integrate map directory
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@@ -31,6 +31,10 @@ public class WorldData {
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this.waypoints = new Waypoints(directory.resolve("waypoints"));
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}
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public Path getMapDirectory() {
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return directory.resolve("map");
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}
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void onClose() {
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new Thread() {
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public void run() {
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@@ -1,14 +1,13 @@
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package baritone.map;
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import baritone.Baritone;
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import baritone.behavior.Behavior;
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import baritone.chunk.WorldProvider;
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import baritone.event.events.ChunkEvent;
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import net.minecraft.util.math.ChunkPos;
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import javax.imageio.ImageIO;
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import java.awt.*;
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import java.awt.image.BufferedImage;
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import java.io.File;
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import java.io.IOException;
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import java.nio.file.Files;
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import java.nio.file.Path;
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@@ -22,17 +21,17 @@ public class Map extends Behavior {
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private Map() {
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try {
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fullImage = ImageIO.read(getImagePath().toFile());
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} catch(IOException ignored) { }
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} catch (IOException ignored) { }
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}
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@Override
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public void onChunkEvent(ChunkEvent event) {
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if(event.getType() != ChunkEvent.Type.POPULATE)
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if (event.getType() != ChunkEvent.Type.POPULATE)
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return;
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MapChunk map = new MapChunk(world().getChunk(event.getX(), event.getZ()));
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stitchMapChunk(map);
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if(world().getChunkProvider().isChunkGeneratedAt(event.getX(), event.getZ() - 1)) {
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if (world().getChunkProvider().isChunkGeneratedAt(event.getX(), event.getZ() - 1)) {
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stitchMapChunk(new MapChunk(world().getChunk(event.getX(), event.getZ() - 1)));
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}
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}
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@@ -47,7 +46,7 @@ public class Map extends Behavior {
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public void writeImage() {
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Path image = getImagePath();
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if(!Files.exists(image.getParent())) {
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if (!Files.exists(image.getParent())) {
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try {
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Files.createDirectory(image.getParent());
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} catch (IOException e) {
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@@ -63,7 +62,7 @@ public class Map extends Behavior {
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}
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public Path getImagePath() {
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return new File(new File(Baritone.INSTANCE.getDir(), "map"), "full-map.png").toPath();
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return WorldProvider.INSTANCE.getCurrentWorld().getMapDirectory().resolve("full-map.png");
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}
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}
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@@ -1,6 +1,6 @@
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package baritone.map;
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import baritone.Baritone;
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import baritone.chunk.WorldProvider;
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import baritone.utils.BlockStateInterface;
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import baritone.utils.pathing.BetterBlockPos;
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import net.minecraft.block.material.MapColor;
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@@ -12,7 +12,6 @@ import net.minecraft.world.chunk.Chunk;
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import javax.imageio.ImageIO;
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import java.awt.*;
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import java.awt.image.BufferedImage;
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import java.io.File;
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import java.io.IOException;
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import java.nio.file.Files;
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import java.nio.file.Path;
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@@ -27,8 +26,8 @@ public class MapChunk {
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public BufferedImage generateOverview() {
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BufferedImage bufferedImage = new BufferedImage(16, 16, BufferedImage.TYPE_INT_RGB);
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for(int x = 0; x < 16; x++) {
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for(int z = 0; z < 16; z++) {
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for (int x = 0; x < 16; x++) {
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for (int z = 0; z < 16; z++) {
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bufferedImage.setRGB(x, z, getColor(x, z));
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}
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}
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@@ -37,7 +36,7 @@ public class MapChunk {
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public void writeImage() {
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Path image = getImagePath();
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if(!Files.exists(image.getParent())) {
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if (!Files.exists(image.getParent())) {
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try {
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Files.createDirectory(image.getParent());
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} catch (IOException e) {
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@@ -54,7 +53,7 @@ public class MapChunk {
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}
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public Path getImagePath() {
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return new File(new File(Baritone.INSTANCE.getDir(), "map"), "chunk" + chunk.x + "-" + chunk.z + ".png").toPath();
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return WorldProvider.INSTANCE.getCurrentWorld().getMapDirectory().resolve("chunk" + chunk.x + "-" + chunk.z + ".png");
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}
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public Chunk getChunk() {
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@@ -65,7 +64,7 @@ public class MapChunk {
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* getColor is a re-implementation of the Minecraft ItemMap's
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* surface mapping system. This is significantly less convoluted
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* than the poorly de-obfuscated code.
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*
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* <p>
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* We perform shading of the given coordinate relative to the
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* position one to the north of the coordinate, as can be seen
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* in Minecraft's maps.
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@@ -83,7 +82,7 @@ public class MapChunk {
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// The chunk heightMap returns the first non-full block above the surface, including bushes.
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// We have to check this and shift our block down by one if the color is "air" (as in, there's no real block there)
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if(mapColor == MapColor.AIR) {
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if (mapColor == MapColor.AIR) {
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blockPos = blockPos.down();
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blockState = BlockStateInterface.get(blockPos);
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mapColor = blockState.getMapColor(chunk.getWorld(), blockPos);
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@@ -103,24 +102,24 @@ public class MapChunk {
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// loaded, or the same as our target block if the shading chunk is not.
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offset = new BlockPos(offset.getX(), chunk.getWorld().getChunk(offset).getHeight(offset), offset.getZ());
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// And once again, check to make sure we have an actual colored block an not "air"
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if(BlockStateInterface.get(offset).getMapColor(chunk.getWorld(), offset) == MapColor.AIR)
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if (BlockStateInterface.get(offset).getMapColor(chunk.getWorld(), offset) == MapColor.AIR)
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offset = offset.down();
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float heightCoef;
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// Check if we need to handle water depth shading
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if(blockState.getMaterial().isLiquid()) {
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if (blockState.getMaterial().isLiquid()) {
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heightCoef = 1.0f;
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int i = 1;
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// Iterate over the 4 layers of water shading and color proportional to the depth
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for(; i < 5; i++) {
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if(BlockStateInterface.get(blockPos.down(i * 2)).getMaterial().isLiquid()) {
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for (; i < 5; i++) {
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if (BlockStateInterface.get(blockPos.down(i * 2)).getMaterial().isLiquid()) {
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heightCoef -= 0.075f;
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} else {
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break;
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}
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}
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// Add checkerboard shading to the odd layers to give texture
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if(i % 2 == 0)
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if (i % 2 == 0)
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heightCoef += 0.075f * (((x + z) % 2 == 0) ? -1 : 1);
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} else {
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// We start the heightCoef at 0.8 to darken the colors similar to vanilla Minecraft's.
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