Merge branch 'master' into 1.13.2

This commit is contained in:
Leijurv
2019-06-10 11:47:26 -07:00
31 changed files with 198 additions and 221 deletions
+12 -6
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@@ -4,6 +4,9 @@
[![License](https://img.shields.io/badge/license-LGPL--3.0%20with%20anime%20exception-green.svg)](LICENSE)
[![Codacy Badge](https://api.codacy.com/project/badge/Grade/a73d037823b64a5faf597a18d71e3400)](https://www.codacy.com/app/leijurv/baritone?utm_source=github.com&utm_medium=referral&utm_content=cabaletta/baritone&utm_campaign=Badge_Grade)
[![HitCount](http://hits.dwyl.com/cabaletta/baritone.svg)](http://hits.dwyl.com/cabaletta/baritone)
[![GitHub All Releases](https://img.shields.io/github/downloads/cabaletta/baritone/total.svg)](https://github.com/cabaletta/baritone/releases)
[![Minecraft](https://img.shields.io/badge/MC-1.12.2-green.svg)](https://minecraft.gamepedia.com/1.12.2)
[![Minecraft](https://img.shields.io/badge/MC-1.13.2-brightgreen.svg)](https://minecraft.gamepedia.com/1.13.2)
[![Code of Conduct](https://img.shields.io/badge/%E2%9D%A4-code%20of%20conduct-blue.svg?style=flat)](https://github.com/cabaletta/baritone/blob/master/CODE_OF_CONDUCT.md)
[![Known Vulnerabilities](https://snyk.io/test/github/cabaletta/baritone/badge.svg?targetFile=build.gradle)](https://snyk.io/test/github/cabaletta/baritone?targetFile=build.gradle)
[![Contributions welcome](https://img.shields.io/badge/contributions-welcome-brightgreen.svg?style=flat)](https://github.com/cabaletta/baritone/issues)
@@ -12,15 +15,18 @@
[![Pull Requests](https://img.shields.io/github/issues-pr/cabaletta/baritone.svg)](https://github.com/cabaletta/baritone/pulls/)
![Code size](https://img.shields.io/github/languages/code-size/cabaletta/baritone.svg)
![GitHub repo size](https://img.shields.io/github/repo-size/cabaletta/baritone.svg)
<<<<<<< HEAD
![](https://tokei.rs/b1/github/cabaletta/baritone?category=code)
[![Minecraft](https://img.shields.io/badge/MC-1.13.2-brightgreen.svg)](https://minecraft.gamepedia.com/1.13.2)
=======
![Lines of Code](https://tokei.rs/b1/github/cabaletta/baritone?category=code)
>>>>>>> master
[![GitHub contributors](https://img.shields.io/github/contributors/cabaletta/baritone.svg)](https://github.com/cabaletta/baritone/graphs/contributors/)
[![GitHub commits](https://img.shields.io/github/commits-since/cabaletta/baritone/v1.0.0.svg)](https://github.com/cabaletta/baritone/commit/)
[![Impact integration](https://img.shields.io/badge/Impact%20integration-v1.2.5%20/%20v1.3.0-brightgreen.svg)](https://impactdevelopment.github.io/)
[![Impact integration](https://img.shields.io/badge/Impact%20integration-v1.2.6%20/%20v1.3.2-brightgreen.svg)](https://impactdevelopment.github.io/)
[![ForgeHax integration](https://img.shields.io/badge/ForgeHax%20%22integration%22-scuffed-yellow.svg)](https://github.com/fr1kin/ForgeHax)
[![WWE integration](https://img.shields.io/badge/WWE%20%22integration%22-master%3F-green.svg)](https://wweclient.com/)
[![KAMI integration](https://img.shields.io/badge/KAMI%20integration-v1.0.0-red.svg)](https://github.com/zeroeightysix/KAMI/)
[![Future integration](https://img.shields.io/badge/Future%20integration-Soon™%3F%3F%3F-red.svg)](https://futureclient.net/)
[![ForgeHax integration](https://img.shields.io/badge/ForgeHax%20integration-Soon™-red.svg)](https://github.com/fr1kin/ForgeHax)
[![forthebadge](https://forthebadge.com/images/badges/built-with-swag.svg)](http://forthebadge.com)
[![forthebadge](https://forthebadge.com/images/badges/mom-made-pizza-rolls.svg)](http://forthebadge.com)
@@ -29,9 +35,9 @@ A Minecraft pathfinder bot.
Baritone is the pathfinding system used in [Impact](https://impactdevelopment.github.io/) since 4.4. There's a [showcase video](https://www.youtube.com/watch?v=yI8hgW_m6dQ) made by @Adovin#3153 on Baritone's integration into Impact. [Here's](https://www.youtube.com/watch?v=StquF69-_wI) a video I made showing off what it can do.
This project is an updated version of [MineBot](https://github.com/leijurv/MineBot/),
the original version of the bot for Minecraft 1.8.9, rebuilt for 1.12.2. Baritone focuses on reliability and particularly performance (it's over [30x faster](https://github.com/cabaletta/baritone/pull/180#issuecomment-423822928) than MineBot at calculating paths).
the original version of the bot for Minecraft 1.8.9, rebuilt for 1.12.2 and 1.13.2. Baritone focuses on reliability and particularly performance (it's over [30x faster](https://github.com/cabaletta/baritone/pull/180#issuecomment-423822928) than MineBot at calculating paths).
Have committed at least once a day for the last 8 months =D 🦀
Have committed at least once a day for the last 10 months =D 🦀
1Leijurv3DWTrGAfmmiTphjhXLvQiHg7K2
@@ -68,7 +74,7 @@ BaritoneAPI.getProvider().getPrimaryBaritone().getCustomGoalProcess().setGoalAnd
## Can I use Baritone as a library in my custom utility client?
That's what it's for, sure! (As long as usage is in compliance with the LGPL 3 License)
That's what it's for, sure! (As long as usage is in compliance with the LGPL 3.0 License)
## How is it so fast?
+5 -12
View File
@@ -2,24 +2,17 @@
# Prefix
Baritone commands can by default be typed in the chatbox. However if you make a typo, like typing "gola 10000 10000" instead of goal it goes into public chat, which is bad.
Therefore you can use a prefix before your messages.
On Baritone v1.1.0 and newer: The prefix is `#` by default. Anything beginning with `#` isn't sent, and is only interpreted by Baritone.
