Merge branch 'master' into bot-system
This commit is contained in:
@@ -5,6 +5,7 @@
|
||||
[](https://www.codacy.com/app/leijurv/baritone?utm_source=github.com&utm_medium=referral&utm_content=cabaletta/baritone&utm_campaign=Badge_Grade)
|
||||
[](http://hits.dwyl.com/cabaletta/baritone)
|
||||
[](https://github.com/cabaletta/baritone/issues)
|
||||
[](https://minecraft.gamepedia.com/1.12.2)
|
||||
|
||||
A Minecraft pathfinder bot. This project is an updated version of [MineBot](https://github.com/leijurv/MineBot/),
|
||||
the original version of the bot for Minecraft 1.8, rebuilt for 1.12.2. Baritone focuses on reliability and particularly performance (it's over [29x faster](https://github.com/cabaletta/baritone/pull/180#issuecomment-423822928) than MineBot at calculating paths).
|
||||
@@ -21,29 +22,29 @@ There's also some useful information down below
|
||||
|
||||
# Setup
|
||||
|
||||
## IntelliJ's Gradle UI
|
||||
- Open the project in IntelliJ as a Gradle project
|
||||
- Run the Gradle task `setupDecompWorkspace`
|
||||
- Run the Gradle task `genIntellijRuns`
|
||||
- Refresh the Gradle project (or just restart IntelliJ)
|
||||
- Select the "Minecraft Client" launch config and run
|
||||
|
||||
## Command Line
|
||||
On Mac OSX and Linux, use `./gradlew` instead of `gradlew`.
|
||||
|
||||
Running Baritone:
|
||||
|
||||
```
|
||||
$ gradlew run
|
||||
$ gradlew runClient
|
||||
```
|
||||
|
||||
Setting up for IntelliJ:
|
||||
Building Baritone:
|
||||
```
|
||||
$ gradlew setupDecompWorkspace
|
||||
$ gradlew --refresh-dependencies
|
||||
$ gradlew genIntellijRuns
|
||||
$ gradlew build
|
||||
```
|
||||
|
||||
For example, to replace out Impact 4.4's Baritone build with a customized one, build Baritone as above then copy `dist/baritone-api-$VERSION$.jar` into `minecraft/libraries/cabaletta/baritone-api/1.0.0/baritone-api-1.0.0.jar`, replacing the jar that was previously there. You also need to edit `minecraft/versions/1.12.2-Impact_4.4/1.12.2-Impact_4.4.json`, find the line `"name": "cabaletta:baritone-api:1.0.0"`, remove the comma from the end, and entirely remove the line that's immediately after (starts with `"url"`).
|
||||
|
||||
## IntelliJ's Gradle UI
|
||||
- Open the project in IntelliJ as a Gradle project
|
||||
- Run the Gradle tasks `setupDecompWorkspace` then `genIntellijRuns`
|
||||
- Refresh the Gradle project (or, to be safe, just restart IntelliJ)
|
||||
- Select the "Minecraft Client" launch config
|
||||
- In `Edit Configurations...` you may need to select `baritone_launch` for `Use classpath of module:`.
|
||||
|
||||
# Chat control
|
||||
[Defined Here](src/main/java/baritone/utils/ExampleBaritoneControl.java)
|
||||
|
||||
|
||||
+1
-1
@@ -58,7 +58,7 @@ sourceSets {
|
||||
|
||||
minecraft {
|
||||
version = '1.12.2'
|
||||
mappings = 'snapshot_20180731'
|
||||
mappings = 'stable_39'
|
||||
tweakClass = 'baritone.launch.BaritoneTweaker'
|
||||
runDir = 'run'
|
||||
|
||||
|
||||
@@ -17,7 +17,6 @@
|
||||
|
||||
package baritone.api.event.events;
|
||||
|
||||
import baritone.api.event.events.type.EventState;
|
||||
import baritone.api.event.events.type.ManagedPlayerEvent;
|
||||
import net.minecraft.client.entity.EntityPlayerSP;
|
||||
import net.minecraft.entity.Entity;
|
||||
@@ -35,21 +34,30 @@ public final class RotationMoveEvent extends ManagedPlayerEvent {
|
||||
private final Type type;
|
||||
|
||||
/**
|
||||
* The state of the event
|
||||
* The yaw rotation
|
||||
*/
|
||||
private final EventState state;
|
||||
private float yaw;
|
||||
|
||||
public RotationMoveEvent(EntityPlayerSP player, EventState state, Type type) {
|
||||
public RotationMoveEvent(EntityPlayerSP player, Type type, float yaw) {
|
||||
super(player);
|
||||
this.state = state;
|
||||
this.type = type;
|
||||
this.yaw = yaw;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return The state of the event
|
||||
* Set the yaw movement rotation
|
||||
*
|
||||
* @param yaw Yaw rotation
|
||||
*/
|
||||
public final EventState getState() {
|
||||
return this.state;
|
||||
public final void setYaw(float yaw) {
|
||||
this.yaw = yaw;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return The yaw rotation
|
||||
*/
|
||||
public final float getYaw() {
|
||||
return this.yaw;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -24,14 +24,12 @@ package baritone.api.event.events.type;
|
||||
public enum EventState {
|
||||
|
||||
/**
|
||||
* Indicates that whatever movement the event is being
|
||||
* dispatched as a result of is about to occur.
