Add tests which check that web demo canvas examples compile correctly

This commit is contained in:
pTalanov
2012-05-29 17:29:22 +04:00
parent 4899c55673
commit 64703106ea
5 changed files with 1033 additions and 0 deletions
@@ -0,0 +1,334 @@
/*
In this example strange creatures are watching the kotlin logo. You can drag'n'drop them as well as the logo.
Doubleclick to add more creatures but be careful. They may be watching you!
*/
package creatures
// importing some of the API defined
import jquery.*
import html5.*
import java.util.ArrayList
import js.*
import js.Math
import js.setInterval
import html5.getCanvas
import html5.getKotlinLogo
import jquery.jq
import js.setTimeout
import java.util.List
abstract class Shape() {
abstract fun draw(state : CanvasState)
// these two abstract methods defines that our shapes can be dragged
abstract fun contains(mousePos : Vector) : Boolean
abstract var pos : Vector
var selected : Boolean = false
// a couple of helper extension methods we'll be using in the derived classes
fun Context.shadowed(shadowOffset : Vector, alpha : Double, render : Context.() -> Unit) {
save()
shadowColor = "rgba(100, 100, 100, $alpha)"
shadowBlur = 5.0
shadowOffsetX = shadowOffset.x
shadowOffsetY = shadowOffset.y
render()
restore()
}
fun Context.fillPath(constructPath : Context.() -> Unit) {
beginPath()
constructPath()
closePath()
fill()
}
}
val Kotlin = Logo(v(250.0, 75.0))
class Logo(override var pos : Vector) : Shape()
{
val relSize : Double = 0.25
val shadowOffset = v(-3.0, 3.0)
val imageSize = v(377.0, 393.0)
var size : Vector = imageSize * relSize
// get-only properties like this saves you lots of typing and are very expressive
val position : Vector
get() = if (selected) pos - shadowOffset else pos
fun drawLogo(state : CanvasState) {
size = imageSize * (state.size.x / imageSize.x) * relSize
// getKotlinLogo() is a 'magic' function here defined only for purposes of demonstration but in fact it just find an element containing the logo
state.context.drawImage(getImage("/static/images/kotlinlogowobackground.png"), 0, 0,
imageSize.x.toInt(), imageSize.y.toInt(),
position.x.toInt(), position.y.toInt(),
size.x.toInt(), size.y.toInt())
}
override fun draw(state : CanvasState) {
val context = state.context
if (selected) {
// using helper we defined in Shape class
context.shadowed(shadowOffset, 0.2) {
drawLogo(state)
}
} else {
drawLogo(state)
}
}
override fun contains(mousePos: Vector): Boolean = mousePos.isInRect(pos, size)
val centre : Vector
get() = pos + size * 0.5
}
val gradientGenerator = RadialGradientGenerator(getContext())
class Creature(override var pos : Vector, val state : CanvasState) : Shape() {
val shadowOffset = v(-5.0, 5.0)
val colorStops = gradientGenerator.getNext()
val relSize = 0.05
// these properties have no backing fields and in java/javascript they could be represented as little helper functions
val radius : Double
get() = state.width * relSize
val position : Vector
get() = if (selected) pos - shadowOffset else pos
val directionToLogo : Vector
get() = (Kotlin.centre - position).normalized
//notice how the infix call can make some expressions extremely expressive
override fun contains(mousePos : Vector) = pos distanceTo mousePos < radius
// defining more nice extension functions
fun Context.circlePath(position : Vector, rad : Double) {
arc(position.x, position.y, rad, 0.0, 2 * Math.PI, false)
}
//notice we can use an extension function we just defined inside another extension function
fun Context.fillCircle(position : Vector, rad : Double) {
fillPath {
circlePath(position, rad)
}
}
override fun draw(state : CanvasState) {
val context = state.context
if (!selected) {
drawCreature(context)
} else {
drawCreatureWithShadow(context)
}
}
fun drawCreature(context : Context) {
context.fillStyle = getGradient(context)
context.fillPath {
tailPath(context)
circlePath(position, radius)
}
drawEye(context)
}
fun getGradient(context : Context) : CanvasGradient {
val gradientCentre = position + directionToLogo * (radius / 4)
val gradient = context.createRadialGradient(gradientCentre.x, gradientCentre.y, 1.0, gradientCentre.x, gradientCentre.y, 2 * radius)
for (colorStop in colorStops) {
gradient.addColorStop(colorStop._1, colorStop._2)
}
return gradient
}
fun tailPath(context : Context) {
val tailDirection = -directionToLogo
val tailPos = position + tailDirection * radius * 1.0
val tailSize = radius * 1.6
val angle = Math.PI / 6.0
