Offline bot testing

This commit is contained in:
Brady
2018-11-07 12:01:26 -06:00
parent 1d56585c67
commit 7c92817801
6 changed files with 70 additions and 14 deletions
+10 -2
View File
@@ -20,6 +20,7 @@ package baritone.bot;
import baritone.bot.entity.EntityBot;
import com.mojang.authlib.GameProfile;
import net.minecraft.network.NetworkManager;
import net.minecraft.network.play.INetHandlerPlayClient;
import net.minecraft.util.Session;
/**
@@ -30,18 +31,20 @@ import net.minecraft.util.Session;
*/
class BaritoneUser implements IBaritoneUser {
private final UserManager manager;
private final NetworkManager networkManager;
private final Session session;
private GameProfile profile;
BaritoneUser(NetworkManager networkManager, Session session) {
BaritoneUser(UserManager manager, NetworkManager networkManager, Session session) {
this.manager = manager;
this.networkManager = networkManager;
this.session = session;
}
@Override
public void onLoginSuccess(GameProfile profile) {
public void onLoginSuccess(GameProfile profile, INetHandlerPlayClient networkHandler) {
this.profile = profile;
}
@@ -65,4 +68,9 @@ class BaritoneUser implements IBaritoneUser {
public GameProfile getProfile() {
return this.profile;
}
@Override
public UserManager getManager() {
return this.manager;
}
}
+10 -1
View File
@@ -20,6 +20,7 @@ package baritone.bot;
import baritone.bot.entity.EntityBot;
import com.mojang.authlib.GameProfile;
import net.minecraft.network.NetworkManager;
import net.minecraft.network.play.INetHandlerPlayClient;
import net.minecraft.util.Session;
/**
@@ -30,8 +31,11 @@ public interface IBaritoneUser {
/**
* Called when the user successfully logs into a server.
*
* @param profile The game profile returned by the server on login
* @param networkHandler The client play network handler
*/
void onLoginSuccess(GameProfile profile);
void onLoginSuccess(GameProfile profile, INetHandlerPlayClient networkHandler);
/**
* @return The network manager that is responsible for the current connection.
@@ -57,4 +61,9 @@ public interface IBaritoneUser {
* @return This users's profile.
*/
GameProfile getProfile();
/**
* @return The manager that spawned this {@link IBaritoneUser}.
*/
UserManager getManager();
}
+10 -3
View File
@@ -18,7 +18,6 @@
package baritone.bot;
import baritone.bot.connect.ConnectionResult;
import baritone.bot.connect.ConnectionStatus;
import baritone.bot.handler.BotNetHandlerLoginClient;
import baritone.utils.Helper;
import com.mojang.authlib.GameProfile;
@@ -43,7 +42,11 @@ import static baritone.bot.connect.ConnectionStatus.*;
* @author Brady
* @since 11/6/2018
*/
public class UserManager implements Helper {
public final class UserManager implements Helper {
public static final UserManager INSTANCE = new UserManager();
private UserManager() {}
private final List<IBaritoneUser> users = new ArrayList<>();
@@ -88,7 +91,7 @@ public class UserManager implements Helper {
);
// Create User
IBaritoneUser user = new BaritoneUser(networkManager, session);
IBaritoneUser user = new BaritoneUser(this, networkManager, session);
this.users.add(user);
// Setup login handler and send connection packets
@@ -102,6 +105,10 @@ public class UserManager implements Helper {
}
}
public final void notifyDisconnect(IBaritoneUser user, EnumConnectionState state) {
}
public final Optional<IBaritoneUser> getUserByProfile(GameProfile profile) {
return this.users.stream().filter(user -> user.getSession().getProfile().equals(profile)).findFirst();
}
@@ -112,7 +112,7 @@ public class BotNetHandlerLoginClient extends NetHandlerLoginClient {
@Override
public void onDisconnect(@Nonnull ITextComponent reason) {
// TODO Notify the bot manager that we are no longer connected
// It's important that we don't call the superclass method because that would mess up GUIs and make us upset
this.user.getManager().notifyDisconnect(this.user, EnumConnectionState.LOGIN);
}
}
@@ -20,20 +20,24 @@ package baritone.bot.handler;
import baritone.bot.IBaritoneUser;
import baritone.bot.entity.EntityBot;
