WIP: Add MPP readme (#1474)

This commit is contained in:
ilmat192
2018-04-10 21:24:50 +07:00
committed by Nikolay Igotti
parent e9f2deb4d8
commit 051dbaba71
+348
View File
@@ -0,0 +1,348 @@
# Kotlin/Native in multiplatform projects
While Kotlin/Native could be used as the only Kotlin compiler in the project, it is pretty common to combine
Kotlin/Native with other Kotlin backends, such as Kotlin/JVM (for JVM or Android targets) or Kotlin/JS
(for web and Node.js applications). This document describes recommended approaches and the best practices for such scenarios.
Kotlin as a language provides a notion of expect/actual declarations, and Gradle, as an official Kotlin build system
augments it with the notion of multiplatform projects (aka MPP). Those two, combined together, provide a flexible
standartized [mechanism of multiplatform development](https://kotlinlang.org/docs/reference/multiplatform.html)
across various Kotlin flavours.
Code, common amongst multiple platforms can be placed in common modules, while platform-specific code could be placed
into platform-specific modules, and expect/actual declarations can bind them together in developer-friendly way.
Below one can find a step-by-step tutorial of creating a Kotlin multiplatform application for Android and iOS.
## Creating multiplatform Android/iOS application with Kotlin
To create MPP application one has to start with clear understanding which parts of an application is common for a different
targets, and which ones are specific, and organize module structure accordingly. For shared Kotlin code the common
ground consist of the Kotlin's standard library, which does include basic data structures and computational primitives,
along with expect classes with platform-specific implementation. Most frequently, such code consists of GUI,
input-output, cryptography and other APIs, available on the particular platform.
In this tutorial, the multiplatform application will include three parts:
* An **Android application** represented by a separate Android Studio project written in Kotlin.
* An **iOS application** represented by a separate XCode project, written in Swift.
* A **multiplatform library** containing a business logic of the application and used by both Android and iOS applications.
This library can contain both platform-dependent and platform-independent code and is compiled into a `jar`-library
for Android and in a `Framework` for iOS by Gradle.
So, the multiplatform library will include three subprojects:
* `common` - contains a common logic for both applications;
* `ios` - contains an iOS-specific code;
* `android` - contains an Android-specific code.
### 1. Preparing a workspace
Let's represent the structure described above as a directory tree. Assume that our multiplatform library is intended to
generate different greetings on different platforms. Create the following directory structure:
application/
├── androidApp/
├── iosApp/
└── greeting/
├── common/
├── android/
└── ios/
As said above, [Gradle](https://gradle.org/) is the main build system for Kotlin thus our project will use it.
To install Gradle refer to [this instruction](https://gradle.org/install/). Despite the fact that you can use the local
Gradle installation for building the project, it's recommended to use the
[Gradle wrapper](https://docs.gradle.org/current/userguide/gradle_wrapper.html) instead. To create the wrapper, install
Gradle as described above and execute `gradle wrapper` in the root directory of the project. After that you can
use `./gradlew` to run the build instead of using your local Gradle installation.
Once the wrapper is created we need to describe the project structure in Gradle terms. To do this, create
a `settings.gradle` file in the root directory of the project and put the following snippet into it:
include ':greeting'
include ':greeting:common'
include ':greeting:android'
include ':greeting:ios'
Here we declare all subprojects for our `greeting` multiplatform library. All other multiplatform libraries included
in the project also must be declared here.
Note that both iOS and Android applications are not included in the root Gradle build. They are represented by
independent builds which are managed by specific IDEs (Android Studio and XCode). Such an approach makes work with
these builds easier from these IDEs.
As for IDE for other parts of the project, [IntelliJ IDEA](https://www.jetbrains.com/idea/) is recommended to be used.
> Note: Kotlin/Native is not supported by IntelliJ IDEA so the only IDE to develop Kotlin/Native subprojects is
[CLion](https://www.jetbrains.com/clion/). But at the moment CLion has no Gradle integration. As a workaround you can
create a CLion Cmake project from a Kotlin/Native Gradle one. Just run `./gradlew generateCMake` for this project. It
will generate all the necessary files which are required. See
[this](https://blog.jetbrains.com/kotlin/2017/11/kotlinnative-ide-support-preview/) blog post to learn more about
Kotlin/Native support in CLion.
