Files
kotlin-fork/compiler/testData/diagnostics/tests/enum/incompatibleEnumEntryClasses.kt
T
Nikolay Lunyak f0720c1d12 [FIR] Fix K2 behavior according to RULES1
The compiler should only report diagnostics for
comparisons over builtins and identity-less types,
other incompatibilities should be reported
via inspections.

It's ok that in `equalityChecksOnIntegerTypes`
instead of `EQUALITY_NOT_APPLICABLE_WARNING` we get
`EQUALITY_NOT_APPLICABLE`, because
`ProperEqualityChecksInBuilderInferenceCalls`
is already active by default.

This change also replaces the notion of a representative superclass
with the least upper bound.
This makes complex types like
intersection/flexible transparent to
RULES1-based compatibility checks.
One way to look at it is to think
that this is an automatic way of handling
type parameters: automatic picking of
"interesting" bounds, and checking them against one another.

Note that `TypeIntersector.intersectTypes`
for `Int` and `T` where `T` is a type parameter
may return both `{Int & T}` or `null`
depending on `T`-s bounds. At the same time,
for type parameters `T` and `K` it will
always return `{T & K}`.

`ConeTypeIntersector.intersectTypes`, on the
other hand, will always return `{Int & T}`
irrespectively of the bounds. Meaning, the two
intersectors differ in corner cases.

`lowerBoundIfFlexible` call in `isLiterallyTypeParameter` is backed by
the `equalityOfFlexibleTypeParameters` test.

^KT-35134 #fixed-in-k2
^KT-22499 #fixed-in-k2
^KT-46383 #fixed-in-k2
2023-03-31 15:01:50 +00:00

94 lines
1.6 KiB
Kotlin
Vendored

// FIR_IDENTICAL
// !LANGUAGE: -ProhibitComparisonOfIncompatibleEnums
interface I {
fun foo()
}
enum class E1 : I {
A {
override fun foo() {
<!EQUALITY_NOT_APPLICABLE!>this == E2.A<!>
val q = this
when (q) {
this -> {}
E1.A -> {}
E1.B -> {}
<!INCOMPATIBLE_TYPES!>E2.A<!> -> {}
<!INCOMPATIBLE_TYPES!>E2.B<!> -> {}
else -> {}
}
}
},
B {
override fun foo() {
}
}
}
enum class E2 : I {
A {
override fun foo() {
}
},
B {
override fun foo() {
}
}
}
fun foo1(e1: E1, e2: E2) {
<!INCOMPATIBLE_ENUM_COMPARISON!>e1 == e2<!>
<!INCOMPATIBLE_ENUM_COMPARISON!>e1 != e2<!>
<!INCOMPATIBLE_ENUM_COMPARISON!>e1 == E2.A<!>
<!INCOMPATIBLE_ENUM_COMPARISON!>E1.B == e2<!>
<!INCOMPATIBLE_ENUM_COMPARISON!>E1.A == E2.B<!>
e1 == E1.A
E1.A == e1
e2 == E2.B
E2.B == e2
}
fun foo2(e1: E1, e2: E2) {
when (e1) {
E1.A -> {}
<!INCOMPATIBLE_ENUM_COMPARISON!>E2.A<!> -> {}
<!INCOMPATIBLE_ENUM_COMPARISON!>E2.B<!> -> {}
e1 -> {}
<!INCOMPATIBLE_ENUM_COMPARISON!>e2<!> -> {}
else -> {}
}
}
fun foo3(e1: Enum<E1>, e2: Enum<E2>, e: Enum<*>) {
e1 == e
e1 == e2
e1 == E1.A
e1 == E2.A
when (e1) {
e1 -> {}
e2 -> {}
e -> {}
E1.A -> {}
E2.A -> {}
else -> {}
}
when (e) {
e -> {}
e2 -> {}
E1.A -> {}
E2.A -> {}
else -> {}
}
}