Merge branch 'master' into bot-system
This commit is contained in:
@@ -450,11 +450,6 @@ public class Settings {
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*/
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public Setting<Boolean> prefix = new Setting<>(false);
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/**
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* {@code true}: can mine blocks when in inventory, chat, or tabbed away in ESC menu
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*/
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public Setting<Boolean> leftClickWorkaround = new Setting<>(true);
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/**
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* Don't stop walking forward when you need to break blocks in your way
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*/
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@@ -534,7 +529,7 @@ public class Settings {
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public Setting<Double> followOffsetDistance = new Setting<>(0D);
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/**
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* The actual GoalNear is set in this direction from the entity you're following
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* The actual GoalNear is set in this direction from the entity you're following. This value is in degrees.
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*/
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public Setting<Float> followOffsetDirection = new Setting<>(0F);
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@@ -0,0 +1,42 @@
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/*
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* This file is part of Baritone.
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*
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* Baritone is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
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*/
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package baritone.api.event.events;
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import baritone.api.event.events.type.ManagedPlayerEvent;
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import net.minecraft.client.entity.EntityPlayerSP;
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/**
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* @author Brady
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* @since 1/18/2019
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*/
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public class SprintStateEvent extends ManagedPlayerEvent {
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private Boolean state;
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public SprintStateEvent(EntityPlayerSP player) {
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super(player);
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}
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public final void setState(boolean state) {
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this.state = state;
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}
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public final Boolean getState() {
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return this.state;
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}
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}
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@@ -57,6 +57,9 @@ public interface AbstractGameEventListener extends IGameEventListener {
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@Override
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default void onPlayerRotationMove(RotationMoveEvent event) {}
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@Override
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default void onPlayerSprintState(SprintStateEvent event) {}
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@Override
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default void onBlockInteract(BlockInteractEvent event) {}
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@@ -109,6 +109,14 @@ public interface IGameEventListener {
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*/
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void onPlayerRotationMove(RotationMoveEvent event);
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/**
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* Called whenever the sprint keybind state is checked in {@link EntityPlayerSP#onLivingUpdate}
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*
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* @param event The event
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* @see EntityPlayerSP#onLivingUpdate()
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*/
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void onPlayerSprintState(SprintStateEvent event);
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/**
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* Called when the local player interacts with a block, whether it is breaking or opening/placing.
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*
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@@ -22,10 +22,26 @@ import baritone.api.process.PathingCommand;
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import java.util.Optional;
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/**
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* @author leijurv
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*/
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public interface IPathingControlManager {
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/**
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* Registers a process with this pathing control manager. See {@link IBaritoneProcess} for more details.
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*
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* @param process The process
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* @see IBaritoneProcess
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*/
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void registerProcess(IBaritoneProcess process);
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/**
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* @return The most recent {@link IBaritoneProcess} that had control
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*/
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Optional<IBaritoneProcess> mostRecentInControl();
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/**
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* @return The most recent pathing command executed
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*/
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Optional<PathingCommand> mostRecentCommand();
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}
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@@ -17,7 +17,6 @@
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package baritone.api.process;
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import baritone.api.IBaritone;
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import baritone.api.behavior.IPathingBehavior;
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import baritone.api.event.events.PathEvent;
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@@ -25,8 +24,10 @@ import baritone.api.event.events.PathEvent;
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* A process that can control the PathingBehavior.
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* <p>
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* Differences between a baritone process and a behavior:
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* Only one baritone process can be active at a time
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* PathingBehavior can only be controlled by a process
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* <ul>
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* <li>Only one baritone process can be active at a time</li>
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* <li>PathingBehavior can only be controlled by a process</li>
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* </ul>
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* <p>
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* That's it actually
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*
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@@ -83,13 +84,6 @@ public interface IBaritoneProcess {
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*/
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double priority();
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/**
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* Returns which bot this process is associated with. (5000000iq forward thinking)
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*
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* @return The Bot associated with this process
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*/
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IBaritone associatedWith();
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/**
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* Returns a user-friendly name for this process. Suitable for a HUD.
