Add tests which check that web demo canvas examples compile correctly

This commit is contained in:
pTalanov
2012-05-29 17:29:22 +04:00
parent 4899c55673
commit 64703106ea
5 changed files with 1033 additions and 0 deletions
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/*
* Copyright 2010-2012 JetBrains s.r.o.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.jetbrains.k2js.test.semantics;
import closurecompiler.internal.com.google.common.collect.Lists;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.k2js.test.SingleFileTranslationTest;
import org.mozilla.javascript.EcmaError;
import java.util.ArrayList;
import java.util.List;
/**
* @author Pavel Talanov
*/
/*
* We can't really check that this examples work in non-browser environment, so we just check that examples compile and
* running them produce expected error.
* */
public final class WebDemoCanvasExamplesTest extends SingleFileTranslationTest {
private static final String CANVAS_HELPER = pathToTestFilesRoot() + "canvas_helper.js";
public WebDemoCanvasExamplesTest() {
super("webDemoCanvasExamples/");
}
public void testCreatures() throws Exception {
doTest("Creatures.kt", "document");
}
public void testHelloKotlin() throws Exception {
doTest("Hello, Kotlin.kt", "document");
}
public void testFancyLines() throws Exception {
doTest("Fancy lines.kt", "$");
}
public void testTrafficLight() throws Exception {
doTest("Traffic light.kt", "document");
}
private void doTest(@NotNull String filename, @NotNull String firstUnknownSymbolEncountered) throws Exception {
try {
checkOutput(filename, "");
fail();
}
catch (EcmaError e) {
String expectedErrorMessage = "ReferenceError: \"" + firstUnknownSymbolEncountered + "\" is not defined.";
assertTrue("Unexpected error when running compiled canvas examples with rhino.\n" +
"Expected: " + expectedErrorMessage + "\n" +
"Actual: " + e.getMessage(),
e.getMessage().startsWith(expectedErrorMessage));
}
}
@Override
protected List<String> additionalJSFiles() {
ArrayList<String> result = Lists.newArrayList(super.additionalJSFiles());
result.add(CANVAS_HELPER);
return result;
}
}
@@ -0,0 +1,334 @@
/*
In this example strange creatures are watching the kotlin logo. You can drag'n'drop them as well as the logo.
Doubleclick to add more creatures but be careful. They may be watching you!
*/
package creatures
// importing some of the API defined
import jquery.*
import html5.*
import java.util.ArrayList
import js.*
import js.Math
import js.setInterval
import html5.getCanvas
import html5.getKotlinLogo
import jquery.jq
import js.setTimeout
import java.util.List
abstract class Shape() {
abstract fun draw(state : CanvasState)
// these two abstract methods defines that our shapes can be dragged
abstract fun contains(mousePos : Vector) : Boolean
abstract var pos : Vector
var selected : Boolean = false
// a couple of helper extension methods we'll be using in the derived classes
fun Context.shadowed(shadowOffset : Vector, alpha : Double, render : Context.() -> Unit) {
save()
shadowColor = "rgba(100, 100, 100, $alpha)"
shadowBlur = 5.0
shadowOffsetX = shadowOffset.x
shadowOffsetY = shadowOffset.y
render()
restore()
}
fun Context.fillPath(constructPath : Context.() -> Unit) {
beginPath()
constructPath()
closePath()
fill()
}
}
val Kotlin = Logo(v(250.0, 75.0))
class Logo(override var pos : Vector) : Shape()
{
val relSize : Double = 0.25
val shadowOffset = v(-3.0, 3.0)
val imageSize = v(377.0, 393.0)
var size : Vector = imageSize * relSize
// get-only properties like this saves you lots of typing and are very expressive
val position : Vector
get() = if (selected) pos - shadowOffset else pos
fun drawLogo(state : CanvasState) {