|
||||
* Before the dispatching of what the event is targetting
|
||||
*/
|
||||
PRE,
|
||||
|
||||
/**
|
||||
* Indicates that whatever movement the event is being
|
||||
* dispatched as a result of has already occurred.
|
||||
* After the dispatching of what the event is targetting
|
||||
*/
|
||||
POST
|
||||
}
|
||||
|
||||
@@ -19,14 +19,17 @@ package baritone.launch.mixins;
|
||||
|
||||
import baritone.Baritone;
|
||||
import baritone.api.event.events.RotationMoveEvent;
|
||||
import baritone.api.event.events.type.EventState;
|
||||
import net.minecraft.client.entity.EntityPlayerSP;
|
||||
import net.minecraft.entity.Entity;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.Shadow;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.Redirect;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
|
||||
import static org.spongepowered.asm.lib.Opcodes.GETFIELD;
|
||||
|
||||
/**
|
||||
* @author Brady
|
||||
* @since 8/21/2018
|
||||
@@ -34,23 +37,37 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
@Mixin(Entity.class)
|
||||
public class MixinEntity {
|
||||
|
||||
@Shadow public float rotationYaw;
|
||||
|
||||
/**
|
||||
* Event called to override the movement direction when walking
|
||||
*/
|
||||
private RotationMoveEvent motionUpdateRotationEvent;
|
||||
|
||||
@Inject(
|
||||
method = "moveRelative",
|
||||
at = @At("HEAD")
|
||||
)
|
||||
private void preMoveRelative(float strafe, float up, float forward, float friction, CallbackInfo ci) {
|
||||
Entity _this = (Entity) (Object) this;
|
||||
if (EntityPlayerSP.class.isInstance(_this))
|
||||
Baritone.INSTANCE.getGameEventHandler().onPlayerRotationMove(new RotationMoveEvent((EntityPlayerSP) _this, EventState.PRE, RotationMoveEvent.Type.MOTION_UPDATE));
|
||||
// noinspection ConstantConditions
|
||||
if (EntityPlayerSP.class.isInstance(this)) {
|
||||
this.motionUpdateRotationEvent = new RotationMoveEvent((EntityPlayerSP) (Object) this, RotationMoveEvent.Type.MOTION_UPDATE, this.rotationYaw);
|
||||
Baritone.INSTANCE.getGameEventHandler().onPlayerRotationMove(this.motionUpdateRotationEvent);
|
||||
}
|
||||
}
|
||||
|
||||
@Inject(
|
||||
@Redirect(
|
||||
method = "moveRelative",
|
||||
at = @At("RETURN")
|
||||
at = @At(
|
||||
value = "FIELD",
|
||||
opcode = GETFIELD,
|
||||
target = "net/minecraft/entity/Entity.rotationYaw:F"
|
||||
)
|
||||
)
|
||||
private void postMoveRelative(float strafe, float up, float forward, float friction, CallbackInfo ci) {
|
||||
Entity _this = (Entity) (Object) this;
|
||||
if (EntityPlayerSP.class.isInstance(_this))
|
||||
Baritone.INSTANCE.getGameEventHandler().onPlayerRotationMove(new RotationMoveEvent((EntityPlayerSP) _this, EventState.POST, RotationMoveEvent.Type.MOTION_UPDATE));
|
||||
private float overrideYaw(Entity self) {
|
||||
if (self instanceof EntityPlayerSP) {
|
||||
return this.motionUpdateRotationEvent.getYaw();
|
||||
}
|
||||
return self.rotationYaw;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,41 +19,59 @@ package baritone.launch.mixins;
|
||||
|
||||
import baritone.Baritone;
|
||||
import baritone.api.event.events.RotationMoveEvent;
|
||||
import baritone.api.event.events.type.EventState;
|
||||
import net.minecraft.client.entity.EntityPlayerSP;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.world.World;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.Redirect;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
|
||||
import static org.spongepowered.asm.lib.Opcodes.GETFIELD;
|
||||
|
||||
/**
|
||||
* @author Brady
|
||||
* @since 9/10/2018
|
||||
*/
|
||||
@Mixin(EntityLivingBase.class)
|
||||
public class MixinEntityLivingBase {
|
||||
public abstract class MixinEntityLivingBase extends Entity {
|
||||
|
||||
/**
|
||||
* Event called to override the movement direction when jumping
|
||||
*/
|
||||
private RotationMoveEvent jumpRotationEvent;
|
||||
|
||||
public MixinEntityLivingBase(World worldIn, RotationMoveEvent jumpRotationEvent) {
|
||||
super(worldIn);
|
||||
this.jumpRotationEvent = jumpRotationEvent;
|
||||
}
|
||||
|
||||
@Inject(
|
||||
method = "jump",
|
||||
at = @At("HEAD")
|
||||
)
|
||||
private void preJump(CallbackInfo ci) {
|
||||
EntityLivingBase _this = (EntityLivingBase) (Object) this;
|
||||
// This uses Class.isInstance instead of instanceof since proguard optimizes out the instanceof (since MixinEntityLivingBase could never be instanceof EntityLivingBase in normal java)
|
||||
// but proguard isn't smart enough to optimize out this Class.isInstance =)
|
||||
if (EntityPlayerSP.class.isInstance(_this))
|
||||
Baritone.INSTANCE.getGameEventHandler().onPlayerRotationMove(new RotationMoveEvent((EntityPlayerSP) _this, EventState.PRE, RotationMoveEvent.Type.JUMP));
|
||||
private void preMoveRelative(CallbackInfo ci) {
|
||||
// noinspection ConstantConditions
|
||||
