Removed redundant native annotations from canvas.kt

This commit is contained in:
nbilyk
2014-12-18 02:48:10 +03:00
committed by Zalim Bashorov
parent 1edd48daa2
commit 87ab271f58
+73 -73
View File
@@ -4,93 +4,93 @@ import kotlin.js.dom.html.HTMLElement
import org.w3c.dom.Element
public native trait HTMLCanvasElement : HTMLElement {
public native var width: Double
public native var height: Double
public native fun getContext(context: String): CanvasContext?
public native fun toDataURL(string: String, args: Any): String
public native fun toDataURL(): String
public native fun toDataURL(string: String): String
public var width: Double
public var height: Double
public fun getContext(context: String): CanvasContext?
public fun toDataURL(string: String, args: Any): String
public fun toDataURL(): String
public fun toDataURL(string: String): String
}
public native trait CanvasContext {
public native var canvas: HTMLCanvasElement
public native fun save(): Unit
public native fun restore(): Unit
public native fun scale(x: Number, y: Number): Unit
public native fun rotate(angle: Number): Unit
public native fun translate(x: Number, y: Number): Unit
public native fun transform(m11: Number, m12: Number, m21: Number, m22: Number, dx: Number, dy: Number): Unit
public native fun setTransform(m11: Number, m12: Number, m21: Number, m22: Number, dx: Number, dy: Number): Unit
public native var globalAlpha: Double
public native var globalCompositeOperation: String
public native var fillStyle: Any
public native var strokeStyle: Any
public native fun createLinearGradient(x0: Number, y0: Number, x1: Number, y1: Number): CanvasGradient?
public native fun createRadialGradient(x0: Number, y0: Number, r0: Number, x1: Number, y1: Number, r1: Number): CanvasGradient?
public native var lineWidth: Double
public native var lineCap: String
public native var lineJoin: String
public native var miterLimit: Double
public native var shadowOffsetX: Double
public native var shadowOffsetY: Double
public native var shadowBlur: Double
public native var shadowColor: String
public native fun clearRect(x: Number, y: Number, w: Number, h: Number): Unit
public native fun fillRect(x: Number, y: Number, w: Number, h: Number): Unit
public native fun strokeRect(x: Number, y: Number, w: Number, h: Number): Unit
public native fun beginPath(): Unit
public native fun closePath(): Unit
public native fun moveTo(x: Number, y: Number): Unit
public native fun lineTo(x: Number, y: Number): Unit
public native fun quadraticCurveTo(cpx: Number, cpy: Number, x: Number, y: Number): Unit
public native fun bezierCurveTo(cp1x: Number, cp1y: Number, cp2x: Number, cp2y: Number, x: Number, y: Number): Unit
public native fun arcTo(x1: Number, y1: Number, x2: Number, y2: Number, radius: Number): Unit
public native fun rect(x: Number, y: Number, w: Number, h: Number): Unit
public native fun arc(x: Number, y: Number, radius: Number, startAngle: Number, endAngle: Number, anticlockwise: Boolean): Unit
public native fun fill(): Unit
public native fun stroke(): Unit
public native fun clip(): Unit
public native fun isPointInPath(x: Number, y: Number): Boolean
public native fun drawFocusRing(element: Element, xCaret: Number, yCaret: Number, canDrawCustom: Boolean): Unit
public native fun drawFocusRing(element: Element, xCaret: Number, yCaret: Number): Unit
public native var font: String
public native var textAlign: String
public native var textBaseline: String
public native fun fillText(text: String, x: Number, y: Number, maxWidth: Number): Unit
public native fun fillText(text: String, x: Number, y: Number): Unit
public native fun strokeText(text: String, x: Number, y: Number, maxWidth: Number): Unit
public native fun strokeText(text: String, x: Number, y: Number): Unit
public native fun measureText(text: String): TextMetrics?
public native fun drawImage(image: HTMLElement, dx: Number, dy: Number): Unit
public native fun drawImage(image: HTMLElement, dx: Number, dy: Number, dw: Number, dh: Number): Unit
public native fun drawImage(image: HTMLElement, sx: Number, sy: Number, sw: Number, sh: Number, dx: Number, dy: Number, dw: Number, dh: Number): Unit
public native fun createImageData(imagedata: ImageData, sh: Number): ImageData?
public native fun createImageData(imagedata: ImageData): ImageData?
public native fun createImageData(sw: Number, sh: Number): ImageData?
public native fun createImageData(sw: Number): ImageData?
public native fun getImageData(sx: Number, sy: Number, sw: Number, sh: Number): ImageData?