size = imageSize * (state.size.x / imageSize.x) * relSize
// getKotlinLogo() is a 'magic' function here defined only for purposes of demonstration but in fact it just find an element containing the logo
state.context.drawImage(getImage("/static/images/kotlinlogowobackground.png"), 0, 0,
imageSize.x.toInt(), imageSize.y.toInt(),
position.x.toInt(), position.y.toInt(),
size.x.toInt(), size.y.toInt())
}
override fun draw(state : CanvasState) {
val context = state.context
if (selected) {
// using helper we defined in Shape class
context.shadowed(shadowOffset, 0.2) {
drawLogo(state)
}
} else {
drawLogo(state)
}
}
override fun contains(mousePos: Vector): Boolean = mousePos.isInRect(pos, size)
val centre : Vector
get() = pos + size * 0.5
}
val gradientGenerator = RadialGradientGenerator(getContext())
class Creature(override var pos : Vector, val state : CanvasState) : Shape() {
val shadowOffset = v(-5.0, 5.0)
val colorStops = gradientGenerator.getNext()
val relSize = 0.05
// these properties have no backing fields and in java/javascript they could be represented as little helper functions
val radius : Double
get() = state.width * relSize
val position : Vector
get() = if (selected) pos - shadowOffset else pos
val directionToLogo : Vector
get() = (Kotlin.centre - position).normalized
//notice how the infix call can make some expressions extremely expressive
override fun contains(mousePos : Vector) = pos distanceTo mousePos < radius
// defining more nice extension functions
fun Context.circlePath(position : Vector, rad : Double) {
arc(position.x, position.y, rad, 0.0, 2 * Math.PI, false)
}
//notice we can use an extension function we just defined inside another extension function
fun Context.fillCircle(position : Vector, rad : Double) {
fillPath {
circlePath(position, rad)
}
}
override fun draw(state : CanvasState) {
val context = state.context
if (!selected) {
drawCreature(context)
} else {
drawCreatureWithShadow(context)
}
}
fun drawCreature(context : Context) {
context.fillStyle = getGradient(context)
context.fillPath {
tailPath(context)
circlePath(position, radius)
}
drawEye(context)
}
fun getGradient(context : Context) : CanvasGradient {
val gradientCentre = position + directionToLogo * (radius / 4)
val gradient = context.createRadialGradient(gradientCentre.x, gradientCentre.y, 1.0, gradientCentre.x, gradientCentre.y, 2 * radius)
for (colorStop in colorStops) {
gradient.addColorStop(colorStop._1, colorStop._2)
}
return gradient
}
fun tailPath(context : Context) {
val tailDirection = -directionToLogo
val tailPos = position + tailDirection * radius * 1.0
val tailSize = radius * 1.6
val angle = Math.PI / 6.0
val p1 = tailPos + tailDirection.rotatedBy(angle) * tailSize
val p2 = tailPos + tailDirection.rotatedBy(-angle) * tailSize
val middlePoint = position + tailDirection * radius * 1.0
context.moveTo(tailPos.x.toInt(), tailPos.y.toInt())
context.lineTo(p1.x.toInt(), p1.y.toInt())
context.quadraticCurveTo(middlePoint.x, middlePoint.y, p2.x, p2.y)
context.lineTo(tailPos.x.toInt(), tailPos.y.toInt())
}
fun drawEye(context : Context) {
val eyePos = directionToLogo * radius * 0.6 + position
val eyeRadius = radius / 3
val eyeLidRadius = eyeRadius / 2
context.fillStyle = "#FFFFFF"
context.fillCircle(eyePos, eyeRadius)
context.fillStyle = "#000000"
context.fillCircle(eyePos, eyeLidRadius)
}
fun drawCreatureWithShadow(context : Context) {
context.shadowed(shadowOffset, 0.7) {
context.fillStyle = getGradient(context)
fillPath {
tailPath(context)
context.circlePath(position, radius)
}
}
drawEye(context)
}
}
class CanvasState(val canvas : Canvas) {
var width = canvas.width.toDouble()
