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6 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 33080a4e1c | |||
| dae6cc8e20 | |||
| a2159d62e5 | |||
| a092a0ba94 | |||
| 33faf5c9b0 | |||
| d927207b67 |
@@ -19,9 +19,9 @@
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[](https://github.com/cabaletta/baritone/graphs/contributors/)
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[](https://github.com/cabaletta/baritone/graphs/contributors/)
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[](https://github.com/cabaletta/baritone/commit/)
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[](https://github.com/cabaletta/baritone/commit/)
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[](https://impactdevelopment.github.io/)
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[](https://impactdevelopment.github.io/)
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[](https://github.com/fr1kin/ForgeHax/)
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[](https://github.com/fr1kin/ForgeHax/)
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[](https://gitlab.com/emc-mods-indrit/baritone_api)
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[](https://gitlab.com/emc-mods-indrit/baritone_api)
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[](https://wweclient.com/)
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[](https://wweclient.com/)
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[](https://futureclient.net/)
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[](https://futureclient.net/)
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[](http://forthebadge.com/)
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[](http://forthebadge.com/)
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+1
-1
@@ -16,7 +16,7 @@
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*/
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*/
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group 'baritone'
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group 'baritone'
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version '1.2.8'
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version '1.2.9'
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buildscript {
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buildscript {
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repositories {
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repositories {
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@@ -172,7 +172,9 @@ public final class Settings {
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Blocks.FURNACE,
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Blocks.FURNACE,
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Blocks.LIT_FURNACE,
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Blocks.LIT_FURNACE,
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Blocks.CHEST,
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Blocks.CHEST,
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Blocks.TRAPPED_CHEST
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Blocks.TRAPPED_CHEST,
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Blocks.STANDING_SIGN,
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Blocks.WALL_SIGN
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)));
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)));
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/**
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/**
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@@ -722,6 +724,11 @@ public final class Settings {
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*/
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*/
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public final Setting<Boolean> mineScanDroppedItems = new Setting<>(true);
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public final Setting<Boolean> mineScanDroppedItems = new Setting<>(true);
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/**
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* Trim incorrect positions too far away, helps performance but hurts reliability in very large schematics
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*/
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public final Setting<Boolean> distanceTrim = new Setting<>(true);
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/**
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/**
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* Cancel the current path if the goal has changed, and the path originally ended in the goal but doesn't anymore.
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* Cancel the current path if the goal has changed, and the path originally ended in the goal but doesn't anymore.
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* <p>
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* <p>
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@@ -375,7 +375,9 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
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logDirect("Repeating build in vector " + repeat + ", new origin is " + origin);
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logDirect("Repeating build in vector " + repeat + ", new origin is " + origin);
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return onTick(calcFailed, isSafeToCancel);
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return onTick(calcFailed, isSafeToCancel);
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}
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}
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trim();
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if (Baritone.settings().distanceTrim.value) {
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trim();
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}
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Optional<Tuple<BetterBlockPos, Rotation>> toBreak = toBreakNearPlayer(bcc);
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Optional<Tuple<BetterBlockPos, Rotation>> toBreak = toBreakNearPlayer(bcc);
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if (toBreak.isPresent() && isSafeToCancel && ctx.player().onGround) {
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if (toBreak.isPresent() && isSafeToCancel && ctx.player().onGround) {
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