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2023-04-28 23:00:28 -04:00

127 lines
3.5 KiB
C++

//
// Created by Hykilpikonna on 4/21/23.
//
#include <Arduino.h>
#include "config.h"
#include "utils.h"
#include "Adafruit_NeoPixel.h"
#include <unordered_map>
#include <queue>
const int ANIM_QUEUE_SIZE = 100;
const int FRAME_DELAY_MS = 20;
using namespace std;
class KeyboardLights
{
private:
Adafruit_NeoPixel led_key;
unordered_map<int, int> key_to_light;
TaskHandle_t thread{};
u32 animation[ANIM_QUEUE_SIZE][LK_NUM_LIGHTS]{};
u32 last_frame[LK_NUM_LIGHTS]{};
int anim_index = 0;
static int wrap(int i) { return (i + LK_NUM_LIGHTS) % LK_NUM_LIGHTS; }
void update()
{
// Render this frame
auto frame = animation[anim_index];
for (int i = 0; i < LK_NUM_LIGHTS; i++)
{
if (frame[i] == 0 && last_frame[i] == 0) continue;
last_frame[i] = frame[i];
led_key.setPixelColor(i, frame[i]);
}
led_key.show();
// Clear the current frame
for (int i = 0; i < LK_NUM_LIGHTS; i++) frame[i] = 0;
anim_index = (anim_index + 1) % ANIM_QUEUE_SIZE;
}
[[noreturn]] static void loop(void *pv)
{
auto *lights = (KeyboardLights *) pv;
while (true)
{
lights->update();
vTaskDelay(FRAME_DELAY_MS / portTICK_PERIOD_MS);
}
}
public:
KeyboardLights() : led_key(LK_NUM_LIGHTS, LK_PIN, NEO_GRB + NEO_KHZ800)
{
// Initialize key to light map
int regi = 0;
for (int i = NUM_NOTES - 1; i >= 0; i--)
{
auto note = notes[i];
auto ki = (float) regi;
if (note.name[1] == '#') ki -= 0.5;
// Calculate the length from the start of the keyboard to the key
ki *= LK_KEY_SPACING_MM + LK_KEY_LEN_MM;
ki += LK_KEY_LEN_MM / 2.0; // Center of the key
// Calculate the index of the light at the same length position
ki *= LK_LIGHTS_PER_MM;
// Convert key index to mm, then to light index
key_to_light[i] = (int) round(ki);
// Increment the regular note index if it's not a sharp note
if (note.name[1] != '#') regi++;
}
}
void begin()
{
pinModeSafe(LK_PIN, OUTPUT);
led_key.begin();
xTaskCreate(loop, "loopLights", 4096, this, 1, &thread);
}
void hit(int key)
{
// 1. Calculate the starting index
int start = key_to_light[key];
Serial.printf("Key %d -> Light %d\n", key, start);
// 2. Start animation
// Fade out for one light
// for (int i = 0; i < 50; i++)
// {
// animation[(anim_index + i) % ANIM_QUEUE_SIZE][start] = Adafruit_NeoPixel::ColorHSV(0, 255, (50 - i) * 2);
// }
// Fade out from the center to both sides
int hue = random(0, 65535);
for (int i = 0; i < 25; i++)
{
// Pick a random hue
Serial.printf("Hue: %d\n", hue);
int v = (25 - i) * 2;
int s = 255;
auto frame = animation[(anim_index + i) % ANIM_QUEUE_SIZE];
frame[start] = Adafruit_NeoPixel::ColorHSV(hue, s, v);
// Sides
for (int j = 1; j <= min(i, 10); j++)
{
frame[(start + j) % LK_NUM_LIGHTS] = Adafruit_NeoPixel::ColorHSV(hue, s, MAX(v - j * 2, 0));
frame[(start - j + LK_NUM_LIGHTS) % LK_NUM_LIGHTS] = Adafruit_NeoPixel::ColorHSV(hue, s, MAX(v - j * 2, 0));
}
}
}
};