As the final step create empty `build.gradle` files in the root directory of the project and in all subprojects which are
included in `settings.gradle`. After all these actions the project structure will be the following (files
generated by the Gradle wrapper are not shown):
application/
├── androidApp/
├── iosApp/
├── greeting/
│   ├── android/
│   │   └── build.gradle
│   ├── common/
│   │   └── build.gradle
│   ├── ios/
│   | └── build.gradle
| └── build.gradle
├── build.gradle
└── settings.gradle
Now we have a basic structure of the project and can proceed to implementing of the multiplatform library.
### 2. Multiplatform library
We need to add buildscript dependencies to be able to use Kotlin plugins for Gradle in our build. Open
`build.gradle` in the `greeting` directory and put into it the following snippet:
// Set up a buildscript dependency on the Kotlin plugin.
buildscript {
// Specify a Kotlin version you need.
ext.kotlin_version = '1.2.31'
repositories {
jcenter()
maven { url "https://dl.bintray.com/jetbrains/kotlin-native-dependencies" }
}
// Specify all the plugins used as dependencies
dependencies {
classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:$kotlin_version"
classpath "org.jetbrains.kotlin:kotlin-native-gradle-plugin:0.7-dev-1407"
}
}
// Set up compilation dependency repositories for all projects.
subprojects {
repositories {
jcenter()
}
}
Now all subprojects of the library can use Kotlin plugins.
#### 2.1 Common subproject
The `common` subproject contains a platform-independent code. To build it, add the following snippet in `common/build.gradle`:
apply plugin: 'kotlin-platform-common'
// Specify a group and a version of the library to access it in Android Studio.
// By default the project directory name is used as an artifact name thus the full dependency
// description will be 'org.greeting:common:1.0'
group = 'org.greeting'
version = 1.0
dependencies {
// Set up compilation dependency on common Kotlin stdlib
compile "org.jetbrains.kotlin:kotlin-stdlib-common:$kotlin_version"
}
Now we can write some logic available for all platforms. Create `common/src/main/kotlin/common.kt` and add some
functionality into it:
// greeting/common/src/main/kotlin/common.kt
package org.greeting
expect class Platform() {
val platform: String
}
class Greeting {
fun greeting(): String = "Hello, ${Platform().platform}"
}
Here we create a simple class using `expect`/`actual` paradigm. See details about platform-specific declarations
[here](https://kotlinlang.org/docs/reference/multiplatform.html#platform-specific-declarations).
#### 2.2 Android subproject
The `android` subproject contains platform-dependent implementations of `expect`-declarations we've created in the
`common` project. We compile it into a Java library which an Android Studio project can depend on. The content
of `android/build.gradle` will be the following:
apply plugin: 'kotlin-platform-jvm'
// Specify a group and a version of the library to access it in Android Studio.
// By default the project directory name is used as an artifact name thus the full dependency
// description will be 'org.greeting:android:1.0'
group = 'org.greeting'
version = 1.0
dependencies {
// Specify Kotlin/JVM stdlib dependency.
implementation "org.jetbrains.kotlin:kotlin-stdlib-jre7:$kotlin_version"
// Specify dependency on a common project for Kotlin multiplatform build.
expectedBy project(':greeting:common')
}
As said above this subproject should include actual implementations of the common project's `expect`-declarations.
Let's write an Android-specific method:
// greeting/android/src/main/kotlin/android.kt
package org.greeting
actual class Platform actual constructor() {
actual val platform: String = "Android"
}
#### 2.3 iOS subproject
This project is compiled into an Objective-C framework using Kotlin/Native compiler. To do this, declare a framework in
`ios/build.gradle` and add an `expectedBy` dependency in the same manner as in the Android project:
apply plugin: 'konan'
// Specify targets to build the framework: iOS and iOS simulator
konan.targets = ['ios_arm64', 'ios_x64']
konanArtifacts {
// Declare building into a framework.
framework('Greeting') {
// The multiplatform support is disabled by default.
enableMultiplatform true
}
}
dependencies {
// Specify dependency on a common project for Kotlin multiplatform build
expectedBy project(':greeting:common')
}
As well as `android`, this project contains platform-dependent implementations of `expect`-declarations:
// greeting/ios/src/main/kotlin/ios.kt
package org.greeting
actual class Platform actual constructor() {
actual val platform: String = "iOS"
}
### 3. Android application
Now we can create an Android application which will use the library we implemented on the previous step. Open Android
Studio and create a new project in the `androidApp` directory. Android Studio generates all necessary files and
directories so we only need to add a dependency on our library. There are 2 actions we need to do:
1. Add dependency on the library. To do this just open `androidApp/app/build.gradle` and add the following snippet in
the `dependencies` script block:
```
implementation 'org.greeting:android:1.0'
```
2. Include `greeting` build in the Android Studio project as a part of
[composite build](https://docs.gradle.org/current/userguide/composite_builds.html). To do this, add the
following line in `androidApp/settings.gradle`:
```
includeBuild '../'
```
Now dependencies of the application can be resolved in artifacts built by `greeting`. You also may publish the
Android part of `greeting` into some Maven repo and get it from there. In this case you don't need to set up
the composite build.