var height = canvas.height.toDouble()
val size : Vector
get() = v(width, height)
val context = getContext()
var valid = false
var shapes = ArrayList<Shape>()
var selection : Shape? = null
var dragOff = Vector()
val interval = 1000 / 30
{
jq(canvas).mousedown {
valid = false
selection = null
val mousePos = mousePos(it)
for (shape in shapes) {
if (mousePos in shape) {
dragOff = mousePos - shape.pos
shape.selected = true
selection = shape
break
}
}
}
jq(canvas).mousemove {
if (selection != null) {
selection.sure().pos = mousePos(it) - dragOff
valid = false
}
}
jq(canvas).mouseup {
if (selection != null) {
selection.sure().selected = false
}
selection = null
valid = false
}
jq(canvas).dblclick {
val newCreature = Creature(mousePos(it), this @CanvasState)
addShape(newCreature)
valid = false
}
setInterval({
draw()
}, interval)
}
fun mousePos(e : MouseEvent) : Vector {
var offset = Vector()
var element : DomElement? = canvas
while (element != null) {
val el : DomElement = element.sure()
offset += Vector(el.offsetLeft, el.offsetTop)
element = el.offsetParent
}
return Vector(e.pageX, e.pageY) - offset
}
fun addShape(shape : Shape) {
shapes.add(shape)
valid = false
}
fun clear() {
context.fillStyle = "#FFFFFF"
context.fillRect(0, 0, width.toInt(), height.toInt())
context.strokeStyle = "#000000"
context.lineWidth = 4.0
context.strokeRect(0, 0, width.toInt(), height.toInt())
}
fun draw() {
if (valid) return
clear()
for (shape in shapes.reversed()) {
shape.draw(this)
}
Kotlin.draw(this)
valid = true
}
}
class RadialGradientGenerator(val context : Context) {
val gradients = ArrayList<Array<#(Double, String)>>()
var current = 0
fun newColorStops(vararg colorStops : #(Double, String)) {
gradients.add(colorStops)
}
{
newColorStops(#(0.0, "#F59898"), #(0.5, "#F57373"), #(1.0, "#DB6B6B"))
newColorStops(#(0.39, "rgb(140,167,209)"), #(0.7, "rgb(104,139,209)"), #(0.85, "rgb(67,122,217)"))
newColorStops(#(0.0, "rgb(255,222,255)"), #(0.5, "rgb(255,185,222)"), #(1.0, "rgb(230,154,185)"))
newColorStops(#(0.0, "rgb(255,209,114)"), #(0.5, "rgb(255,174,81)"), #(1.0, "rgb(241,145,54)"))
newColorStops(#(0.0, "rgb(132,240,135)"), #(0.5, "rgb(91,240,96)"), #(1.0, "rgb(27,245,41)"))
newColorStops(#(0.0, "rgb(250,147,250)"), #(0.5, "rgb(255,80,255)"), #(1.0, "rgb(250,0,217)"))
}
fun getNext() : Array<#(Double, String)> {
val result = gradients.get(current)
current = (current + 1) % gradients.size()
return result
}
}
fun v(x : Double, y : Double) = Vector(x, y)
class Vector(val x : Double = 0.0, val y : Double = 0.0) {
fun plus(v : Vector) = v(x + v.x, y + v.y)
fun minus() = v(-x, -y)
fun minus(v : Vector) = v(x - v.x, y - v.y)
fun times(koef : Double) = v(x * koef, y * koef)
fun distanceTo(v : Vector) = Math.sqrt((this - v).sqr)
fun rotatedBy(theta : Double) : Vector {
val sin = Math.sin(theta)
val cos = Math.cos(theta)
return v(x * cos - y * sin, x * sin + y * cos)
}
fun isInRect(topLeft : Vector, size : Vector) = (x >= topLeft.x) && (x <= topLeft.x + size.x) &&
(y >= topLeft.y) && (y <= topLeft.y + size.y)
val sqr : Double
get() = x * x + y * y
val normalized : Vector
get() = this * (1.0 / Math.sqrt(sqr))
}
fun main(args : Array<String>) {
val state = CanvasState(getCanvas())
state.addShape(Kotlin)
state.addShape(Creature(state.size * 0.25, state))
state.addShape(Creature(state.size * 0.75, state))
setTimeout({
state.valid = false
})
}
fun <T> List<T>.reversed() : List<T> {
val result = ArrayList<T>()
var i = size()
while (i > 0) {
result.add(get(--i))
}
return result
}
@@ -0,0 +1,64 @@
/*
This example is based on example from html5 canvas2D docs:
http://www.w3.org/TR/2dcontext/
Note that only a subset of the api is supported for now.
