JS Introduce typed arrays
This commit is contained in:
committed by
Sergey Mashkov
parent
a6bed4f623
commit
6366f966b7
@@ -19,18 +19,6 @@ package org.w3c.dom
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import java.util.AbstractList
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import kotlin.js.splitWithRegex
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native
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public val window: Window = noImpl
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native
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public val document: Document = noImpl
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native
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public val localStorage: Storage = noImpl
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native
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public val sessionStorage: Storage = noImpl
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private class HTMLCollectionListView(val collection: HTMLCollection) : AbstractList<HTMLElement>() {
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override fun size(): Int = collection.length
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@@ -97,7 +97,7 @@ native public trait WebGLRenderingContext {
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fun bindFramebuffer(target: Int, framebuffer: WebGLFramebuffer?): Unit = noImpl
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fun bindRenderbuffer(target: Int, renderbuffer: WebGLRenderbuffer?): Unit = noImpl
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fun bindTexture(target: Int, texture: WebGLTexture?): Unit = noImpl
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fun blendColor(red: dynamic, green: dynamic, blue: dynamic, alpha: dynamic): Unit = noImpl
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fun blendColor(red: Float, green: Float, blue: Float, alpha: Float): Unit = noImpl
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fun blendEquation(mode: Int): Unit = noImpl
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fun blendEquationSeparate(modeRGB: Int, modeAlpha: Int): Unit = noImpl
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fun blendFunc(sfactor: Int, dfactor: Int): Unit = noImpl
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@@ -107,8 +107,8 @@ native public trait WebGLRenderingContext {
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fun bufferSubData(target: Int, offset: Long, data: dynamic): Unit = noImpl
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fun checkFramebufferStatus(target: Int): Int = noImpl
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fun clear(mask: Int): Unit = noImpl
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fun clearColor(red: dynamic, green: dynamic, blue: dynamic, alpha: dynamic): Unit = noImpl
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fun clearDepth(depth: dynamic): Unit = noImpl
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fun clearColor(red: Float, green: Float, blue: Float, alpha: Float): Unit = noImpl
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fun clearDepth(depth: Float): Unit = noImpl
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fun clearStencil(s: Int): Unit = noImpl
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fun colorMask(red: Boolean, green: Boolean, blue: Boolean, alpha: Boolean): Unit = noImpl
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fun compileShader(shader: WebGLShader?): Unit = noImpl
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@@ -131,7 +131,7 @@ native public trait WebGLRenderingContext {
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fun deleteTexture(texture: WebGLTexture?): Unit = noImpl
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fun depthFunc(func: Int): Unit = noImpl
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fun depthMask(flag: Boolean): Unit = noImpl
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fun depthRange(zNear: dynamic, zFar: dynamic): Unit = noImpl
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fun depthRange(zNear: Float, zFar: Float): Unit = noImpl
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fun detachShader(program: WebGLProgram?, shader: WebGLShader?): Unit = noImpl
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fun disable(cap: Int): Unit = noImpl
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fun disableVertexAttribArray(index: Int): Unit = noImpl
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@@ -173,13 +173,13 @@ native public trait WebGLRenderingContext {
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fun isRenderbuffer(renderbuffer: WebGLRenderbuffer?): Boolean = noImpl
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fun isShader(shader: WebGLShader?): Boolean = noImpl
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fun isTexture(texture: WebGLTexture?): Boolean = noImpl
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fun lineWidth(width: dynamic): Unit = noImpl
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fun lineWidth(width: Float): Unit = noImpl
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fun linkProgram(program: WebGLProgram?): Unit = noImpl
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fun pixelStorei(pname: Int, param: Int): Unit = noImpl
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fun polygonOffset(factor: dynamic, units: dynamic): Unit = noImpl
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fun polygonOffset(factor: Float, units: Float): Unit = noImpl
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fun readPixels(x: Int, y: Int, width: Int, height: Int, format: Int, type: Int, pixels: dynamic): Unit = noImpl
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fun renderbufferStorage(target: Int, internalformat: Int, width: Int, height: Int): Unit = noImpl
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fun sampleCoverage(value: dynamic, invert: Boolean): Unit = noImpl
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fun sampleCoverage(value: Float, invert: Boolean): Unit = noImpl
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fun scissor(x: Int, y: Int, width: Int, height: Int): Unit = noImpl
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fun shaderSource(shader: WebGLShader?, source: String): Unit = noImpl
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fun stencilFunc(func: Int, ref: Int, mask: Int): Unit = noImpl
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@@ -190,53 +190,53 @@ native public trait WebGLRenderingContext {
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fun stencilOpSeparate(face: Int, fail: Int, zfail: Int, zpass: Int): Unit = noImpl
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fun texImage2D(target: Int, level: Int, internalformat: Int, width: Int, height: Int, border: Int, format: Int, type: Int, pixels: dynamic): Unit = noImpl
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fun texImage2D(target: Int, level: Int, internalformat: Int, format: Int, type: Int, source: dynamic): Unit = noImpl
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fun texParameterf(target: Int, pname: Int, param: dynamic): Unit = noImpl
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fun texParameterf(target: Int, pname: Int, param: Float): Unit = noImpl
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fun texParameteri(target: Int, pname: Int, param: Int): Unit = noImpl
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fun texSubImage2D(target: Int, level: Int, xoffset: Int, yoffset: Int, width: Int, height: Int, format: Int, type: Int, pixels: dynamic): Unit = noImpl
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fun texSubImage2D(target: Int, level: Int, xoffset: Int, yoffset: Int, format: Int, type: Int, source: dynamic): Unit = noImpl
