[+] Create rotateToBlock()

This commit is contained in:
Hykilpikonna
2020-02-21 14:38:59 -05:00
parent a00255d4b0
commit d3f677d82d
@@ -79,4 +79,70 @@ public class PlayerUtils
player().rotationYaw = rotation.getYaw();
player().rotationPitch = rotation.getPitch();
}
/**
* Rotate to face one block
*
* @param pos Block position
* @return Direction
* @author Wurst7 https://github.com/Wurst-Imperium/Wurst7
*/
public static Direction rotateToBlock(BlockPos pos)
{
Direction side = null;
Direction[] sides = Direction.values();
Vec3d eyesPos = getEyesPos();
Vec3d relCenter = world().getBlockState(pos).getShape(world(), pos).getBoundingBox().getCenter();
Vec3d center = new Vec3d(pos).add(relCenter);
Vec3d[] hitVecs = new Vec3d[sides.length];
for (int i = 0; i < sides.length; i++)
{
Vec3i dirVec = sides[i].getDirectionVec();
Vec3d relHitVec = new Vec3d(relCenter.x * dirVec.getX(),
relCenter.y * dirVec.getY(), relCenter.z * dirVec.getZ());
hitVecs[i] = center.add(relHitVec);
}
BlockState state = world().getBlockState(pos);
for (int i = 0; i < sides.length; i++)
{
// check line of sight
if (world().rayTraceBlocks(eyesPos, hitVecs[i], pos, state.getShape(world(), pos), state) != null)
{
continue;
}
side = sides[i];
break;
}
if (side == null)
{
double distanceSqToCenter = eyesPos.squareDistanceTo(center);
for (int i = 0; i < sides.length; i++)
{
// check if side is facing towards player
if (eyesPos.squareDistanceTo(hitVecs[i]) >= distanceSqToCenter)
{
continue;
}
side = sides[i];
break;
}
}
// player is inside of block, side doesn't matter
if (side == null)
{
side = sides[0];
}
// Rotate
rotate(getNeededRotations(hitVecs[side.ordinal()]));
return side;
}
}