[+] A1 P2 Implement right click
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@@ -187,6 +187,21 @@ def index_to_pos(i: int) -> Tuple[int, int]:
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xi, yi = i % GRID_SIZE, i // GRID_SIZE
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return xi * GRID_WIDTH, yi * GRID_WIDTH
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def pos_to_index(pos: Tuple[int, int]) -> int:
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"""
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Convert on-screen pixel position to list index
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Preconditions:
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- 0 <= pos[0] < SCREEN_SIZE[0]
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- 0 <= pos[1] < SCREEN_SIZE[1]
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:param pos: Position (x, y)
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:return: Index
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"""
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x, y = pos
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x, y = x // GRID_WIDTH, y // GRID_WIDTH
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return y * GRID_SIZE + x
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def draw_none(screen: pygame.Surface, i: int) -> None:
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"""
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@@ -331,6 +346,21 @@ def handle_mouse_click(lst: LinkedList, event: pygame.event.Event,
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- screen_size[0] >= 200
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- screen_size[1] >= 200
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"""
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# Find selected node
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i = pos_to_index(event.pos)
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# Left click - Remove
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if event.button == 1:
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try:
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lst.pop(i)
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except IndexError:
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# When the clicked node doesn't exist, do nothing
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pass
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# Right-click - Search
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if event.button == 3:
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# TODO: Implement this
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pass
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if __name__ == '__main__':
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