val p1 = tailPos + tailDirection.rotatedBy(angle) * tailSize
val p2 = tailPos + tailDirection.rotatedBy(-angle) * tailSize
val middlePoint = position + tailDirection * radius * 1.0
context.moveTo(tailPos.x.toInt(), tailPos.y.toInt())
context.lineTo(p1.x.toInt(), p1.y.toInt())
context.quadraticCurveTo(middlePoint.x, middlePoint.y, p2.x, p2.y)
context.lineTo(tailPos.x.toInt(), tailPos.y.toInt())
}
fun drawEye(context : Context) {
val eyePos = directionToLogo * radius * 0.6 + position
val eyeRadius = radius / 3
val eyeLidRadius = eyeRadius / 2
context.fillStyle = "#FFFFFF"
context.fillCircle(eyePos, eyeRadius)
context.fillStyle = "#000000"
context.fillCircle(eyePos, eyeLidRadius)
}
fun drawCreatureWithShadow(context : Context) {
context.shadowed(shadowOffset, 0.7) {
context.fillStyle = getGradient(context)
fillPath {
tailPath(context)
context.circlePath(position, radius)
}
}
drawEye(context)
}
}
class CanvasState(val canvas : Canvas) {
var width = canvas.width.toDouble()
var height = canvas.height.toDouble()
val size : Vector
get() = v(width, height)
val context = getContext()
var valid = false
var shapes = ArrayList<Shape>()
var selection : Shape? = null
var dragOff = Vector()
val interval = 1000 / 30
{
jq(canvas).mousedown {
valid = false
selection = null
val mousePos = mousePos(it)
for (shape in shapes) {
if (mousePos in shape) {
dragOff = mousePos - shape.pos
shape.selected = true
selection = shape
break
}
}
}
jq(canvas).mousemove {
if (selection != null) {
selection.sure().pos = mousePos(it) - dragOff
valid = false
}
}
jq(canvas).mouseup {
if (selection != null) {
selection.sure().selected = false
}
selection = null
valid = false
}
jq(canvas).dblclick {
val newCreature = Creature(mousePos(it), this @CanvasState)
addShape(newCreature)
valid = false
}
setInterval({
draw()
}, interval)
}
fun mousePos(e : MouseEvent) : Vector {
var offset = Vector()
var element : DomElement? = canvas
while (element != null) {
val el : DomElement = element.sure()
offset += Vector(el.offsetLeft, el.offsetTop)
element = el.offsetParent
}
return Vector(e.pageX, e.pageY) - offset
}
fun addShape(shape : Shape) {
shapes.add(shape)
valid = false
}
fun clear() {
context.fillStyle = "#FFFFFF"
context.fillRect(0, 0, width.toInt(), height.toInt())
context.strokeStyle = "#000000"
context.lineWidth = 4.0
context.strokeRect(0, 0, width.toInt(), height.toInt())
}
fun draw() {
if (valid) return
clear()
for (shape in shapes.reversed()) {
shape.draw(this)
}
Kotlin.draw(this)
valid = true
}
}
class RadialGradientGenerator(val context : Context) {
val gradients = ArrayList<Array<#(Double, String)>>()
var current = 0
fun newColorStops(vararg colorStops : #(Double, String)) {
gradients.add(colorStops)
}
{
newColorStops(#(0.0, "#F59898"), #(0.5, "#F57373"), #(1.0, "#DB6B6B"))
newColorStops(#(0.39, "rgb(140,167,209)"), #(0.7, "rgb(104,139,209)"), #(0.85, "rgb(67,122,217)"))
newColorStops(#(0.0, "rgb(255,222,255)"), #(0.5, "rgb(255,185,222)"), #(1.0, "rgb(230,154,185)"))
newColorStops(#(0.0, "rgb(255,209,114)"), #(0.5, "rgb(255,174,81)"), #(1.0, "rgb(241,145,54)"))
newColorStops(#(0.0, "rgb(132,240,135)"), #(0.5, "rgb(91,240,96)"), #(1.0, "rgb(27,245,41)"))
newColorStops(#(0.0, "rgb(250,147,250)"), #(0.5, "rgb(255,80,255)"), #(1.0, "rgb(250,0,217)"))
}
fun getNext() : Array<#(Double, String)> {
val result = gradients.get(current)
current = (current + 1) % gradients.size()
return result
}
}
fun v(x : Double, y : Double) = Vector(x, y)
class Vector(val x : Double = 0.0, val y : Double = 0.0) {
fun plus(v : Vector) = v(x + v.x, y + v.y)
fun minus() = v(-x, -y)
fun minus(v : Vector) = v(x - v.x, y - v.y)
fun times(koef : Double) = v(x * koef, y * koef)
fun distanceTo(v : Vector) = Math.sqrt((this - v).sqr)
fun rotatedBy(theta : Double) : Vector {
val sin = Math.sin(theta)
val cos = Math.cos(theta)
return v(x * cos - y * sin, x * sin + y * cos)
}
fun isInRect(topLeft : Vector, size : Vector) = (x >= topLeft.x) && (x <= topLeft.x + size.x) &&
(y >= topLeft.y) && (y <= topLeft.y + size.y)
val sqr : Double
get() = x * x + y * y
val normalized : Vector
get() = this * (1.0 / Math.sqrt(sqr))
}
fun main(args : Array<String>) {
val state = CanvasState(getCanvas())
state.addShape(Kotlin)
state.addShape(Creature(state.size * 0.25, state))
state.addShape(Creature(state.size * 0.75, state))
setTimeout({
state.valid = false
})
}
fun <T> List<T>.reversed() : List<T> {
val result = ArrayList<T>()
var i = size()
while (i > 0) {
result.add(get(--i))
}
return result
}