*/
package fancylines
import js.*;
import html5.*;
import jquery.*;
fun main(args : Array<String>) {
//jq is a name for JQuery function
jq {
FancyLines().run();
}
}
class FancyLines() {
// we use two 'magic' functions here getContext() and getCanvas()
val context = getContext();
val height = getCanvas().height;
val width = getCanvas().width;
var x = width * Math.random();
var y = height * Math.random();
var hue = 0;
fun line() {
context.save();
context.beginPath();
context.lineWidth = 20.0 * Math.random();
context.moveTo(x.toInt(), y.toInt());
x = width * Math.random();
y = height * Math.random();
context.bezierCurveTo(width * Math.random(), height * Math.random(),
width * Math.random(), height * Math.random(), x, y);
hue += Math.random() * 10;
context.strokeStyle = "hsl($hue, 50%, 50%)";
context.shadowColor = "white";
context.shadowBlur = 10.0;
context.stroke();
context.restore();
}
fun blank() {
context.fillStyle = "rgba(255,255,1,0.1)";
context.fillRect(0, 0, width, height);
}
fun run() {
setInterval({line()}, 40);
setInterval({blank()}, 100);
}
}
@@ -0,0 +1,91 @@
/*
This example is just simple text floating around. If u are using chrome, there is a bug that spoil the visuals.
*/
package hello
import js.*
import html5.*
import jquery.*
val context = getContext()
val height = getCanvas().height
val width = getCanvas().width
// class representing a floating text
class HelloKotlin() {
var relX = 0.2 + 0.2 * Math.random()
var relY = 0.4 + 0.2 * Math.random()
val absX : Double
get() = (relX * width)
val absY : Double
get() = (relY * height)
var relXVelocity = randomVelocity()
var relYVelocity = randomVelocity()
val message = "Hello, Kotlin!"
val textHeightInPixels = 20
{
context.font = "bold ${textHeightInPixels}px Georgia, serif"
}
val textWidthInPixels = context.measureText(message).width
fun draw() {
context.save()
move()
// if you using chrome chances are good you wont see the shadow
context.shadowColor = "#000000"
context.shadowBlur = 5.0
context.shadowOffsetX = -4.0
context.shadowOffsetY = 4.0
context.fillStyle = "rgb(242,160,110)"
context.fillText(message, absX.toInt(), absY.toInt())
context.restore()
}
fun move() {
val relTextWidth = textWidthInPixels / width
if (relX > (1.0 - relTextWidth - relXVelocity.abs) || relX < relXVelocity.abs) {
relXVelocity *= -1
}
val relTextHeight = textHeightInPixels / height
if (relY > (1.0 - relYVelocity.abs) || relY < relYVelocity.abs + relTextHeight) {
relYVelocity *= -1
}
relX += relXVelocity
relY += relYVelocity
}
fun randomVelocity() = 0.03 * Math.random() * (if (Math.random() < 0.5) 1 else -1)
val Double.abs : Double
get() = if (this > 0) this else -this
}
fun renderBackground() {
context.save()
context.fillStyle = "#5C7EED"
context.fillRect(0, 0, width, height)
context.restore()
}
fun main(args : Array<String>) {
val interval = 50
// we pass a literal that constructs a new HelloKotlin object
val logos = Array(3) {
HelloKotlin()
}
jq {
setInterval({
renderBackground()
for (logo in logos) {
logo.draw()
}
}, interval)
}
}
@@ -0,0 +1,466 @@
import jquery.*
import html5.*
import java.util.ArrayList
import js.setInterval
import js.DomElement
import js.setTimeout
import js.*;
val PATH_TO_IMAGES = "/static/images/canvas/"
val state = CanvasState(getCanvas())
val colors = Colors()
var trafficLightUp = TrafficLight(v(180.0, 181.0), "up", "red")
var trafficLightDown = TrafficLight(v(100.0, 77.0), "down", "red")
var trafficLightLeft = TrafficLight(v(228.0, 109.0), "left", "green")
var trafficLightRight = TrafficLight(v(55.0, 145.0), "right", "green")