if (EntityPlayerSP.class.isInstance(this)) {
|
||||
this.jumpRotationEvent = new RotationMoveEvent((EntityPlayerSP) (Object) this, RotationMoveEvent.Type.JUMP, this.rotationYaw);
|
||||
Baritone.INSTANCE.getGameEventHandler().onPlayerRotationMove(this.jumpRotationEvent);
|
||||
}
|
||||
}
|
||||
|
||||
@Inject(
|
||||
@Redirect(
|
||||
method = "jump",
|
||||
at = @At("RETURN")
|
||||
at = @At(
|
||||
value = "FIELD",
|
||||
opcode = GETFIELD,
|
||||
target = "net/minecraft/entity/EntityLivingBase.rotationYaw:F"
|
||||
)
|
||||
)
|
||||
private void postJump(CallbackInfo ci) {
|
||||
EntityLivingBase _this = (EntityLivingBase) (Object) this;
|
||||
// See above
|
||||
if (EntityPlayerSP.class.isInstance(_this))
|
||||
Baritone.INSTANCE.getGameEventHandler().onPlayerRotationMove(new RotationMoveEvent((EntityPlayerSP) _this, EventState.POST, RotationMoveEvent.Type.JUMP));
|
||||
private float overrideYaw(EntityLivingBase self) {
|
||||
if (self instanceof EntityPlayerSP) {
|
||||
return this.jumpRotationEvent.getYaw();
|
||||
}
|
||||
return self.rotationYaw;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,6 +26,7 @@ import baritone.api.utils.Rotation;
|
||||
import baritone.utils.Helper;
|
||||
|
||||
public final class LookBehavior extends Behavior implements ILookBehavior, Helper {
|
||||
|
||||
/**
|
||||
* Target's values are as follows:
|
||||
* <p>
|
||||
@@ -63,7 +64,7 @@ public final class LookBehavior extends Behavior implements ILookBehavior, Helpe
|
||||
}
|
||||
|
||||
// Whether or not we're going to silently set our angles
|
||||
boolean silent = Baritone.settings().antiCheatCompatibility.get();
|
||||
boolean silent = Baritone.settings().antiCheatCompatibility.get() && !this.force;
|
||||
|
||||
switch (event.getState()) {
|
||||
case PRE: {
|
||||
@@ -76,14 +77,15 @@ public final class LookBehavior extends Behavior implements ILookBehavior, Helpe
|
||||
nudgeToLevel();
|
||||
}
|
||||
this.target = null;
|
||||
} else if (silent) {
|
||||
}
|
||||
if (silent) {
|
||||
this.lastYaw = player().rotationYaw;
|
||||
player().rotationYaw = this.target.getYaw();
|
||||
}
|
||||
break;
|
||||
}
|
||||
case POST: {
|
||||
if (!this.force && silent) {
|
||||
if (silent) {
|
||||
player().rotationYaw = this.lastYaw;
|
||||
this.target = null;
|
||||
}
|
||||
@@ -97,26 +99,20 @@ public final class LookBehavior extends Behavior implements ILookBehavior, Helpe
|
||||
@Override
|
||||
public void onPlayerRotationMove(RotationMoveEvent event) {
|
||||
if (this.target != null && !this.force) {
|
||||
switch (event.getState()) {
|
||||
case PRE:
|
||||
this.lastYaw = player().rotationYaw;
|
||||
player().rotationYaw = this.target.getYaw();
|
||||
break;
|
||||
case POST:
|
||||
player().rotationYaw = this.lastYaw;
|
||||
|
||||
// If we have antiCheatCompatibility on, we're going to use the target value later in onPlayerUpdate()
|
||||
// Also the type has to be MOTION_UPDATE because that is called after JUMP
|
||||
if (!Baritone.settings().antiCheatCompatibility.get() && event.getType() == RotationMoveEvent.Type.MOTION_UPDATE) {
|
||||
this.target = null;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
event.setYaw(this.target.getYaw());
|
||||
|
||||
// If we have antiCheatCompatibility on, we're going to use the target value later in onPlayerUpdate()
|
||||
// Also the type has to be MOTION_UPDATE because that is called after JUMP
|
||||
if (!Baritone.settings().antiCheatCompatibility.get() && event.getType() == RotationMoveEvent.Type.MOTION_UPDATE) {
|
||||
this.target = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Nudges the player's pitch to a regular level. (Between {@code -20} and {@code 10}, increments are by {@code 1})
|
||||
*/
|
||||
private void nudgeToLevel() {
|
||||
if (player().rotationPitch < -20) {
|
||||
player().rotationPitch++;
|
||||
|
||||
@@ -94,7 +94,7 @@ public final class MineBehavior extends Behavior implements IMineBehavior, Helpe
|
||||
List<BlockPos> locs2 = prune(new ArrayList<>(locs), mining, 64);
|
||||
// can't reassign locs, gotta make a new var locs2, because we use it in a lambda right here, and variables you use in a lambda must be effectively final
|
||||
baritone.getPathingBehavior().setGoalAndPath(new GoalComposite(locs2.stream().map(loc -> coalesce(loc, locs2)).toArray(Goal[]::new)));
|
||||
knownOreLocations = locs;
|
||||
knownOreLocations = locs2;
|
||||
return;
|
||||
}
|
||||
// we don't know any ore locations at the moment
|
||||
|
||||
@@ -406,13 +406,9 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
||||
logDebug("no goal");
|
||||
return Optional.empty();
|
||||
}
|
||||
if (Baritone.settings().simplifyUnloadedYCoord.get()) {
|
||||
BlockPos pos = null;
|
||||
if (goal instanceof IGoalRenderPos) {
|
||||
pos = ((IGoalRenderPos) goal).getGoalPos();
|
||||
}
|
||||
|
||||
if (pos != null && world().getChunk(pos) instanceof EmptyChunk) {
