split up singular and quantized single parent priority allocators
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-1
@@ -17,7 +17,7 @@
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package tenor;
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public interface ISingleParentPriorityAllocator extends IQuantizedTask {
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public interface ISingleParentQuantizedPriorityAllocator extends IQuantizedTask {
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@Override
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default IQuantityRelationship priority() {
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if (parentTasks().size() != 1) {
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@@ -0,0 +1,28 @@
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/*
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* This file is part of Baritone.
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*
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* Baritone is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
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*/
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package tenor;
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public interface ISingleParentSingularPriorityAllocator extends ISingularTask {
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@Override
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default double priority() {
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if (parentTasks().size() != 1) {
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throw new IllegalStateException();
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}
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return parentTasks().get(0).allocatedPriority();
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}
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}
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@@ -17,10 +17,10 @@
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package tenor.game;
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import tenor.ISingularChildTaskRelationship;
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import tenor.ISingleParentSingularPriorityAllocator;
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import tenor.SingularTaskLeaf;
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public class ActuallyCraftTask extends SingularTaskLeaf {
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public class ActuallyCraftTask extends SingularTaskLeaf implements ISingleParentSingularPriorityAllocator {
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public final CraftingTask parent;
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@@ -33,9 +33,4 @@ public class ActuallyCraftTask extends SingularTaskLeaf {
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public double cost() {
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return 420;
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}
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@Override
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public double priority() {
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return parentTasks().stream().mapToDouble(ISingularChildTaskRelationship::allocatedPriority).sum();
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}
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}
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@@ -19,7 +19,7 @@ package tenor.game;
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import tenor.*;
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public class AquireCraftingItems extends QuantizedTaskNode implements IClaimProvider, ISingleParentPriorityAllocator {
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public class AquireCraftingItems extends QuantizedTaskNode implements IClaimProvider, ISingleParentQuantizedPriorityAllocator {
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final CraftingTask parent;
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@@ -22,7 +22,7 @@ import tenor.*;
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import java.util.List;
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public class CraftingTask extends QuantizedTaskNode implements ISingleParentPriorityAllocator {
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public class CraftingTask extends QuantizedTaskNode implements ISingleParentQuantizedPriorityAllocator {
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int outputQuantity;
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List<Tuple<AquireItemTask, Integer>> recipe;
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@@ -18,10 +18,10 @@
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package tenor.game;
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import tenor.IQuantityRelationship;
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import tenor.ISingleParentPriorityAllocator;
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import tenor.ISingleParentQuantizedPriorityAllocator;
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import tenor.QuantizedTaskLeaf;
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public class MineTask extends QuantizedTaskLeaf implements ISingleParentPriorityAllocator {
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public class MineTask extends QuantizedTaskLeaf implements ISingleParentQuantizedPriorityAllocator {
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final AquireItemTask parent;
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