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fun uniform1f(location: WebGLUniformLocation?, x: dynamic): Unit = noImpl
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fun uniform1fv(location: WebGLUniformLocation?, v: dynamic): Unit = noImpl
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fun uniform1f(location: WebGLUniformLocation?, x: Float): Unit = noImpl
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fun uniform1fv(location: WebGLUniformLocation?, v: Float32Array): Unit = noImpl
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fun uniform1fv(location: WebGLUniformLocation?, v: Any): Unit = noImpl
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fun uniform1i(location: WebGLUniformLocation?, x: Int): Unit = noImpl
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fun uniform1iv(location: WebGLUniformLocation?, v: dynamic): Unit = noImpl
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fun uniform1iv(location: WebGLUniformLocation?, v: Int32Array): Unit = noImpl
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fun uniform1iv(location: WebGLUniformLocation?, v: Any): Unit = noImpl
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fun uniform2f(location: WebGLUniformLocation?, x: dynamic, y: dynamic): Unit = noImpl
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fun uniform2fv(location: WebGLUniformLocation?, v: dynamic): Unit = noImpl
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fun uniform2f(location: WebGLUniformLocation?, x: Float, y: Float): Unit = noImpl
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fun uniform2fv(location: WebGLUniformLocation?, v: Float32Array): Unit = noImpl
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fun uniform2fv(location: WebGLUniformLocation?, v: Any): Unit = noImpl
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fun uniform2i(location: WebGLUniformLocation?, x: Int, y: Int): Unit = noImpl
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fun uniform2iv(location: WebGLUniformLocation?, v: dynamic): Unit = noImpl
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fun uniform2iv(location: WebGLUniformLocation?, v: Int32Array): Unit = noImpl
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fun uniform2iv(location: WebGLUniformLocation?, v: Any): Unit = noImpl
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fun uniform3f(location: WebGLUniformLocation?, x: dynamic, y: dynamic, z: dynamic): Unit = noImpl
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fun uniform3fv(location: WebGLUniformLocation?, v: dynamic): Unit = noImpl
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fun uniform3f(location: WebGLUniformLocation?, x: Float, y: Float, z: Float): Unit = noImpl
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fun uniform3fv(location: WebGLUniformLocation?, v: Float32Array): Unit = noImpl
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fun uniform3fv(location: WebGLUniformLocation?, v: Any): Unit = noImpl
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fun uniform3i(location: WebGLUniformLocation?, x: Int, y: Int, z: Int): Unit = noImpl
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fun uniform3iv(location: WebGLUniformLocation?, v: dynamic): Unit = noImpl
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fun uniform3iv(location: WebGLUniformLocation?, v: Int32Array): Unit = noImpl
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fun uniform3iv(location: WebGLUniformLocation?, v: Any): Unit = noImpl
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fun uniform4f(location: WebGLUniformLocation?, x: dynamic, y: dynamic, z: dynamic, w: dynamic): Unit = noImpl
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fun uniform4fv(location: WebGLUniformLocation?, v: dynamic): Unit = noImpl
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fun uniform4f(location: WebGLUniformLocation?, x: Float, y: Float, z: Float, w: Float): Unit = noImpl
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fun uniform4fv(location: WebGLUniformLocation?, v: Float32Array): Unit = noImpl
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fun uniform4fv(location: WebGLUniformLocation?, v: Any): Unit = noImpl
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fun uniform4i(location: WebGLUniformLocation?, x: Int, y: Int, z: Int, w: Int): Unit = noImpl
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fun uniform4iv(location: WebGLUniformLocation?, v: dynamic): Unit = noImpl
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fun uniform4iv(location: WebGLUniformLocation?, v: Int32Array): Unit = noImpl
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fun uniform4iv(location: WebGLUniformLocation?, v: Any): Unit = noImpl
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fun uniformMatrix2fv(location: WebGLUniformLocation?, transpose: Boolean, value: dynamic): Unit = noImpl
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fun uniformMatrix2fv(location: WebGLUniformLocation?, transpose: Boolean, value: Float32Array): Unit = noImpl
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fun uniformMatrix2fv(location: WebGLUniformLocation?, transpose: Boolean, value: Any): Unit = noImpl
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fun uniformMatrix3fv(location: WebGLUniformLocation?, transpose: Boolean, value: dynamic): Unit = noImpl
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fun uniformMatrix3fv(location: WebGLUniformLocation?, transpose: Boolean, value: Float32Array): Unit = noImpl
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fun uniformMatrix3fv(location: WebGLUniformLocation?, transpose: Boolean, value: Any): Unit = noImpl
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fun uniformMatrix4fv(location: WebGLUniformLocation?, transpose: Boolean, value: dynamic): Unit = noImpl
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fun uniformMatrix4fv(location: WebGLUniformLocation?, transpose: Boolean, value: Float32Array): Unit = noImpl
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fun uniformMatrix4fv(location: WebGLUniformLocation?, transpose: Boolean, value: Any): Unit = noImpl
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fun useProgram(program: WebGLProgram?): Unit = noImpl
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fun validateProgram(program: WebGLProgram?): Unit = noImpl
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fun vertexAttrib1f(indx: Int, x: dynamic): Unit = noImpl
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fun vertexAttrib1fv(indx: Int, values: dynamic): Unit = noImpl
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fun vertexAttrib1f(indx: Int, x: Float): Unit = noImpl
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fun vertexAttrib1fv(indx: Int, values: Float32Array): Unit = noImpl
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fun vertexAttrib1fv(indx: Int, values: Any): Unit = noImpl
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fun vertexAttrib2f(indx: Int, x: dynamic, y: dynamic): Unit = noImpl
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fun vertexAttrib2fv(indx: Int, values: dynamic): Unit = noImpl
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fun vertexAttrib2f(indx: Int, x: Float, y: Float): Unit = noImpl
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fun vertexAttrib2fv(indx: Int, values: Float32Array): Unit = noImpl
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fun vertexAttrib2fv(indx: Int, values: Any): Unit = noImpl
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fun vertexAttrib3f(indx: Int, x: dynamic, y: dynamic, z: dynamic): Unit = noImpl
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fun vertexAttrib3fv(indx: Int, values: dynamic): Unit = noImpl