fun main(args : Array<String>) {
state.addShape(Map(v(10.0, 10.0)))
state.addShape(trafficLightLeft)
state.addShape(trafficLightUp)
state.addShape(trafficLightDown)
state.addShape(trafficLightRight)
state.addShape(Car(v(178.0, 205.0), "up", "red"))
state.addShape(Car(v(95.0, 4.0), "down", "white"))
state.addShape(Car(v(278.0, 108.0), "left", "blue"))
state.addShape(Car(v(0.0, 142.0), "right", "black"))
state.addShape(Border())
state.addShape(Image(PATH_TO_IMAGES + "controls.png", v(380.0, 10.0), v(190.0, 56.0)))
state.addShape(Button(PATH_TO_IMAGES + "lr.png", v(420.0, 70.0), v(120.0, 50.0)))
state.addShape(Button(PATH_TO_IMAGES + "ud.png", v(455.0, 120.0), v(50.0, 120.0)))
}
fun v(x : Double, y : Double) = Vector(x, y)
class Image(val src : String, override var pos : Vector, var imageSize : Vector) : Shape() {
override fun draw() {
state.context.drawImage(getImage(src), 0, 0,
imageSize.x.toInt(), imageSize.y.toInt(),
pos.x.toInt(), pos.y.toInt(),
imageSize.x.toInt(), imageSize.y.toInt())
}
fun contains(mousePos : Vector) : Boolean = mousePos.isInRect(pos, imageSize)
}
class Button(val src : String, override var pos : Vector, var imageSize : Vector) : Shape() {
var isMouseOver = false
var isMouseDown = false
override fun draw() {
if (isMouseOver) {
state.context.shadowed(v(- 3.0, 3.0), 1.2) {
state.context.drawImage(getImage(src), 0, 0,
imageSize.x.toInt(), imageSize.y.toInt(),
pos.x.toInt(), pos.y.toInt(),
imageSize.x.toInt(), imageSize.y.toInt())
}
} else if (isMouseDown) {
state.context.shadowed(v(- 3.0, 3.0), 0.8) {
state.context.drawImage(getImage(src), 0, 0,
imageSize.x.toInt(), imageSize.y.toInt(),
pos.x.toInt(), pos.y.toInt(),
imageSize.x.toInt(), imageSize.y.toInt())
}
} else {
state.context.drawImage(getImage(src), 0, 0,
imageSize.x.toInt(), imageSize.y.toInt(),
pos.x.toInt(), pos.y.toInt(),
imageSize.x.toInt(), imageSize.y.toInt())
}
}
fun mouseClick() {
isMouseDown = true
setTimeout({
isMouseDown = false
}, 1000)
}
fun mouseOver() {
isMouseOver = true
setTimeout({
isMouseOver = false
}, 1000)
}
fun contains(mousePos : Vector) : Boolean = mousePos.isInRect(pos, imageSize)
}
class Border() : Shape() {
override var pos = Vector(4.0, 4.0);
override fun draw() {
state.context.fillStyle = colors.white
state.context.fillRect(2, 4, 10, 292)
state.context.fillRect(330, 4, 370, 292)
state.context.fillRect(2, 2, 330, 10)
state.context.fillRect(4, 265, 340, 380)
state.context.strokeStyle = colors.black
state.context.lineWidth = 4.0
state.context.strokeRect(0, 0, state.width.toInt(), state.height.toInt())
}
}
class Timer(override var pos : Vector) : Shape() {
var timeLeftForChangeColor : Char = 'c'
var timeStartLastChangeColor = Date().getTime();
var timerLength = 13
override fun draw() {
timeLeftForChangeColor = ("" + (timerLength - (Date().getTime() - timeStartLastChangeColor) / 1000)).get(0)
state.context.font = "bold 9px Arial, serif"
state.context.fillStyle = colors.black
state.context.fillText("" + timeLeftForChangeColor, pos.x.toInt(), pos.y.toInt())
}
fun resetTimer() {
timeStartLastChangeColor = Date().getTime()
timerLength = 10
}
}
//Colors constants
class Colors() {
val black : String = "#000000"
val white = "#FFFFFF"
val grey = "#C0C0C0"
val red = "#EF4137"
val yellow = "#FCE013"
val green = "#0E9648"
}
class TrafficLight(override var pos : Vector, val direction : String, val startColor : String) : Shape() {
val list = ArrayList<TrafficLightItem>()
var size = Vector(27.0, 34.0);
var timer = Timer(Vector(pos.x + 6, pos.y + 12))
var currentColor = startColor;
var isForceColorChange = false
