[+] A1 P2 Implement right click

This commit is contained in:
Linxi Li
2022-01-22 14:30:59 -05:00
parent 5f63c00c03
commit 820d1b0d97
+30
View File
@@ -187,6 +187,21 @@ def index_to_pos(i: int) -> Tuple[int, int]:
xi, yi = i % GRID_SIZE, i // GRID_SIZE
return xi * GRID_WIDTH, yi * GRID_WIDTH
def pos_to_index(pos: Tuple[int, int]) -> int:
"""
Convert on-screen pixel position to list index
Preconditions:
- 0 <= pos[0] < SCREEN_SIZE[0]
- 0 <= pos[1] < SCREEN_SIZE[1]
:param pos: Position (x, y)
:return: Index
"""
x, y = pos
x, y = x // GRID_WIDTH, y // GRID_WIDTH
return y * GRID_SIZE + x
def draw_none(screen: pygame.Surface, i: int) -> None:
"""
@@ -331,6 +346,21 @@ def handle_mouse_click(lst: LinkedList, event: pygame.event.Event,
- screen_size[0] >= 200
- screen_size[1] >= 200
"""
# Find selected node
i = pos_to_index(event.pos)
# Left click - Remove
if event.button == 1:
try:
lst.pop(i)
except IndexError:
# When the clicked node doesn't exist, do nothing
pass
# Right-click - Search
if event.button == 3:
# TODO: Implement this
pass
if __name__ == '__main__':