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fun vertexAttrib3f(indx: Int, x: Float, y: Float, z: Float): Unit = noImpl
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fun vertexAttrib3fv(indx: Int, values: Float32Array): Unit = noImpl
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fun vertexAttrib3fv(indx: Int, values: Any): Unit = noImpl
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fun vertexAttrib4f(indx: Int, x: dynamic, y: dynamic, z: dynamic, w: dynamic): Unit = noImpl
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fun vertexAttrib4fv(indx: Int, values: dynamic): Unit = noImpl
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fun vertexAttrib4f(indx: Int, x: Float, y: Float, z: Float, w: Float): Unit = noImpl
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fun vertexAttrib4fv(indx: Int, values: Float32Array): Unit = noImpl
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fun vertexAttrib4fv(indx: Int, values: Any): Unit = noImpl
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fun vertexAttribPointer(indx: Int, size: Int, type: Int, normalized: Boolean, stride: Int, offset: Long): Unit = noImpl
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fun viewport(x: Int, y: Int, width: Int, height: Int): Unit = noImpl
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@@ -552,3 +552,254 @@ native public open class WebGLContextEventInit : EventInit() {
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var statusMessage: String
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}
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native public open class ArrayBuffer(length: Int) {
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var byteLength: Int
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get() = noImpl
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set(value) = noImpl
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fun slice(begin: Int, end: Int = noImpl): ArrayBuffer = noImpl
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}
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native public open class Int8Array(length: Int) {
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var length: Int
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get() = noImpl
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set(value) = noImpl
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var buffer: ArrayBuffer
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get() = noImpl
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set(value) = noImpl
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var byteOffset: Int
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get() = noImpl
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set(value) = noImpl
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var byteLength: Int
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get() = noImpl
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set(value) = noImpl
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fun get(index: Int): Byte = noImpl
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fun set(index: Int, value: Byte): Unit = noImpl
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fun set(array: Int8Array, offset: Int = noImpl): Unit = noImpl
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fun set(array: dynamic, offset: Int = noImpl): Unit = noImpl
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fun subarray(start: Int, end: Int): Int8Array = noImpl
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companion object {
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val BYTES_PER_ELEMENT: Int = 1
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}
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}
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native public open class Uint8Array(length: Int) {
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var length: Int
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get() = noImpl
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set(value) = noImpl
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var buffer: ArrayBuffer
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get() = noImpl
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set(value) = noImpl
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var byteOffset: Int
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get() = noImpl
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set(value) = noImpl
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var byteLength: Int
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get() = noImpl
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set(value) = noImpl
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fun get(index: Int): Byte = noImpl
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fun set(index: Int, value: Byte): Unit = noImpl
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fun set(array: Uint8Array, offset: Int = noImpl): Unit = noImpl
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fun set(array: dynamic, offset: Int = noImpl): Unit = noImpl
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fun subarray(start: Int, end: Int): Uint8Array = noImpl
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companion object {
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val BYTES_PER_ELEMENT: Int = 1
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}
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}
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native public open class Uint8ClampedArray(length: Int) {
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var length: Int
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get() = noImpl
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set(value) = noImpl
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var buffer: ArrayBuffer
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get() = noImpl
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set(value) = noImpl
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var byteOffset: Int
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get() = noImpl
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set(value) = noImpl
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var byteLength: Int
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get() = noImpl
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set(value) = noImpl
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fun get(index: Int): Byte = noImpl
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fun set(index: Int, value: Byte): Unit = noImpl
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fun set(array: Uint8ClampedArray, offset: Int = noImpl): Unit = noImpl
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fun set(array: dynamic, offset: Int = noImpl): Unit = noImpl
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fun subarray(start: Int, end: Int): Uint8ClampedArray = noImpl
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companion object {
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val BYTES_PER_ELEMENT: Int = 1
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}
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}
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native public open class Int16Array(length: Int) {
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var length: Int
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get() = noImpl
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set(value) = noImpl
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var buffer: ArrayBuffer
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get() = noImpl
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set(value) = noImpl
