[+] Checkpoints & editor tools

This commit is contained in:
2024-12-16 14:03:53 -05:00
parent f2c6c9ee5d
commit d7f0063e9a
+114 -31
View File
@@ -2,7 +2,7 @@
import svelteLogo from './assets/svelte.svg'
import viteLogo from '/vite.svg'
import Number from './lib/Number.svelte'
import { cfg, eStates, nStates, randInt, range } from "./utils";
import { cfg, eStates, JsonTy, nStates, randInt, range } from "./utils";
import Line from "./lib/Line.svelte";
import { cat } from "./examples";
import { solve } from "./solver";
@@ -14,9 +14,21 @@
let numberState = Int8Array.from({ length: rows * cols }, () => 0)
let hStates = Int8Array.from({ length: eRows * eCols }, () => 0)
let vStates = Int8Array.from({ length: eRows * eCols }, () => 0)
const solutionHStates = hStates.slice()
const solutionVStates = vStates.slice()
let grid: HTMLDivElement
const editMode = true
let maskMode = false
interface Checkpoint {
hStates: Int8Array
vStates: Int8Array
numbers: Int8Array
numberMask: Int8Array
}
let checkpoints: Checkpoint[] = JsonTy.parse(localStorage.getItem('slitherlink-checkpoints') ?? "[]")
const saveCheckpoints = () => localStorage.setItem('slitherlink-checkpoints', JsonTy.stringify(checkpoints))
// Run something on the edges of a cell
function updateEdges(x: number, y: number, condition: (st: number) => boolean, op: (st: number) => number) {
@@ -67,7 +79,7 @@
// Called when the user clicks on the grid
function clickDiv(event: MouseEvent) {
if (editMode) return
if (maskMode) return
// Compute the x and y coordinates of the clicked cell
const rect = grid.getBoundingClientRect()
@@ -100,47 +112,58 @@
const [ sx, sy, ex, ey ] = edge
if (sx === ex) { // Vertical edge
// The commented lines will show the solution (edges)
// vStates[sy * (eCols) + sx] = 1
solutionVStates[sy * (eCols) + sx] = 1
if (ex != cols) numbers[sy * cols + sx] += 1
if (sx != 0) numbers[sy * cols + sx - 1] += 1
} else {
// hStates[sy * (eCols) + sx] = 1
solutionHStates[sy * (eCols) + sx] = 1
if (ey != rows) numbers[sy * cols + sx] += 1
if (sy != 0) numbers[(sy - 1) * cols + sx] += 1
}
})
// const data = `....02....
// 230....223
// ...3..3...
// 3...22...1
// .2.2..0.2.
// .2.3..3.3.
// 3...10...2
// ...2..3...
// 303....331
// ....02....`
// const lines = data.split('\n')
// numberMask = Int8Array.from({ length: rows * cols }, () => 1)
// lines.forEach((line, y) => {
// line.split('').forEach((ch, x) => {
// if (ch === '.') return
// numbers[y * cols + x] = parseInt(ch)
// numberMask[y * cols + x] = 0
// })
// })
// Check the validity of all cells
range(rows).forEach(y => range(cols).forEach(x => checkPos(x, y)))
}
// Mask the numbers
function editModeClickNumber(event: MouseEvent, x: number, y: number) {
if (!editMode) return
if (!maskMode) return
numberMask[y * cols + x] = numberMask[y * cols + x] === 0 ? 1 : 0
updateArea.forEach(([dx, dy, outer]) => outer ? 0 : clearAutoMark(x + dx, y + dy))
updateArea.forEach(([dx, dy, _]) => checkPos(x + dx, y + dy))
}
async function editModeReduce(n = 20, zeroProb = 0.9) {
zeroProb = Math.max(0.5, zeroProb)
if (n === 0) return
console.log(n, zeroProb)
// On each iteration, randomly mask n numbers and try to solve the puzzle
// If the puzzle is solvable, continue until it's not solvable, then reduce n and unmask the last 3 numbers
const masked = []
while (masked.length < n) {
let idx = randInt(0, rows * cols)