import com.mojang.authlib.GameProfile;
import io.netty.buffer.Unpooled;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.multiplayer.WorldClient;
import net.minecraft.client.network.NetHandlerPlayClient;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.entity.player.PlayerCapabilities;
import net.minecraft.network.EnumConnectionState;
import net.minecraft.network.NetworkManager;
import net.minecraft.network.PacketBuffer;
import net.minecraft.network.PacketThreadUtil;
import net.minecraft.network.play.INetHandlerPlayClient;
import net.minecraft.network.play.client.CPacketClientStatus;
import net.minecraft.network.play.client.CPacketResourcePackStatus;
import net.minecraft.network.play.client.*;
import net.minecraft.network.play.server.*;
import net.minecraft.util.EnumHandSide;
import net.minecraft.util.IThreadListener;
import net.minecraft.util.text.ITextComponent;
@@ -88,7 +92,7 @@ public class BotNetHandlerPlayClient extends NetHandlerPlayClient {
this.user = user;
// Notify the user that we're ingame
this.user.onLoginSuccess(profile);
this.user.onLoginSuccess(profile, this);
}
@Override
@@ -236,7 +240,7 @@ public class BotNetHandlerPlayClient extends NetHandlerPlayClient {
@Override
public void handleKeepAlive(@Nonnull SPacketKeepAlive packetIn) {
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.client);
this.networkManager.sendPacket(new CPacketKeepAlive(packetIn.getId()));
}
@Override
@@ -258,7 +262,23 @@ public class BotNetHandlerPlayClient extends NetHandlerPlayClient {
public void handleJoinGame(@Nonnull SPacketJoinGame packetIn) {
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.client);
// TODO: Set world and player
// TODO: Set world and player (See Below)
/*
- Create player controller
- Set game difficulty
- Create world
- Load world
- Create player
- Set entity ID
- Set player dimension
- Set player
- Spawn player into world
- Set player game mode
- Define max players? (Might be useful when determining if Bots are in the same world)
*/
this.networkManager.sendPacket(new CPacketClientSettings("en_us", 8, EntityPlayer.EnumChatVisibility.FULL, true, 0, EnumHandSide.RIGHT));
this.networkManager.sendPacket(new CPacketCustomPayload("MC|Brand", new PacketBuffer(Unpooled.buffer()).writeString("vanilla")));
}
@Override
@@ -351,7 +371,11 @@ public class BotNetHandlerPlayClient extends NetHandlerPlayClient {
Entity entity = this.world.getEntityByID(packetIn.getEntityID());
if (entity != null) {
entity.setVelocity((double)packetIn.getMotionX() / 8000.0D, (double)packetIn.getMotionY() / 8000.0D, (double)packetIn.getMotionZ() / 8000.0D);
entity.setVelocity(
(double) packetIn.getMotionX() / 8000.0D,
(double) packetIn.getMotionY() / 8000.0D,
(double) packetIn.getMotionZ() / 8000.0D
);
}
}
@@ -499,6 +523,7 @@ public class BotNetHandlerPlayClient extends NetHandlerPlayClient {
@Override
public void onDisconnect(@Nonnull ITextComponent reason) {
// TODO Unload the world and notify the bot manager that we are no longer connected
// TODO: Unload the world
this.user.getManager().notifyDisconnect(this.user, EnumConnectionState.PLAY);
}
}
@@ -27,6 +27,7 @@ import baritone.api.utils.RayTraceUtils;
import baritone.api.utils.SettingsUtil;
import baritone.behavior.Behavior;
import baritone.behavior.PathingBehavior;
import baritone.bot.UserManager;
import baritone.cache.ChunkPacker;
import baritone.cache.Waypoint;
import baritone.cache.WorldProvider;
@@ -38,6 +39,7 @@ import net.minecraft.block.Block;
import net.minecraft.client.multiplayer.ChunkProviderClient;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.Session;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.chunk.Chunk;
@@ -463,6 +465,11 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
if (msg.equals("damn")) {
logDirect("daniel");
}
// TODO: Temporary command to test bots offline
if (msg.equals("bot")) {
UserManager.INSTANCE.connect(new Session("Lol" + System.currentTimeMillis() % 1000, UUID.randomUUID().toString(), "", ""));
return true;
}
return false;
}
}