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var byteOffset: Int
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get() = noImpl
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set(value) = noImpl
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var byteLength: Int
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get() = noImpl
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set(value) = noImpl
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fun get(index: Int): Short = noImpl
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fun set(index: Int, value: Short): Unit = noImpl
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fun set(array: Int16Array, offset: Int = noImpl): Unit = noImpl
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fun set(array: dynamic, offset: Int = noImpl): Unit = noImpl
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fun subarray(start: Int, end: Int): Int16Array = noImpl
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companion object {
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val BYTES_PER_ELEMENT: Int = 2
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}
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}
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native public open class Uint16Array(length: Int) {
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var length: Int
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get() = noImpl
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set(value) = noImpl
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var buffer: ArrayBuffer
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get() = noImpl
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set(value) = noImpl
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var byteOffset: Int
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get() = noImpl
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set(value) = noImpl
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var byteLength: Int
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get() = noImpl
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set(value) = noImpl
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fun get(index: Int): Short = noImpl
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fun set(index: Int, value: Short): Unit = noImpl
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fun set(array: Uint16Array, offset: Int = noImpl): Unit = noImpl
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fun set(array: dynamic, offset: Int = noImpl): Unit = noImpl
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fun subarray(start: Int, end: Int): Uint16Array = noImpl
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companion object {
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val BYTES_PER_ELEMENT: Int = 2
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}
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}
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native public open class Int32Array(length: Int) {
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var length: Int
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get() = noImpl
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set(value) = noImpl
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var buffer: ArrayBuffer
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get() = noImpl
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set(value) = noImpl
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var byteOffset: Int
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get() = noImpl
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set(value) = noImpl
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var byteLength: Int
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get() = noImpl
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set(value) = noImpl
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fun get(index: Int): Int = noImpl
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fun set(index: Int, value: Int): Unit = noImpl
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fun set(array: Int32Array, offset: Int = noImpl): Unit = noImpl
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fun set(array: dynamic, offset: Int = noImpl): Unit = noImpl
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fun subarray(start: Int, end: Int): Int32Array = noImpl
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companion object {
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val BYTES_PER_ELEMENT: Int = 4
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}
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}
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native public open class Uint32Array(length: Int) {
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var length: Int
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get() = noImpl
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set(value) = noImpl
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var buffer: ArrayBuffer
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get() = noImpl
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set(value) = noImpl
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var byteOffset: Int
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get() = noImpl
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set(value) = noImpl
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var byteLength: Int
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get() = noImpl
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set(value) = noImpl
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fun get(index: Int): Int = noImpl
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fun set(index: Int, value: Int): Unit = noImpl
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fun set(array: Uint32Array, offset: Int = noImpl): Unit = noImpl
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fun set(array: dynamic, offset: Int = noImpl): Unit = noImpl
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fun subarray(start: Int, end: Int): Uint32Array = noImpl
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companion object {
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val BYTES_PER_ELEMENT: Int = 4
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}
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}
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native public open class Float32Array(length: Int) {
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var length: Int
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get() = noImpl
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set(value) = noImpl
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var buffer: ArrayBuffer
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get() = noImpl
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set(value) = noImpl
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var byteOffset: Int
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get() = noImpl
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set(value) = noImpl
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var byteLength: Int
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get() = noImpl
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set(value) = noImpl
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fun get(index: Int): Float = noImpl
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fun set(index: Int, value: Float): Unit = noImpl
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fun set(array: Float32Array, offset: Int = noImpl): Unit = noImpl
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fun set(array: dynamic, offset: Int = noImpl): Unit = noImpl
