Create login handler
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@@ -20,6 +20,7 @@ package baritone.bot;
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import baritone.bot.entity.EntityBot;
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import net.minecraft.client.entity.EntityOtherPlayerMP;
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import net.minecraft.network.NetworkManager;
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import net.minecraft.util.Session;
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import net.minecraft.world.World;
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import javax.annotation.Nullable;
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@@ -47,4 +48,12 @@ public interface IBaritoneUser {
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* @return The remote entity for this bot
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*/
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EntityOtherPlayerMP getRemoteEntity();
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/**
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* Returns the user login session. Should never be {@code null}, as this should be set when the
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* user is constructed.
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*
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* @return The bot's login session
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*/
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Session getSession();
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}
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@@ -0,0 +1,118 @@
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/*
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* This file is part of Baritone.
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*
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* Baritone is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
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*/
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package baritone.bot.handler;
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import baritone.bot.IBaritoneUser;
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import com.mojang.authlib.GameProfile;
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import com.mojang.authlib.exceptions.AuthenticationException;
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import com.mojang.authlib.exceptions.AuthenticationUnavailableException;
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import com.mojang.authlib.exceptions.InvalidCredentialsException;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.network.NetHandlerLoginClient;
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import net.minecraft.network.EnumConnectionState;
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import net.minecraft.network.NetworkManager;
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import net.minecraft.network.login.client.CPacketEncryptionResponse;
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import net.minecraft.network.login.server.SPacketEncryptionRequest;
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import net.minecraft.network.login.server.SPacketLoginSuccess;
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import net.minecraft.util.CryptManager;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraft.util.text.TextComponentTranslation;
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import javax.annotation.Nonnull;
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import javax.crypto.SecretKey;
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import java.math.BigInteger;
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import java.security.PublicKey;
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/**
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* Handles the login stage when connecting to a server.
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*
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* @author Brady
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* @since 10/29/2018
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*/
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public class BotNetHandlerLoginClient extends NetHandlerLoginClient {
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/**
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* The {@link NetworkManager} that is managing the connection with the server.
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*/
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private final NetworkManager networkManager;
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/**
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* The {@link Minecraft} game instance
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*/
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private final Minecraft mc;
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/**
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* The bot of this connection
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*/
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private final IBaritoneUser user;
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public BotNetHandlerLoginClient(NetworkManager networkManager, IBaritoneUser user) {
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super(networkManager, Minecraft.getMinecraft(), null);
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this.networkManager = networkManager;
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this.mc = Minecraft.getMinecraft();
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this.user = user;
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}
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@Override
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public void handleEncryptionRequest(SPacketEncryptionRequest packetIn) {
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SecretKey secretkey = CryptManager.createNewSharedKey();
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PublicKey publicKey = packetIn.getPublicKey();
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// Setup joinServer payload info
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GameProfile profile = this.user.getSession().getProfile();
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String authenticationToken = this.user.getSession().getToken();
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String serverId = new BigInteger(CryptManager.getServerIdHash(packetIn.getServerId(), publicKey, secretkey)).toString(16);
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if (this.mc.getCurrentServerData() != null && this.mc.getCurrentServerData().isOnLAN()) {
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try {
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this.mc.getSessionService().joinServer(profile, authenticationToken, serverId);
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} catch (AuthenticationException e) {
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// Couldn't connect to auth servers but will continue to join LAN
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}
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} else {
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try {
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this.mc.getSessionService().joinServer(profile, authenticationToken, serverId);
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} catch (AuthenticationUnavailableException e) {
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this.networkManager.closeChannel(new TextComponentTranslation("disconnect.loginFailedInfo", new TextComponentTranslation("disconnect.loginFailedInfo.serversUnavailable")));
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return;
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} catch (InvalidCredentialsException e) {
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this.networkManager.closeChannel(new TextComponentTranslation("disconnect.loginFailedInfo", new TextComponentTranslation("disconnect.loginFailedInfo.invalidSession")));
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return;
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} catch (AuthenticationException e) {
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this.networkManager.closeChannel(new TextComponentTranslation("disconnect.loginFailedInfo", e.getMessage()));
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return;
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}
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}
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// noinspection unchecked
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this.networkManager.sendPacket(new CPacketEncryptionResponse(secretkey, publicKey, packetIn.getVerifyToken()),
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future -> BotNetHandlerLoginClient.this.networkManager.enableEncryption(secretkey));
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}
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@Override
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public void handleLoginSuccess(SPacketLoginSuccess packetIn) {
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this.networkManager.setConnectionState(EnumConnectionState.PLAY);
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this.networkManager.setNetHandler(new BotNetHandlerPlayClient(this.networkManager, this.user, Minecraft.getMinecraft(), packetIn.getProfile()));
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}
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@Override
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public void onDisconnect(@Nonnull ITextComponent reason) {
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// TODO Notify the bot manager that we are no longer connected
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// It's important that we don't call the superclass method because that would mess up GUIs and make us upset
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}
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}
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+17
-6
@@ -15,12 +15,15 @@
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
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*/
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package baritone.bot.net;
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package baritone.bot.handler;
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import baritone.bot.IBaritoneUser;
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import baritone.bot.entity.EntityBot;
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import com.mojang.authlib.GameProfile;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.entity.EntityPlayerSP;
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import net.minecraft.client.multiplayer.WorldClient;
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import net.minecraft.client.network.NetHandlerPlayClient;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.InventoryPlayer;
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@@ -33,7 +36,6 @@ import net.minecraft.network.play.client.CPacketResourcePackStatus;
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import net.minecraft.network.play.server.*;
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import net.minecraft.util.IThreadListener;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraft.world.World;
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import javax.annotation.Nonnull;
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@@ -43,16 +45,23 @@ import javax.annotation.Nonnull;
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// - For other things, we'll actually need the system
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/**
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* This class would effectively operate the same if we directly implemented {@link INetHandlerPlayClient},
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* however, the {@link EntityPlayerSP} constructor requires an actual implementation of
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* {@link NetHandlerPlayClient} in order to access the {@link GameProfile}.
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*
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* @author Brady
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* @since 10/22/2018
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*/
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public class BotNetHandlerPlayClient implements INetHandlerPlayClient {
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public class BotNetHandlerPlayClient extends NetHandlerPlayClient {
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/**
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* The {@link NetworkManager} that is managing the connection with the server.
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*/
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private final NetworkManager networkManager;
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/**
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* This is the {@link Minecraft} game instance, however, to prevent unwanted references
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* to the game instance fields, we refer to it as a {@link IThreadListener}
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* to the game instance fields, we refer to it as a {@link IThreadListener}.
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*/
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private final IThreadListener client;
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@@ -71,7 +80,9 @@ public class BotNetHandlerPlayClient implements INetHandlerPlayClient {
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*/
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private WorldClient world;
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public BotNetHandlerPlayClient(NetworkManager networkManager, IThreadListener client, IBaritoneUser user) {
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public BotNetHandlerPlayClient(NetworkManager networkManager, IBaritoneUser user, Minecraft client, GameProfile profile) {
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// noinspection ConstantConditions
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super(client, null, networkManager, profile);
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this.networkManager = networkManager;
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this.client = client;
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this.user = user;
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@@ -485,6 +496,6 @@ public class BotNetHandlerPlayClient implements INetHandlerPlayClient {
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@Override
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public void onDisconnect(@Nonnull ITextComponent reason) {
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/* Unload the world and notify the bot manager that we are no longer connected */
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// TODO Unload the world and notify the bot manager that we are no longer connected
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}
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}
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