|
||||
if (Baritone.settings().simplifyUnloadedYCoord.get() && goal instanceof IGoalRenderPos) {
|
||||
BlockPos pos = ((IGoalRenderPos) goal).getGoalPos();
|
||||
if (world().getChunk(pos) instanceof EmptyChunk) {
|
||||
logDebug("Simplifying " + goal.getClass() + " to GoalXZ due to distance");
|
||||
goal = new GoalXZ(pos.getX(), pos.getZ());
|
||||
}
|
||||
|
||||
@@ -131,7 +131,7 @@ public final class AStarPathFinder extends AbstractNodeCostSearch implements Hel
|
||||
throw new IllegalStateException(moves + " " + res.x + " " + newX + " " + res.z + " " + newZ);
|
||||
}
|
||||
if (!moves.dynamicY && res.y != currentNode.y + moves.yOffset) {
|
||||
throw new IllegalStateException(moves + " " + res.x + " " + newX + " " + res.z + " " + newZ);
|
||||
throw new IllegalStateException(moves + " " + res.y + " " + (currentNode.y + moves.yOffset));
|
||||
}
|
||||
long hashCode = BetterBlockPos.longHash(res.x, res.y, res.z);
|
||||
if (favoring && favored.contains(hashCode)) {
|
||||
|
||||
@@ -48,11 +48,7 @@ public class CalculationContext implements Helper {
|
||||
private final BetterWorldBorder worldBorder;
|
||||
|
||||
public CalculationContext() {
|
||||
this(new ToolSet());
|
||||
}
|
||||
|
||||
public CalculationContext(ToolSet toolSet) {
|
||||
this.toolSet = toolSet;
|
||||
this.toolSet = new ToolSet();
|
||||
this.hasThrowaway = Baritone.settings().allowPlace.get() && MovementHelper.throwaway(false);
|
||||
this.hasWaterBucket = Baritone.settings().allowWaterBucketFall.get() && InventoryPlayer.isHotbar(player().inventory.getSlotFor(STACK_BUCKET_WATER)) && !world().provider.isNether();
|
||||
this.canSprint = Baritone.settings().allowSprint.get() && player().getFoodStats().getFoodLevel() > 6;
|
||||
|
||||
@@ -116,7 +116,7 @@ public abstract class Movement implements IMovement, Helper, MovementHelper {
|
||||
public MovementStatus update() {
|
||||
player().capabilities.isFlying = false;
|
||||
MovementState latestState = updateState(currentState);
|
||||
if (BlockStateInterface.isLiquid(playerFeet())) {
|
||||
if (MovementHelper.isLiquid(playerFeet())) {
|
||||
latestState.setInput(Input.JUMP, true);
|
||||
}
|
||||
if (player().isEntityInsideOpaqueBlock()) {
|
||||
|
||||
@@ -105,7 +105,7 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
}
|
||||
throw new IllegalStateException();
|
||||
}
|
||||
if (BlockStateInterface.isFlowing(state)) {
|
||||
if (isFlowing(state)) {
|
||||
return false; // Don't walk through flowing liquids
|
||||
}
|
||||
if (block instanceof BlockLiquid) {
|
||||
@@ -254,9 +254,6 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
return false;
|
||||
}
|
||||
if (state.isBlockNormalCube()) {
|
||||
if (BlockStateInterface.isLava(block) || BlockStateInterface.isWater(block)) {
|
||||
throw new IllegalStateException();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
if (block == Blocks.LADDER || (block == Blocks.VINE && Baritone.settings().allowVines.get())) { // TODO reconsider this
|
||||
@@ -268,20 +265,20 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
if (block == Blocks.ENDER_CHEST || block == Blocks.CHEST) {
|
||||
return true;
|
||||
}
|
||||
if (BlockStateInterface.isWater(block)) {
|
||||
if (isWater(block)) {
|
||||
// since this is called literally millions of times per second, the benefit of not allocating millions of useless "pos.up()"
|
||||
// BlockPos s that we'd just garbage collect immediately is actually noticeable. I don't even think its a decrease in readability
|
||||
Block up = BlockStateInterface.get(x, y + 1, z).getBlock();
|
||||
if (up == Blocks.WATERLILY) {
|
||||
return true;
|
||||
}
|
||||
if (BlockStateInterface.isFlowing(state) || block == Blocks.FLOWING_WATER) {
|
||||
if (isFlowing(state) || block == Blocks.FLOWING_WATER) {
|
||||
// the only scenario in which we can walk on flowing water is if it's under still water with jesus off
|
||||
return BlockStateInterface.isWater(up) && !Baritone.settings().assumeWalkOnWater.get();
|
||||
return isWater(up) && !Baritone.settings().assumeWalkOnWater.get();
|
||||
}
|
||||
// if assumeWalkOnWater is on, we can only walk on water if there isn't water above it
|
||||
// if assumeWalkOnWater is off, we can only walk on water if there is water above it
|
||||
return BlockStateInterface.isWater(up) ^ Baritone.settings().assumeWalkOnWater.get();
|
||||
return isWater(up) ^ Baritone.settings().assumeWalkOnWater.get();
|
||||
}
|
||||
if (block instanceof BlockGlass || block instanceof BlockStainedGlass) {
|
||||
return true;
|
||||
@@ -444,4 +441,47 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
false
|
||||
)).setInput(InputOverrideHandler.Input.MOVE_FORWARD, true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether or not the specified block is
|
||||
* water, regardless of whether or not it is flowing.