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fun subarray(start: Int, end: Int): Float32Array = noImpl
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companion object {
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val BYTES_PER_ELEMENT: Int = 4
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}
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}
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native public open class Float64Array(length: Int) {
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var length: Int
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get() = noImpl
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set(value) = noImpl
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var buffer: ArrayBuffer
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get() = noImpl
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set(value) = noImpl
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var byteOffset: Int
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get() = noImpl
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set(value) = noImpl
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var byteLength: Int
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get() = noImpl
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set(value) = noImpl
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fun get(index: Int): Double = noImpl
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fun set(index: Int, value: Double): Unit = noImpl
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fun set(array: Float64Array, offset: Int = noImpl): Unit = noImpl
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fun set(array: dynamic, offset: Int = noImpl): Unit = noImpl
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fun subarray(start: Int, end: Int): Float64Array = noImpl
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companion object {
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val BYTES_PER_ELEMENT: Int = 8
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}
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}
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native public open class DataView(buffer: ArrayBuffer, byteOffset: Int = noImpl, byteLength: Int = noImpl) {
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var buffer: ArrayBuffer
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get() = noImpl
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set(value) = noImpl
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var byteOffset: Int
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get() = noImpl
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set(value) = noImpl
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var byteLength: Int
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get() = noImpl
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set(value) = noImpl
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fun getInt8(byteOffset: Int): Byte = noImpl
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fun getUint8(byteOffset: Int): Byte = noImpl
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fun getInt16(byteOffset: Int, littleEndian: Boolean = noImpl): Short = noImpl
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fun getUint16(byteOffset: Int, littleEndian: Boolean = noImpl): Short = noImpl
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fun getInt32(byteOffset: Int, littleEndian: Boolean = noImpl): Int = noImpl
|
||||
fun getUint32(byteOffset: Int, littleEndian: Boolean = noImpl): Int = noImpl
|
||||
fun getFloat32(byteOffset: Int, littleEndian: Boolean = noImpl): Float = noImpl
|
||||
fun getFloat64(byteOffset: Int, littleEndian: Boolean = noImpl): Double = noImpl
|
||||
fun setInt8(byteOffset: Int, value: Byte): Unit = noImpl
|
||||
fun setUint8(byteOffset: Int, value: Byte): Unit = noImpl
|
||||
fun setInt16(byteOffset: Int, value: Short, littleEndian: Boolean = noImpl): Unit = noImpl
|
||||
fun setUint16(byteOffset: Int, value: Short, littleEndian: Boolean = noImpl): Unit = noImpl
|
||||
fun setInt32(byteOffset: Int, value: Int, littleEndian: Boolean = noImpl): Unit = noImpl
|
||||
fun setUint32(byteOffset: Int, value: Int, littleEndian: Boolean = noImpl): Unit = noImpl
|
||||
fun setFloat32(byteOffset: Int, value: Float, littleEndian: Boolean = noImpl): Unit = noImpl
|
||||
fun setFloat64(byteOffset: Int, value: Double, littleEndian: Boolean = noImpl): Unit = noImpl
|
||||
}
|
||||
|
||||
|
||||
@@ -2907,7 +2907,7 @@ native public open class ImageData(sw: Int, sh: Int) {
|
||||
var height: Int
|
||||
get() = noImpl
|
||||
set(value) = noImpl
|
||||
var data: dynamic
|
||||
var data: Uint8ClampedArray
|
||||
get() = noImpl
|
||||
set(value) = noImpl
|
||||
}
|
||||
@@ -3731,7 +3731,8 @@ native public open class WebSocket(url: String, protocols: dynamic = noImpl) : E
|
||||
fun close(code: Short = noImpl, reason: String = noImpl): Unit = noImpl
|
||||
fun send(data: String): Unit = noImpl
|
||||
fun send(data: Blob): Unit = noImpl
|
||||
fun send(data: dynamic): Unit = noImpl
|
||||
fun send(data: ArrayBuffer): Unit = noImpl
|
||||
fun send(data: ArrayBufferView): Unit = noImpl
|
||||
|
||||
companion object {
|
||||
val CONNECTING: Short = 0
|
||||
@@ -4854,6 +4855,12 @@ native public marker trait UnionElementOrMouseEvent {
|
||||
native public marker trait UnionElementOrProcessingInstruction {
|
||||
}
|
||||
|
||||
native public marker trait ArrayBufferView {
|
||||
}
|
||||
|
||||
native public marker trait Transferable {
|
||||
}
|
||||
|
||||
native public marker trait RenderingContext {
|
||||
}
|
||||
|
||||
|
||||
@@ -98,7 +98,7 @@ native public open class FileReader : EventTarget {
|
||||
}
|
||||
|
||||
native public open class FileReaderSync {
|
||||
fun readAsArrayBuffer(blob: Blob): dynamic = noImpl
|
||||
fun readAsArrayBuffer(blob: Blob): ArrayBuffer = noImpl
|
||||
fun readAsText(blob: Blob, label: String = noImpl): String = noImpl
|
||||
fun readAsDataURL(blob: Blob): String = noImpl
|
||||
}
|
||||
|
||||
@@ -100,14 +100,12 @@ native public open class XMLHttpRequest : XMLHttpRequestEventTarget {
|
||||
}
|
||||
|
||||
native public open class FormData(form: HTMLFormElement = noImpl) {
|
||||
fun append(name: String, value: Blob, filename: String = noImpl): Unit = noImpl
|
||||
fun append(name: String, value: String): Unit = noImpl
|
||||
fun append(name: String, value: dynamic): Unit = noImpl
|
||||
fun delete(name: String): Unit = noImpl
|
||||
fun get(name: String): dynamic = noImpl
|
||||
fun getAll(name: String): Any = noImpl
|
||||
fun has(name: String): Boolean = noImpl
|
||||
fun set(name: String, value: Blob, filename: String = noImpl): Unit = noImpl
|
||||
fun set(name: String, value: String): Unit = noImpl
|
||||
fun set(name: String, value: dynamic): Unit = noImpl
|
||||
}
|
||||
|
||||
native public open class ProgressEvent(type: String, eventInitDict: ProgressEventInit = noImpl) : Event(type, eventInitDict) {
|
||||
|
||||
@@ -17,13 +17,15 @@
|
||||
package kotlin.js.dom.html5
|
||||
|
||||
native
|
||||
deprecated("Use declaration from kotlin.browser")
|
||||
public val localStorage: org.w3c.dom.Storage = noImpl
|
||||
|
||||
native
|
||||
deprecated("Use declaration from kotlin.browser")
|
||||
public val sessionStorage: org.w3c.dom.Storage = noImpl
|
||||
|
||||
native
|
||||
deprecated("Use org.w3c.dom")
|
||||
deprecated("Use declarations from org.w3c.dom")
|
||||
public trait Storage {
|
||||
public val length: Int
|
||||
get() = noImpl
|
||||
|
||||
@@ -741,4 +741,291 @@ dictionary WebGLContextEventInit : EventInit {
|
||||
DOMString statusMessage;
|
||||
};
|
||||
|
||||
/*
|
||||
* typedarray.idl
|
||||
*
|
||||
* TypedArray IDL definitions scraped from the Khronos specification.
