Fix Baritone thinking it can walk through wall-placed skulls
Fixes #485
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@@ -94,7 +94,7 @@ public interface MovementHelper extends ActionCosts, Helper {
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if (block instanceof BlockAir) { // early return for most common case
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if (block instanceof BlockAir) { // early return for most common case
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return true;
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return true;
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}
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}
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if (block == Blocks.FIRE || block == Blocks.TRIPWIRE || block == Blocks.COBWEB || block == Blocks.END_PORTAL || block == Blocks.COCOA || block instanceof BlockSkull || block == Blocks.BUBBLE_COLUMN || block instanceof BlockShulkerBox || block instanceof BlockSlab || block instanceof BlockTrapDoor) {
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if (block == Blocks.FIRE || block == Blocks.TRIPWIRE || block == Blocks.COBWEB || block == Blocks.END_PORTAL || block == Blocks.COCOA || block instanceof BlockAbstractSkull || block == Blocks.BUBBLE_COLUMN || block instanceof BlockShulkerBox || block instanceof BlockSlab || block instanceof BlockTrapDoor) {
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return false;
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return false;
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}
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}
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if (Baritone.settings().blocksToAvoid.value.contains(block)) {
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if (Baritone.settings().blocksToAvoid.value.contains(block)) {
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