Removed redundant native annotations from canvas.kt

This commit is contained in:
nbilyk
2014-12-18 02:48:10 +03:00
committed by Zalim Bashorov
parent 1edd48daa2
commit 87ab271f58
+73 -73
View File
@@ -4,93 +4,93 @@ import kotlin.js.dom.html.HTMLElement
import org.w3c.dom.Element import org.w3c.dom.Element
public native trait HTMLCanvasElement : HTMLElement { public native trait HTMLCanvasElement : HTMLElement {
public native var width: Double public var width: Double
public native var height: Double public var height: Double
public native fun getContext(context: String): CanvasContext? public fun getContext(context: String): CanvasContext?
public native fun toDataURL(string: String, args: Any): String public fun toDataURL(string: String, args: Any): String
public native fun toDataURL(): String public fun toDataURL(): String
public native fun toDataURL(string: String): String public fun toDataURL(string: String): String
} }
public native trait CanvasContext { public native trait CanvasContext {
public native var canvas: HTMLCanvasElement public var canvas: HTMLCanvasElement
public native fun save(): Unit public fun save(): Unit
public native fun restore(): Unit public fun restore(): Unit
public native fun scale(x: Number, y: Number): Unit public fun scale(x: Number, y: Number): Unit
public native fun rotate(angle: Number): Unit public fun rotate(angle: Number): Unit
public native fun translate(x: Number, y: Number): Unit public fun translate(x: Number, y: Number): Unit
public native fun transform(m11: Number, m12: Number, m21: Number, m22: Number, dx: Number, dy: Number): Unit public fun transform(m11: Number, m12: Number, m21: Number, m22: Number, dx: Number, dy: Number): Unit
public native fun setTransform(m11: Number, m12: Number, m21: Number, m22: Number, dx: Number, dy: Number): Unit public fun setTransform(m11: Number, m12: Number, m21: Number, m22: Number, dx: Number, dy: Number): Unit
public native var globalAlpha: Double public var globalAlpha: Double
public native var globalCompositeOperation: String public var globalCompositeOperation: String
public native var fillStyle: Any public var fillStyle: Any
public native var strokeStyle: Any public var strokeStyle: Any
public native fun createLinearGradient(x0: Number, y0: Number, x1: Number, y1: Number): CanvasGradient? public fun createLinearGradient(x0: Number, y0: Number, x1: Number, y1: Number): CanvasGradient?
public native fun createRadialGradient(x0: Number, y0: Number, r0: Number, x1: Number, y1: Number, r1: Number): CanvasGradient? public fun createRadialGradient(x0: Number, y0: Number, r0: Number, x1: Number, y1: Number, r1: Number): CanvasGradient?
public native var lineWidth: Double public var lineWidth: Double
public native var lineCap: String public var lineCap: String
public native var lineJoin: String public var lineJoin: String
public native var miterLimit: Double public var miterLimit: Double
public native var shadowOffsetX: Double public var shadowOffsetX: Double
public native var shadowOffsetY: Double public var shadowOffsetY: Double
public native var shadowBlur: Double public var shadowBlur: Double
public native var shadowColor: String public var shadowColor: String
public native fun clearRect(x: Number, y: Number, w: Number, h: Number): Unit public fun clearRect(x: Number, y: Number, w: Number, h: Number): Unit
public native fun fillRect(x: Number, y: Number, w: Number, h: Number): Unit public fun fillRect(x: Number, y: Number, w: Number, h: Number): Unit
public native fun strokeRect(x: Number, y: Number, w: Number, h: Number): Unit public fun strokeRect(x: Number, y: Number, w: Number, h: Number): Unit
public native fun beginPath(): Unit public fun beginPath(): Unit
public native fun closePath(): Unit public fun closePath(): Unit
public native fun moveTo(x: Number, y: Number): Unit public fun moveTo(x: Number, y: Number): Unit
public native fun lineTo(x: Number, y: Number): Unit public fun lineTo(x: Number, y: Number): Unit
public native fun quadraticCurveTo(cpx: Number, cpy: Number, x: Number, y: Number): Unit public fun quadraticCurveTo(cpx: Number, cpy: Number, x: Number, y: Number): Unit
public native fun bezierCurveTo(cp1x: Number, cp1y: Number, cp2x: Number, cp2y: Number, x: Number, y: Number): Unit public fun bezierCurveTo(cp1x: Number, cp1y: Number, cp2x: Number, cp2y: Number, x: Number, y: Number): Unit
public native fun arcTo(x1: Number, y1: Number, x2: Number, y2: Number, radius: Number): Unit public fun arcTo(x1: Number, y1: Number, x2: Number, y2: Number, radius: Number): Unit
public native fun rect(x: Number, y: Number, w: Number, h: Number): Unit public fun rect(x: Number, y: Number, w: Number, h: Number): Unit
public native fun arc(x: Number, y: Number, radius: Number, startAngle: Number, endAngle: Number, anticlockwise: Boolean): Unit public fun arc(x: Number, y: Number, radius: Number, startAngle: Number, endAngle: Number, anticlockwise: Boolean): Unit
