[+] Create PlayerUtils

This commit is contained in:
Hykilpikonna
2020-02-21 14:37:46 -05:00
parent bd084ee100
commit dc010b07a2
@@ -0,0 +1,33 @@
package org.hydev.hyritone.util;
import baritone.api.utils.Helper;
import baritone.api.utils.Rotation;
import baritone.utils.accessor.IMouse;
import net.minecraft.block.BlockState;
import net.minecraft.client.entity.player.ClientPlayerEntity;
import net.minecraft.client.multiplayer.PlayerController;
import net.minecraft.client.world.ClientWorld;
import net.minecraft.network.play.client.CAnimateHandPacket;
import net.minecraft.util.Direction;
import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.math.Vec3i;
/**
* Utils for controlling the player.
* <p>
* Class created by the HyDEV Team on 2020-01-24!
*
* @author HyDEV Team (https://github.com/HyDevelop)
* @author Hykilpikonna (https://github.com/hykilpikonna)
* @author Vanilla (https://github.com/VergeDX)
* @since 2020-01-24 22:34
*/
public class PlayerUtils
{
public static ClientPlayerEntity player() { return Helper.mc.player; }
public static ClientWorld world() { return Helper.mc.world; }
public static IMouse mouse() { return (IMouse) Helper.mc.mouseHelper; }
public static PlayerController controller() { return Helper.mc.playerController; }
}