|
||||
*
|
||||
* @param b The block
|
||||
* @return Whether or not the block is water
|
||||
*/
|
||||
static boolean isWater(Block b) {
|
||||
return b == Blocks.FLOWING_WATER || b == Blocks.WATER;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether or not the block at the specified pos is
|
||||
* water, regardless of whether or not it is flowing.
|
||||
*
|
||||
* @param bp The block pos
|
||||
* @return Whether or not the block is water
|
||||
*/
|
||||
static boolean isWater(BlockPos bp) {
|
||||
return isWater(BlockStateInterface.getBlock(bp));
|
||||
}
|
||||
|
||||
static boolean isLava(Block b) {
|
||||
return b == Blocks.FLOWING_LAVA || b == Blocks.LAVA;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether or not the specified pos has a liquid
|
||||
*
|
||||
* @param p The pos
|
||||
* @return Whether or not the block is a liquid
|
||||
*/
|
||||
static boolean isLiquid(BlockPos p) {
|
||||
return BlockStateInterface.getBlock(p) instanceof BlockLiquid;
|
||||
}
|
||||
|
||||
static boolean isFlowing(IBlockState state) {
|
||||
// Will be IFluidState in 1.13
|
||||
return state.getBlock() instanceof BlockLiquid
|
||||
&& state.getPropertyKeys().contains(BlockLiquid.LEVEL)
|
||||
&& state.getValue(BlockLiquid.LEVEL) != 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -75,7 +75,7 @@ public class MovementAscend extends Movement {
|
||||
if (!context.canPlaceThrowawayAt(destX, y, destZ)) {
|
||||
return COST_INF;
|
||||
}
|
||||
if (toPlace.getBlock() != Blocks.AIR && !BlockStateInterface.isWater(toPlace.getBlock()) && !MovementHelper.isReplacable(destX, y, destZ, toPlace)) {
|
||||
if (toPlace.getBlock() != Blocks.AIR && !MovementHelper.isWater(toPlace.getBlock()) && !MovementHelper.isReplacable(destX, y, destZ, toPlace)) {
|
||||
return COST_INF;
|
||||
}
|
||||
// TODO: add ability to place against .down() as well as the cardinal directions
|
||||
|
||||
@@ -130,7 +130,7 @@ public class MovementDescend extends Movement {
|
||||
}
|
||||
IBlockState ontoBlock = BlockStateInterface.get(destX, newY, destZ);
|
||||
double tentativeCost = WALK_OFF_BLOCK_COST + FALL_N_BLOCKS_COST[fallHeight] + frontBreak;
|
||||
if (ontoBlock.getBlock() == Blocks.WATER && !BlockStateInterface.isFlowing(ontoBlock) && BlockStateInterface.getBlock(destX, newY + 1, destZ) != Blocks.WATERLILY) { // TODO flowing check required here?
|
||||
if (ontoBlock.getBlock() == Blocks.WATER && !MovementHelper.isFlowing(ontoBlock) && BlockStateInterface.getBlock(destX, newY + 1, destZ) != Blocks.WATERLILY) { // TODO flowing check required here?
