fix inability to break fire

This commit is contained in:
Leijurv
2018-11-29 20:10:04 -08:00
parent 0611e3088e
commit 11a4225eaf
@@ -26,6 +26,7 @@ import baritone.utils.BlockStateInterface;
import baritone.utils.Helper;
import baritone.utils.InputOverrideHandler;
import net.minecraft.block.BlockLiquid;
import net.minecraft.init.Blocks;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
@@ -176,7 +177,7 @@ public abstract class Movement implements IMovement, Helper, MovementHelper {
if (reachable.isPresent()) {
MovementHelper.switchToBestToolFor(BlockStateInterface.get(blockPos));
state.setTarget(new MovementState.MovementTarget(reachable.get(), true));
if (Objects.equals(RayTraceUtils.getSelectedBlock().orElse(null), blockPos)) {
if (Objects.equals(RayTraceUtils.getSelectedBlock().orElse(null), blockPos) || BlockStateInterface.getBlock(blockPos) == Blocks.FIRE) {
state.setInput(Input.CLICK_LEFT, true);
}
return false;