var changeColorForward = (startColor == "red")
{
list.add(TrafficLightItem(v(pos.x, pos.y), PATH_TO_IMAGES + "red_color.png"))
list.add(TrafficLightItem(v(pos.x, pos.y), PATH_TO_IMAGES + "yellow_color.png"))
list.add(TrafficLightItem(v(pos.x, pos.y), PATH_TO_IMAGES + "green_color.png"))
list.add(TrafficLightItem(v(pos.x, pos.y), PATH_TO_IMAGES + "green_color_flash.png"))
}
override fun draw() {
when (currentColor) {
"red" -> list.get(0).draw()
"yellow" -> list.get(1).draw()
"green" -> list.get(2).draw()
"green_flash" -> list.get(3).draw()
else -> {
}
}
timer.draw()
}
fun setRed() {
if (currentColor != "red" && currentColor != "yellow" && currentColor != "green_flash") {
isForceColorChange = true
changeColor()
}
}
fun setGreen() {
if (currentColor != "green" && currentColor != "green_flash" && currentColor != "yellow") {
isForceColorChange = true
changeColor()
}
}
fun changeColor() {
if (changeColorForward) changeColorForward() else changeColorBackward()
}
fun changeColorForward() {
changeColorForward = false
currentColor = "yellow"
setTimeout({
if (!isForceColorChange) timer.resetTimer() else isForceColorChange = false
currentColor = "green"
}, 3000)
}
fun changeColorBackward() {
changeColorForward = true
currentColor = "green_flash"
setTimeout({
currentColor = "yellow"
setTimeout({
if (!isForceColorChange) timer.resetTimer() else isForceColorChange = false
currentColor = "red"
}, 1000)
}, 2000)
}
fun canMove() : Boolean {
return (currentColor != "red" && currentColor != "yellow")
}
}
//One element from Traffic light
class TrafficLightItem(override var pos : Vector, val imageSrc : String) : Shape() {
val relSize : Double = 0.5
val imageSize = v(33.0, 33.0)
var size : Vector = imageSize * relSize
var isFlashing = (imageSrc == PATH_TO_IMAGES + "green_color_flash.png")
var isFlashNow = false
var countOfFlash = 0
override fun draw() {
size = imageSize * relSize
if (isFlashing) {
if (isFlashNow) {
if (countOfFlash > 6) {
isFlashNow = false
countOfFlash = 0
} else {
countOfFlash++
}
} else {
state.context.drawImage(getImage(PATH_TO_IMAGES + "green_color.png"), 0, 0,
imageSize.x.toInt(), imageSize.y.toInt(),
pos.x.toInt(), pos.y.toInt(),
size.x.toInt(), size.y.toInt())
if (countOfFlash > 6) {
isFlashNow = true
countOfFlash = 0
} else {
countOfFlash++
}
}
} else {
state.context.drawImage(getImage(imageSrc), 0, 0,
imageSize.x.toInt(), imageSize.y.toInt(),
pos.x.toInt(), pos.y.toInt(),
size.x.toInt(), size.y.toInt())
}
}
}
class Car(override var pos : Vector, val direction : String, val color : String) : Shape() {
val imageSize = v(25.0, 59.0)
var speed = getRandomArbitary(2, 10);
override fun draw() {
if (direction == "up" || direction == "down") {
state.context.drawImage(getImage(PATH_TO_IMAGES + color + "_car.png"), 0, 0,
imageSize.x.toInt(), imageSize.y.toInt(),
pos.x.toInt(), pos.y.toInt(),
imageSize.x.toInt(), imageSize.y.toInt())
if ((!isNearStopLine()) || (trafficLightUp.canMove() && isNearStopLine()) ) {
move()
} else {
speed = getRandomArbitary(2, 10)
}
} else {
state.context.drawImage(getImage(PATH_TO_IMAGES + color + "_car.png"), 0, 0,
imageSize.y.toInt(), imageSize.x.toInt(),
pos.x.toInt(), pos.y.toInt(),
imageSize.y.toInt(), imageSize.x.toInt())
if ((!isNearStopLine()) || (trafficLightLeft.canMove() && isNearStopLine()) ) {
move()
} else {
speed = getRandomArbitary(2, 10)
}
}
}
fun isNearStopLine() : Boolean {
when (direction) {
"up" -> return (pos.y > 198 && pos.y < 208)
"down" -> return (pos.y > 10 && pos.y < 20)
"right" -> return (pos.x > - 8 && pos.x < 2)
"left" -> return (pos.x > 243 && pos.x < 253)