|
||||
// lilypads are canWalkThrough, but we can't end a fall that should be broken by water if it's covered by a lilypad
|
||||
// however, don't return impossible in the lilypad scenario, because we could still jump right on it (water that's below a lilypad is canWalkOn so it works)
|
||||
if (Baritone.settings().assumeWalkOnWater.get()) {
|
||||
@@ -183,7 +183,7 @@ public class MovementDescend extends Movement {
|
||||
}
|
||||
|
||||
BlockPos playerFeet = playerFeet();
|
||||
if (playerFeet.equals(dest) && (BlockStateInterface.isLiquid(dest) || player().posY - playerFeet.getY() < 0.094)) { // lilypads
|
||||
if (playerFeet.equals(dest) && (MovementHelper.isLiquid(dest) || player().posY - playerFeet.getY() < 0.094)) { // lilypads
|
||||
// Wait until we're actually on the ground before saying we're done because sometimes we continue to fall if the next action starts immediately
|
||||
return state.setStatus(MovementStatus.SUCCESS);
|
||||
/* else {
|
||||
|
||||
@@ -78,11 +78,11 @@ public class MovementDiagonal extends Movement {
|
||||
multiplier += (WALK_ONE_OVER_SOUL_SAND_COST - WALK_ONE_BLOCK_COST) / 2;
|
||||
}
|
||||
Block cuttingOver1 = BlockStateInterface.get(x, y - 1, destZ).getBlock();
|
||||
if (cuttingOver1 == Blocks.MAGMA || BlockStateInterface.isLava(cuttingOver1)) {
|
||||
if (cuttingOver1 == Blocks.MAGMA || MovementHelper.isLava(cuttingOver1)) {
|
||||
return COST_INF;
|
||||
}
|
||||
Block cuttingOver2 = BlockStateInterface.get(destX, y - 1, z).getBlock();
|
||||
if (cuttingOver2 == Blocks.MAGMA || BlockStateInterface.isLava(cuttingOver2)) {
|
||||
if (cuttingOver2 == Blocks.MAGMA || MovementHelper.isLava(cuttingOver2)) {
|
||||
return COST_INF;
|
||||
}
|
||||
IBlockState pb0 = BlockStateInterface.get(x, y, destZ);
|
||||
@@ -115,7 +115,7 @@ public class MovementDiagonal extends Movement {
|
||||
return COST_INF;
|
||||
}
|
||||
boolean water = false;
|
||||
if (BlockStateInterface.isWater(BlockStateInterface.getBlock(x, y, z)) || BlockStateInterface.isWater(destInto.getBlock())) {
|
||||
if (MovementHelper.isWater(BlockStateInterface.getBlock(x, y, z)) || MovementHelper.isWater(destInto.getBlock())) {
|
||||
// Ignore previous multiplier
|
||||
// Whatever we were walking on (possibly soul sand) doesn't matter as we're actually floating on water
|
||||
// Not even touching the blocks below
|
||||
@@ -145,7 +145,7 @@ public class MovementDiagonal extends Movement {
|
||||
state.setStatus(MovementStatus.SUCCESS);
|
||||
return state;
|
||||
}
|
||||
if (!BlockStateInterface.isLiquid(playerFeet())) {
|
||||
if (!MovementHelper.isLiquid(playerFeet())) {
|
||||
state.setInput(InputOverrideHandler.Input.SPRINT, true);
|
||||
}
|
||||
MovementHelper.moveTowards(state, dest);
|
||||
|
||||
@@ -25,7 +25,6 @@ import baritone.pathing.movement.Movement;
|
||||
import baritone.pathing.movement.MovementHelper;
|
||||
import baritone.pathing.movement.MovementState;
|
||||
import baritone.pathing.movement.MovementState.MovementTarget;
|
||||
import baritone.utils.BlockStateInterface;
|
||||
import baritone.utils.InputOverrideHandler;
|
||||
import baritone.utils.pathing.MutableMoveResult;
|
||||
import net.minecraft.entity.player.InventoryPlayer;
|
||||
@@ -63,7 +62,7 @@ public class MovementFall extends Movement {
|
||||
|
||||
BlockPos playerFeet = playerFeet();
|
||||
Rotation targetRotation = null;
|
||||
if (!BlockStateInterface.isWater(dest) && src.getY() - dest.getY() > Baritone.settings().maxFallHeightNoWater.get() && !playerFeet.equals(dest)) {
|
||||
if (!MovementHelper.isWater(dest) && src.getY() - dest.getY() > Baritone.settings().maxFallHeightNoWater.get() && !playerFeet.equals(dest)) {
|
||||
if (!InventoryPlayer.isHotbar(player().inventory.getSlotFor(STACK_BUCKET_WATER)) || world().provider.isNether()) {
|
||||
return state.setStatus(MovementStatus.UNREACHABLE);
|
||||
}
|
||||
@@ -84,8 +83,8 @@ public class MovementFall extends Movement {
|
||||
} else {
|
||||
state.setTarget(new MovementTarget(RotationUtils.calcRotationFromVec3d(playerHead(), VecUtils.getBlockPosCenter(dest)), false));
|
||||
}
|
||||
if (playerFeet.equals(dest) && (player().posY - playerFeet.getY() < 0.094 || BlockStateInterface.isWater(dest))) { // 0.094 because lilypads
|
||||
if (BlockStateInterface.isWater(dest)) {
|
||||
if (playerFeet.equals(dest) && (player().posY - playerFeet.getY() < 0.094 || MovementHelper.isWater(dest))) { // 0.094 because lilypads
|
||||
if (MovementHelper.isWater(dest)) {
|
||||
if (InventoryPlayer.isHotbar(player().inventory.getSlotFor(STACK_BUCKET_EMPTY))) {
|
||||
player().inventory.currentItem = player().inventory.getSlotFor(STACK_BUCKET_EMPTY);
|
||||
if (player().motionY >= 0) {
|
||||
|
||||
@@ -93,7 +93,17 @@ public class MovementParkour extends Movement {
|
||||
if (!MovementHelper.fullyPassable(x, y + 2, z)) {
|
||||
return;
|
||||
}
|
||||
for (int i = 2; i <= (context.canSprint() ? 4 : 3); i++) {
|
||||
int maxJump;
|
||||
if (standingOn.getBlock() == Blocks.SOUL_SAND) {
|
||||
maxJump = 2; // 1 block gap
|
||||
} else {
|
||||
if (context.canSprint()) {
|
||||
maxJump = 4;
|
||||
} else {
|
||||
maxJump = 3;
|
||||
}
|
||||
}
|
||||
for (int i = 2; i <= maxJump; i++) {
|
||||
// TODO perhaps dest.up(3) doesn't need to be fullyPassable, just canWalkThrough, possibly?