For older than v1.1.0, `#` must be enabled by toggling on the `prefix` setting.
**Only** in Impact is `.b` also a valid prefix. In 4.4, `#` does **not** work, neither does saying the commands directly in chat. `#` works by default in 4.5 (not 4.4).
Other clients like Kami and Asuna have their own custom things (like `-path`), and can disable direct chat control entirely.
Baritone's chat control prefix is `#` by default. In Impact, you can also use `.b` as a prefix. (for example, `.b click` instead of `#click`)
Baritone commands can also by default be typed in the chatbox. However if you make a typo, like typing "gola 10000 10000" instead of "goal" it goes into public chat, which is bad, so using `#` is suggested.
To disable direct chat control (with no prefix), turn off the `chatControl` setting. To disable chat control with the `#` prefix, turn off the `prefixControl` setting. In Impact, `.b` cannot be disabled. Be careful that you don't leave yourself with all control methods disabled (if you do, reset your settings by deleting the file `minecraft/baritone/settings.txt` and relaunching).
# Commands
**All** of these commands may need a prefix before them, as above ^.
`help` for (rudimentary) help. You can see what it says [here](https://github.com/cabaletta/baritone/blob/master/src/main/java/baritone/utils/ExampleBaritoneControl.java#L53).
`help` for (rudimentary) help. You can see what it says [here](https://github.com/cabaletta/baritone/blob/master/src/api/java/baritone/api/utils/ExampleBaritoneControl.java#L47).
To toggle a boolean setting, just say its name in chat (for example saying `allowBreak` toggles whether Baritone will consider breaking blocks). For a numeric setting, say its name then the new value (like `primaryTimeoutMS 250`). It's case insensitive. To reset a setting to its default value, say `acceptableThrowawayItems reset`. To reset all settings, say `reset`. To see all settings that have been modified from their default values, say `modified`.
@@ -47,7 +40,7 @@ Some common examples:
- `damn` daniel
For the rest of the commands, you can take a look at the code [here](https://github.com/cabaletta/baritone/blob/master/src/main/java/baritone/utils/ExampleBaritoneControl.java).
For the rest of the commands, you can take a look at the code [here](https://github.com/cabaletta/baritone/blob/master/src/api/java/baritone/api/utils/ExampleBaritoneControl.java).
All the settings and documentation are <a href="https://github.com/cabaletta/baritone/blob/master/src/api/java/baritone/api/Settings.java">here</a>. If you find HTML easier to read than Javadoc, you can look <a href="https://baritone.leijurv.com/baritone/api/Settings.html#field.detail">here</a>.
@@ -33,6 +33,7 @@ import baritone.api.process.IGetToBlockProcess;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.multiplayer.ChunkProviderClient;
import net.minecraft.crash.CrashReport;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
@@ -66,6 +67,7 @@ public class ExampleBaritoneControl implements Helper, AbstractGameEventListener
"get - Same as list\n" +
"show - Same as list\n" +
"save - Saves a waypoint (works but don't try to make sense of it)\n" +
"delete - Deletes a waypoint\n" +
"goto - Paths towards specified block or waypoint\n" +
"spawn - Paths towards world spawn or your most recent bed right-click\n" +
"sethome - Sets \"home\"\n" +
@@ -195,6 +197,16 @@ public class ExampleBaritoneControl implements Helper, AbstractGameEventListener
logDirect("Goal: " + goal);
return true;
}
if (msg.equals("crash")) {
StringBuilder meme = new StringBuilder();
CrashReport rep = new CrashReport("Manually triggered debug crash", new Throwable());
mc.addGraphicsAndWorldToCrashReport(rep);
rep.getSectionsInStringBuilder(meme);
System.out.println(meme);
logDirect(meme.toString());
logDirect("ok");
return true;
}
if (msg.equals("path")) {
if (pathingBehavior.getGoal() == null) {
logDirect("No goal.");
@@ -332,7 +344,7 @@ public class ExampleBaritoneControl implements Helper, AbstractGameEventListener
if (suffix.isEmpty()) {
// clear the area from the current goal to here
Goal goal = baritone.getPathingBehavior().getGoal();
if (goal == null || !(goal instanceof GoalBlock)) {
if (!(goal instanceof GoalBlock)) {
logDirect("Need to specify goal of opposite corner");
return true;
}
@@ -385,17 +397,6 @@ public class ExampleBaritoneControl implements Helper, AbstractGameEventListener
logDirect("farming");
return true;
}
// this literally doesn't work, memory is disabled lol
/*if (msg.equals("echest")) {
Optional<List<ItemStack>> contents = baritone.getMemoryBehavior().echest();
if (contents.isPresent()) {
logDirect("echest contents:");
log(contents.get());
} else {
logDirect("echest contents unknown");
}
return true;
}*/
if (msg.equals("chests")) {
for (Map.Entry<BlockPos, IRememberedInventory> entry : baritone.getWorldProvider().getCurrentWorld().getContainerMemory().getRememberedInventories().entrySet()) {
logDirect(entry.getKey() + "");
@@ -426,7 +427,7 @@ public class ExampleBaritoneControl implements Helper, AbstractGameEventListener
return true;
}
Entity effectivelyFinal = toFollow.get();
baritone.getFollowProcess().follow(x -> effectivelyFinal.equals(x));