else -> return false
}
}
fun move() {
var x = pos.x
var y = pos.y
when (direction) {
"up" -> if (pos.y < - 50) y = 250.0 else y = pos.y - speed
"down" -> if (pos.y > 300) y = 0.0 else y = pos.y + speed
"right" -> if (pos.x > 300) x = - 10.0 else x = pos.x + speed
"left" -> if (pos.x < - 50) x = 340.0 else x = pos.x - speed
else -> {
}
}
pos = v(x, y)
}
}
class Map(override var pos : Vector) : Shape() {
val relSize : Double = 0.8
val imageSize = v(420.0, 323.0)
var size : Vector = imageSize * relSize
override fun draw() {
size = imageSize * relSize
state.context.drawImage(getImage(PATH_TO_IMAGES + "crossroads.jpg"), 0, 0,
imageSize.x.toInt(), imageSize.y.toInt(),
pos.x.toInt(), pos.y.toInt(),
size.x.toInt(), size.y.toInt())
}
}
class CanvasState(val canvas : Canvas) {
val context = getContext()
var shapes = ArrayList<Shape>()
var width = canvas.width.toDouble()
var height = canvas.height.toDouble()
val size : Vector
get() = v(width, height)
fun addShape(shape : Shape) {
shapes.add(shape)
}
{
jq(canvas).click {
val mousePos = mousePos(it)
for (shape in shapes) {
if (shape is Button && mousePos in shape) {
val name = shape.src
shape.mouseClick()
when (name) {
PATH_TO_IMAGES + "lr.png" -> {
trafficLightUp.setRed()
trafficLightDown.setRed()
trafficLightLeft.setGreen()
trafficLightRight.setGreen()
}
PATH_TO_IMAGES + "ud.png" -> {
trafficLightLeft.setRed()
trafficLightRight.setRed()
trafficLightUp.setGreen()
trafficLightDown.setGreen()
}
else -> continue
}
}
}
}
jq(canvas).mousemove {
val mousePos = mousePos(it)
for (shape in shapes) {
if (shape is Button && mousePos in shape) {
val name = shape.src
shape.mouseOver()
}
}
}
setInterval({
draw()
}, 1000 / 30)
setInterval({
trafficLightUp.changeColor()
trafficLightLeft.changeColor()
trafficLightRight.changeColor()
trafficLightDown.changeColor()
}, 10000)
}
fun mousePos(e : MouseEvent) : Vector {
var offset = Vector()
var element : DomElement? = canvas
while (element != null) {
val el : DomElement = element.sure()
offset += Vector(el.offsetLeft, el.offsetTop)
element = el.offsetParent
}
return v(e.pageX, e.pageY) - offset
}
fun draw() {
clear()
for (shape in shapes) {
shape.draw()
}
}
fun clear() {
context.fillStyle = colors.white
context.fillRect(0, 0, width.toInt(), height.toInt())
}
}
abstract class Shape() {
abstract var pos : Vector
abstract fun draw()
// a couple of helper extension methods we'll be using in the derived classes
fun Context.shadowed(shadowOffset : Vector, alpha : Double, render : Context.() -> Unit) {
save()
shadowColor = "rgba(100, 100, 100, $alpha)"
shadowBlur = 5.0
shadowOffsetX = shadowOffset.x
shadowOffsetY = shadowOffset.y
render()
restore()
}
fun Context.fillPath(constructPath : Context.() -> Unit) {
beginPath()
constructPath()
closePath()
fill()
}
}
class Vector(val x : Double = 0.0, val y : Double = 0.0) {
fun plus(v : Vector) = v(x + v.x, y + v.y)
fun minus() = v(- x, - y)
fun minus(v : Vector) = v(x - v.x, y - v.y)
fun times(koef : Double) = v(x * koef, y * koef)
fun distanceTo(v : Vector) = Math.sqrt((this - v).sqr)
fun rotatedBy(theta : Double) : Vector {
val sin = Math.sin(theta)
val cos = Math.cos(theta)
return v(x * cos - y * sin, x * sin + y * cos)
}
fun isInRect(topLeft : Vector, size : Vector) = (x >= topLeft.x) && (x <= topLeft.x + size.x) &&
(y >= topLeft.y) && (y <= topLeft.y + size.y)
val sqr : Double
get() = x * x + y * y
val normalized : Vector
get() = this * (1.0 / Math.sqrt(sqr))
}
fun getRandomArbitary(val min : Int, val max : Int) : Double {
return Math.random() * (max - min) + min;
}