|
||||
for (int y2 = 0; y2 < 4; y2++) {
|
||||
if (!MovementHelper.fullyPassable(x + xDiff * i, y + y2, z + zDiff * i)) {
|
||||
@@ -108,7 +118,7 @@ public class MovementParkour extends Movement {
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (!context.canSprint()) {
|
||||
if (maxJump != 4) {
|
||||
return;
|
||||
}
|
||||
if (!Baritone.settings().allowParkourPlace.get()) {
|
||||
@@ -124,7 +134,7 @@ public class MovementParkour extends Movement {
|
||||
if (!context.canPlaceThrowawayAt(destX, y - 1, destZ)) {
|
||||
return;
|
||||
}
|
||||
if (toPlace.getBlock() != Blocks.AIR && !BlockStateInterface.isWater(toPlace.getBlock()) && !MovementHelper.isReplacable(destX, y - 1, destZ, toPlace)) {
|
||||
if (toPlace.getBlock() != Blocks.AIR && !MovementHelper.isWater(toPlace.getBlock()) && !MovementHelper.isReplacable(destX, y - 1, destZ, toPlace)) {
|
||||
return;
|
||||
}
|
||||
for (int i = 0; i < 5; i++) {
|
||||
|
||||
@@ -67,9 +67,9 @@ public class MovementPillar extends Movement {
|
||||
return COST_INF;
|
||||
}
|
||||
Block srcUp = null;
|
||||
if (BlockStateInterface.isWater(toBreakBlock) && BlockStateInterface.isWater(fromDown)) {
|
||||
if (MovementHelper.isWater(toBreakBlock) && MovementHelper.isWater(fromDown)) {
|
||||
srcUp = BlockStateInterface.get(x, y + 1, z).getBlock();
|
||||
if (BlockStateInterface.isWater(srcUp)) {
|
||||
if (MovementHelper.isWater(srcUp)) {
|
||||
return LADDER_UP_ONE_COST;
|
||||
}
|
||||
}
|
||||
@@ -144,7 +144,7 @@ public class MovementPillar extends Movement {
|
||||
}
|
||||
|
||||
IBlockState fromDown = BlockStateInterface.get(src);
|
||||
if (BlockStateInterface.isWater(fromDown.getBlock()) && BlockStateInterface.isWater(dest)) {
|
||||
if (MovementHelper.isWater(fromDown.getBlock()) && MovementHelper.isWater(dest)) {
|
||||
// stay centered while swimming up a water column
|
||||
state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(playerHead(), VecUtils.getBlockPosCenter(dest)), false));
|
||||
Vec3d destCenter = VecUtils.getBlockPosCenter(dest);
|
||||
@@ -240,7 +240,7 @@ public class MovementPillar extends Movement {
|
||||
state.setInput(InputOverrideHandler.Input.SNEAK, true);
|
||||
}
|
||||
}
|
||||
if (BlockStateInterface.isWater(dest.up())) {
|
||||
if (MovementHelper.isWater(dest.up())) {
|
||||
return true;
|
||||
}
|
||||
return super.prepared(state);
|
||||
|
||||
@@ -66,7 +66,7 @@ public class MovementTraverse extends Movement {
|
||||
if (MovementHelper.canWalkOn(destX, y - 1, destZ, destOn)) {//this is a walk, not a bridge
|
||||
double WC = WALK_ONE_BLOCK_COST;
|
||||
boolean water = false;
|
||||
if (BlockStateInterface.isWater(pb0.getBlock()) || BlockStateInterface.isWater(pb1.getBlock())) {
|
||||
if (MovementHelper.isWater(pb0.getBlock()) || MovementHelper.isWater(pb1.getBlock())) {
|
||||
WC = context.waterWalkSpeed();
|
||||
water = true;
|
||||
} else {
|
||||
@@ -101,8 +101,8 @@ public class MovementTraverse extends Movement {
|
||||
return COST_INF;
|
||||
}
|
||||
if (destOn.getBlock().equals(Blocks.AIR) || MovementHelper.isReplacable(destX, y - 1, destZ, destOn)) {
|
||||
boolean throughWater = BlockStateInterface.isWater(pb0.getBlock()) || BlockStateInterface.isWater(pb1.getBlock());
|
||||
if (BlockStateInterface.isWater(destOn.getBlock()) && throughWater) {
|
||||
boolean throughWater = MovementHelper.isWater(pb0.getBlock()) || MovementHelper.isWater(pb1.getBlock());
|
||||
if (MovementHelper.isWater(destOn.getBlock()) && throughWater) {
|
||||
return COST_INF;
|
||||
}
|
||||
if (!context.canPlaceThrowawayAt(destX, y - 1, destZ)) {
|
||||
@@ -223,7 +223,7 @@ public class MovementTraverse extends Movement {
|
||||
if (playerFeet().equals(dest)) {
|
||||
return state.setStatus(MovementStatus.SUCCESS);
|
||||
}
|
||||
if (wasTheBridgeBlockAlwaysThere && !BlockStateInterface.isLiquid(playerFeet())) {
|
||||
if (wasTheBridgeBlockAlwaysThere && !MovementHelper.isLiquid(playerFeet())) {
|
||||
state.setInput(InputOverrideHandler.Input.SPRINT, true);
|
||||
}
|
||||
Block destDown = BlockStateInterface.get(dest.down()).getBlock();
|
||||
|
||||
@@ -22,7 +22,6 @@ import baritone.cache.CachedRegion;
|
||||
import baritone.cache.WorldData;
|
||||
import baritone.cache.WorldProvider;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockLiquid;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
@@ -128,47 +127,4 @@ public class BlockStateInterface implements Helper {
|
||||
public static Block getBlock(int x, int y, int z) {
|
||||
return get(x, y, z).getBlock();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether or not the specified block is
|
||||
* water, regardless of whether or not it is flowing.