if (numberMask[idx] === 1) continue
// Reduce zeros first
if (numbers[idx] !== 0 && Math.random() < zeroProb) continue
numberMask[idx] = 1
masked.push(idx)
}
console.log(masked.map(idx => numbers[idx]))
let {horiStates, vertStates, solvable} = await solve(rows, cols, numbers, numberMask)
// Unsolvable or doesn't match the solution
if (!solvable ||
horiStates.some((st, idx) => (st === eStates.selected) !== (solutionHStates[idx] === eStates.selected)) ||
vertStates.some((st, idx) => (st === eStates.selected) !== (solutionVStates[idx] === eStates.selected))) {
masked.forEach(idx => numberMask[idx] = 0)
setTimeout(() => editModeReduce(n - 1, zeroProb - 0.005), 100)
} else {
horiStates.forEach((st, idx) => hStates[idx] = st)
vertStates.forEach((st, idx) => vStates[idx] = st)
setTimeout(() => editModeReduce(n, zeroProb - 0.005), 100)
}
console.log(numberMask)
}
</script>
<main>
@@ -175,13 +198,67 @@
{#if editMode}
<div>
{#if maskMode}
<button on:click={() => {
solve(rows, cols, numbers, numberMask).then(({horiStates, vertStates}) => {
console.log(horiStates, vertStates)
horiStates.forEach((st, idx) => hStates[idx] = st)
vertStates.forEach((st, idx) => vStates[idx] = st)
})
}}>Solve</button>
<button on:click={() => editModeReduce()}>Reduce</button>
{:else}
<button on:click={() => {
numbers = Int8Array.from({ length: rows * cols }, () => 0)
numberMask = Int8Array.from({ length: rows * cols }, () => 1)
numberState = Int8Array.from({ length: rows * cols }, () => 0)
}}>Clear Numbers</button>
<button on:click={() => {
alert("TODO")
}}>Gen Numbers</button>
<button on:click={() => {
// Download a json of the current hStates, vStates, numbers, numberMask
const data = {hStates, vStates, numbers, numberMask}
const blob = new Blob([JSON.stringify(data)], {type: 'application/json'})
const url = URL.createObjectURL(blob)
const a = document.createElement('a')
a.href = url
a.download = 'slitherlink.json'
a.click()
URL.revokeObjectURL(url)
}}>Save Routes</button>
{/if}
<button on:click={() => maskMode = !maskMode}>Toggle Mask Mode ({maskMode ? "off" : "on"})</button>
</div>
<div>Checkpoints</div>
<!-- Add Checkpoint -->
<div class="btn-div">
<button on:click={() => {
solve(rows, cols, numbers, numberMask).then(([newHStates, newVStates]) => {
console.log(newHStates, newVStates)
newHStates.forEach((st, idx) => hStates[idx] = st)
newVStates.forEach((st, idx) => vStates[idx] = st)
})
}}>Solve</button>
checkpoints.push({hStates: hStates.slice(), vStates: vStates.slice(), numbers: numbers.slice(), numberMask: numberMask.slice()})
saveCheckpoints()
}}>Add</button>
<button on:click={() => {
checkpoints[checkpoints.length - 1] = {hStates: hStates.slice(), vStates: vStates.slice(), numbers: numbers.slice(), numberMask: numberMask.slice()}
saveCheckpoints()
}}>Overwrite</button>
<button on:click={() => {
checkpoints.pop()
saveCheckpoints()
}}>Remove</button>
</div>
<div class="btn-div">
{#each checkpoints as checkpoint, i}
<button on:click={() => {
checkpoint.hStates.forEach((st, idx) => hStates[idx] = st)
checkpoint.vStates.forEach((st, idx) => vStates[idx] = st)
checkpoint.numbers.forEach((n, idx) => numbers[idx] = n)
checkpoint.numberMask.forEach((n, idx) => numberMask[idx] = n)
}}>{i + 1}</button>
{/each}
</div>
{/if}
</main>
@@ -217,4 +294,10 @@
.logo
height: 3em
padding: 1.5em
.btn-div
display: flex
gap: 1em
flex-wrap: wrap
justify-content: center
</style>