for that to work, i.e.
apt install libsdl2-dev
pacman -S mingw-w64-x86_64-SDL2 mingw-w64-x86_64-ffmpeg
To build use `../gradlew assemble`.
To build use `../gradlew build`.
To run use `./build/exe/main/release/<platform>/Player.kexe file.mp4`.
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@@ -1,5 +1,5 @@
# WIN32 Hello World
To build use `..\gradlew assemble` or `build.bat`.
To build use `..\gradlew build` or `build.bat`.
To run use `.\build\exe\main\release\MessageBox.exe`.
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@@ -34,6 +34,6 @@ Then it continues execution, and waits on future objects encapsulating the
computation results. Afterwards, worker execution termination is requested with the
`requestTermination()` operation.
To build use `./build.sh` or `./gradlew assemble`
To build use `./build.sh` or `./gradlew build`
To run use `./build/exe/main/release/workers.kexe`