public native fun fill(): Unit public fun fill(): Unit
public native fun stroke(): Unit public fun stroke(): Unit
public native fun clip(): Unit public fun clip(): Unit
public native fun isPointInPath(x: Number, y: Number): Boolean public fun isPointInPath(x: Number, y: Number): Boolean
public native fun drawFocusRing(element: Element, xCaret: Number, yCaret: Number, canDrawCustom: Boolean): Unit public fun drawFocusRing(element: Element, xCaret: Number, yCaret: Number, canDrawCustom: Boolean): Unit
public native fun drawFocusRing(element: Element, xCaret: Number, yCaret: Number): Unit public fun drawFocusRing(element: Element, xCaret: Number, yCaret: Number): Unit
public native var font: String public var font: String
public native var textAlign: String public var textAlign: String
public native var textBaseline: String public var textBaseline: String
public native fun fillText(text: String, x: Number, y: Number, maxWidth: Number): Unit public fun fillText(text: String, x: Number, y: Number, maxWidth: Number): Unit
public native fun fillText(text: String, x: Number, y: Number): Unit public fun fillText(text: String, x: Number, y: Number): Unit
public native fun strokeText(text: String, x: Number, y: Number, maxWidth: Number): Unit public fun strokeText(text: String, x: Number, y: Number, maxWidth: Number): Unit
public native fun strokeText(text: String, x: Number, y: Number): Unit public fun strokeText(text: String, x: Number, y: Number): Unit
public native fun measureText(text: String): TextMetrics? public fun measureText(text: String): TextMetrics?
public native fun drawImage(image: HTMLElement, dx: Number, dy: Number): Unit public fun drawImage(image: HTMLElement, dx: Number, dy: Number): Unit
public native fun drawImage(image: HTMLElement, dx: Number, dy: Number, dw: Number, dh: Number): Unit public fun drawImage(image: HTMLElement, dx: Number, dy: Number, dw: Number, dh: Number): Unit
public native fun drawImage(image: HTMLElement, sx: Number, sy: Number, sw: Number, sh: Number, dx: Number, dy: Number, dw: Number, dh: Number): Unit public fun drawImage(image: HTMLElement, sx: Number, sy: Number, sw: Number, sh: Number, dx: Number, dy: Number, dw: Number, dh: Number): Unit
public native fun createImageData(imagedata: ImageData, sh: Number): ImageData? public fun createImageData(imagedata: ImageData, sh: Number): ImageData?
public native fun createImageData(imagedata: ImageData): ImageData? public fun createImageData(imagedata: ImageData): ImageData?
public native fun createImageData(sw: Number, sh: Number): ImageData? public fun createImageData(sw: Number, sh: Number): ImageData?
public native fun createImageData(sw: Number): ImageData? public fun createImageData(sw: Number): ImageData?
public native fun getImageData(sx: Number, sy: Number, sw: Number, sh: Number): ImageData? public fun getImageData(sx: Number, sy: Number, sw: Number, sh: Number): ImageData?
public native fun putImageData(image_data: ImageData, dx: Number, dy: Number, dirtyX: Number, dirtyY: Number, dirtyWidth: Number, dirtyHeight: Number): Unit public fun putImageData(image_data: ImageData, dx: Number, dy: Number, dirtyX: Number, dirtyY: Number, dirtyWidth: Number, dirtyHeight: Number): Unit
public native fun putImageData(image_data: ImageData, dx: Number, dy: Number): Unit public fun putImageData(image_data: ImageData, dx: Number, dy: Number): Unit
public native fun putImageData(image_data: ImageData, dx: Number, dy: Number, dirtyX: Number): Unit public fun putImageData(image_data: ImageData, dx: Number, dy: Number, dirtyX: Number): Unit
public native fun putImageData(image_data: ImageData, dx: Number, dy: Number, dirtyX: Number, dirtyY: Number): Unit public fun putImageData(image_data: ImageData, dx: Number, dy: Number, dirtyX: Number, dirtyY: Number): Unit
public native fun putImageData(image_data: ImageData, dx: Number, dy: Number, dirtyX: Number, dirtyY: Number, dirtyWidth: Number): Unit public fun putImageData(image_data: ImageData, dx: Number, dy: Number, dirtyX: Number, dirtyY: Number, dirtyWidth: Number): Unit
} }
public native trait CanvasGradient { public native trait CanvasGradient {
public native fun addColorStop(offset: Number, color: String): Unit public fun addColorStop(offset: Number, color: String): Unit
} }
public native trait ImageData { public native trait ImageData {
public native var data: CanvasPixelArray public var data: CanvasPixelArray
public native var width: Double public var width: Double
public native var height: Double public var height: Double
} }
public native trait CanvasPixelArray { public native trait CanvasPixelArray {
public native var length: Double public var length: Double
} }
public native trait TextMetrics { public native trait TextMetrics {
public native var width: Double public var width: Double
} }