[+] Add mouse z to tracker

This commit is contained in:
Hykilpikonna
2021-12-10 15:25:31 -05:00
parent e6dad0427f
commit 5ec78e2617
4 changed files with 49 additions and 13 deletions
+2 -1
View File
@@ -7,6 +7,7 @@ import {colors, config} from "@/animation/Config"
import Cursor from "@/animation/components/Cursor";
import IUpdatable from "@/animation/components/IUpdatable";
import Grid from "@/animation/components/Grid";
import Editor from "@/animation/components/Editor";
export let renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.PerspectiveCamera
const clock = new THREE.Clock()
@@ -28,7 +29,7 @@ function init(): void
lineSegments.computeLineDistances()
updatable.push(new Cursor(scene, config.cursor, camera))
updatable.push(new Grid())
updatable.push(new Grid(), new Editor())
objects.box = lineSegments
scene.add(lineSegments)
+13 -2
View File
@@ -1,7 +1,9 @@
// import * as THREE from 'three'
import * as THREE from 'three'
import {Vector3} from 'three'
import {camera} from "@/animation/Home";
export let mouse: MouseEvent
export const moused = {x: 0, y: 0}
export const moused = {x: 0, y: 0, pos: new Vector3()}
/**
* Initialize mouse tracker
@@ -13,5 +15,14 @@ export function initMouseTracker(): void
mouse = e
moused.x = e.clientX / window.innerWidth * 2 - 1
moused.y = -(e.clientY / window.innerHeight * 2 - 1)
// Project to 3d position
// https://www.reddit.com/r/threejs/comments/eba9l3/3d_cursor_using_threejs_html_css/
// https://jsfiddle.net/atwfxdpd/10/
const vector = new THREE.Vector3(moused.x, moused.y, 0.5)
vector.unproject(camera)
const dir = vector.sub(camera.position).normalize()
const distance = -camera.position.z / dir.z
moused.pos = camera.position.clone().add(dir.multiplyScalar(distance))
}
}
+2 -10
View File
@@ -29,16 +29,8 @@ export default class Cursor implements IUpdatable
update(dt: number): void
{
this.circle.update(dt)
// Move cursor https://www.reddit.com/r/threejs/comments/eba9l3/3d_cursor_using_threejs_html_css/
// https://jsfiddle.net/atwfxdpd/10/
const vector = new THREE.Vector3(moused.x, moused.y, 0.5)
vector.unproject(this.camera)
const dir = vector.sub(this.camera.position).normalize()
const distance = -this.camera.position.z / dir.z
const pos = this.camera.position.clone().add(dir.multiplyScalar(distance))
this.dot.position.copy(pos)
this.circle.position.copy(pos)
this.dot.position.copy(moused.pos)
this.circle.position.copy(moused.pos)
}
}
+32
View File
@@ -0,0 +1,32 @@
import {Mesh, Object3D} from "three";
import IUpdatable from "@/animation/components/IUpdatable";
import {circle} from "@/animation/Helpers";
import {camera, scene} from "@/animation/Home";
import {moused} from "@/animation/Trackers";
export default class Editor implements IUpdatable
{
hand: Mesh
radius = 10
scale = 1
constructor()
{
this.hand = circle('#664400', 0, 10)
scene.add(this.hand)
window.addEventListener('wheel', (e) =>
{
// e.preventDefault()
console.log(e.deltaY)
this.scale -= e.deltaY / 120 / 10
this.hand.scale.set(this.scale, this.scale, this.scale)
}, false)
}
update(dt: number): void
{
this.hand.position.copy(moused.pos)
return
}
}