samples: Mention Gradle build in READMEs
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@@ -5,6 +5,7 @@ A sample data [European Mammals Red List for 2009] (https://data.europa.eu/euodp
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from EU is being used.
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To build use `./build.sh` script without arguments (or specify `TARGET` variable if cross-compiling).
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You also may use Gradle to build this sample: `../gradlew build`.
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To run use
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@@ -4,6 +4,7 @@
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libgit2 is required for this to work (`apt-get install libgit2-dev`).
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To build use `./build.sh` script without arguments (or specify `TARGET` variable if cross-compiling).
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You also may use Gradle to build this sample: `../gradlew build`.
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To run use
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@@ -2,6 +2,7 @@
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This example shows how to communicate with libcurl, HTTP/HTTPS/FTP/etc client library.
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To build use `./build.sh` script without arguments (or specify `TARGET` variable if cross-compiling).
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You also may use Gradle to build this sample: `../gradlew build`.
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To run use
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@@ -4,6 +4,7 @@
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MacOS shall work as is.
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To build use `./build.sh` script without arguments (or specify `TARGET` variable if cross-compiling).
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You also may use Gradle to build this sample: `../gradlew build`.
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To run use
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@@ -4,6 +4,10 @@ Compile the echo server (in EAP only supported on Mac host):
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./build.sh
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You also may use Gradle to build the server:
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../gradlew build
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Run the server:
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./EchoServer.kexe 3000 &
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@@ -11,13 +11,26 @@ Install SDL2 development files (see https://www.libsdl.org/download-2.0.php). Fo
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copy `SDL2.framework` to `$HOME/Library/Frameworks`. For Debian-like Linux -
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use `apt-get install libsdl2-dev`.
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To build Tetris application for your host platform use
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./build.sh
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note that SDL2 must be installed on the host.
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To build Tetris application for your host platform use
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./build.sh
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You also may use gradle to build this sample: `../gradlew buildMacbook` or `../gradlew buildLinux`.
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Note that SDL2 must be installed on the host.
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For cross-compilation to iOS (on Mac host) use
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TARGET=iphone ./build.sh
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or
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../gradlew buildIphone
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For cross-compilation to Raspberry Pi (on Linux host) use
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TARGET=raspberrypi ./build.sh
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or
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../gradlew buildRaspberry
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During build process compilation script creates interoperability bindings to SDL2, using SDL C headers,
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and then compiles an application with the produced bindings.
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