[U] Update channel content
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<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="zh-cn">
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<id>https://aza.moe/life</id>
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<title>小桂桂的回忆录 📒</title>
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<updated>2024-08-13T06:10:46.846344+00:00</updated>
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<updated>2024-08-13T08:09:33.512103+00:00</updated>
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<link href="https://aza.moe/life" rel="alternate"/>
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<generator uri="https://lkiesow.github.io/python-feedgen" version="0.9.0">python-feedgen</generator>
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<logo>https://aza.moe/meru_256px.png</logo>
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@@ -58961,14 +58961,14 @@
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"id": 4316,
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"date": "2024-08-11T20:12:30",
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"text": "日语输入法的 romaji 键盘和かな键盘的关系是不是就像中文输入法的拼音键盘和双拼一样 <i class=\"custom-emoji\" emoji-src=\"emoji/5445226814236533679.tgs\">🧐</i>",
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"views": 62,
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"views": 63,
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"forwards": 0
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},
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{
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"id": 4317,
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"date": "2024-08-11T21:56:19",
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"text": "哈哈哈哈这是在画啥",
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"views": 61,
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"views": 62,
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"forwards": 0,
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"images": [
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{
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@@ -58987,7 +58987,7 @@
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"id": 4318,
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"date": "2024-08-11T23:43:24",
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"text": "写了一个 iOS shortcut 在打开音游的时候自动进入音游模式 qwq",
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"views": 64,
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"views": 65,
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"forwards": 0,
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"media_group_id": 13787358434236013,
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"images": [
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@@ -59017,7 +59017,7 @@
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"id": 4320,
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"date": "2024-08-11T23:59:23",
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"text": "切肉肉差点切到手了,还好有指甲 <i class=\"custom-emoji\" emoji-src=\"emoji/6323267916523374069.webp\">🥺</i>",
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"views": 61,
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"views": 62,
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"forwards": 0,
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"images": [
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{
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@@ -59036,14 +59036,14 @@
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"id": 4321,
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"date": "2024-08-13T00:56:50",
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"text": "有点想做一个白嫖互联万物获得无限容量无限冗余的存储方案——网络上很多和存储无关的服务也会存一些元数据,从最简单的比如用户名和简介到推文到游戏存档,即使每个位置都只有很短的长度限制,加起来也是无穷大的。在想能不能做一个框架把自己的数据分成碎片塞进世界的所有角落\n\n而且说不定可以用爬虫自动爬整个互联网的链接树,让 LLM 帮忙找到所有可以塞数据的角落",
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"views": 63,
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"views": 66,
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"forwards": 2
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},
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{
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"id": 4322,
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"date": "2024-08-13T04:56:19",
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"text": "行会会长是雕像",
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"views": 40,
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"views": 43,
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"forwards": 0,
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"images": [
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{
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@@ -59062,7 +59062,7 @@
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"id": 4323,
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"date": "2024-08-13T05:35:06",
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"text": "入坑了 ff14! 我是魔法大猫咪 <i class=\"custom-emoji\" emoji-src=\"emoji/5443042995165209696.tgs\">🧙♂</i>\n\n目前在国际版日服免费试玩过了新手村,感觉这个游戏作为 2010 年的游戏真的很有年代感了,入坑之前有期待过的画质还是剧情还是玩法都有些失望。\n\n画质作为那个时代的作品不算差,但是实在太一般了,很多材质面数都出奇的低,光影阴影也很生硬,走路动作没有过渡,嘴唇动作也不跟语音... 椅子还不能坐 <i class=\"custom-emoji\" emoji-src=\"emoji/5444876709977398781.tgs\">😸</i> <del>要是 ff14 有 optifine / iris 就好了</del>\n\n玩法的话,完全没有策略。如果说博门 3 的战斗像下一盘棋,那 ff14 的战斗就像打扫房间。小任务打野怪只要开局做体操、中间反反复复地点输出、掉了血就回血,数值够自然就能赢,数值不够再想办法也打不过。多人战斗虽然手忙脚乱,但是也只是看谁血低给谁回血就好了,不会打完全因为 ADHD <i class=\"custom-emoji\" emoji-src=\"emoji/5445397062445178872.tgs\">😓</i> 不用大模型,一个条件判断脚本就能比我打得好了\n\n不过新手村也不是全部,也有些期待之后的剧情或者技能多起来之后的战斗会有所不同。而且可能玩 ff14 的感觉像以前玩 minecraft 一样,游戏乐趣很大程度来源于社交吧 quq",
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"views": 24,
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"views": 31,
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"forwards": 0,
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"media_group_id": 13788218452876189,
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"images": [
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@@ -12,7 +12,7 @@
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<link>https://aza.moe/life</link>
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</image>
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<language>zh-cn</language>
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<lastBuildDate>Tue, 13 Aug 2024 06:10:46 +0000</lastBuildDate>
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<lastBuildDate>Tue, 13 Aug 2024 08:09:33 +0000</lastBuildDate>
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<item>
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<title>小桂桂的回忆录 📒 #4323</title>
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<link>https://aza.moe/life?post=4323</link>
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