baritone.getFollowProcess().follow(effectivelyFinal::equals);
logDirect("Following " + toFollow.get());
return true;
}
@@ -581,6 +582,17 @@ public class ExampleBaritoneControl implements Helper, AbstractGameEventListener
logDirect("Saved user defined position " + pos + " under name '" + name + "'. Say 'goto " + name + "' to set goal, say 'list user' to list custom waypoints.");
return true;
}
if (msg.startsWith("delete")) {
String name = msg.substring(6).trim();
IWaypoint waypoint = baritone.getWorldProvider().getCurrentWorld().getWaypoints().getAllWaypoints().stream().filter(w -> w.getTag() == IWaypoint.Tag.USER && w.getName().equalsIgnoreCase(name)).findFirst().orElse(null);
if (waypoint == null) {
logDirect("No user defined position under the name '" + name + "' found.");
return true;
}
baritone.getWorldProvider().getCurrentWorld().getWaypoints().removeWaypoint(waypoint);
logDirect("Deleted user defined position under name '" + name + "'.");
return true;
}
if (msg.startsWith("goto")) {
String waypointType = msg.substring(4).trim();
if (waypointType.endsWith("s") && IWaypoint.Tag.fromString(waypointType.substring(0, waypointType.length() - 1)) != null) {
@@ -649,24 +661,6 @@ public class ExampleBaritoneControl implements Helper, AbstractGameEventListener
}
return true;
}
// this is completely impossible from api
/*if (msg.equals("costs")) {
List<Movement> moves = Stream.of(Moves.values()).map(x -> x.apply0(new CalculationContext(baritone), ctx.playerFeet())).collect(Collectors.toCollection(ArrayList::new));
while (moves.contains(null)) {
moves.remove(null);
}
moves.sort(Comparator.comparingDouble(move -> move.getCost(new CalculationContext(baritone))));
for (Movement move : moves) {
String[] parts = move.getClass().toString().split("\\.");
double cost = move.getCost();
String strCost = cost + "";
if (cost >= ActionCosts.COST_INF) {
strCost = "IMPOSSIBLE";
}
logDirect(parts[parts.length - 1] + " " + move.getDest().getX() + "," + move.getDest().getY() + "," + move.getDest().getZ() + " " + strCost);
}
return true;
}*/
if (msg.equals("damn")) {
logDirect("daniel");
}
@@ -17,11 +17,17 @@
package baritone.api.utils;
import com.google.gson.annotations.SerializedName;
/**
* Need a non obfed chunkpos that we can load using GSON
*/
public class MyChunkPos {
@SerializedName("x")
public int x;
@SerializedName("y")
public int z;
@Override
@@ -44,7 +44,7 @@ public class MixinChunkRenderContainer {
)
)
private BlockPos getPosition(RenderChunk renderChunkIn) {
if (Baritone.settings().renderCachedChunks.value && Minecraft.getInstance().getIntegratedServer() == null && Minecraft.getInstance().world.getChunk(renderChunkIn.getPosition()).isEmpty()) {
if (Baritone.settings().renderCachedChunks.value && !Minecraft.getInstance().isSingleplayer() && Minecraft.getInstance().world.getChunk(renderChunkIn.getPosition()).isEmpty()) {
GlStateManager.enableAlphaTest();
GlStateManager.enableBlend();
GL14.glBlendColor(0, 0, 0, Baritone.settings().cachedChunksOpacity.value);
@@ -43,7 +43,7 @@ public abstract class MixinChunkRenderWorker {
)
)
private boolean isChunkExisting(ChunkRenderWorker worker, BlockPos pos, World world) {
if (Baritone.settings().renderCachedChunks.value && Minecraft.getInstance().getIntegratedServer() == null) {
if (Baritone.settings().renderCachedChunks.value && !Minecraft.getInstance().isSingleplayer()) {
Baritone baritone = (Baritone) BaritoneAPI.getProvider().getPrimaryBaritone();
IPlayerContext ctx = baritone.getPlayerContext();
if (ctx.player() != null && ctx.world() != null && baritone.bsi != null) {
@@ -44,7 +44,7 @@ public class MixinRenderChunk {
)
)
private IBlockState getBlockState(RenderChunkCache chunkCache, BlockPos pos) {
if (Baritone.settings().renderCachedChunks.value && Minecraft.getInstance().getIntegratedServer() == null) {
if (Baritone.settings().renderCachedChunks.value && !Minecraft.getInstance().isSingleplayer()) {
Baritone baritone = (Baritone) BaritoneAPI.getProvider().getPrimaryBaritone();
IPlayerContext ctx = baritone.getPlayerContext();
if (ctx.player() != null && ctx.world() != null && baritone.bsi != null) {
@@ -38,7 +38,7 @@ public class MixinRenderList {
)
)
private void popMatrix() {
if (Baritone.settings().renderCachedChunks.value && Minecraft.getInstance().getIntegratedServer() == null) {
if (Baritone.settings().renderCachedChunks.value && !Minecraft.getInstance().isSingleplayer()) {
// reset the blend func to normal (not dependent on constant alpha)
GlStateManager.blendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
}
@@ -38,7 +38,7 @@ public class MixinVboRenderList {
)
)
private void popMatrix() {
if (Baritone.settings().renderCachedChunks.value && Minecraft.getInstance().getIntegratedServer() == null) {
if (Baritone.settings().renderCachedChunks.value && !Minecraft.getInstance().isSingleplayer()) {
// reset the blend func to normal (not dependent on constant alpha)
GlStateManager.blendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
}
@@ -33,7 +33,7 @@ import java.util.OptionalInt;
import java.util.Random;
import java.util.function.Predicate;
public class InventoryBehavior extends Behavior {
