v0.5 preparations. (#1135)

This commit is contained in:
Nikolay Igotti
2017-12-15 13:25:25 +03:00
committed by GitHub
parent e2040f9b5d
commit 5ad0643154
8 changed files with 45 additions and 19 deletions
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@@ -1,6 +1,16 @@
## v0.5 (Dec 2017)
* Reverse interop allowing to call Kotlin/Native code compiled as framework from Objective-C/Swift programs
* Reverse interop allowing to call Kotlin/Native code compiled as shared object from C/C++ programs
* Support generation of shared objects and DLLs by the compiler
* Migration to LLVM 5.0
* Support WebAssembly target on Linux and Windows hosts
* Make string conversions more robust
* Support kotlin.math package
* Refine workers and string conversion APIs
## v0.4 (Nov 2017) ##
* Objective-C frameworks interop for iOS and OSX targets
* Platform API libraries for Linux, iOS, OSX and Windows
* Objective-C frameworks interop for iOS and macOS targets
* Platform API libraries for Linux, iOS, macOS and Windows
* Kotlin 1.2 supported
* `val` and function parameters can be inspected in debugger
* Experimental support for WebAssembly (wasm32 target)
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@@ -11,17 +11,23 @@ without need to ship an additional execution runtime.
To get started with _Kotlin/Native_ take a look at the attached samples.
* `androidNativeActivity` - Android Native Activity rendering 3D graphics using OpenGLES
* `calculator` - iOS Swift application, using Kotlin/Native code compiled into the framework
* `csvparser` - simple CSV file parser and analyzer
* `gitchurn` - program interoperating with `libgit2` for GIT repository analysis
* `gtk` - GTK2 interoperability example
* `html5Canvas` - WebAssembly example
* `libcurl` - using of FTP/HTTP/HTTPS client library `libcurl`
* `nonBlockingEchoServer` - multi-client TCP/IP echo server using co-routines
* `gitchurn` - program interoperating with `libgit2` for GIT repository analysis
* `objc` - AppKit Objective-C interoperability example for OSX
* `objc` - AppKit Objective-C interoperability example for macOS
* `opengl` - OpenGL/GLUT teapot example
* `python_extension` - Python extension written in Kotlin/Native
* `socket` - TCP/IP echo server
* `tensorflow` - simple client for TensorFlow Machine Intelligence library
* `tetris` - Tetris game implementation (using SDL2 for rendering)
* `uikit` - UIKit Objective-C interoperability example for iOS
* `win32` - trivial Win32 application
* `videoplayer` - SDL and FFMPEG-based video and audio player
* `win32` - trivial Win32 GUI application
* `workers` - example of using workers API
See `README.md` in each sample directory for more information and build instructions.
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@@ -4,9 +4,18 @@ A: Define top level function `fun main(args: Array<String>)`, please ensure it's
in a package. Also compiler switch `-entry` could be use to make any function taking
`Array<String>` and returning `Unit` be an entry point.
Q: What is Kotlin/Native memory management model?
A: Kotlin/Native provides automated memory management scheme, similar to what Java or Swift provides.
Current implementation includes automated reference counter with cycle collector to collect cyclical
garbage.
Q: How do I create shared library?
A: It is not possible at the moment. Currently Kotlin/Native could be used to produce either
_Kotlin/Native_ own library format, which can be statically linked with application
or an executable for target. For example, for Android targets compiler produces shared libraries
by default (as required for _Native Activity_).
A: Use `-produce dynamic` compiler switch, or `konanArtifacts { dynamic {} }` in Gradle.
It will produce platform-specific shared object (.so on Linux, .dylib on macOS and .dll on Windows targets) and
C language header, allowing to use all public APIs available in your Kotlin/Native program from C code.
See `samples/python_extension` as an example of using such shared object to provide a bridge between Python and
Kotlin/Native.
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@@ -16,7 +16,7 @@ You may use the Gradle plugin to build _Kotlin/Native_ projects. To use it you n
}
dependencies {
classpath "org.jetbrains.kotlin:kotlin-native-gradle-plugin:0.3.4"
classpath "org.jetbrains.kotlin:kotlin-native-gradle-plugin:*"
}
}
@@ -30,7 +30,7 @@ project property:
If you already downloaded the compiler manually you may specify the path to its root directory using `konan.home`
project property (e.g. in `gradle.properties`). Note: the plugin ignores the `konan.version` property in this case.
konan.home=/home/user/kotlin-native-0.3
konan.home=/home/user/kotlin-native-0.5
In this case the compiler will not be downloaded by the plugin.
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@@ -102,7 +102,7 @@ path elements, e.g. `time.h` or `curl/curl.h`. So if the library is usually
included with `#include <SomeLbrary/Header.h>`, then it would probably be
correct to filter headers with
```
headerFilter = SomeLbrary/**
headerFilter = SomeLibrary/**
```
If `headerFilter` is not specified, then all headers are included.
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@@ -20,16 +20,17 @@ basic runtime shipped along with the translator, we only support a subset of all
target platforms. Currently _Kotlin/Native_ is being shipped and tested with support for
the following platforms:
* Mac OS X 10.11 and later (x86-64), host and target (`-target macbook`, default on OSX hosts)
* Mac OS X 10.11 and later (x86-64), host and target (`-target macbook`, default on macOS hosts)
* Ubuntu Linux x86-64 (14.04, 16.04 and later), other Linux flavours may work as well, host and target
(`-target linux`, default on Linux hosts)
* Microsoft Windows x86-64 (tested on Windows 7 and Windows 10), host and target (`-target mingw`,
default on Windows hosts)
* Apple iOS (arm64), cross-compiled target (`-target iphone`), hosted on OS X
* Apple iOS (arm64), cross-compiled target (`-target iphone`), hosted on macOS
* Linux arm32 hardfp, Raspberry Pi, cross-compiled target (`-target raspberrypi`), hosted on Linux
* Linux mips big endian, cross-compiled target (`-target mips`), hosted on Linux
* Linux mips little endian, cross-compiled target (`-target mipsel`), hosted on Linux
* Android arm32 and arm64 (`-target android_arm32` and `-target android_arm64`), target, hosted on Linux or OS X
* Android arm32 and arm64 (`-target android_arm32` and `-target android_arm64`) target, hosted on Linux or macOS
* WebAssembly (`-target wasm32`) target, hosted on Linux, Windows or macOS
Adding support for other target platforms shouldn't be too hard, if LLVM support is available.
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@@ -14,7 +14,7 @@
### Build for all supported platforms ###
Repeat those steps for Mac OS X, Linux x86-64 and Windows x64 machines/VMs:
Repeat those steps for macOS, Linux x86-64 and Windows x64 machines/VMs:
git pull
git checkout -b v0.X-fixes origin/v0.X-fixes
@@ -42,9 +42,9 @@ in few minutes after upload.
### Blog post ###
Notify #kotlin-native channel on public slack.
Notify #kotlin-native channel on public Slack.
Write a meaningfully sized blog post describing new release at https://blog.jetbrains.com.
Login at https://blog.jetbrains.com/kotlin/wp-login.php. Synchronize with @abreslav and @yole.
Publish and enjoy!
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@@ -27,7 +27,7 @@ kotlinCompilerVersion=1.2.20-dev-773
kotlinScriptRuntimeVersion=1.2.20-dev-773
kotlinStdLibVersion=1.2.20-dev-773
kotlinReflectVersion=1.2.20-dev-773
konanVersion=0.4
konanVersion=0.5
org.gradle.jvmargs='-Dfile.encoding=UTF-8'
##