Files
kotlin-fork/compiler/testData/diagnostics/tests/enum/incompatibleEnums.fir.kt
T
Nikolay Lunyak f0720c1d12 [FIR] Fix K2 behavior according to RULES1
The compiler should only report diagnostics for
comparisons over builtins and identity-less types,
other incompatibilities should be reported
via inspections.

It's ok that in `equalityChecksOnIntegerTypes`
instead of `EQUALITY_NOT_APPLICABLE_WARNING` we get
`EQUALITY_NOT_APPLICABLE`, because
`ProperEqualityChecksInBuilderInferenceCalls`
is already active by default.

This change also replaces the notion of a representative superclass
with the least upper bound.
This makes complex types like
intersection/flexible transparent to
RULES1-based compatibility checks.
One way to look at it is to think
that this is an automatic way of handling
type parameters: automatic picking of
"interesting" bounds, and checking them against one another.

Note that `TypeIntersector.intersectTypes`
for `Int` and `T` where `T` is a type parameter
may return both `{Int & T}` or `null`
depending on `T`-s bounds. At the same time,
for type parameters `T` and `K` it will
always return `{T & K}`.

`ConeTypeIntersector.intersectTypes`, on the
other hand, will always return `{Int & T}`
irrespectively of the bounds. Meaning, the two
intersectors differ in corner cases.

`lowerBoundIfFlexible` call in `isLiterallyTypeParameter` is backed by
the `equalityOfFlexibleTypeParameters` test.

^KT-35134 #fixed-in-k2
^KT-22499 #fixed-in-k2
^KT-46383 #fixed-in-k2
2023-03-31 15:01:50 +00:00

146 lines
3.0 KiB
Kotlin
Vendored

// !LANGUAGE: -ProhibitComparisonOfIncompatibleEnums
enum class E1 {
A, B
}
enum class E2 {
A, B
}
fun foo1(e1: E1, e2: E2) {
<!INCOMPATIBLE_ENUM_COMPARISON!>e1 == e2<!>
<!INCOMPATIBLE_ENUM_COMPARISON!>e1 != e2<!>
<!INCOMPATIBLE_ENUM_COMPARISON!>e1 == E2.A<!>
<!INCOMPATIBLE_ENUM_COMPARISON!>E1.B == e2<!>
<!INCOMPATIBLE_ENUM_COMPARISON!>E1.A == E2.B<!>
e1 == E1.A
E1.A == e1
e2 == E2.B
E2.B == e2
}
fun foo2(e1: E1, e2: E2) {
when (e1) {
E1.A -> {}
<!INCOMPATIBLE_ENUM_COMPARISON!>E2.A<!> -> {}
<!INCOMPATIBLE_ENUM_COMPARISON!>E2.B<!> -> {}
e1 -> {}
<!INCOMPATIBLE_ENUM_COMPARISON!>e2<!> -> {}
else -> {}
}
}
fun foo3(e1: Enum<E1>, e2: Enum<E2>, e: Enum<*>) {
e1 == e
e1 == e2
e1 == E1.A
e1 == E2.A
when (e1) {
e1 -> {}
e2 -> {}
e -> {}
E1.A -> {}
E2.A -> {}
else -> {}
}
when (e) {
e -> {}
e2 -> {}
E1.A -> {}
E2.A -> {}
else -> {}
}
}
interface MyInterface
open class MyOpenClass
fun foo4(e1: E1, i: MyInterface, c: MyOpenClass) {
<!INCOMPATIBLE_ENUM_COMPARISON!>e1 == i<!>
<!INCOMPATIBLE_ENUM_COMPARISON!>i == e1<!>
<!INCOMPATIBLE_ENUM_COMPARISON!>e1 == c<!>
<!INCOMPATIBLE_ENUM_COMPARISON!>c == e1<!>
when (e1) {
<!INCOMPATIBLE_ENUM_COMPARISON!>i<!> -> {}
<!INCOMPATIBLE_ENUM_COMPARISON!>c<!> -> {}
else -> {}
}
}
enum class E3 : MyInterface { X, Y }
fun foo5(i: MyInterface, a: Any) {
E3.X == E3.Y
E3.X == i
E3.X == a
}
fun foo6(e1: E1?, e2: E2) {
<!SENSELESS_COMPARISON!>E1.A == null<!>
<!SENSELESS_COMPARISON!>null == E1.A<!>
e1 == null
null == e1
<!INCOMPATIBLE_ENUM_COMPARISON!>e1 == E2.A<!>
<!INCOMPATIBLE_ENUM_COMPARISON!>E2.A == e1<!>
<!INCOMPATIBLE_ENUM_COMPARISON!>e1 == e2<!>
<!INCOMPATIBLE_ENUM_COMPARISON!>e2 == e1<!>
<!SENSELESS_COMPARISON!>e2 == null<!>
<!SENSELESS_COMPARISON!>null == e2<!>
<!SENSELESS_COMPARISON!>E1.A == null<!>
<!SENSELESS_COMPARISON!>null == E1.A<!>
}
fun foo7(e1: E1?, e2: E2?) {
<!INCOMPATIBLE_ENUM_COMPARISON!>e1 == e2<!> // There should be an IDE-inspection for such cases
}
fun <T> foo8(e1: E1?, e2: E2, t: T) {
e1 == t
t == e1
e2 == t
t == e2
E1.A == t
t == E1.A
}
fun <T, K> foo9(e1: E1?, e2: E2, t: T, k: K) where T : MyInterface, T : MyOpenClass, K : MyInterface {
<!INCOMPATIBLE_ENUM_COMPARISON!>e1 == t<!>
<!INCOMPATIBLE_ENUM_COMPARISON!>t == e1<!>
<!INCOMPATIBLE_ENUM_COMPARISON!>e2 == t<!>
<!INCOMPATIBLE_ENUM_COMPARISON!>t == e2<!>
<!INCOMPATIBLE_ENUM_COMPARISON!>E1.A == t<!>
<!INCOMPATIBLE_ENUM_COMPARISON!>t == E1.A<!>
<!INCOMPATIBLE_ENUM_COMPARISON!>E3.X == t<!>
E3.X == k
k == E3.X
}
interface Inv<T>
enum class E4 : Inv<Int> { A }
fun foo10(e4: E4, invString: Inv<String>) {
e4 == invString
invString == e4
E4.A == invString
invString == E4.A
}