public final class InventoryBehavior extends Behavior {
public InventoryBehavior(Baritone baritone) {
super(baritone);
}
@@ -65,7 +65,7 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
private boolean lastAutoJump;
private BlockPos expectedSegmentStart;
private BetterBlockPos expectedSegmentStart;
private final LinkedBlockingQueue<PathEvent> toDispatch = new LinkedBlockingQueue<>();
+75 -93
View File
@@ -19,13 +19,17 @@ package baritone.cache;
import baritone.api.utils.BlockUtils;
import baritone.utils.pathing.PathingBlockType;
import com.google.common.collect.ImmutableSet;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.util.math.BlockPos;
import java.util.*;
import java.util.ArrayList;
import java.util.BitSet;
import java.util.List;
import java.util.Map;
/**
* @author Brady
@@ -33,99 +37,77 @@ import java.util.*;
*/
public final class CachedChunk {
public static final Set<Block> BLOCKS_TO_KEEP_TRACK_OF;
public static final ImmutableSet<Block> BLOCKS_TO_KEEP_TRACK_OF = ImmutableSet.of(
Blocks.ENDER_CHEST,
Blocks.FURNACE,
Blocks.CHEST,
Blocks.TRAPPED_CHEST,
Blocks.END_PORTAL,
Blocks.END_PORTAL_FRAME,
Blocks.SPAWNER,
Blocks.BARRIER,
Blocks.OBSERVER,
Blocks.WHITE_SHULKER_BOX,
Blocks.ORANGE_SHULKER_BOX,
Blocks.MAGENTA_SHULKER_BOX,
Blocks.LIGHT_BLUE_SHULKER_BOX,
Blocks.YELLOW_SHULKER_BOX,
Blocks.LIME_SHULKER_BOX,
Blocks.PINK_SHULKER_BOX,
Blocks.GRAY_SHULKER_BOX,
Blocks.LIGHT_GRAY_SHULKER_BOX,
Blocks.CYAN_SHULKER_BOX,
Blocks.PURPLE_SHULKER_BOX,
Blocks.BLUE_SHULKER_BOX,
Blocks.BROWN_SHULKER_BOX,
Blocks.GREEN_SHULKER_BOX,
Blocks.RED_SHULKER_BOX,
Blocks.BLACK_SHULKER_BOX,
Blocks.NETHER_PORTAL,
Blocks.HOPPER,
Blocks.BEACON,
Blocks.BREWING_STAND,
static {
HashSet<Block> temp = new HashSet<>();
//temp.add(Blocks.DIAMOND_ORE);
temp.add(Blocks.DIAMOND_BLOCK);
//temp.add(Blocks.COAL_ORE);
temp.add(Blocks.COAL_BLOCK);
//temp.add(Blocks.IRON_ORE);
temp.add(Blocks.IRON_BLOCK);
//temp.add(Blocks.GOLD_ORE);
temp.add(Blocks.GOLD_BLOCK);
temp.add(Blocks.EMERALD_ORE);
temp.add(Blocks.EMERALD_BLOCK);
temp.add(Blocks.ENDER_CHEST);
temp.add(Blocks.FURNACE);
temp.add(Blocks.CHEST);
temp.add(Blocks.TRAPPED_CHEST);
temp.add(Blocks.END_PORTAL);
temp.add(Blocks.END_PORTAL_FRAME);
temp.add(Blocks.SPAWNER);
temp.add(Blocks.BARRIER);
temp.add(Blocks.OBSERVER);
temp.add(Blocks.WHITE_SHULKER_BOX);
temp.add(Blocks.ORANGE_SHULKER_BOX);
temp.add(Blocks.MAGENTA_SHULKER_BOX);
temp.add(Blocks.LIGHT_BLUE_SHULKER_BOX);
temp.add(Blocks.YELLOW_SHULKER_BOX);
temp.add(Blocks.LIME_SHULKER_BOX);
temp.add(Blocks.PINK_SHULKER_BOX);
temp.add(Blocks.GRAY_SHULKER_BOX);
temp.add(Blocks.LIGHT_GRAY_SHULKER_BOX);
temp.add(Blocks.CYAN_SHULKER_BOX);
temp.add(Blocks.PURPLE_SHULKER_BOX);
temp.add(Blocks.BLUE_SHULKER_BOX);
temp.add(Blocks.BROWN_SHULKER_BOX);
temp.add(Blocks.GREEN_SHULKER_BOX);
temp.add(Blocks.RED_SHULKER_BOX);
temp.add(Blocks.BLACK_SHULKER_BOX);
temp.add(Blocks.NETHER_PORTAL);
temp.add(Blocks.HOPPER);
temp.add(Blocks.BEACON);
temp.add(Blocks.BREWING_STAND);
// TODO: Maybe add a predicate for blocks to keep track of?
// This should really not need to happen
temp.add(Blocks.CREEPER_HEAD);
temp.add(Blocks.CREEPER_WALL_HEAD);
temp.add(Blocks.DRAGON_HEAD);
temp.add(Blocks.DRAGON_WALL_HEAD);
temp.add(Blocks.PLAYER_HEAD);
temp.add(Blocks.PLAYER_WALL_HEAD);
temp.add(Blocks.ZOMBIE_HEAD);
temp.add(Blocks.ZOMBIE_WALL_HEAD);
temp.add(Blocks.SKELETON_SKULL);
temp.add(Blocks.SKELETON_WALL_SKULL);
temp.add(Blocks.WITHER_SKELETON_SKULL);
temp.add(Blocks.WITHER_SKELETON_WALL_SKULL);
temp.add(Blocks.ENCHANTING_TABLE);
temp.add(Blocks.ANVIL);
temp.add(Blocks.WHITE_BED);
temp.add(Blocks.ORANGE_BED);
temp.add(Blocks.MAGENTA_BED);
temp.add(Blocks.LIGHT_BLUE_BED);
temp.add(Blocks.YELLOW_BED);
temp.add(Blocks.LIME_BED);
temp.add(Blocks.PINK_BED);
temp.add(Blocks.GRAY_BED);
temp.add(Blocks.LIGHT_GRAY_BED);
temp.add(Blocks.CYAN_BED);
temp.add(Blocks.PURPLE_BED);
temp.add(Blocks.BLUE_BED);
temp.add(Blocks.BROWN_BED);
temp.add(Blocks.GREEN_BED);
temp.add(Blocks.RED_BED);
temp.add(Blocks.BLACK_BED);
temp.add(Blocks.DRAGON_EGG);
temp.add(Blocks.JUKEBOX);
temp.add(Blocks.END_GATEWAY);
temp.add(Blocks.COBWEB);
temp.add(Blocks.NETHER_WART);
temp.add(Blocks.LADDER);
temp.add(Blocks.VINE);
BLOCKS_TO_KEEP_TRACK_OF = Collections.unmodifiableSet(temp);
// TODO: Lit Furnaces
}
// TODO: Maybe add a predicate for blocks to keep track of?
// This should really not need to happen
Blocks.CREEPER_HEAD,
Blocks.CREEPER_WALL_HEAD,
Blocks.DRAGON_HEAD,
Blocks.DRAGON_WALL_HEAD,
Blocks.PLAYER_HEAD,
Blocks.PLAYER_WALL_HEAD,
Blocks.ZOMBIE_HEAD,
Blocks.ZOMBIE_WALL_HEAD,
Blocks.SKELETON_SKULL,
Blocks.SKELETON_WALL_SKULL,
Blocks.WITHER_SKELETON_SKULL,
Blocks.WITHER_SKELETON_WALL_SKULL,
Blocks.ENCHANTING_TABLE,
Blocks.ANVIL,
Blocks.WHITE_BED,
Blocks.ORANGE_BED,
Blocks.MAGENTA_BED,
Blocks.LIGHT_BLUE_BED,
Blocks.YELLOW_BED,
Blocks.LIME_BED,
Blocks.PINK_BED,
Blocks.GRAY_BED,
Blocks.LIGHT_GRAY_BED,
Blocks.CYAN_BED,
Blocks.PURPLE_BED,
Blocks.BLUE_BED,
Blocks.BROWN_BED,
Blocks.GREEN_BED,
Blocks.RED_BED,
Blocks.BLACK_BED,
Blocks.DRAGON_EGG,
Blocks.JUKEBOX,
Blocks.END_GATEWAY,
Blocks.COBWEB,
Blocks.NETHER_WART,
Blocks.LADDER,
Blocks.VINE
);
/**
* The size of the chunk data in bits. Equal to 16 KiB.
