[+] Editor mouse keybinds

This commit is contained in:
Hykilpikonna
2021-12-11 18:54:10 -05:00
parent 3e1f667b5a
commit 5605445a7c
3 changed files with 35 additions and 10 deletions
+4 -1
View File
@@ -18,7 +18,10 @@ export const config = {
debug: false,
// Edit mode
editMode: true
editMode: true,
// Editor config
editor: {zMin: 70, zMax: 90}
}
export const colors = {
+2 -1
View File
@@ -10,6 +10,7 @@ import Grid from "@/animation/components/Grid";
import Editor from "@/animation/components/Editor";
export let renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.PerspectiveCamera
export let editor: Editor
const clock = new THREE.Clock()
const objects: { [id: string]: THREE.Object3D } = {}
const updatable: IUpdatable[] = []
@@ -29,7 +30,7 @@ function init(): void
lineSegments.computeLineDistances()
updatable.push(new Cursor(scene, config.cursor, camera))
updatable.push(new Grid(), new Editor())
updatable.push(new Grid(), editor = new Editor())
objects.box = lineSegments
scene.add(lineSegments)
+29 -8
View File
@@ -2,31 +2,52 @@ import {Mesh, Object3D} from "three";
import IUpdatable from "@/animation/components/IUpdatable";
import {circle} from "@/animation/Helpers";
import {camera, scene} from "@/animation/Home";
import {moused} from "@/animation/Trackers";
import {moused, projectTo3D} from "@/animation/Trackers";
import {config} from "@/animation/Config";
import {minMax} from "@/utils";
export default class Editor implements IUpdatable
{
hand: Mesh
radius = 10
color = '#664400'
radius = 3
scale = 1
z = config.editor.zMax
constructor()
{
this.hand = circle('#664400', 0, 10)
this.hand = circle(this.color, 0, this.radius)
scene.add(this.hand)
window.addEventListener('wheel', (e) =>
{
// e.preventDefault()
console.log(e.deltaY)
this.scale -= e.deltaY / 120 / 10
this.hand.scale.set(this.scale, this.scale, this.scale)
let direction = (e.detail < 0 || e.deltaY > 0) ? 1 : -1;
// Shift to micro-adjust
if (e.shiftKey) direction /= 10
// Ctrl + Alt to shift the entire plane
if (e.altKey && e.ctrlKey)
{
// TODO
return
}
// Scroll to adjust z, alt + scroll to adjust radius
if (e.altKey)
{
this.scale -= direction / 10
this.hand.scale.set(this.scale, this.scale, this.scale)
}
else this.z = minMax(this.z - direction, config.editor.zMin, config.editor.zMax)
}, false)
}
update(dt: number): void
{
this.hand.position.copy(moused.pos)
const pos = projectTo3D(moused.x, moused.y, this.z)
this.hand.position.copy(pos)
return
}
}