|
||||
*
|
||||
* @param b The block
|
||||
* @return Whether or not the block is water
|
||||
*/
|
||||
public static boolean isWater(Block b) {
|
||||
return b == Blocks.FLOWING_WATER || b == Blocks.WATER;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether or not the block at the specified pos is
|
||||
* water, regardless of whether or not it is flowing.
|
||||
*
|
||||
* @param bp The block pos
|
||||
* @return Whether or not the block is water
|
||||
*/
|
||||
public static boolean isWater(BlockPos bp) {
|
||||
return isWater(BlockStateInterface.getBlock(bp));
|
||||
}
|
||||
|
||||
public static boolean isLava(Block b) {
|
||||
return b == Blocks.FLOWING_LAVA || b == Blocks.LAVA;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether or not the specified pos has a liquid
|
||||
*
|
||||
* @param p The pos
|
||||
* @return Whether or not the block is a liquid
|
||||
*/
|
||||
public static boolean isLiquid(BlockPos p) {
|
||||
return BlockStateInterface.getBlock(p) instanceof BlockLiquid;
|
||||
}
|
||||
|
||||
public static boolean isFlowing(IBlockState state) {
|
||||
// Will be IFluidState in 1.13
|
||||
return state.getBlock() instanceof BlockLiquid
|
||||
&& state.getPropertyKeys().contains(BlockLiquid.LEVEL)
|
||||
&& state.getValue(BlockLiquid.LEVEL) != 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -46,6 +46,36 @@ import java.util.stream.Stream;
|
||||
|
||||
public class ExampleBaritoneControl extends Behavior implements Helper {
|
||||
|
||||
private static final String HELP_MSG =
|
||||
"baritone - Output settings into chat\n" +
|
||||
"settings - Same as baritone\n" +
|
||||
"goal - Create a goal (one number is '<Y>', two is '<X> <Z>', three is '<X> <Y> <Z>, 'clear' to clear)\n" +
|
||||
"path - Go towards goal\n" +
|
||||
"repack - (debug) Repacks chunk cache\n" +
|
||||
"rescan - (debug) Same as repack\n" +
|
||||
"axis - Paths towards the closest axis or diagonal axis, at y=120\n" +
|
||||
"cancel - Cancels current path\n" +
|
||||
"forcecancel - sudo cancel (only use if very glitched, try toggling 'pause' first)\n" +
|
||||
"gc - Calls System.gc();\n" +
|
||||
"invert - Runs away from the goal instead of towards it\n" +
|
||||
"follow - Follows a player 'follow username'\n" +
|
||||
"reloadall - (debug) Reloads chunk cache\n" +
|
||||
"saveall - (debug) Saves chunk cache\n" +
|
||||
"find - (debug) outputs how many blocks of a certain type are within the cache\n" +
|
||||
"mine - Paths to and mines specified blocks 'mine x_ore y_ore ...'\n" +
|
||||
"thisway - Creates a goal X blocks where you're facing\n" +
|
||||
"list - Lists waypoints under a category\n" +
|
||||
"get - Same as list\n" +
|
||||
"show - Same as list\n" +
|
||||
"save - Saves a waypoint (works but don't try to make sense of it)\n" +
|
||||
"goto - Paths towards specified block or waypoint\n" +
|
||||
"spawn - Paths towards world spawn or your most recent bed right-click\n" +
|
||||
"sethome - Sets \"home\"\n" +
|
||||
"home - Paths towards \"home\" \n" +
|
||||
"costs - (debug) all movement costs from current location\n" +
|
||||
"pause - Toggle pause\n" +
|
||||
"damn - Daniel ";
|
||||
|
||||
public ExampleBaritoneControl(Baritone baritone) {
|
||||
super(baritone);
|
||||
}
|
||||
@@ -85,6 +115,12 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
|
||||
}
|
||||
return true;
|
||||
}
|
||||
if (msg.equals("") || msg.equals("help") || msg.equals("?")) {
|
||||
for (String line : HELP_MSG.split("\n")) {
|
||||
logDirect(line);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
if (msg.contains(" ")) {
|
||||
String[] data = msg.split(" ");
|
||||
if (data.length == 2) {
|
||||
@@ -226,7 +262,7 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
|
||||
}
|
||||
pathingBehavior.setGoal(new GoalRunAway(1, runAwayFrom) {
|
||||
@Override
|
||||
public boolean isInGoal(BlockPos pos) {
|
||||
public boolean isInGoal(int x, int y, int z) {
|
||||
return false;
|
||||
}
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user