|
||||
*
|
||||
* Original Khronos Working Draft:
|
||||
*
|
||||
* https://www.khronos.org/registry/typedarray/specs/latest/
|
||||
*/
|
||||
|
||||
[ Constructor(unsigned long length) ]
|
||||
interface ArrayBuffer {
|
||||
readonly attribute unsigned long byteLength;
|
||||
ArrayBuffer slice(long begin, optional long end);
|
||||
static boolean isView(any value);
|
||||
};
|
||||
|
||||
ArrayBuffer implements Transferable;
|
||||
|
||||
[NoInterfaceObject]
|
||||
interface ArrayBufferView {
|
||||
readonly attribute ArrayBuffer buffer;
|
||||
readonly attribute unsigned long byteOffset;
|
||||
readonly attribute unsigned long byteLength;
|
||||
};
|
||||
|
||||
|
||||
// The 'byte' type does not currently exist in Web IDL.
|
||||
// In this IDL, it should be a signed 8 bit type.
|
||||
[
|
||||
Constructor(unsigned long length),
|
||||
Constructor(Int8Array array),
|
||||
Constructor(byte[] array),
|
||||
Constructor(ArrayBuffer buffer,
|
||||
optional unsigned long byteOffset, optional unsigned long length)
|
||||
]
|
||||
interface Int8Array {
|
||||
const long BYTES_PER_ELEMENT = 1;
|
||||
|
||||
readonly attribute unsigned long length;
|
||||
|
||||
getter byte get(unsigned long index);
|
||||
setter void set(unsigned long index, byte value);
|
||||
void set(Int8Array array, optional unsigned long offset);
|
||||
void set(byte[] array, optional unsigned long offset);
|
||||
Int8Array subarray(long start, long end);
|
||||
};
|
||||
Int8Array implements ArrayBufferView;
|
||||
|
||||
|
||||
// The 'unsigned byte' type does not currently exist in Web IDL, though
|
||||
// 'octet' is equivalent.
|
||||
[
|
||||
Constructor(unsigned long length),
|
||||
Constructor(Uint8Array array),
|
||||
Constructor(octet[] array),
|
||||
Constructor(ArrayBuffer buffer,
|
||||
optional unsigned long byteOffset, optional unsigned long length)
|
||||
]
|
||||
interface Uint8Array {
|
||||
const long BYTES_PER_ELEMENT = 1;
|
||||
|
||||
readonly attribute unsigned long length;
|
||||
|
||||
getter octet get(unsigned long index);
|
||||
setter void set(unsigned long index, octet value);
|
||||
void set(Uint8Array array, optional unsigned long offset);
|
||||
void set(octet[] array, optional unsigned long offset);
|
||||
Uint8Array subarray(long start, long end);
|
||||
};
|
||||
Uint8Array implements ArrayBufferView;
|
||||
|
||||
|
||||
[
|
||||
Constructor(unsigned long length),
|
||||
Constructor(Uint8ClampedArray array),
|
||||
Constructor(octet[] array),
|
||||
Constructor(ArrayBuffer buffer,
|
||||
optional unsigned long byteOffset, optional unsigned long length)
|
||||
]
|
||||
interface Uint8ClampedArray {
|
||||
const long BYTES_PER_ELEMENT = 1;
|
||||
|
||||
readonly attribute unsigned long length;
|
||||
|
||||
getter octet get(unsigned long index);
|
||||
setter void set(unsigned long index, [Clamp] octet value);
|
||||
void set(Uint8ClampedArray array, optional unsigned long offset);
|
||||
void set(octet[] array, optional unsigned long offset);
|
||||
Uint8ClampedArray subarray(long start, long end);
|
||||
};
|
||||
Uint8ClampedArray implements ArrayBufferView;
|
||||
|
||||
|
||||
[
|
||||
Constructor(unsigned long length),
|
||||
Constructor(Int16Array array),
|
||||
Constructor(short[] array),
|
||||
Constructor(ArrayBuffer buffer,
|
||||
optional unsigned long byteOffset, optional unsigned long length)
|
||||
]
|
||||
interface Int16Array {
|
||||
const long BYTES_PER_ELEMENT = 2;
|
||||
|
||||
readonly attribute unsigned long length;
|
||||
|
||||
getter short get(unsigned long index);
|
||||
setter void set(unsigned long index, short value);
|
||||
void set(Int16Array array, optional unsigned long offset);
|
||||
void set(short[] array, optional unsigned long offset);
|
||||
Int16Array subarray(long start, long end);
|
||||
};
|
||||
Int16Array implements ArrayBufferView;
|
||||
|
||||
|
||||
[
|
||||
Constructor(unsigned long length),
|
||||
Constructor(Uint16Array array),
|
||||
Constructor(unsigned short[] array),
|
||||
Constructor(ArrayBuffer buffer,
|
||||
optional unsigned long byteOffset, optional unsigned long length)
|
||||
]
|
||||
interface Uint16Array {
|
||||
const long BYTES_PER_ELEMENT = 2;
|
||||
|
||||
readonly attribute unsigned long length;
|
||||
|
||||
getter unsigned short get(unsigned long index);
|
||||
setter void set(unsigned long index, unsigned short value);
|
||||
void set(Uint16Array array, optional unsigned long offset);
|
||||
void set(unsigned short[] array, optional unsigned long offset);
|
||||
Uint16Array subarray(long start, long end);
|
||||
};
|
||||
Uint16Array implements ArrayBufferView;
|
||||
|
||||
|
||||
[
|
||||
Constructor(unsigned long length),
|
||||
Constructor(Int32Array array),
|
||||
Constructor(long[] array),
|
||||
Constructor(ArrayBuffer buffer,