public native fun putImageData(image_data: ImageData, dx: Number, dy: Number, dirtyX: Number, dirtyY: Number, dirtyWidth: Number, dirtyHeight: Number): Unit
public native fun putImageData(image_data: ImageData, dx: Number, dy: Number): Unit
public native fun putImageData(image_data: ImageData, dx: Number, dy: Number, dirtyX: Number): Unit
public native fun putImageData(image_data: ImageData, dx: Number, dy: Number, dirtyX: Number, dirtyY: Number): Unit
public native fun putImageData(image_data: ImageData, dx: Number, dy: Number, dirtyX: Number, dirtyY: Number, dirtyWidth: Number): Unit
public var canvas: HTMLCanvasElement
public fun save(): Unit
public fun restore(): Unit
public fun scale(x: Number, y: Number): Unit
public fun rotate(angle: Number): Unit
public fun translate(x: Number, y: Number): Unit
public fun transform(m11: Number, m12: Number, m21: Number, m22: Number, dx: Number, dy: Number): Unit
public fun setTransform(m11: Number, m12: Number, m21: Number, m22: Number, dx: Number, dy: Number): Unit
public var globalAlpha: Double
public var globalCompositeOperation: String
public var fillStyle: Any
public var strokeStyle: Any
public fun createLinearGradient(x0: Number, y0: Number, x1: Number, y1: Number): CanvasGradient?
public fun createRadialGradient(x0: Number, y0: Number, r0: Number, x1: Number, y1: Number, r1: Number): CanvasGradient?
public var lineWidth: Double
public var lineCap: String
public var lineJoin: String
public var miterLimit: Double
public var shadowOffsetX: Double
public var shadowOffsetY: Double
public var shadowBlur: Double
public var shadowColor: String
public fun clearRect(x: Number, y: Number, w: Number, h: Number): Unit
public fun fillRect(x: Number, y: Number, w: Number, h: Number): Unit
public fun strokeRect(x: Number, y: Number, w: Number, h: Number): Unit
public fun beginPath(): Unit
public fun closePath(): Unit
public fun moveTo(x: Number, y: Number): Unit
public fun lineTo(x: Number, y: Number): Unit
public fun quadraticCurveTo(cpx: Number, cpy: Number, x: Number, y: Number): Unit
public fun bezierCurveTo(cp1x: Number, cp1y: Number, cp2x: Number, cp2y: Number, x: Number, y: Number): Unit
public fun arcTo(x1: Number, y1: Number, x2: Number, y2: Number, radius: Number): Unit
public fun rect(x: Number, y: Number, w: Number, h: Number): Unit
public fun arc(x: Number, y: Number, radius: Number, startAngle: Number, endAngle: Number, anticlockwise: Boolean): Unit
public fun fill(): Unit
public fun stroke(): Unit
public fun clip(): Unit
public fun isPointInPath(x: Number, y: Number): Boolean
public fun drawFocusRing(element: Element, xCaret: Number, yCaret: Number, canDrawCustom: Boolean): Unit
public fun drawFocusRing(element: Element, xCaret: Number, yCaret: Number): Unit
public var font: String
public var textAlign: String
public var textBaseline: String
public fun fillText(text: String, x: Number, y: Number, maxWidth: Number): Unit
public fun fillText(text: String, x: Number, y: Number): Unit
public fun strokeText(text: String, x: Number, y: Number, maxWidth: Number): Unit
public fun strokeText(text: String, x: Number, y: Number): Unit
public fun measureText(text: String): TextMetrics?
public fun drawImage(image: HTMLElement, dx: Number, dy: Number): Unit
public fun drawImage(image: HTMLElement, dx: Number, dy: Number, dw: Number, dh: Number): Unit
public fun drawImage(image: HTMLElement, sx: Number, sy: Number, sw: Number, sh: Number, dx: Number, dy: Number, dw: Number, dh: Number): Unit
public fun createImageData(imagedata: ImageData, sh: Number): ImageData?
public fun createImageData(imagedata: ImageData): ImageData?
public fun createImageData(sw: Number, sh: Number): ImageData?
public fun createImageData(sw: Number): ImageData?
public fun getImageData(sx: Number, sy: Number, sw: Number, sh: Number): ImageData?
public fun putImageData(image_data: ImageData, dx: Number, dy: Number, dirtyX: Number, dirtyY: Number, dirtyWidth: Number, dirtyHeight: Number): Unit
public fun putImageData(image_data: ImageData, dx: Number, dy: Number): Unit
public fun putImageData(image_data: ImageData, dx: Number, dy: Number, dirtyX: Number): Unit
public fun putImageData(image_data: ImageData, dx: Number, dy: Number, dirtyX: Number, dirtyY: Number): Unit
public fun putImageData(image_data: ImageData, dx: Number, dy: Number, dirtyX: Number, dirtyY: Number, dirtyWidth: Number): Unit
}
public native trait CanvasGradient {
public native fun addColorStop(offset: Number, color: String): Unit
public fun addColorStop(offset: Number, color: String): Unit
}
public native trait ImageData {
public native var data: CanvasPixelArray
public native var width: Double
public native var height: Double
public var data: CanvasPixelArray
public var width: Double
public var height: Double
}
public native trait CanvasPixelArray {
public native var length: Double
public var length: Double
}
public native trait TextMetrics {
public native var width: Double
public var width: Double
}