Redesigned RPS class.

This commit is contained in:
Aaron
2021-01-22 13:18:00 -05:00
parent bf7e746aff
commit 6d0aa461c3
5 changed files with 24 additions and 15 deletions
@@ -57,7 +57,7 @@ class AlarmActivationViewController: UIViewController
case "Jump":
jumpAction()
case "Factor":
self.puzzleAnswers = puzzleAction(puzzleQuestionLabel: puzzleQuestionLabel)
self.puzzleAnswers = factorAction(puzzleQuestionLabel: puzzleQuestionLabel)
puzzleView.isHidden = false
case "Smash":
print("")
@@ -66,8 +66,9 @@ class AlarmActivationViewController: UIViewController
}
}
}
@IBAction func checkPuzzleSolution(_ sender: Any) {
//Verfies and ends factoring WVM
@IBAction func checkBinomialSolution(_ sender: Any) {
if let input = puzzleAnswerInput.text {
if let numericalInput = Int(input) {
if puzzleAnswers.contains(numericalInput) {
@@ -77,6 +78,7 @@ class AlarmActivationViewController: UIViewController
}
}
//Standard way to turn off and close the alarm
func endAlarm() {
timer?.invalidate()
print("Alarm solved")
+1 -1
View File
@@ -656,7 +656,7 @@
<fontDescription key="fontDescription" type="system" pointSize="14"/>
<textInputTraits key="textInputTraits" textContentType="cc-number"/>
<connections>
<action selector="checkPuzzleSolution:" destination="hDW-11-g9U" eventType="editingChanged" id="nuZ-mN-UR3"/>
<action selector="checkBinomialSolution:" destination="hDW-11-g9U" eventType="editingChanged" id="nuZ-mN-UR3"/>
</connections>
</textField>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" fixedFrame="YES" text="Input 1 answer:" textAlignment="natural" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="vHe-pz-8w2">
+9 -8
View File
@@ -181,16 +181,17 @@ class RPS {
}
*/
func playRPS(you: Choice, computer: Choice) -> String {
if you == computer { return "It's a tie... GO AGAIN!" }
else if you == .rock && computer == .scissors { return "You smashed it!" }
else if you == .paper && computer == .rock { return "We still don't know how you won..." }
else if you == .scissors && computer == .paper { return "You are Dwayne 'The Scissors' Johnson!" }
func playRPS(you: Choice, computer: Choice) -> Bool? {
if you == computer { return nil }
else if you == .rock && computer == .scissors { return true }
else if you == .paper && computer == .rock { return false}
else if you == .scissors && computer == .paper { return true }
else {
let randomNum = Int.random(in: 0...2)
if randomNum == 0 { return "Machines win again." }
else if randomNum == 1 { return "Go back to robotics!" }
else { return "Are you even taking this seriously???" }
if randomNum == 0 { return false }
// DO THESE RETURN THE RIGHT THING?
else if randomNum == 1 { return false}
else { return false }
}
}
}
+3 -2
View File
@@ -30,10 +30,11 @@ struct WVM: Codable
}
let wvms = [
WVM(name: "Walk", desc: "Walk a few steps"),
WVM(name: "Jump", desc: "Make a few jumps"),
WVM(name: "Factor", desc: "Factor a binomial"),
WVM(name: "RPS", desc: "Win a game of rock paper scissors"),
WVM(name: "Smash", desc: "It'll never truns off"),
WVM(name: "Walk", desc: "Walk a few steps"),
WVM(name: "Jump", desc: "Make a few jumps")
]
class Alarm: Codable
+6 -1
View File
@@ -15,10 +15,15 @@ func walkAction() {
}
func jumpAction() {
let rps = RPS()
}
func rpsAction() {
}
func puzzleAction(puzzleQuestionLabel: UILabel) -> [Int] {
// Handles the core logic behind the factoring alarm
func factorAction(puzzleQuestionLabel: UILabel) -> [Int] {
let problem = QuadraticProb()
let answer = problem.getAnswer()