v0.5 preparations. (#1135)
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@@ -11,17 +11,23 @@ without need to ship an additional execution runtime.
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To get started with _Kotlin/Native_ take a look at the attached samples.
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* `androidNativeActivity` - Android Native Activity rendering 3D graphics using OpenGLES
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* `calculator` - iOS Swift application, using Kotlin/Native code compiled into the framework
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* `csvparser` - simple CSV file parser and analyzer
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* `gitchurn` - program interoperating with `libgit2` for GIT repository analysis
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* `gtk` - GTK2 interoperability example
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* `html5Canvas` - WebAssembly example
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* `libcurl` - using of FTP/HTTP/HTTPS client library `libcurl`
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* `nonBlockingEchoServer` - multi-client TCP/IP echo server using co-routines
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* `gitchurn` - program interoperating with `libgit2` for GIT repository analysis
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* `objc` - AppKit Objective-C interoperability example for OSX
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* `objc` - AppKit Objective-C interoperability example for macOS
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* `opengl` - OpenGL/GLUT teapot example
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* `python_extension` - Python extension written in Kotlin/Native
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* `socket` - TCP/IP echo server
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* `tensorflow` - simple client for TensorFlow Machine Intelligence library
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* `tetris` - Tetris game implementation (using SDL2 for rendering)
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* `uikit` - UIKit Objective-C interoperability example for iOS
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* `win32` - trivial Win32 application
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* `videoplayer` - SDL and FFMPEG-based video and audio player
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* `win32` - trivial Win32 GUI application
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* `workers` - example of using workers API
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See `README.md` in each sample directory for more information and build instructions.
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