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*
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@@ -22,8 +22,10 @@ import baritone.api.IBaritone;
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import baritone.api.behavior.IPathingBehavior;
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import baritone.api.event.events.ChatEvent;
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import baritone.api.event.events.PlayerUpdateEvent;
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import baritone.api.event.events.SprintStateEvent;
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import baritone.api.event.events.type.EventState;
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import net.minecraft.client.entity.EntityPlayerSP;
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import net.minecraft.client.settings.KeyBinding;
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import net.minecraft.entity.player.PlayerCapabilities;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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@@ -92,4 +94,18 @@ public class MixinEntityPlayerSP {
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IPathingBehavior pathingBehavior = BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this).getPathingBehavior();
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return !pathingBehavior.isPathing() && capabilities.allowFlying;
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}
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@Redirect(
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method = "onLivingUpdate",
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at = @At(
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value = "INVOKE",
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target = "net/minecraft/client/settings/KeyBinding.isKeyDown()Z"
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)
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)
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private boolean isKeyDown(KeyBinding keyBinding) {
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EntityPlayerSP self = (EntityPlayerSP) (Object) this;
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SprintStateEvent event = new SprintStateEvent(self);
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BaritoneAPI.getProvider().getBaritoneForPlayer(self).getGameEventHandler().onPlayerSprintState(event);
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return event.getState() == null ? keyBinding.isKeyDown() : event.getState();
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}
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}
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@@ -19,10 +19,7 @@ package baritone.behavior;
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import baritone.Baritone;
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import baritone.api.behavior.IPathingBehavior;
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import baritone.api.event.events.PathEvent;
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import baritone.api.event.events.PlayerUpdateEvent;
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import baritone.api.event.events.RenderEvent;
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import baritone.api.event.events.TickEvent;
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import baritone.api.event.events.*;
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import baritone.api.pathing.calc.IPath;
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import baritone.api.pathing.goals.Goal;
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import baritone.api.pathing.goals.GoalXZ;
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@@ -98,6 +95,13 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
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dispatchEvents();
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}
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@Override
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public void onPlayerSprintState(SprintStateEvent event) {
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if (current != null) {
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event.setState(current.isSprinting());
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}
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}
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private void tickPath() {
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if (pauseRequestedLastTick && safeToCancel) {
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pauseRequestedLastTick = false;
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@@ -134,6 +134,11 @@ public final class GameEventHandler implements IEventBus, Helper {
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listeners.forEach(l -> l.onPlayerRotationMove(event));
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}
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@Override
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public void onPlayerSprintState(SprintStateEvent event) {
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listeners.forEach(l -> l.onPlayerSprintState(event));
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}
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@Override
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public void onBlockInteract(BlockInteractEvent event) {
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listeners.forEach(l -> l.onBlockInteract(event));
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@@ -79,6 +79,8 @@ public class PathExecutor implements IPathExecutor, Helper {
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private PathingBehavior behavior;
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private IPlayerContext ctx;
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private boolean sprintNextTick;
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public PathExecutor(PathingBehavior behavior, IPath path) {
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this.behavior = behavior;
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this.ctx = behavior.ctx;
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@@ -269,7 +271,7 @@ public class PathExecutor implements IPathExecutor, Helper {
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onTick();
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return true;
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} else {
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sprintIfRequested();
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sprintNextTick = shouldSprintNextTick();
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ticksOnCurrent++;
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if (ticksOnCurrent > currentMovementOriginalCostEstimate + Baritone.settings().movementTimeoutTicks.get()) {
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// only cancel if the total time has exceeded the initial estimate
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@@ -371,21 +373,17 @@ public class PathExecutor implements IPathExecutor, Helper {
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return true;
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}
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private void sprintIfRequested() {
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private boolean shouldSprintNextTick() {
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// first and foremost, if allowSprint is off, or if we don't have enough hunger, don't try and sprint
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if (!new CalculationContext(behavior.baritone).canSprint) {
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behavior.baritone.getInputOverrideHandler().setInputForceState(Input.SPRINT, false);
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ctx.player().setSprinting(false);
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return;
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return false;
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}
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// if the movement requested sprinting, then we're done
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if (behavior.baritone.getInputOverrideHandler().isInputForcedDown(Input.SPRINT)) {
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behavior.baritone.getInputOverrideHandler().setInputForceState(Input.SPRINT, false);
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if (!ctx.player().isSprinting()) {
