85 lines
2.7 KiB
Markdown
85 lines
2.7 KiB
Markdown
# SeedCracker
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## Installation
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### Vanilla Launcher
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Download and install the [fabric mod loader](https://fabricmc.net/use/).
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### MultiMC
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Add a new minecraft instance and press "Install Fabric" in the instance options.
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Then download the lastest [release](https://github.com/KaptainWutax/SeedCracker/releases) of SeedCracker and put the `.jar` file in your mods directory, either `%appdata%/.minecraft/mods/` folder for the vanilla launcher or your own MultiMC instance folder.
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## Usage
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Run minecraft with the mod installed and run around in the world. Once the mod has collected enough data, it will start the cracking process automatically and output the seed in chat. For the process to start, you are required to locate atleast 5 combined struture and decorator features, 5 biomes and the end pillars.
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### Supported Structures(from best to worst)
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- Ocean Monument
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- End City
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- Buried Treasure
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- Desert Pyramid
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- Jungle Temple
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- Swamp Hut
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- Shipwreck
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### Supported Decorators(from best to worst)
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- Dungeon
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- End Gateway
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- Desert Well
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- Emerald Ore
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## Commands
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The command prefix for this mod is /seed.
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### Render Command
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-`/seed render outlines <ON/OFF/XRAY>`
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This command only affects the renderer feedback. The default value is 'XRAY' and highlights data through blocks. You can set the render mod to 'ON' for more standard rendering.
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### Finder Command
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-`/seed render finder type <FEATURE_TYPE> (ON/OFF)`
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-`/seed finder category (BIOMES/ORES/OTHERS/STRUCTURES) (ON/OFF)`
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This command is used to disable finders in case you are aware the data is wrong. For example, a map generated in 1.14 has different decorators and would require you to disable them while going through those chunks.
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## Video Tutorial
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https://youtu.be/1ChmLi9og8Q
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## Upcoming Features
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A list of features I have on my mind... they won't necessarily be implemented in this order if at all.
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- SHA2 brute-forcing, auxiliary to biomes search.
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- Dungeon floor cracker, fast lattice reversal.
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- Stronghold portal room cracker. (alternative to dungeon floor?)
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- Faster brute-forcing by reorganizing located features list.
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- End and nether biome finders. (nether would mostly be in preparation for 1.16)
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- Chest loot finders. (fun meme, hell to implement)
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## Setting up the Workspace
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-Clone the repository.
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-Run `gradlew genSources <idea|eclipse>`.
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## Building the Mod
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-Update the version in `build.gradle` and `fabric.mod.json`.
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-Run `gradlew build`.
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## Contributors
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[KaptainWutax](https://github.com/KaptainWutax) - Author
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[neil](https://www.youtube.com/channel/UCbM3acUrR8Ku6pjgRUNPnbQ/featured) - Video Tutorial
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[Nekzuris](https://github.com/Nekzuris) - README
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