Begin MovementInput implementation
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/*
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* This file is part of Baritone.
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*
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* Baritone is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
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*/
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package baritone.bot.entity;
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import baritone.bot.IBaritoneUser;
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import net.minecraft.util.MovementInput;
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/**
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* @author Brady
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* @since 10/29/2018
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*/
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public class BotMovementInput extends MovementInput {
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private final IBaritoneUser user;
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public BotMovementInput(IBaritoneUser user) {
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this.user = user;
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}
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public void updatePlayerMoveState() {
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this.moveStrafe = 0.0F;
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this.moveForward = 0.0F;
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// These are placeholders until an input overrider is implemented for bots
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boolean forward, back, left, right, jump, sneak;
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forward = back = left = right = jump = sneak = false;
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if (this.forwardKeyDown = forward) {
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++this.moveForward;
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}
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if (this.backKeyDown = back) {
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--this.moveForward;
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}
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if (this.leftKeyDown = left) {
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++this.moveStrafe;
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}
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if (this.rightKeyDown = right) {
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--this.moveStrafe;
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}
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this.jump = jump;
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if (this.sneak = sneak) {
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this.moveStrafe *= 0.3D;
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this.moveForward *= 0.3D;
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}
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}
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}
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