Create login handler

This commit is contained in:
Brady
2018-10-29 22:43:36 -05:00
parent 095e452632
commit 133d956b3a
3 changed files with 144 additions and 6 deletions
@@ -20,6 +20,7 @@ package baritone.bot;
import baritone.bot.entity.EntityBot;
import net.minecraft.client.entity.EntityOtherPlayerMP;
import net.minecraft.network.NetworkManager;
import net.minecraft.util.Session;
import net.minecraft.world.World;
import javax.annotation.Nullable;
@@ -47,4 +48,12 @@ public interface IBaritoneUser {
* @return The remote entity for this bot
*/
EntityOtherPlayerMP getRemoteEntity();
/**
* Returns the user login session. Should never be {@code null}, as this should be set when the
* user is constructed.
*
* @return The bot's login session
*/
Session getSession();
}
@@ -0,0 +1,118 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.bot.handler;
import baritone.bot.IBaritoneUser;
import com.mojang.authlib.GameProfile;
import com.mojang.authlib.exceptions.AuthenticationException;
import com.mojang.authlib.exceptions.AuthenticationUnavailableException;
import com.mojang.authlib.exceptions.InvalidCredentialsException;
import net.minecraft.client.Minecraft;
import net.minecraft.client.network.NetHandlerLoginClient;
import net.minecraft.network.EnumConnectionState;
import net.minecraft.network.NetworkManager;
import net.minecraft.network.login.client.CPacketEncryptionResponse;
import net.minecraft.network.login.server.SPacketEncryptionRequest;
import net.minecraft.network.login.server.SPacketLoginSuccess;
import net.minecraft.util.CryptManager;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.TextComponentTranslation;
import javax.annotation.Nonnull;
import javax.crypto.SecretKey;
import java.math.BigInteger;
import java.security.PublicKey;
/**
* Handles the login stage when connecting to a server.
*
* @author Brady
* @since 10/29/2018
*/
public class BotNetHandlerLoginClient extends NetHandlerLoginClient {
/**
* The {@link NetworkManager} that is managing the connection with the server.
*/
private final NetworkManager networkManager;
/**
* The {@link Minecraft} game instance
*/
private final Minecraft mc;
/**
* The bot of this connection
*/
private final IBaritoneUser user;
public BotNetHandlerLoginClient(NetworkManager networkManager, IBaritoneUser user) {
super(networkManager, Minecraft.getMinecraft(), null);
this.networkManager = networkManager;
this.mc = Minecraft.getMinecraft();
this.user = user;
}
@Override
public void handleEncryptionRequest(SPacketEncryptionRequest packetIn) {
SecretKey secretkey = CryptManager.createNewSharedKey();
PublicKey publicKey = packetIn.getPublicKey();
// Setup joinServer payload info
GameProfile profile = this.user.getSession().getProfile();
String authenticationToken = this.user.getSession().getToken();
String serverId = new BigInteger(CryptManager.getServerIdHash(packetIn.getServerId(), publicKey, secretkey)).toString(16);
if (this.mc.getCurrentServerData() != null && this.mc.getCurrentServerData().isOnLAN()) {
try {
this.mc.getSessionService().joinServer(profile, authenticationToken, serverId);
} catch (AuthenticationException e) {
// Couldn't connect to auth servers but will continue to join LAN
}
} else {
try {
this.mc.getSessionService().joinServer(profile, authenticationToken, serverId);
} catch (AuthenticationUnavailableException e) {
this.networkManager.closeChannel(new TextComponentTranslation("disconnect.loginFailedInfo", new TextComponentTranslation("disconnect.loginFailedInfo.serversUnavailable")));
return;
} catch (InvalidCredentialsException e) {
this.networkManager.closeChannel(new TextComponentTranslation("disconnect.loginFailedInfo", new TextComponentTranslation("disconnect.loginFailedInfo.invalidSession")));
return;
} catch (AuthenticationException e) {
this.networkManager.closeChannel(new TextComponentTranslation("disconnect.loginFailedInfo", e.getMessage()));
return;
}
}
// noinspection unchecked
this.networkManager.sendPacket(new CPacketEncryptionResponse(secretkey, publicKey, packetIn.getVerifyToken()),
future -> BotNetHandlerLoginClient.this.networkManager.enableEncryption(secretkey));
}
@Override
public void handleLoginSuccess(SPacketLoginSuccess packetIn) {
this.networkManager.setConnectionState(EnumConnectionState.PLAY);
this.networkManager.setNetHandler(new BotNetHandlerPlayClient(this.networkManager, this.user, Minecraft.getMinecraft(), packetIn.getProfile()));
}
@Override
public void onDisconnect(@Nonnull ITextComponent reason) {
// TODO Notify the bot manager that we are no longer connected
// It's important that we don't call the superclass method because that would mess up GUIs and make us upset
}
}
@@ -15,12 +15,15 @@
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.bot.net;
package baritone.bot.handler;
import baritone.bot.IBaritoneUser;
import baritone.bot.entity.EntityBot;
import com.mojang.authlib.GameProfile;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.multiplayer.WorldClient;
import net.minecraft.client.network.NetHandlerPlayClient;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.InventoryPlayer;
@@ -33,7 +36,6 @@ import net.minecraft.network.play.client.CPacketResourcePackStatus;
import net.minecraft.network.play.server.*;
import net.minecraft.util.IThreadListener;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.world.World;
import javax.annotation.Nonnull;
@@ -43,16 +45,23 @@ import javax.annotation.Nonnull;
// - For other things, we'll actually need the system
/**
* This class would effectively operate the same if we directly implemented {@link INetHandlerPlayClient},
* however, the {@link EntityPlayerSP} constructor requires an actual implementation of
* {@link NetHandlerPlayClient} in order to access the {@link GameProfile}.
*
* @author Brady
* @since 10/22/2018
*/
public class BotNetHandlerPlayClient implements INetHandlerPlayClient {
public class BotNetHandlerPlayClient extends NetHandlerPlayClient {
/**
* The {@link NetworkManager} that is managing the connection with the server.
*/
private final NetworkManager networkManager;
/**
* This is the {@link Minecraft} game instance, however, to prevent unwanted references
* to the game instance fields, we refer to it as a {@link IThreadListener}
* to the game instance fields, we refer to it as a {@link IThreadListener}.
*/
private final IThreadListener client;
@@ -71,7 +80,9 @@ public class BotNetHandlerPlayClient implements INetHandlerPlayClient {
*/
private WorldClient world;
public BotNetHandlerPlayClient(NetworkManager networkManager, IThreadListener client, IBaritoneUser user) {
public BotNetHandlerPlayClient(NetworkManager networkManager, IBaritoneUser user, Minecraft client, GameProfile profile) {
// noinspection ConstantConditions
super(client, null, networkManager, profile);
this.networkManager = networkManager;
this.client = client;
this.user = user;
@@ -485,6 +496,6 @@ public class BotNetHandlerPlayClient implements INetHandlerPlayClient {
@Override
public void onDisconnect(@Nonnull ITextComponent reason) {
/* Unload the world and notify the bot manager that we are no longer connected */
// TODO Unload the world and notify the bot manager that we are no longer connected
}
}