|
||||
optional unsigned long byteOffset, optional unsigned long length)
|
||||
]
|
||||
interface Int32Array {
|
||||
const long BYTES_PER_ELEMENT = 4;
|
||||
|
||||
readonly attribute unsigned long length;
|
||||
|
||||
getter long get(unsigned long index);
|
||||
setter void set(unsigned long index, long value);
|
||||
void set(Int32Array array, optional unsigned long offset);
|
||||
void set(long[] array, optional unsigned long offset);
|
||||
Int32Array subarray(long start, long end);
|
||||
};
|
||||
Int32Array implements ArrayBufferView;
|
||||
|
||||
|
||||
[
|
||||
Constructor(unsigned long length),
|
||||
Constructor(Uint32Array array),
|
||||
Constructor(unsigned long[] array),
|
||||
Constructor(ArrayBuffer buffer,
|
||||
optional unsigned long byteOffset, optional unsigned long length)
|
||||
]
|
||||
interface Uint32Array {
|
||||
const long BYTES_PER_ELEMENT = 4;
|
||||
|
||||
readonly attribute unsigned long length;
|
||||
|
||||
getter unsigned long get(unsigned long index);
|
||||
setter void set(unsigned long index, unsigned long value);
|
||||
void set(Uint32Array array, optional unsigned long offset);
|
||||
void set(unsigned long[] array, optional unsigned long offset);
|
||||
Uint32Array subarray(long start, long end);
|
||||
};
|
||||
Uint32Array implements ArrayBufferView;
|
||||
|
||||
|
||||
[
|
||||
Constructor(unsigned long length),
|
||||
Constructor(Float32Array array),
|
||||
Constructor(unrestricted float[] array),
|
||||
Constructor(ArrayBuffer buffer,
|
||||
optional unsigned long byteOffset, optional unsigned long length)
|
||||
]
|
||||
interface Float32Array {
|
||||
const long BYTES_PER_ELEMENT = 4;
|
||||
|
||||
readonly attribute unsigned long length;
|
||||
|
||||
getter unrestricted float get(unsigned long index);
|
||||
setter void set(unsigned long index, unrestricted float value);
|
||||
void set(Float32Array array, optional unsigned long offset);
|
||||
void set(unrestricted float[] array, optional unsigned long offset);
|
||||
Float32Array subarray(long start, long end);
|
||||
};
|
||||
Float32Array implements ArrayBufferView;
|
||||
|
||||
|
||||
[
|
||||
Constructor(unsigned long length),
|
||||
Constructor(Float64Array array),
|
||||
Constructor(unrestricted double[] array),
|
||||
Constructor(ArrayBuffer buffer,
|
||||
optional unsigned long byteOffset, optional unsigned long length)
|
||||
]
|
||||
interface Float64Array {
|
||||
const long BYTES_PER_ELEMENT = 8;
|
||||
|
||||
readonly attribute unsigned long length;
|
||||
|
||||
getter unrestricted double get(unsigned long index);
|
||||
setter void set(unsigned long index, unrestricted double value);
|
||||
void set(Float64Array array, optional unsigned long offset);
|
||||
void set(unrestricted double[] array, optional unsigned long offset);
|
||||
Float64Array subarray(long start, long end);
|
||||
};
|
||||
Float64Array implements ArrayBufferView;
|
||||
|
||||
|
||||
[
|
||||
Constructor(ArrayBuffer buffer,
|
||||
optional unsigned long byteOffset,
|
||||
optional unsigned long byteLength)
|
||||
]
|
||||
interface DataView {
|
||||
// Gets the value of the given type at the specified byte offset
|
||||
// from the start of the view. There is no alignment constraint;
|
||||
// multi-byte values may be fetched from any offset.
|
||||
//
|
||||
// For multi-byte values, the optional littleEndian argument
|
||||
// indicates whether a big-endian or little-endian value should be
|
||||
// read. If false or undefined, a big-endian value is read.
|
||||
//
|
||||
// These methods raise an INDEX_SIZE_ERR exception if they would read
|
||||
// beyond the end of the view.
|
||||
byte getInt8(unsigned long byteOffset);
|
||||
octet getUint8(unsigned long byteOffset);
|
||||
short getInt16(unsigned long byteOffset,
|
||||
optional boolean littleEndian);
|
||||
unsigned short getUint16(unsigned long byteOffset,
|
||||
optional boolean littleEndian);
|
||||
long getInt32(unsigned long byteOffset,
|
||||
optional boolean littleEndian);
|
||||
unsigned long getUint32(unsigned long byteOffset,
|
||||
optional boolean littleEndian);
|
||||
unrestricted float getFloat32(unsigned long byteOffset,
|
||||
optional boolean littleEndian);
|
||||
unrestricted double getFloat64(unsigned long byteOffset,
|
||||
optional boolean littleEndian);
|
||||
|
||||
// Stores a value of the given type at the specified byte offset
|
||||
// from the start of the view. There is no alignment constraint;
|
||||
// multi-byte values may be stored at any offset.
|
||||
//
|
||||
// For multi-byte values, the optional littleEndian argument
|
||||
// indicates whether the value should be stored in big-endian or
|
||||
// little-endian byte order. If false or undefined, the value is
|
||||
// stored in big-endian byte order.