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ctx.player().setSprinting(true);
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}
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return;
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return true;
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}
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// we'll take it from here, no need for minecraft to see we're holding down control and sprint for us
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@@ -397,30 +395,23 @@ public class PathExecutor implements IPathExecutor, Helper {
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if (((MovementDescend) current).safeMode()) {
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logDebug("Sprinting would be unsafe");
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ctx.player().setSprinting(false);
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return;
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return false;
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}
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IMovement next = path.movements().get(pathPosition + 1);
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if (next instanceof MovementAscend && current.getDirection().up().equals(next.getDirection().down())) {
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// a descend then an ascend in the same direction
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if (!ctx.player().isSprinting()) {
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ctx.player().setSprinting(true);
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}
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pathPosition++;
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// okay to skip clearKeys and / or onChangeInPathPosition here since this isn't possible to repeat, since it's asymmetric
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logDebug("Skipping descend to straight ascend");
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return;
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return true;
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}
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if (canSprintInto(ctx, current, next)) {
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if (ctx.playerFeet().equals(current.getDest())) {
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pathPosition++;
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onChangeInPathPosition();
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}
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if (!ctx.player().isSprinting()) {
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ctx.player().setSprinting(true);
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}
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return;
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return true;
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}
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//logDebug("Turning off sprinting " + movement + " " + next + " " + movement.getDirection() + " " + next.getDirection().down() + " " + next.getDirection().down().equals(movement.getDirection()));
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}
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@@ -430,14 +421,11 @@ public class PathExecutor implements IPathExecutor, Helper {
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BlockPos center = current.getSrc().up();
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if (ctx.player().posY >= center.getY()) { // playerFeet adds 0.1251 to account for soul sand
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behavior.baritone.getInputOverrideHandler().setInputForceState(Input.JUMP, false);
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if (!ctx.player().isSprinting()) {
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ctx.player().setSprinting(true);
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}
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return;
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return true;
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}
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}
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}
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ctx.player().setSprinting(false);
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return false;
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}
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private static boolean canSprintInto(IPlayerContext ctx, IMovement current, IMovement next) {
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@@ -532,4 +520,8 @@ public class PathExecutor implements IPathExecutor, Helper {
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public Set<BlockPos> toWalkInto() {
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return Collections.unmodifiableSet(toWalkInto);
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}
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public boolean isSprinting() {
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return sprintNextTick;
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}
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}
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@@ -23,16 +23,10 @@ import baritone.api.utils.IPlayerContext;
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public abstract class BaritoneProcessHelper implements IBaritoneProcess, Helper {
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public static final double DEFAULT_PRIORITY = 0;
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protected final Baritone baritone;
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protected final IPlayerContext ctx;
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private final double priority;
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public BaritoneProcessHelper(Baritone baritone) {
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this(baritone, DEFAULT_PRIORITY);
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}
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public BaritoneProcessHelper(Baritone baritone, double priority) {
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this.baritone = baritone;
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this.ctx = baritone.getPlayerContext();
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@@ -40,11 +34,6 @@ public abstract class BaritoneProcessHelper implements IBaritoneProcess, Helper
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baritone.getPathingControlManager().registerProcess(this);
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}
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@Override
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public Baritone associatedWith() {
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return baritone;
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}
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@Override
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public boolean isTemporary() {
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return false;
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@@ -27,7 +27,7 @@ import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.world.World;
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/**
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* Implementation of {@link IPlayerContext} that provides information about the local player.
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* Implementation of {@link IPlayerContext} that provides information about the primary player.
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*
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* @author Brady
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* @since 11/12/2018
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@@ -28,6 +28,8 @@ import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.world.GameType;
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/**
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* Implementation of {@link IPlayerController} that chains to the primary player controller's methods
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*
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* @author Brady
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* @since 12/14/2018
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*/
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Reference in New Issue
Block a user