+1 -1
View File
@@ -63,7 +63,7 @@ public class WorldProvider implements IWorldProvider, Helper {
IntegratedServer integratedServer = mc.getIntegratedServer();
// If there is an integrated server running (Aka Singleplayer) then do magic to find the world save file
if (integratedServer != null) {
if (mc.isSingleplayer()) {
WorldServer localServerWorld = integratedServer.getWorld(dimension);
IChunkProviderServer provider = (IChunkProviderServer) localServerWorld.getChunkProvider();
IAnvilChunkLoader loader = (IAnvilChunkLoader) provider.getChunkLoader();
@@ -86,8 +86,7 @@ public final class AStarPathFinder extends AbstractNodeCostSearch {
if (slowPath) {
try {
Thread.sleep(Baritone.settings().slowPathTimeDelayMS.value);
} catch (InterruptedException ex) {
}
} catch (InterruptedException ignored) {}
}
PathNode currentNode = openSet.removeLowest();
mostRecentConsidered = currentNode;
@@ -96,7 +96,7 @@ class Path extends PathBase {
}
PathNode current = end;
LinkedList<BetterBlockPos> tempPath = new LinkedList<>();
LinkedList<PathNode> tempNodes = new LinkedList();
LinkedList<PathNode> tempNodes = new LinkedList<>();
// Repeatedly inserting to the beginning of an arraylist is O(n^2)
// Instead, do it into a linked list, then convert at the end
while (current != null) {
@@ -35,7 +35,7 @@ import java.util.Optional;
public abstract class Movement implements IMovement, MovementHelper {
public static final EnumFacing[] HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP = {EnumFacing.NORTH, EnumFacing.SOUTH, EnumFacing.EAST, EnumFacing.WEST, EnumFacing.DOWN};
public static final EnumFacing[] HORIZONTALS_BUT_ALSO_DOWN_____SO_EVERY_DIRECTION_EXCEPT_UP = {EnumFacing.NORTH, EnumFacing.SOUTH, EnumFacing.EAST, EnumFacing.WEST, EnumFacing.DOWN};
protected final IBaritone baritone;
protected final IPlayerContext ctx;
@@ -113,6 +113,7 @@ public abstract class Movement implements IMovement, MovementHelper {
currentState.setInput(Input.JUMP, true);
}
if (ctx.player().isEntityInsideOpaqueBlock()) {
ctx.getSelectedBlock().ifPresent(pos -> MovementHelper.switchToBestToolFor(ctx, BlockStateInterface.get(ctx, pos)));
currentState.setInput(Input.CLICK_LEFT, true);
}
@@ -146,10 +147,10 @@ public abstract class Movement implements IMovement, MovementHelper {
}
if (!MovementHelper.canWalkThrough(ctx, blockPos)) { // can't break air, so don't try
somethingInTheWay = true;
MovementHelper.switchToBestToolFor(ctx, BlockStateInterface.get(ctx, blockPos));
Optional<Rotation> reachable = RotationUtils.reachable(ctx.player(), blockPos, ctx.playerController().getBlockReachDistance());
if (reachable.isPresent()) {
Rotation rotTowardsBlock = reachable.get();
MovementHelper.switchToBestToolFor(ctx, BlockStateInterface.get(ctx, blockPos));
state.setTarget(new MovementState.MovementTarget(rotTowardsBlock, true));
if (ctx.isLookingAt(blockPos) || ctx.playerRotations().isReallyCloseTo(rotTowardsBlock)) {
state.setInput(Input.CLICK_LEFT, true);
@@ -44,7 +44,7 @@ import net.minecraft.util.math.Vec3d;
import java.util.Optional;
import static baritone.pathing.movement.Movement.HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP;
import static baritone.pathing.movement.Movement.HORIZONTALS_BUT_ALSO_DOWN_____SO_EVERY_DIRECTION_EXCEPT_UP;
/**
* Static helpers for cost calculation
@@ -512,7 +512,7 @@ public interface MovementHelper extends ActionCosts, Helper {
found = true;
}
for (int i = 0; i < 5; i++) {
BlockPos against1 = placeAt.offset(HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i]);
BlockPos against1 = placeAt.offset(HORIZONTALS_BUT_ALSO_DOWN_____SO_EVERY_DIRECTION_EXCEPT_UP[i]);
if (MovementHelper.canPlaceAgainst(ctx, against1)) {
if (!((Baritone) baritone).getInventoryBehavior().selectThrowawayForLocation(false, placeAt.getX(), placeAt.getY(), placeAt.getZ())) { // get ready to place a throwaway block
Helper.HELPER.logDebug("bb pls get me some blocks. dirt, netherrack, cobble");
@@ -64,9 +64,9 @@ public class MovementAscend extends Movement {
}
boolean foundPlaceOption = false;
for (int i = 0; i < 5; i++) {
int againstX = destX + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i].getXOffset();
int againstY = y + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i].getYOffset();
int againstZ = destZ + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i].getZOffset();
int againstX = destX + HORIZONTALS_BUT_ALSO_DOWN_____SO_EVERY_DIRECTION_EXCEPT_UP[i].getXOffset();
int againstY = y + HORIZONTALS_BUT_ALSO_DOWN_____SO_EVERY_DIRECTION_EXCEPT_UP[i].getYOffset();
int againstZ = destZ + HORIZONTALS_BUT_ALSO_DOWN_____SO_EVERY_DIRECTION_EXCEPT_UP[i].getZOffset();
if (againstX == x && againstZ == z) { // we might be able to backplace now, but it doesn't matter because it will have been broken by the time we'd need to use it
continue;
}
@@ -135,9 +135,9 @@ public class MovementParkour extends Movement {
return;
}
for (int i = 0; i < 5; i++) {
int againstX = destX + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i].getXOffset();
int againstY = y - 1 + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i].getYOffset();
int againstZ = destZ + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i].getZOffset();
int againstX = destX + HORIZONTALS_BUT_ALSO_DOWN_____SO_EVERY_DIRECTION_EXCEPT_UP[i].getXOffset();
int againstY = y - 1 + HORIZONTALS_BUT_ALSO_DOWN_____SO_EVERY_DIRECTION_EXCEPT_UP[i].getYOffset();
int againstZ = destZ + HORIZONTALS_BUT_ALSO_DOWN_____SO_EVERY_DIRECTION_EXCEPT_UP[i].getZOffset();
if (againstX == x + xDiff * 3 && againstZ == z + zDiff * 3) { // we can't turn around that fast