|
||||
//
|
||||
// These methods throw exceptions if they would write beyond the end
|
||||
// of the view.
|
||||
void setInt8(unsigned long byteOffset,
|
||||
byte value);
|
||||
void setUint8(unsigned long byteOffset,
|
||||
octet value);
|
||||
void setInt16(unsigned long byteOffset,
|
||||
short value,
|
||||
optional boolean littleEndian);
|
||||
void setUint16(unsigned long byteOffset,
|
||||
unsigned short value,
|
||||
optional boolean littleEndian);
|
||||
void setInt32(unsigned long byteOffset,
|
||||
long value,
|
||||
optional boolean littleEndian);
|
||||
void setUint32(unsigned long byteOffset,
|
||||
unsigned long value,
|
||||
optional boolean littleEndian);
|
||||
void setFloat32(unsigned long byteOffset,
|
||||
unrestricted float value,
|
||||
optional boolean littleEndian);
|
||||
void setFloat64(unsigned long byteOffset,
|
||||
unrestricted double value,
|
||||
optional boolean littleEndian);
|
||||
};
|
||||
DataView implements ArrayBufferView;
|
||||
|
||||
|
||||
|
||||
@@ -62,19 +62,17 @@ interface XMLHttpRequest : XMLHttpRequestEventTarget {
|
||||
readonly attribute USVString responseText;
|
||||
[Exposed=Window] readonly attribute Document? responseXML;
|
||||
};
|
||||
typedef (File or USVString) FormDataEntryValue;
|
||||
typedef (Blob or USVString) FormDataEntryValue;
|
||||
|
||||
[Constructor(optional HTMLFormElement form),
|
||||
Exposed=(Window,Worker)]
|
||||
interface FormData {
|
||||
void append(USVString name, Blob value, optional USVString filename);
|
||||
void append(USVString name, USVString value);
|
||||
void append(USVString name, FormDataEntryValue value);
|
||||
void delete(USVString name);
|
||||
FormDataEntryValue? get(USVString name);
|
||||
sequence<FormDataEntryValue> getAll(USVString name);
|
||||
boolean has(USVString name);
|
||||
void set(USVString name, Blob value, optional USVString filename);
|
||||
void set(USVString name, USVString value);
|
||||
void set(USVString name, FormDataEntryValue value);
|
||||
iterable<USVString, FormDataEntryValue>;
|
||||
};
|
||||
[Constructor(DOMString type, optional ProgressEventInit eventInitDict),
|
||||
|
||||
@@ -464,21 +464,6 @@ nonAnyType
|
||||
| 'Date' typeSuffix
|
||||
| 'RegExp' typeSuffix
|
||||
| 'DOMException' typeSuffix
|
||||
| bufferRelatedType typeSuffix
|
||||
;
|
||||
|
||||
bufferRelatedType
|
||||
: 'ArrayBuffer'
|
||||
| 'DataView'
|
||||
| 'Int8Array'
|
||||
| 'Int16Array'
|
||||
| 'Int32Array'
|
||||
| 'Uint8Array'
|
||||
| 'Uint16Array'
|
||||
| 'Uint32Array'
|
||||
| 'Uint8ClampedArray'
|
||||
| 'Float32Array'
|
||||
| 'Float64Array'
|
||||
;
|
||||
|
||||
constType
|
||||
|
||||
@@ -37,7 +37,8 @@ val urls = listOf(
|
||||
"https://raw.githubusercontent.com/whatwg/fetch/master/Overview.src.html" to "org.w3c.fetch",
|
||||
"http://www.w3.org/TR/vibration/" to "org.w3c.vibration",
|
||||
"http://dev.w3.org/csswg/cssom/" to "org.w3c.dom.css",
|
||||
"https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl" to "org.khronos.webgl"
|
||||
"https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl" to "org.khronos.webgl",
|
||||
"https://www.khronos.org/registry/typedarray/specs/latest/typedarray.idl" to "org.khronos.webgl"
|
||||
)
|
||||
|
||||
fun main(args: Array<String>) {
|
||||
|
||||
@@ -23,10 +23,14 @@ private val typeMapper = mapOf(
|
||||
"unsignedlonglong" to "Long",
|
||||
"longlong" to "Long",
|
||||
"unsignedshort" to "Short",
|
||||
"unsignedbyte" to "Byte",
|
||||
"octet" to "Byte",
|
||||
"void" to "Unit",
|
||||
"boolean" to "Boolean",
|
||||
"byte" to "Byte",
|
||||
"short" to "Short",
|
||||
"long" to "Int",
|
||||
"float" to "Float",
|
||||
"double" to "Double",
|
||||
"any" to "Any?",
|
||||
"DOMTimeStamp" to "Number",
|
||||
@@ -38,8 +42,6 @@ private val typeMapper = mapOf(
|
||||
"DOMString" to "String",
|
||||
"ByteString" to "String",
|
||||
"DOMError" to "dynamic",
|
||||
"Uint8ClampedArray" to "dynamic", // TODO think of native arrays,
|
||||
"ArrayBuffer" to "dynamic",
|
||||
"Elements" to "dynamic",
|
||||
"Date" to "Date",
|
||||
"" to "dynamic"
|
||||
|
||||
Reference in New Issue
Block a user