> Note: Android Studio may fail to resolve declarations from the library added unless it's built. If you face such a
> problem, build the library by executing `./gradlew greeting:android:jar` in the root directory of the project.
> Alternatively you can add the multiplatform library subprojects right into the Android Studio one instead of
> creating a composite build. To do this you need to declare them along with their directories in
> `androidApp/settings.gradle`:
>
>```
>include ':greeting'
>include ':greeting:common'
>include ':greeting:android'
>
>project(':greeting').projectDir = file('../greeting')
>project(':greeting:common').projectDir = file('../greeting/common')
>project(':greeting:android').projectDir = file('../greeting/android')
>```
>
> Now you can declare dependencies directly on projects instead of using maven-like coordinates:
>
>```
>implementation project(':greeting:android')
>```
After these steps we can access our library as any other Kotlin code:
import org.greeting.*
/* ... */
fun foo() {
println(Greeting().greeting())
}
### 4. iOS application
As said above the multiplatform library can also be used in iOS applications. The general approach here is the same as
in case of an Android application: we create a separate XCode project and add the library as a framework. But we need
to make some additional steps here.
Unlike Android Studio XCode doesn't use Gradle, so we cannot just add the library as a dependency. Instead we need to
create a new framework in the XCode project and then replace its default build phases with a custom one which delegates
building the framework to Gradle.
To do this, make the following steps:
1. Create a new XCode project using `iosApp` as a root directory for it.
2. Add a new framework in the project. Go `File` -> `New` -> `Target` -> `Cocoa Touch Framework`. Specify the same
framework name as in `greeting/ios/build.gradle`: `Greeting`.
3. Choose the new framework in the `Project Navigator` and open `Build Settings` tab. Here we need to add a new build
setting specifying what Gradle task will be executed to build the framework for one or another platform. Create this
build setting in the `User-defined` section, name it `KONAN_TASK` and specify the following values for it depending on
the platform:
* For any iOS simulator (both debug and release): `compileKonan<framework name>Ios_x64`
* For any iOS device (both debug and release): `compileKonan<framework name>Ios_arm64`
Replace `<framework name>` with the name you specified in the library's `ios/build.gradle`. Use camel case, e.g.
for our `greeting` library these tasks will be named `compileKonanGreetingIos_x64` and
`compileKonanGreetingIos_arm64`.
4. Select the `Build phases` tab and remove all default phases except `Target Dependencies`.
5. Add a new `Run Script` build phase and put the following line into the script field:
```
"$SRCROOT/../gradlew" -p "$SRCROOT/../greeting/ios" "$KONAN_TASK" --no-daemon -Pkonan.useEnvironmentVariables=true
```
This script executes the Gradle build to compile the multiplatform library into a framework. Let's examine this
command in more detail.
* `"$SRCROOT/../gradlew"` - here we invoke the Gradle wrapper located in the root directory of the project. If you
use a local Gradle installation you need to invoke it instead of the wrapper.
* `-p "$SRCROOT/../greeting/ios"` - specify a path to the Gradle subproject containing the framework.
* `"$KONAN_TASK"` - specify a Gradle task to execute. The build setting created above is used here.
* `--no-daemon` - disable the [Gradle daemon](https://docs.gradle.org/current/userguide/gradle_daemon.html). This
setting allows us to workaround [this issue](https://github.com/gradle/gradle/issues/3468) related to a build
environment in Java 9. If you have Java 8 or earlier you may omit this flag.
* `-Pkonan.useEnvironmentVariables=true` - enable passing build parameters from XCode to the Kotlin/Native Gradle
plugin via environment variables.
6. Add Kotlin sources into the framework: run `File` -> `Add files to "iosApp"...` and choose a directory with
Kotlin sources (`greeting/ios/src` in this sample). Choose the framework created as a target to add these sources to.
Do this for the common code of the library too.
Now the framework is added and all Kotlin API are available from Swift code (note that you need to build the
framework in order to get code completion). Let's print our greeting:
import Greeting
/* ... */
func foo() {
print(GreetingGreeting().greeting())
}