continue;
}
@@ -37,7 +37,6 @@ import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import java.util.Objects;
import java.util.Optional;
public class MovementPillar extends Movement {
@@ -241,10 +240,9 @@ public class MovementPillar extends Movement {
Block fr = frState.getBlock();
// TODO: Evaluate usage of getMaterial().isReplaceable()
if (!(fr instanceof BlockAir || frState.getMaterial().isReplaceable())) {
Optional<Rotation> reachable = RotationUtils.reachable(ctx.player(), src, ctx.playerController().getBlockReachDistance());
if (reachable.isPresent()) {
state.setTarget(new MovementState.MovementTarget(reachable.get(), true));
}
RotationUtils.reachable(ctx.player(), src, ctx.playerController().getBlockReachDistance())
.map(rot -> new MovementState.MovementTarget(rot, true))
.ifPresent(state::setTarget);
state.setInput(Input.JUMP, false); // breaking is like 5x slower when you're jumping
state.setInput(Input.CLICK_LEFT, true);
blockIsThere = false;
@@ -122,9 +122,9 @@ public class MovementTraverse extends Movement {
double hardness2 = MovementHelper.getMiningDurationTicks(context, destX, y + 1, destZ, pb0, true); // only include falling on the upper block to break
double WC = throughWater ? context.waterWalkSpeed : WALK_ONE_BLOCK_COST;
for (int i = 0; i < 5; i++) {
int againstX = destX + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i].getXOffset();
int againstY = y - 1 + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i].getYOffset();
int againstZ = destZ + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i].getZOffset();
int againstX = destX + HORIZONTALS_BUT_ALSO_DOWN_____SO_EVERY_DIRECTION_EXCEPT_UP[i].getXOffset();
int againstY = y - 1 + HORIZONTALS_BUT_ALSO_DOWN_____SO_EVERY_DIRECTION_EXCEPT_UP[i].getYOffset();
int againstZ = destZ + HORIZONTALS_BUT_ALSO_DOWN_____SO_EVERY_DIRECTION_EXCEPT_UP[i].getZOffset();
if (againstX == x && againstZ == z) { // this would be a backplace
continue;
}
@@ -172,6 +172,10 @@ public class MovementTraverse extends Movement {
if (dist < 0.83) {
return state;
}
if (!state.getTarget().getRotation().isPresent()) {
// this can happen rarely when the server lags and doesn't send the falling sand entity until you've already walked through the block and are now mining the next one
return state;
}
// combine the yaw to the center of the destination, and the pitch to the specific block we're trying to break
// it's safe to do this since the two blocks we break (in a traverse) are right on top of each other and so will have the same yaw
@@ -182,8 +186,9 @@ public class MovementTraverse extends Movement {
pitchToBreak = 26;
}
state.setTarget(new MovementState.MovementTarget(new Rotation(yawToDest, pitchToBreak), true));
return state.setInput(Input.MOVE_FORWARD, true).setInput(Input.SPRINT, true);
return state.setTarget(new MovementState.MovementTarget(new Rotation(yawToDest, pitchToBreak), true))
.setInput(Input.MOVE_FORWARD, true)
.setInput(Input.SPRINT, true);
}
//sneak may have been set to true in the PREPPING state while mining an adjacent block
@@ -192,28 +197,19 @@ public class MovementTraverse extends Movement {
Block fd = BlockStateInterface.get(ctx, src.down()).getBlock();
boolean ladder = fd == Blocks.LADDER || fd == Blocks.VINE;
boolean door = pb0.getBlock() instanceof BlockDoor || pb1.getBlock() instanceof BlockDoor;
if (door) {
boolean isDoorActuallyBlockingUs = false;
if (pb0.getBlock() instanceof BlockDoor && !MovementHelper.isDoorPassable(ctx, src, dest)) {
isDoorActuallyBlockingUs = true;
} else if (pb1.getBlock() instanceof BlockDoor && !MovementHelper.isDoorPassable(ctx, dest, src)) {
isDoorActuallyBlockingUs = true;
}
if (isDoorActuallyBlockingUs && !(Blocks.IRON_DOOR.equals(pb0.getBlock()) || Blocks.IRON_DOOR.equals(pb1.getBlock()))) {
if (pb0.getBlock() instanceof BlockDoor || pb1.getBlock() instanceof BlockDoor) {
if ((pb0.getBlock() instanceof BlockDoor && !MovementHelper.isDoorPassable(ctx, src, dest)
|| pb1.getBlock() instanceof BlockDoor && !MovementHelper.isDoorPassable(ctx, dest, src))
&& !(Blocks.IRON_DOOR.equals(pb0.getBlock()) || Blocks.IRON_DOOR.equals(pb1.getBlock()))) {
return state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.calculateBlockCenter(ctx.world(), positionsToBreak[0]), ctx.playerRotations()), true))
.setInput(Input.CLICK_RIGHT, true);
}
}
if (pb0.getBlock() instanceof BlockFenceGate || pb1.getBlock() instanceof BlockFenceGate) {
BlockPos blocked = null;
if (!MovementHelper.isGatePassable(ctx, positionsToBreak[0], src.up())) {
blocked = positionsToBreak[0];
} else if (!MovementHelper.isGatePassable(ctx, positionsToBreak[1], src)) {
blocked = positionsToBreak[1];
}
BlockPos blocked = !MovementHelper.isGatePassable(ctx, positionsToBreak[0], src.up()) ? positionsToBreak[0]
: !MovementHelper.isGatePassable(ctx, positionsToBreak[1], src) ? positionsToBreak[1]
: null;
if (blocked != null) {
return state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.calculateBlockCenter(ctx.world(), blocked), ctx.playerRotations()), true))
.setInput(Input.CLICK_RIGHT, true);
@@ -221,17 +217,16 @@ public class MovementTraverse extends Movement {
}
boolean isTheBridgeBlockThere = MovementHelper.canWalkOn(ctx, positionToPlace) || ladder;
BlockPos whereAmI = ctx.playerFeet();
if (whereAmI.getY() != dest.getY() && !ladder) {
BlockPos feet = ctx.playerFeet();
if (feet.getY() != dest.getY() && !ladder) {
logDebug("Wrong Y coordinate");
if (whereAmI.getY() < dest.getY()) {
state.setInput(Input.JUMP, true);
if (feet.getY() < dest.getY()) {
return state.setInput(Input.JUMP, true);
}
return state;
}
if (isTheBridgeBlockThere) {
BetterBlockPos feet = ctx.playerFeet();
if (feet.equals(dest)) {
return state.setStatus(MovementStatus.SUCCESS);
}
@@ -248,20 +243,20 @@ public class MovementTraverse extends Movement {
BlockPos into = dest.subtract(src).add(dest);
IBlockState intoBelow = BlockStateInterface.get(ctx, into);
IBlockState intoAbove = BlockStateInterface.get(ctx, into.up());
if (wasTheBridgeBlockAlwaysThere && (!MovementHelper.isLiquid(ctx, ctx.playerFeet()) || Baritone.settings().sprintInWater.value) && (!MovementHelper.avoidWalkingInto(intoBelow) || MovementHelper.isWater(intoBelow)) && !MovementHelper.avoidWalkingInto(intoAbove)) {
if (wasTheBridgeBlockAlwaysThere && (!MovementHelper.isLiquid(ctx, feet) || Baritone.settings().sprintInWater.value) && (!MovementHelper.avoidWalkingInto(intoBelow) || MovementHelper.isWater(intoBelow)) && !MovementHelper.avoidWalkingInto(intoAbove)) {
state.setInput(Input.SPRINT, true);
}
IBlockState destDown = BlockStateInterface.get(ctx, dest.down());
BlockPos against = positionsToBreak[0];
if (whereAmI.getY() != dest.getY() && ladder && (destDown.getBlock() == Blocks.VINE || destDown.getBlock() == Blocks.LADDER)) {
if (feet.getY() != dest.getY() && ladder && (destDown.getBlock() == Blocks.VINE || destDown.getBlock() == Blocks.LADDER)) {
against = destDown.getBlock() == Blocks.VINE ? MovementPillar.getAgainst(new CalculationContext(baritone), dest.down()) : dest.offset(destDown.get(BlockLadder.FACING).getOpposite());
}
MovementHelper.moveTowards(ctx, state, against);
return state;
} else {
wasTheBridgeBlockAlwaysThere = false;
Block standingOn = BlockStateInterface.get(ctx, ctx.playerFeet().down()).getBlock();
Block standingOn = BlockStateInterface.get(ctx, feet.down()).getBlock();
if (standingOn.equals(Blocks.SOUL_SAND) || standingOn instanceof BlockSlab) { // see issue #118
double dist = Math.max(Math.abs(dest.getX() + 0.5 - ctx.player().posX), Math.abs(dest.getZ() + 0.5 - ctx.player().posZ));
if (dist < 0.85) { // 0.5 + 0.3 + epsilon
@@ -299,7 +294,7 @@ public class MovementTraverse extends Movement {
default:
break;
}
if (whereAmI.equals(dest)) {
if (feet.equals(dest)) {
// If we are in the block that we are trying to get to, we are sneaking over air and we need to place a block beneath us against the one we just walked off of
// Out.log(from + " " + to + " " + faceX + "," + faceY + "," + faceZ + " " + whereAmI);
double faceX = (dest.getX() + src.getX() + 1.0D) * 0.5D;
@@ -34,7 +34,7 @@ import net.minecraft.world.chunk.EmptyChunk;
import java.util.*;
import java.util.stream.Collectors;
public class BackfillProcess extends BaritoneProcessHelper {
public final class BackfillProcess extends BaritoneProcessHelper {
public HashMap<BlockPos, IBlockState> blocksToReplace = new HashMap<>();
@@ -58,7 +58,7 @@ import java.util.*;
import static baritone.api.pathing.movement.ActionCosts.COST_INF;
public class BuilderProcess extends BaritoneProcessHelper implements IBuilderProcess {
public final class BuilderProcess extends BaritoneProcessHelper implements IBuilderProcess {
private HashSet<BetterBlockPos> incorrectPositions;
private LongOpenHashSet observedCompleted; // positions that are completed even if they're out of render distance and we can't make sure right now
@@ -376,7 +376,7 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
logDirect("Repeating build in vector " + repeat + ", new origin is " + origin);
return onTick(calcFailed, isSafeToCancel);
}
trim(bcc);
trim();
Optional<Tuple<BetterBlockPos, Rotation>> toBreak = toBreakNearPlayer(bcc);
if (toBreak.isPresent() && isSafeToCancel && ctx.player().onGround) {
@@ -464,7 +464,7 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
return !incorrectPositions.isEmpty();
}
private void trim(BuilderCalculationContext bcc) {
private void trim() {
HashSet<BetterBlockPos> copy = new HashSet<>(incorrectPositions);
copy.removeIf(pos -> pos.distanceSq(ctx.player().posX, ctx.player().posY, ctx.player().posZ) > 200);
if (!copy.isEmpty()) {
@@ -619,7 +619,7 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
return new GoalPlace(pos);
}
boolean allowSameLevel = !(ctx.world().getBlockState(pos.up()).getBlock() instanceof BlockAir);
for (EnumFacing facing : Movement.HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP) {
for (EnumFacing facing : Movement.HORIZONTALS_BUT_ALSO_DOWN_____SO_EVERY_DIRECTION_EXCEPT_UP) {
if (MovementHelper.canPlaceAgainst(ctx, pos.offset(facing)) && placementPlausible(pos, bcc.getSchematic(pos.getX(), pos.getY(), pos.getZ()))) {
return new GoalAdjacent(pos, allowSameLevel);
}
@@ -29,7 +29,7 @@ import baritone.utils.BaritoneProcessHelper;
*
* @author leijurv
*/
public class CustomGoalProcess extends BaritoneProcessHelper implements ICustomGoalProcess {
public final class CustomGoalProcess extends BaritoneProcessHelper implements ICustomGoalProcess {
/**
* The current goal
@@ -41,7 +41,7 @@ import java.nio.file.Path;
import java.util.ArrayList;
import java.util.List;
public class ExploreProcess extends BaritoneProcessHelper implements IExploreProcess {
public final class ExploreProcess extends BaritoneProcessHelper implements IExploreProcess {
private BlockPos explorationOrigin;
@@ -48,7 +48,7 @@ import java.util.List;
import java.util.Optional;
import java.util.function.Predicate;
public class FarmProcess extends BaritoneProcessHelper implements IFarmProcess {
public final class FarmProcess extends BaritoneProcessHelper implements IFarmProcess {
private boolean active;
@@ -34,7 +34,7 @@ import net.minecraft.util.math.BlockPos;
import java.util.*;
public class GetToBlockProcess extends BaritoneProcessHelper implements IGetToBlockProcess {
public final class GetToBlockProcess extends BaritoneProcessHelper implements IGetToBlockProcess {
private Block gettingTo;
private List<BlockPos> knownLocations;
@@ -281,7 +281,7 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
public static List<BlockPos> droppedItemsScan(List<Block> mining, World world) {
if (!Baritone.settings().mineScanDroppedItems.value) {
return new ArrayList<>();
return Collections.emptyList();
}
Set<Item> searchingFor = new HashSet<>();
for (Block block : mining) {
@@ -64,10 +64,13 @@ public class Avoidance {
double mobSpawnerCoeff = Baritone.settings().mobSpawnerAvoidanceCoefficient.value;
double mobCoeff = Baritone.settings().mobAvoidanceCoefficient.value;
if (mobSpawnerCoeff != 1.0D) {
ctx.worldData().getCachedWorld().getLocationsOf("mob_spawner", 1, ctx.playerFeet().x, ctx.playerFeet().z, 2).forEach(mobspawner -> res.add(new Avoidance(mobspawner, mobSpawnerCoeff, Baritone.settings().mobSpawnerAvoidanceRadius.value)));
ctx.worldData().getCachedWorld().getLocationsOf("mob_spawner", 1, ctx.playerFeet().x, ctx.playerFeet().z, 2)
.forEach(mobspawner -> res.add(new Avoidance(mobspawner, mobSpawnerCoeff, Baritone.settings().mobSpawnerAvoidanceRadius.value)));
}
if (mobCoeff != 1.0D) {
ctx.world().loadedEntityList.stream().filter(entity -> entity instanceof EntityMob).forEach(entity -> res.add(new Avoidance(new BlockPos(entity), mobCoeff, Baritone.settings().mobAvoidanceRadius.value)));
ctx.world().loadedEntityList.stream()
.filter(entity -> entity instanceof EntityMob)
.forEach(entity -> res.add(new Avoidance(new BlockPos(entity), mobCoeff, Baritone.settings().mobAvoidanceRadius.value)));
}
return res;
}
@@ -51,7 +51,7 @@ public class SegmentedCalculator {
private Optional<IPath> doCalc() {
Optional<IPath> soFar = Optional.empty();
while (true) {
PathCalculationResult result = segment(soFar);
PathCalculationResult result = segment(soFar.orElse(null));
switch (result.getType()) {
case SUCCESS_SEGMENT:
case SUCCESS_TO_GOAL:
@@ -62,8 +62,8 @@ public class SegmentedCalculator {
default: // CANCELLATION and null should not be possible, nothing else has access to this, so it can't have been canceled
throw new IllegalStateException();
}
IPath segment = result.getPath().get(); // path calculation result type is SUCCESS_SEGMENT, so the path must be present
IPath combined = soFar.map(previous -> (IPath) SplicedPath.trySplice(previous, segment, true).get()).orElse(segment);
IPath segment = result.getPath().orElseThrow(IllegalStateException::new); // path calculation result type is SUCCESS_SEGMENT, so the path must be present
IPath combined = soFar.map(previous -> (IPath) SplicedPath.trySplice(previous, segment, true).orElseThrow(IllegalStateException::new)).orElse(segment);
loadAdjacent(combined.getDest().getX(), combined.getDest().getZ());
soFar = Optional.of(combined);
if (result.getType() == PathCalculationResult.Type.SUCCESS_TO_GOAL) {
@@ -85,9 +85,9 @@ public class SegmentedCalculator {
}
}
private PathCalculationResult segment(Optional<IPath> previous) {
BetterBlockPos segmentStart = previous.map(IPath::getDest).orElse(start); // <-- e p i c
AbstractNodeCostSearch search = new AStarPathFinder(segmentStart.x, segmentStart.y, segmentStart.z, goal, new Favoring(previous.orElse(null), context), context); // this is on another thread, so cannot include mob avoidances.
private PathCalculationResult segment(IPath previous) {
BetterBlockPos segmentStart = previous != null ? previous.getDest() : start;
AbstractNodeCostSearch search = new AStarPathFinder(segmentStart.x, segmentStart.y, segmentStart.z, goal, new Favoring(previous, context), context); // this is on another thread, so cannot include mob avoidances.
return search.calculate(Baritone.settings().primaryTimeoutMS.value, Baritone.settings().failureTimeoutMS.value); // use normal time settings, not the plan ahead settings, so as to not overwhelm the computer
}
@@ -50,14 +50,14 @@ public class OpenSetsTest {
return testSizes;
}
private static void removeAndTest(int amount, IOpenSet[] test, Optional<Collection<PathNode>> mustContain) {
private static void removeAndTest(int amount, IOpenSet[] test, Collection<PathNode> mustContain) {
double[][] results = new double[test.length][amount];
for (int i = 0; i < test.length; i++) {
long before = System.nanoTime() / 1000000L;
for (int j = 0; j < amount; j++) {
PathNode pn = test[i].removeLowest();
if (mustContain.isPresent() && !mustContain.get().contains(pn)) {
throw new IllegalStateException(mustContain.get() + " " + pn);
if (mustContain != null && !mustContain.contains(pn)) {
throw new IllegalStateException(mustContain + " " + pn);
}
results[i][j] = pn.combinedCost;
}
@@ -131,7 +131,7 @@ public class OpenSetsTest {
System.out.println("Removal round 1");
// remove a quarter of the nodes and verify that they are indeed the size/4 lowest ones
removeAndTest(size / 4, test, Optional.of(lowestQuarter));
removeAndTest(size / 4, test, lowestQuarter);
// none of them should be empty (sanity check)
for (IOpenSet set : test) {
@@ -160,7 +160,7 @@ public class OpenSetsTest {
System.out.println("Removal round 2");
// remove the remaining 3/4
removeAndTest(size - size / 4, test, Optional.empty());
removeAndTest(size - size / 4, test, null);
// every set should now be empty
for (IOpenSet set : test) {